From d1d7db670b09a507cb73f71f99d2ca22c96307a5 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 30 九月 2025 18:34:12 +0800
Subject: [PATCH] 125 战斗 1.治疗问题 2.死亡时受击不播放

---
 Main/System/Battle/BattleObject/BattleObject.cs |   16 ++++++++++------
 Main/System/Battle/Skill/SkillBase.cs           |    8 +++++++-
 2 files changed, 17 insertions(+), 7 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index d3b7bdd..ba47e96 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -268,11 +268,11 @@
         return true;
     }
 
-    public virtual void Hurt(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig)
+    public virtual void Hurt(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool playAnimation = true)
     {
         BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig);
 
-        if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage())
+        if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage()) && playAnimation)
         {
             motionBase.PlayAnimation(MotionName.hit, false);
         }
@@ -280,12 +280,12 @@
 
     public void SuckHp(uint suckHP, SkillConfig skillConfig)
     {
-
+        teamHero.curHp = Math.Min(teamHero.maxHp, teamHero.curHp + (int)suckHP);
     }
 
     public void HurtByReflect(uint bounceHP, SkillConfig skillConfig)
     {
-
+        teamHero.curHp = Math.Max(0, teamHero.curHp - (int)bounceHP);
     }
 
     //  闂伩寮�濮�
@@ -360,8 +360,12 @@
             currentHurtHp += (int)damageValues[i];
         }
 
-        heroInfoBar.UpdateHP(teamHero.curHp, Math.Max(0, teamHero.curHp - currentHurtHp), teamHero.maxHp);
-        teamHero.curHp = Math.Max(0, teamHero.curHp - currentHurtHp);
+        bool isRecovery = battleDmgInfo.IsType(DamageType.Recovery);
+
+        long toHp = Math.Max(0, teamHero.curHp + (isRecovery ? currentHurtHp : -currentHurtHp));
+
+        heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp);
+        teamHero.curHp = toHp;
 
         // YYL TODO 鏄惁闇�瑕佹寕鍦ㄥ湪鑷韩鐨刦ollow鐐逛笂
         EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo);
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 829b7e8..69899a7 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -441,6 +441,7 @@
 	{
 		// 浼ゅ鍒嗗竷 (涓囧垎姣�)
 		// Debug.LogError("skillConfig.DamageDivide.Count " + skillConfig.DamageDivide.Length + " _hitIndex " + _hitIndex);
+		bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
 		int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
 
 		long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
@@ -458,7 +459,12 @@
 
 
 		//	TODO YYL AttackTypes  瑕佽〃鐜版垚浠�涔堟牱鍛紵 鏀寔澶氱绫诲瀷骞跺瓨锛屽鏃犺闃插尽涓旀毚鍑诲悓鏃惰鏍兼尅锛屼簩杩涘埗鎴栬繍绠楁渶缁堝�硷紱0-澶辫触锛�1-鏅�氾紱2-鍥炶锛�5-鏍兼尅锛�6-鏃犺闃插尽锛�7-鏆村嚮锛�9-闂伩
-		target.Hurt(damageList, totalDamage, hurt, skillConfig);
+
+		List<HB422_tagMCTurnFightObjDead> deadPacks = BattleUtility.FindDeadPack(packList);
+		bool isTargetDead = deadPacks.Exists(p => p.ObjID == target.ObjID);
+
+		bool playAnimation = !(isLastHit && isTargetDead);
+		target.Hurt(damageList, totalDamage, hurt, skillConfig, playAnimation);
 
 		//	TODO YYL 杩欓噷鏄鍋氱粺涓�璁$畻鍚庡啀hurt璺焥uckhp杩樻槸鎬庢牱
 		caster.SuckHp(hurt.SuckHP, skillConfig);//	鍚歌

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