From d1ef8be046f289896d8c6d67d57688f7d01a4164 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 25 十一月 2025 12:13:02 +0800
Subject: [PATCH] 0312 增加引导音效播放
---
Main/ResModule/AudioLoader.cs | 4 ++--
Main/ResModule/ResManager.cs | 4 +++-
Main/System/NewBieGuidance/NewBieWin.cs | 1 +
3 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/Main/ResModule/AudioLoader.cs b/Main/ResModule/AudioLoader.cs
index 4b9b101..e6db7ab 100644
--- a/Main/ResModule/AudioLoader.cs
+++ b/Main/ResModule/AudioLoader.cs
@@ -6,12 +6,12 @@
{
public static AudioClip LoadAudio(string _folderName, string _clipName)
{
- return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName);
+ return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false);
}
public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
{
- ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack);
+ ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false);
}
}
diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index 62d5ac3..4476aa5 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -126,7 +126,8 @@
}
#endif
- public T LoadAsset<T> (string directory, string name, bool needExt = true) where T : UnityEngine.Object
+ //needExt 鏄惁闇�瑕佸嚱鏁板唴閮ㄦ坊鍔犲悗缂�
+ public T LoadAsset<T>(string directory, string name, bool needExt = true) where T : UnityEngine.Object
{
T asset = null;
// 鐗规畩澶勭悊 鍥犱负鏈変竴灞傚浘闆嗙殑鍏崇郴 directory瑕佷紶鍏ョ殑搴旇鏄痑tlas鐨勫悕瀛�
@@ -149,6 +150,7 @@
return LoadAssetInternal<T>(directory, name, needExt);
}
+ //needExt 鏄惁闇�瑕佸嚱鏁板唴閮ㄦ坊鍔犲悗缂�
private T LoadAssetInternal<T>(string directory, string name, bool needExt = true) where T : UnityEngine.Object
{
T asset = null;
diff --git a/Main/System/NewBieGuidance/NewBieWin.cs b/Main/System/NewBieGuidance/NewBieWin.cs
index 37e404b..80ea510 100644
--- a/Main/System/NewBieGuidance/NewBieWin.cs
+++ b/Main/System/NewBieGuidance/NewBieWin.cs
@@ -198,6 +198,7 @@
m_GuideTalkRect.SetActive(false);
DisplayGuide();
}
+ SoundPlayer.Instance.PlayUIAudio(stepConfig.voice);
}
int tryGuideCount = 0;
--
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