From d2280b3df8fddfad5b8a0ee04df7d4f2fd92f79b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 07 一月 2026 18:27:40 +0800
Subject: [PATCH] 0312 去掉纠正战报中的新旧封包数据

---
 Main/System/Battle/Skill/SkillBase.cs |  772 ++++++++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 608 insertions(+), 164 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 22c3082..056b849 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -17,40 +17,146 @@
                                                         189f / 255f);
 
     protected SkillEffect skillEffect;
-    protected HB427_tagSCUseSkill tagUseSkillAttack;
+    public HB427_tagSCUseSkill tagUseSkillAttack;
     public SkillConfig skillConfig;
     protected bool isFinished = false;
     protected BattleField battleField = null; // 鎴樺満
     protected RectTransform targetNode = null; // 鐩爣鑺傜偣
-    protected BattleObject caster = null; // 鏂芥硶鑰�
+    public BattleObject caster = null; // 鏂芥硶鑰�
     protected List<GameNetPackBasic> packList;
     protected List<SkillRecordAction> otherSkillActionList = new List<SkillRecordAction>();
     protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
     protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
+
+    protected List<BattleDeadPack> endDeadPackList = new List<BattleDeadPack>();
+
     protected bool moveFinished = false;
-    public int fromSkillId;
+    public SkillBase fromSkill;
     public bool isPlay = false;
 
     private float MoveSpeed = 750f;
 
     private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
-    private Dictionary<int, HB422_tagMCTurnFightObjDead> tempDeadPackList = new Dictionary<int, HB422_tagMCTurnFightObjDead>();
+    private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
 
-    protected List<HB428_tagSCBuffRefresh> buffCollections = new List<HB428_tagSCBuffRefresh>();
+    // Buff鐩稿叧鍖呴泦鍚堬紝鏀寔 HB428(鍒锋柊) 鍜� HB429(鍒犻櫎)
+    protected List<GameNetPackBasic> buffPackCollections = new List<GameNetPackBasic>();
 
 
     // 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
     public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
     {
         caster = _caster;
-        if (null == caster)
-        {
-            throw new Exception("SkillBase caster is null ");
-        }
         skillConfig = _skillCfg;
         tagUseSkillAttack = vNetData;
         battleField = _battleField;
         packList = _packList;
+
+        // 娉ㄥ唽姝e湪閲婃斁鐨勬妧鑳�
+        if (battleField != null && caster != null)
+        {
+            battleField.AddCastingSkill(caster.ObjID, this);
+        }
+
+        SafetyCheck();
+#if UNITY_EDITOR
+        if (Launch.Instance.isOpenSkillLogFile)
+        {
+            PinrtHB427Hp();
+        }
+#endif
+    }
+
+#if UNITY_EDITOR
+    public static Dictionary<string, string> changeListDict = new Dictionary<string, string>();
+#endif
+    private void PinrtHB427Hp()
+    {
+#if UNITY_EDITOR
+        string skillDetail = "SkillCaster : " + tagUseSkillAttack.ObjID + " -> cast SkillID: " + skillConfig.SkillID + "\n";
+        
+        skillDetail += "------------------ HurtList ------------------\n";
+        for (int i = 0; i < tagUseSkillAttack.HurtCount; i++)
+        {
+            var Hurt = tagUseSkillAttack.HurtList[i];
+            BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)Hurt.ObjID);
+            
+            string targetName = battleObject != null ? battleObject.teamHero.name : "Unknown";
+            long hurtHp = GeneralDefine.GetFactValue(Hurt.HurtHP, Hurt.HurtHPEx);
+            long curHp = GeneralDefine.GetFactValue(Hurt.CurHP, Hurt.CurHPEx);
+            
+            skillDetail += $"  [{i}] Target: {targetName} (ObjID:{Hurt.ObjID})\n";
+            skillDetail += $"      HurtHP: {hurtHp}\n";
+            skillDetail += $"      CurHP: {curHp}\n";
+            skillDetail += $"      SuckHP: {Hurt.SuckHP}\n";
+            skillDetail += $"      BounceHP: {Hurt.BounceHP}\n";
+            skillDetail += $"      AttackTypes: {Hurt.AttackTypes}\n";
+            
+            if (Hurt.HurtListEx != null && Hurt.HurtListEx.Length > 0)
+            {
+                skillDetail += $"      HurtListEx ({Hurt.HurtListEx.Length}):\n";
+                for (int j = 0; j < Hurt.HurtListEx.Length; j++)
+                {
+                    var hurtEx = Hurt.HurtListEx[j];
+                    long hurtExHp = GeneralDefine.GetFactValue(hurtEx.HurtHP, hurtEx.HurtHPEx);
+                    long curExHp = GeneralDefine.GetFactValue(hurtEx.CurHP, hurtEx.CurHPEx);
+                    
+                    skillDetail += $"        [{j}] ObjID:{hurtEx.ObjID} HurtHP:{hurtExHp} CurHP:{curExHp} SuckHP:{hurtEx.SuckHP} AttackTypes:{hurtEx.AttackTypes}\n";
+                }
+            }
+        }
+
+        skillDetail += "------------------ HurtListEx ------------------\n";
+        if (tagUseSkillAttack.HurtListEx != null)
+        {
+            for (int i = 0; i < tagUseSkillAttack.HurtListEx.Length; i++)
+            {
+                var HurtEx = tagUseSkillAttack.HurtListEx[i];
+                BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)HurtEx.ObjID);
+                
+                string targetName = battleObject != null ? battleObject.teamHero.name : "Unknown";
+                long hurtHp = GeneralDefine.GetFactValue(HurtEx.HurtHP, HurtEx.HurtHPEx);
+                long curHp = GeneralDefine.GetFactValue(HurtEx.CurHP, HurtEx.CurHPEx);
+                
+                skillDetail += $"  [{i}] Target: {targetName} (ObjID:{HurtEx.ObjID})\n";
+                skillDetail += $"      HurtHP: {hurtHp}\n";
+                skillDetail += $"      CurHP: {curHp}\n";
+                skillDetail += $"      SuckHP: {HurtEx.SuckHP}\n";
+                skillDetail += $"      AttackTypes: {HurtEx.AttackTypes}\n";
+            }
+        }
+
+        skillDetail += "------------------ END ------------------\n";
+
+        if (changeListDict.ContainsKey(caster.battleField.guid))
+        {
+            string origin = changeListDict[caster.battleField.guid];
+            origin += skillDetail;
+            changeListDict[caster.battleField.guid] = origin;
+            
+        }
+        else
+            changeListDict.Add(caster.battleField.guid, skillDetail);
+
+        Debug.LogError("skillDetail : " + skillDetail);
+#endif
+    }
+
+    private void SafetyCheck()
+    {
+        bool safety = caster != null 
+                        && skillConfig != null 
+                        && tagUseSkillAttack != null 
+                        && battleField != null;
+
+        
+        if (!safety)
+        {
+            Debug.LogError("SkillBase SafetyCheck failed! Caster or SkillConfig or TagUseSkillAttack or BattleField is null, or Caster is dead.");
+            ForceFinished();
+        }
+
+        
     }
 
