From d1ec6bf485cf9179d157554eaef7a2339233dd03 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 28 一月 2026 17:04:08 +0800
Subject: [PATCH] 命格 重构战斗代码
---
Main/System/Battle/SkillEffect/BulletSkillEffect.cs | 38 +++++++++++++++++++-------------------
1 files changed, 19 insertions(+), 19 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/BulletSkillEffect.cs b/Main/System/Battle/SkillEffect/BulletSkillEffect.cs
index ee71f5e..e5e7f6d 100644
--- a/Main/System/Battle/SkillEffect/BulletSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/BulletSkillEffect.cs
@@ -172,7 +172,7 @@
private void ShotToIndex(BattleCamp camp, int targetIndex, int bulletIndex)
{
RectTransform targetTransform = caster.battleField.GetTeamNode(camp, targetIndex);
- BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
+ BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.GetRectTransform(), caster.Camp, caster.teamHero.modelScale);
RectTransform effectTrans = effectPlayer.transform as RectTransform;
@@ -198,8 +198,8 @@
continue;
}
- PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
}
// 琛ㄧ幇瀛愬脊椋炶鍒扮洰鏍囦綅缃�
@@ -328,7 +328,7 @@
private void ScatterShot(BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, int bulletIndex, int order)
{
- BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
+ BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.GetRectTransform(), caster.Camp, caster.teamHero.modelScale);
bool shotToSelf = target.ObjID == caster.ObjID;
@@ -336,7 +336,7 @@
var tempOrder = order;
- var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, effectPlayer, target.heroRectTrans,
+ var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, effectPlayer, target.GetRectTransform(),
new List<HB427_tagSCUseSkill.tagSCUseSkillHurt> { hurt }, bulletIndex, (index, hitList) =>
{
foreach (var hurt in hitList)
@@ -348,10 +348,10 @@
continue;
}
- PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
}
// 琛ㄧ幇瀛愬脊椋炶鍒扮洰鏍囦綅缃�
@@ -374,7 +374,7 @@
protected void ShotToTarget(BattleObject target, int bulletIndex)
{
- BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
+ BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.GetRectTransform(), caster.Camp, caster.teamHero.modelScale);
bool shotToSelf = target.ObjID == caster.ObjID;
@@ -384,7 +384,7 @@
int tempBulletIndex = bulletIndex;
- var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, effectPlayer, target.heroRectTrans, tagUseSkillAttack.HurtList.ToList(), bulletIndex, (index, hitList) =>
+ var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, effectPlayer, target.GetRectTransform(), tagUseSkillAttack.HurtList.ToList(), bulletIndex, (index, hitList) =>
{
if (skillConfig.BulletPath == 4)
{
@@ -396,10 +396,10 @@
BattleObject targetObj = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
if (targetObj != null)
{
- PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
}
else
{
@@ -433,10 +433,10 @@
continue;
}
- PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
- PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.heroGo.transform, caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffectId, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect2, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect3, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
+ PlayExplosionEffect(skillConfig.ExplosionEffect4, targetObj.GetTransform(), caster.Camp, targetObj.teamHero.modelScale);
}
// 琛ㄧ幇瀛愬脊椋炶鍒扮洰鏍囦綅缃�
--
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