From d2280b3df8fddfad5b8a0ee04df7d4f2fd92f79b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 07 一月 2026 18:27:40 +0800
Subject: [PATCH] 0312 去掉纠正战报中的新旧封包数据

---
 Main/System/Battle/Skill/SkillBase.cs |   60 +++++++++++++++++++++++++++++-------------------------------
 1 files changed, 29 insertions(+), 31 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index ef7132f..056b849 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -536,7 +536,7 @@
     // 楂樹寒鎵�鏈夌浉鍏崇洰鏍囷細璁剧疆鏂芥硶鑰呭拰鐩爣鐨勬樉绀哄眰绾�
     protected void HighLightAllTargets()
     {
-        caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
+        caster.layerMgr.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleActiveHeroOffset);
 
         if (skillConfig.FuncType != 2)
             return;
@@ -609,7 +609,6 @@
         battleField.battleRootNode.skillMaskNode.SetActive(true);
     }
 
-    protected long suckHp = 0;
 
     // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍囷紙鍖呮嫭涓荤洰鏍囥�佸脊灏勭洰鏍囥�佹簠灏勭洰鏍囷級
     protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
@@ -619,13 +618,7 @@
         //  閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
         HandleRefreshHP();
 
-        suckHp = 0;
-
-        // 缁熻鍚歌鎬婚噺锛堜富鐩爣锛�
-        foreach (var hurt in hitList)
-        {
-            suckHp += hurt.SuckHP;
-        }
+        bool suckHp = true;
 
         // 澶勭悊涓荤洰鏍囧垪琛�
         foreach (var hurt in hitList)
@@ -637,7 +630,9 @@
                 continue;
             }
 
-            OnHitEachTarget(_hitIndex, target, hurt);
+            OnHitEachTarget(_hitIndex, target, hurt, suckHp);
+
+            suckHp = false;
 
             // 澶勭悊璇ョ洰鏍囩殑棰濆鐩爣鍒楄〃锛堝寮瑰皠浼ゅ鐨勫钩鎽婄洰鏍囷級
             if (hurt.HurtListEx != null && hurt.HurtListEx.Length > 0)
@@ -713,7 +708,7 @@
     }
 
     // 澶勭悊鍗曚釜鐩爣琚懡涓�:搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
-    protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
+    protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, bool suckHp)
     {
         // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
         int objID = (int)target.ObjID;
@@ -726,14 +721,8 @@
             deadPack = null;
         }
 
-        bool clearSuckHp = tagUseSkillAttack.HurtList.ToList().IndexOf(hurt) != 0;
-
         // ============ 鍙傛暟鎵撳寘 ============
-        BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack);
-        if (clearSuckHp)
-        {
-            hurtParam.caster.suckHpList.Clear();
-        }
+        BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack, suckHp);
 #if UNITY_EDITOR
         PrintHurtParamDebugInfo(hurtParam);
 #endif
@@ -768,23 +757,13 @@
             HurtHPEx = hurtEx.HurtHPEx,
             CurHP = hurtEx.CurHP,
             CurHPEx = hurtEx.CurHPEx,
-            SuckHP = hurtEx.SuckHP,
+            SuckHP = 0,//hurtEx.SuckHP, 鑾峰彇鍏ㄩ儴鍚歌鏃跺凡缁忚绠楄繃 杩欓噷灏变笉鍐嶈绠�
             BounceHP = 0, // HurtEx 娌℃湁鍙嶄激瀛楁
             HurtCountEx = 0,
             HurtListEx = null
         };
 
-        BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack);
-
-#if UNITY_EDITOR
-        PrintHurtParamDebugInfo(hurtParam);
-#endif
-
-        // 鍏堣皟鐢ㄧ洰鏍囧彈浼�
-        target.Hurt(hurtParam);
-        
-        // 鍐嶈皟鐢ㄦ柦娉曡�呭惛琛�/鍙嶄激
-        caster.OnHurtTarget(hurtParam);
+        OnHitEachTarget(_hitIndex, target, hurt, false);//鑾峰彇鍏ㄩ儴鍚歌鏃跺凡缁忚绠楄繃 杩欓噷灏变笉鍐嶈绠�
     }
 
 #if UNITY_EDITOR
@@ -1110,9 +1089,28 @@
             battleField.RemoveCastingSkill(caster.ObjID, this);
         }
 
+        battleField.OnObjsDead(new List<BattleDeadPack>(tempDeadPackList.Values));
+
         // 1. 寮哄埗缁撴潫鎶�鑳芥晥鏋�
         skillEffect?.ForceFinished();
         skillEffect = null;
+
+        foreach (var subSkillPack in tagUseSkillAttack.subSkillList)
+        {
+            SkillRecordAction recordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, new List<GameNetPackBasic>() { subSkillPack });
+            recordAction.fromSkill = this;
+            otherSkillActionList.Add(recordAction);
+            battleField.recordPlayer.ImmediatelyPlay(recordAction);
+        }
+        tagUseSkillAttack.subSkillList.Clear();
+        foreach (var subCombinePack in tagUseSkillAttack.subSkillCombinePackList)
+        {
+            SkillRecordAction recordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, subCombinePack.packList);
+            recordAction.fromSkill = this;
+            otherSkillActionList.Add(recordAction);
+            battleField.recordPlayer.ImmediatelyPlay(recordAction);
+        }
+        tagUseSkillAttack.subSkillCombinePackList.Clear();
         
         // 2. 寮哄埗缁撴潫鎵�鏈夊瓙鎶�鑳藉姩浣�
         otherSkillActionList.ForEach(action => action.ForceFinish());
@@ -1360,7 +1358,7 @@
                 BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffDel.ObjID);
                 if (battleObj != null)
                 {
-                    battleObj.buffMgr.RemoveBuff(buffDel);
+                    battleObj.buffMgr.RemoveBuff(buffDel, false);
                 }
             }
         }

--
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