     // 鎶�鑳借繍琛屼富閫昏緫锛氬鐞嗘妧鑳芥晥鏋滃拰鍏朵粬鎶�鑳藉姩浣�
@@ -134,6 +240,11 @@
         TeamHero teamHero = caster.teamHero;
         EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, guid, skillConfig, teamHero);
 
+        if (skillConfig.SkinllSFX1 != 0)
+        {
+            battleField.soundManager.PlayEffectSound(skillConfig.SkinllSFX1, false);
+        }
+
         if (caster != null)
         {
             // 鎴樻枟绫诲瀷 0-甯歌锛�1-杩炲嚮锛�2-鍙嶅嚮锛�3-杩藉嚮锛�4-瀛愭妧鑳斤紱5-琚姩瑙﹀彂鐨�
@@ -151,11 +262,9 @@
                 hintConfig = DamageNumConfig.Get(BattleConst.BattleChaseAttack);
             }
             
-            if (hintConfig != null)
-            {
-                caster.heroInfoBar.ShowTips(((char)hintConfig.prefix).ToString(), true, false, 1.25f);
-                // Debug.Break();
-            }
+            Hint(caster, hintConfig);
+
+
         }
 
         // 楂樹寒鎵�鏈夋湰娆℃妧鑳界浉鍏崇殑鐩爣
@@ -187,6 +296,14 @@
         }
     }
 
+    protected void Hint(BattleObject battleObject, DamageNumConfig hintConfig)
+    {
+        if (hintConfig != null)
+        {
+            battleObject.heroInfoBar.ShowTips(((char)hintConfig.prefix).ToString(), true, false, 1.25f);
+        }
+    }
+
     // 鍐叉挒鏀诲嚮妯″紡锛堝緟瀹炵幇锛�
     protected void DashCast(Action _onComplete)
     {
@@ -200,12 +317,19 @@
         RectTransform target = battleField.GetTeamNode(caster.GetEnemyCamp(), skillConfig);
         ExecuteMoveAndCastSequence(target, () =>
         {
-            // ShadowIllutionCreate(true);
-            MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+            if (skillConfig.ClientTriggerTiming == 1)
             {
-                // ShadowIllutionCreate(false);
                 OnAttackFinish();
-            }, MoveSpeed);
+            }
+            else
+            {
+                // ShadowIllutionCreate(true);
+                MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+                {
+                    // ShadowIllutionCreate(false);
+                    OnAttackFinish();
+                }, MoveSpeed);   
+            }
         });
     }
 
@@ -219,7 +343,7 @@
             return;
         }
 
-        int mainTargetPosNum = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
+        int mainTargetPosNum = BattleUtility.GetMainTargetPositionNum(this, caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
         BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp();
         RectTransform targetTrans = battleField.GetTeamNode(battleCamp, mainTargetPosNum);
 
@@ -241,12 +365,19 @@
         RectTransform target = battleField.GetTeamNode(caster.Camp, skillConfig);
         ExecuteMoveAndCastSequence(target, () =>
         {
-            // ShadowIllutionCreate(true);
-            MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+            if (skillConfig.ClientTriggerTiming == 1)
             {
-                // ShadowIllutionCreate(false);
                 OnAttackFinish();
-            }, MoveSpeed);
+            }
+            else
+            {
+                // ShadowIllutionCreate(true);
+                MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+                {
+                    // ShadowIllutionCreate(false);
+                    OnAttackFinish();
+                }, MoveSpeed);   
+            }
         });
     }
 
@@ -256,9 +387,15 @@
         ShadowIllutionCreate(true);
         MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
         {
+            if (skillConfig.CastDistance < 9999 && skillConfig.SkinllSFX2 != 0)
+            {
+                battleField.soundManager.PlayEffectSound(skillConfig.SkinllSFX2, false);
+            }
+
             TurnBack(() =>
             {
                 ShadowIllutionCreate(false);
+                
                 CastImpl(() =>
                 {
                     TurnBack(() => 
@@ -338,16 +475,33 @@
     // 鎶�鑳藉紑濮嬪洖璋冿細澶勭悊姝讳骸銆佸瓙鎶�鑳姐�佹妧鑳芥晥鏋滃垵濮嬪寲
     public void OnSkillStart()
     {
+        if (isPlay)
+        {
+            Debug.LogError(" play twice OnSkillStart skillId :" + skillConfig.SkillID);
+            return;
+        }
+
         HandleDead();
-        
-        skillEffect = SkillEffectFactory.CreateSkillEffect(caster, skillConfig, tagUseSkillAttack);
+
+        skillEffect = SkillEffectFactory.CreateSkillEffect(this, caster, skillConfig, tagUseSkillAttack);
         skillEffect.Play(OnHitTargets);
         foreach (var subSkillPack in tagUseSkillAttack.subSkillList)
         {
             SkillRecordAction recordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, new List<GameNetPackBasic>() { subSkillPack });
+            recordAction.fromSkill = this;
             otherSkillActionList.Add(recordAction);
             battleField.recordPlayer.ImmediatelyPlay(recordAction);
         }
+        tagUseSkillAttack.subSkillList.Clear();
+        foreach (var subCombinePack in tagUseSkillAttack.subSkillCombinePackList)
+        {
+            SkillRecordAction recordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, subCombinePack.packList);
+            recordAction.fromSkill = this;
+            otherSkillActionList.Add(recordAction);
+            battleField.recordPlayer.ImmediatelyPlay(recordAction);
+        }
+        tagUseSkillAttack.subSkillCombinePackList.Clear();
+
         isPlay = true;
     }
 
@@ -382,26 +536,63 @@
     // 楂樹寒鎵�鏈夌浉鍏崇洰鏍囷細璁剧疆鏂芥硶鑰呭拰鐩爣鐨勬樉绀哄眰绾�
     protected void HighLightAllTargets()
     {
-        caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
+        caster.layerMgr.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleActiveHeroOffset);
 
         if (skillConfig.FuncType != 2)
             return;
 
-        List<BattleObject> targetList = battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack);
-        List<BattleObject> highlightList = new List<BattleObject>(targetList) { caster };
-        List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
-        
-        // 淇锛氫娇鐢℉ashSet浼樺寲鎬ц兘锛岄伩鍏嶉噸澶嶈缃�
-        var targetSet = new HashSet<BattleObject>(targetList);
+        // 鏀堕泦鎵�鏈夌洰鏍囷紙鍖呭惈 HurtList銆佹瘡涓� Hurt 鐨� HurtListEx銆佷互鍙婇《灞� HurtListEx锛�
+        var targetSet = new HashSet<BattleObject>();
+        if (tagUseSkillAttack != null)
+        {
+            // 涓荤洰鏍囧垪琛�
+            if (tagUseSkillAttack.HurtList != null)
+            {
+                foreach (var hurt in tagUseSkillAttack.HurtList)
+                {
+                    var bo = battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
+                    if (bo != null) targetSet.Add(bo);
+
+                    // 涓荤洰鏍囩殑棰濆鐩爣锛堝脊灏�/骞虫憡锛�
+                    if (hurt.HurtListEx != null)
+                    {
+                        foreach (var hurtEx in hurt.HurtListEx)
+                        {
+                            var exBo = battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+                            if (exBo != null) targetSet.Add(exBo);
+                        }
+                    }
+                }
+            }
+
+            // 鎶�鑳藉寘椤跺眰鐨� HurtListEx锛堝婧呭皠銆侀《灞傚钩鎽婏級
+            if (tagUseSkillAttack.HurtListEx != null)
+            {
+                foreach (var hurtEx in tagUseSkillAttack.HurtListEx)
+                {
+                    var exBo = battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+                    if (exBo != null) targetSet.Add(exBo);
+                }
+            }
+        }
+
+        // 纭繚鏂芥硶鑰呬篃琚珮浜紙鍘熼�昏緫锛�
+        var highlightList = new List<BattleObject>(targetSet) { caster };
+
+        var allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList();
+
+        // 鏋勯�犻泦鍚堜究浜庡垽鏂�
+        var targetSetLookup = new HashSet<BattleObject>(targetSet);
         var highlightSet = new HashSet<BattleObject>(highlightList);
-        
+
+        // 鍏堟妸鏂芥硶鑰呯殑 InfoBar 闅愯棌锛堝師閫昏緫淇濈暀锛�
         caster.heroInfoBar.SetActive(false);
 
         foreach (BattleObject bo in allList)
         {
             bool isHighlight = highlightSet.Contains(bo);
-            bool isTarget = targetSet.Contains(bo);
-            
+            bool isTarget = targetSetLookup.Contains(bo);
+
             if (isHighlight)
             {
                 bo.layerMgr.SetFront();
@@ -411,21 +602,27 @@
                 bo.layerMgr.SetBack();
             }
 
+            // 鐩爣锛堝惈 HurtListEx锛夐兘搴旀樉绀� InfoBar
             bo.heroInfoBar.SetActive(isTarget);
         }
 
         battleField.battleRootNode.skillMaskNode.SetActive(true);
-        // battleField.battleRootNode.SetSortingOrder();
     }
 
-    // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍�
+
+    // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍囷紙鍖呮嫭涓荤洰鏍囥�佸脊灏勭洰鏍囥�佹簠灏勭洰鏍囷級
     protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
     {
+        // Debug.LogError($"Skill {skillConfig.SkillID} hit targets _hitIndex: {_hitIndex} hit {string.Join(", ", hitList.Select(h => h.ObjID + ":" + battleField.battleObjMgr.GetBattleObject((int)h.ObjID)?.teamHero.name))}");
+
         //  閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
         HandleRefreshHP();
 
+        bool suckHp = true;
+
+        // 澶勭悊涓荤洰鏍囧垪琛�
         foreach (var hurt in hitList)
-        {
+        { 
             BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
             if (target == null)
             {
@@ -433,120 +630,179 @@
                 continue;
             }
 
-            OnHitEachTarget(_hitIndex, target, hurt);
+            OnHitEachTarget(_hitIndex, target, hurt, suckHp);
+
+            suckHp = false;
+
+            // 澶勭悊璇ョ洰鏍囩殑棰濆鐩爣鍒楄〃锛堝寮瑰皠浼ゅ鐨勫钩鎽婄洰鏍囷級
+            if (hurt.HurtListEx != null && hurt.HurtListEx.Length > 0)
+            {
+                foreach (var hurtEx in hurt.HurtListEx)
+                {
+                    BattleObject exTarget = caster.battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+                    if (exTarget == null)
+                    {
+                        Debug.LogError($"棰濆鐩爣涓虹┖ HurtListEx target == null ObjId : {hurtEx.ObjID}");
+                        continue;
+                    }
+
+                    OnHitEachTargetEx(_hitIndex, exTarget, hurtEx);
+                }
+            }
         }
+
+        // 澶勭悊鎶�鑳藉寘椤跺眰鐨勯澶栫洰鏍囧垪琛紙濡傛簠灏勪激瀹炽�佸钩鎽婁激瀹筹級
+        if (tagUseSkillAttack.HurtListEx != null && tagUseSkillAttack.HurtListEx.Length > 0)
+        {
+            foreach (var hurtEx in tagUseSkillAttack.HurtListEx)
+            {
+                BattleObject exTarget = caster.battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+                if (exTarget == null)
+                {
+                    Debug.LogError($"椤跺眰棰濆鐩爣涓虹┖ tagUseSkillAttack.HurtListEx target == null ObjId : {hurtEx.ObjID}");
+                    continue;
+                }
+
+                OnHitEachTargetEx(_hitIndex, exTarget, hurtEx);
+            }
+        }
+
+        if (0 == _hitIndex)
+        {
+            bool needhint = false;
+
+            for (int i = 0; i < hitList.Count; i++)
+            {
+                var hurt = hitList[i];
+
+                //8-鍑绘檿
+                if ((hurt.AttackTypes & (int)DamageType.Stunned) == (int)DamageType.Stunned)
+                {
+                    needhint = true;
+                    break;
+                }
+
+                for (int j = 0; j < hurt.HurtListEx?.Length; j++)
+                {
+                    var hurtex = hurt.HurtListEx[j];
+                    //8-鍑绘檿
+                    if ((hurtex.AttackTypes & (int)ServerDamageType.Stunned) == (int)ServerDamageType.Stunned)
+                    {
+                        needhint = true;
+                        break;
+                    }
+                }
+
+                if (needhint)
+                    break;
+            }
+
+            if (needhint)
+            {
+                DamageNumConfig hintConfig = DamageNumConfig.Get(BattleConst.BattleStun);
+                Hint(caster, hintConfig);
+            }
+        }
+
+        
     }
 
     // 澶勭悊鍗曚釜鐩爣琚懡涓�:搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
-    protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
+    protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, bool suckHp)
     {
-        // ============ 绗竴姝�:璁$畻浼ゅ鍒嗗竷 ============
-        List<int> damageDivide = new List<int>();
-        if (_hitIndex == 0 && skillConfig.DamageDivide.Length <= 0)
-        {
-            damageDivide.Add(10000);
-        }
-        else
-        {
-            if (skillConfig.DamageDivide.Length <= _hitIndex)
-            {
-                Debug.LogError("鎶�鑳戒激瀹冲垎甯冮厤缃敊璇� skillId: " + skillConfig.SkillID + " hitIndex: " + _hitIndex);
-                damageDivide.Add(10000);
-            }
-            else
-            {
-                damageDivide = skillConfig.DamageDivide[_hitIndex].ToList();
-            }
-        }
-
-        // 璁$畻鎬讳激瀹冲拰鍒嗘浼ゅ鍒楄〃
-        long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
-        List<long> damageList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, totalDamage);
-
-        // ============ 绗簩姝�:鍒锋柊瀹為檯琛�閲� ============
-        long fromHp = target.teamHero.curHp;
-        
-
-
-        // ============澶勭悊鍚歌璺熷弽浼� ===============
-        //  涔熻鎸夋瘡涓�鍑诲钩鍧囩畻 鏈�鍚庤琛ラ綈浼ゅ
-        long suckHp = hurt.SuckHP;
-        long reflectHp = hurt.BounceHP;
-
-        List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, suckHp);
-
-        List<long> reflectHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, hurt.BounceHP);
-        // long currentSuckHp = suckHp / tagUseSkillAttack.HurtCount;
-
-        // 璁$畻褰撳墠杩欎竴鍑荤殑瀹為檯浼ゅ(鎵�鏈夊垎娈典激瀹充箣鍜�)
-        long currentHitDamage = 0;
-        foreach (long dmg in damageList)
-        {
-            currentHitDamage += dmg;
-        }
-
-        long currentHitSuckHp = 0;
-        foreach (long suck in suckHpList)
-        {
-            currentHitSuckHp += suck;
-        }
-
-        long currentHitReflectHp = 0;
-        foreach (long reflect in reflectHpList)
-        {
-            currentHitReflectHp += reflect;
-        }
-
-        long toHp = Math.Max(0, fromHp - currentHitDamage + currentHitSuckHp - currentHitReflectHp);
-
-
-        // 鏇存柊鐩爣琛�閲�
-        target.teamHero.curHp = toHp;
-
-#if UNITY_EDITOR
-        BattleDebug.LogError(
-            (caster.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ��") + "\n" +
-            $"鏀诲嚮鑰�: {caster.teamHero.name}\n" +
-            $"鐩爣: {target.teamHero.name}\n" +
-            $"鎶�鑳�: {skillConfig.SkillName} (绗瑊_hitIndex}鍑�)\n" +
-            $"浼ゅ: {currentHitDamage} (鎬讳激瀹�: {totalDamage})\n" +
-            $"鍚歌: {currentHitSuckHp}\n" +
-            $"鍙嶄激: {currentHitReflectHp}\n" +
-            $"琛�閲忓彉鍖�: {fromHp} -> {toHp}"
-        );
-#endif
-
-        
-        bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
-
-        // ============ 绗笁姝�:鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
+        // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
         int objID = (int)target.ObjID;
         tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
-        tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
+        tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
 
-
-        //  鍙傛暟鎵撳寘
-        BattleHurtParam hurtParam = new BattleHurtParam()
+        // 濡傛灉鐩爣姝e湪閲婃斁鎶�鑳斤紝璺宠繃姝讳骸澶勭悊锛堝欢杩熷埌鎶�鑳界粨鏉燂級
+        if (battleField != null && battleField.IsCastingSkill(target.ObjID))
         {
-            casterObj = caster,
-            hurtObj = target,
-            damageList = damageList,
-            suckHpList = suckHpList,
-            reflectHpList = reflectHpList,
-            fromHp = fromHp,
-            toHp = toHp,
-            battleDrops = battleDrops,
-            hurt = hurt,
-            hitIndex = _hitIndex,
-            deadPack = deadPack,
-            skillConfig = skillConfig
+            deadPack = null;
+        }
+
+        // ============ 鍙傛暟鎵撳寘 ============
+        BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack, suckHp);
+#if UNITY_EDITOR
+        PrintHurtParamDebugInfo(hurtParam);
+#endif
+
+        // 鍏堣皟鐢ㄧ洰鏍囧彈浼�
+        target.Hurt(hurtParam);
+        
+        // 鍐嶈皟鐢ㄦ柦娉曡�呭惛琛�/鍙嶄激
+        caster.OnHurtTarget(hurtParam);
+    }
+
+    // 澶勭悊棰濆鐩爣琚懡涓紙HurtListEx锛夛細婧呭皠銆佸脊灏勩�佸钩鎽婁激瀹崇瓑
+    protected virtual void OnHitEachTargetEx(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurtEx hurtEx)
+    {
+        // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
+        int objID = (int)target.ObjID;
+        tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
+
+        tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
+
+        // 濡傛灉鐩爣姝e湪閲婃斁鎶�鑳斤紝璺宠繃姝讳骸澶勭悊锛堝欢杩熷埌鎶�鑳界粨鏉燂級
+        if (battleField != null && battleField.IsCastingSkill(target.ObjID))
+        {
+            deadPack = null;
+        }
+        // ============ 鍙傛暟鎵撳寘锛堝皢 tagSCUseSkillHurtEx 杞崲涓� tagSCUseSkillHurt锛�============
+        HB427_tagSCUseSkill.tagSCUseSkillHurt hurt = new HB427_tagSCUseSkill.tagSCUseSkillHurt
+        {
+            ObjID = hurtEx.ObjID,
+            AttackTypes = hurtEx.AttackTypes,
+            HurtHP = hurtEx.HurtHP,
+            HurtHPEx = hurtEx.HurtHPEx,
+            CurHP = hurtEx.CurHP,
+            CurHPEx = hurtEx.CurHPEx,
+            SuckHP = 0,//hurtEx.SuckHP, 鑾峰彇鍏ㄩ儴鍚歌鏃跺凡缁忚绠楄繃 杩欓噷灏变笉鍐嶈绠�
+            BounceHP = 0, // HurtEx 娌℃湁鍙嶄激瀛楁
+            HurtCountEx = 0,
+            HurtListEx = null
         };
 
-        // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
-        target.Hurt(hurtParam);
-
-
+        OnHitEachTarget(_hitIndex, target, hurt, false);//鑾峰彇鍏ㄩ儴鍚歌鏃跺凡缁忚绠楄繃 杩欓噷灏变笉鍐嶈绠�
     }
+
+#if UNITY_EDITOR
+    private void PrintHurtParamDebugInfo(BattleHurtParam hurtParam)
+    {
+        bool isLastHit = hurtParam.hitIndex >= hurtParam.skillConfig.DamageDivide.Length - 1;
+        
+        long currentHitDamage = hurtParam.hurter.damageList != null ? hurtParam.hurter.damageList.Sum() : 0;
+        long currentHitSuckHp = hurtParam.caster.suckHpList != null ? hurtParam.caster.suckHpList.Sum() : 0;
+        long currentHitReflectHp = hurtParam.caster.reflectHpList != null ? hurtParam.caster.reflectHpList.Sum() : 0;
+        
+        long totalDamage = GeneralDefine.GetFactValue(hurtParam.hurt.HurtHP, hurtParam.hurt.HurtHPEx);
+        long totalSuckHp = BattleUtility.GetSuckHp(tagUseSkillAttack);
+        long totalReflectHp = hurtParam.hurt.BounceHP;
+        
+        BattleDebug.LogError(
+            (hurtParam.caster.casterObj.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ�� ") +
+            $"鏀诲嚮鑰�: {hurtParam.caster.casterObj.teamHero.name} (ObjID:{hurtParam.caster.casterObj.ObjID})\n" +
+            $"鐩爣: {hurtParam.hurter.hurtObj.teamHero.name} (ObjID:{hurtParam.hurter.hurtObj.ObjID})\n" +
+            $"鎶�鑳�: {hurtParam.skillConfig.SkillName} (ID:{hurtParam.skillConfig.SkillID})\n" +
+            $"鍑绘暟: 绗瑊hurtParam.hitIndex + 1}鍑� / 鍏眥hurtParam.skillConfig.DamageDivide.Length}鍑�" + (isLastHit ? " [鏈�鍚庝竴鍑籡" : " [涓棿鍑籡") + "\n" +
+            $"\n" +
+            $"========== 鐩爣鍙椾激鏁版嵁 ==========\n" +
+            $"浼ゅ: {currentHitDamage} / 鎬讳激瀹�: {totalDamage}\n" +
+            $"浼ゅ鍒嗘: [{string.Join(", ", hurtParam.hurter.damageList ?? new List<long>())}]\n" +
+            $"鐩爣琛�閲�: {hurtParam.hurter.fromHp} -> {hurtParam.hurter.toHp} (鏈�澶�:{hurtParam.hurter.maxHp})\n" +
+            $"鐩爣鎶ょ浘: {hurtParam.hurter.fromShieldValue} -> {hurtParam.hurter.toShieldValue}\n" +
+            $"鏀诲嚮绫诲瀷: {hurtParam.hurt.AttackTypes}\n" +
+            $"\n" +
+            $"========== 鏂芥硶鑰呮暟鎹� ==========\n" +
+            $"鍚歌: {currentHitSuckHp} / 鎬诲惛琛�: {totalSuckHp}\n" +
+            $"鍚歌鍒嗘: [{string.Join(", ", hurtParam.caster.suckHpList ?? new List<long>())}]\n" +
+            $"鍙嶄激: {currentHitReflectHp} / 鎬诲弽浼�: {totalReflectHp}\n" +
+            $"鍙嶄激鍒嗘: [{string.Join(", ", hurtParam.caster.reflectHpList ?? new List<long>())}]\n" +
+            $"鏂芥硶鑰呰閲�: {hurtParam.caster.fromHp} -> {hurtParam.caster.toHp} (鏈�澶�:{hurtParam.caster.maxHp})\n" +
+            $"鏂芥硶鑰呮姢鐩�: {hurtParam.caster.fromShieldValue} -> {hurtParam.caster.toShieldValue}\n"
+        );
+    }
+#endif
 
     // 澶勭悊HP鍒锋柊鍖咃紙绠�鍖栭�昏緫锛�
     private void HandleRefreshHP()
@@ -565,7 +821,7 @@
     // 澶勭悊姝讳骸鐩稿叧閫昏緫锛氬垎閰嶆帀钀藉拰缁忛獙
     protected void HandleDead()
     {
-        var deadPackList = BattleUtility.FindDeadPack(packList);
+        List<BattleDeadPack> deadPackList = BattleUtility.FindDeadPack(packList);
         if (deadPackList.Count <= 0) return;
 
         CheckAfterDeadhPack();
@@ -589,7 +845,8 @@
         // 鏋勯�燘attleDrops骞剁紦瀛�
         for (int i = 0; i < deadPackList.Count; i++)
         {
-            int objID = (int)deadPackList[i].ObjID;
+            BattleDeadPack battleDeadPack = deadPackList[i];
+            int objID = (int)battleDeadPack.deadPack.ObjID;
             BattleObject deadTarget = battleField.battleObjMgr.GetBattleObject(objID);
             
             // 淇锛氭坊鍔犵┖鍊兼鏌�
@@ -631,7 +888,8 @@
         }
 
         // 淇锛氶伩鍏嶅湪閬嶅巻鏃朵慨鏀归泦鍚堬紝鍏堟敹闆嗗悗鍒犻櫎
-        var deadPacksToRemove = new List<GameNetPackBasic>(deadPackList.Cast<GameNetPackBasic>());
+        var deadPacksToRemove = new List<GameNetPackBasic>(deadPackList.Select(d => d.deadPack));
+        deadPacksToRemove.AddRange(deadPackList.Where(d => d.deadTriggerSkill != null).Select(d => d.deadTriggerSkill));
         foreach (var deadPack in deadPacksToRemove)
         {
             packList.Remove(deadPack);
@@ -725,11 +983,43 @@
             packList.RemoveAt(removeIndexList[i]);
     }
 
+
+    public virtual bool IsFinishedForJudge()
+    {
+        if (!isPlay) return false;
+
+        if (skillEffect != null)
+        {
+            if (!skillEffect.IsFinished()) return false;
+        }
+
+        if (otherSkillActionList.Count > 0)
+        {
+            foreach (var action in otherSkillActionList)
+            {
+                if (!action.IsFinishedForJudge()) return false;
+            }
+        }
+
+        if (isFinished && moveFinished)
+        {
+            if (packList.Count > 0)
+            {
+                return false;
+            }
+
+            return true;
+        }
+
+        return false;
+    }
+
     // 妫�鏌ユ妧鑳芥槸鍚﹀畬鎴愶細缁煎悎妫�鏌ユ墍鏈夊畬鎴愭潯浠�
     public virtual bool IsFinished()
     {
         if (!isPlay) return false;
         
+        bool tempRetValue = true;
 
         // 妫�鏌ユ妧鑳芥晥鏋滄槸鍚﹀畬鎴�
         if (skillEffect != null)
@@ -737,7 +1027,7 @@
             if (!skillEffect.IsFinished()) return false;
             skillEffect = null;
             OnSkillFinished();
-            return false;
+            tempRetValue = false;
         }
 
         // 妫�鏌ュ叾浠栨妧鑳藉姩浣滄槸鍚﹀畬鎴�
@@ -752,7 +1042,15 @@
                     OnSkillFinished();
                 }
             }
-            if (otherSkillActionList.Count > 0) return false;
+            if (otherSkillActionList.Count > 0)
+            {
+                tempRetValue = false;
+            }
+        }
+
+        if (!tempRetValue)
+        {
+            return false;
         }
 
         // 妫�鏌ユ渶缁堝畬鎴愮姸鎬�
@@ -762,6 +1060,14 @@
             {
                 OnSkillFinished();
                 return false;
+            }
+
+            // 鎶�鑳藉畬鍏ㄧ粨鏉燂紝绉婚櫎鎶�鑳芥敞鍐屽苟瑙﹀彂寤惰繜鐨勬浜″垽瀹�
+            if (battleField != null && caster != null)
+            {
+                battleField.RemoveCastingSkill(caster.ObjID, this);
+                
+                battleField.OnObjsDead(new List<BattleDeadPack>(tempDeadPackList.Values));
             }
 
             return true;
@@ -774,16 +1080,106 @@
     // 寮哄埗缁撴潫鎶�鑳斤細绔嬪嵆缁撴潫鎵�鏈夋妧鑳界浉鍏崇殑澶勭悊
     public virtual void ForceFinished()
     {
+        if (isFinished)
+            return;
+
+        // 绉婚櫎鎶�鑳芥敞鍐�
+        if (battleField != null && caster != null)
+        {
+            battleField.RemoveCastingSkill(caster.ObjID, this);
+        }
+
+        battleField.OnObjsDead(new List<BattleDeadPack>(tempDeadPackList.Values));
+
+        // 1. 寮哄埗缁撴潫鎶�鑳芥晥鏋�
         skillEffect?.ForceFinished();
+        skillEffect = null;
+
+        foreach (var subSkillPack in tagUseSkillAttack.subSkillList)
+        {
+            SkillRecordAction recordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, new List<GameNetPackBasic>() { subSkillPack });
+            recordAction.fromSkill = this;
+            otherSkillActionList.Add(recordAction);
+            battleField.recordPlayer.ImmediatelyPlay(recordAction);
+        }
+        tagUseSkillAttack.subSkillList.Clear();
+        foreach (var subCombinePack in tagUseSkillAttack.subSkillCombinePackList)
+        {
+            SkillRecordAction recordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, subCombinePack.packList);
+            recordAction.fromSkill = this;
+            otherSkillActionList.Add(recordAction);
+            battleField.recordPlayer.ImmediatelyPlay(recordAction);
+        }
+        tagUseSkillAttack.subSkillCombinePackList.Clear();
         
+        // 2. 寮哄埗缁撴潫鎵�鏈夊瓙鎶�鑳藉姩浣�
         otherSkillActionList.ForEach(action => action.ForceFinish());
         otherSkillActionList.Clear();
+
+        // 3. 娓呯悊 DOTween 鍔ㄧ敾锛堥槻姝㈢Щ鍔ㄥ洖璋冨湪鎴樻枟缁撴潫鍚庢墽琛岋級
+        if (caster != null && caster.heroRectTrans != null)
+        {
+            DG.Tweening.DOTween.Kill(caster.heroRectTrans);
+        }
+
+        // 4. 閲嶇疆鏂芥硶鑰呯姸鎬�
+        if (caster != null)
+        {
+            // 閲嶇疆浣嶇疆鍒板師鐐�
+            if (caster.heroRectTrans != null)
+            {
+                caster.heroRectTrans.anchoredPosition = Vector2.zero;
+            }
+            
+            // 閲嶇疆鏈濆悜
+            if (caster.heroGo != null)
+            {
+                Vector3 scale = caster.heroGo.transform.localScale;
+                scale.x = Mathf.Abs(scale.x);
+                caster.heroGo.transform.localScale = scale;
+            }
+
+            // 鍙栨秷骞诲奖鏁堟灉
+            caster.motionBase?.ShowIllusionShadow(false);
+            
+            // 鎾斁寰呮満鍔ㄧ敾锛堝鏋滆繕娲荤潃锛�
+            if (!caster.teamHero.isDead)
+            {
+                caster.motionBase?.ResetForReborn(false);
+            }
+        }
+
+        // 5. 鎭㈠ UI 鐘舵��
+        if (battleField != null)
+        {
+            // 鎭㈠鎵�鏈夎鑹茬殑鏄剧ず灞傜骇鍜岃鏉�
+            var allList = battleField.battleObjMgr?.allBattleObjDict?.Values;
+            if (allList != null)
+            {
+                foreach (BattleObject bo in allList)
+                {
+                    bo.layerMgr?.SetFront();
+                    bo.heroInfoBar?.SetActive(true);
+                }
+            }
+            
+            // 鍏抽棴鎶�鑳介伄缃�
+            if (battleField.battleRootNode != null && battleField.battleRootNode.skillMaskNode != null)
+            {
+                battleField.battleRootNode.skillMaskNode.SetActive(false);
+            }
+        }
 
         isFinished = true;
         moveFinished = true;
         isPlay = true;
 
-        // 澶勭悊鎵�鏈夊墿浣欏寘
+        // 6. 澶勭悊鎵�鏈夊墿浣欏寘锛堝寘鎷� buff 鍖咃級
+        // 鍏堝鐞� buffPackCollections
+        DistributeBuffPacks(buffPackCollections);
+        buffPackCollections.Clear();
+
+        // 澶勭悊鍓╀綑鐨� packList
         while (packList.Count > 0)
         {
             var pack = packList[0];
@@ -792,7 +1188,7 @@
             if (pack is CustomHB426CombinePack combinePack && combinePack.startTag.Tag.StartsWith("Skill_"))
             {
                 var otherSkillAction = combinePack.CreateSkillAction();
-                otherSkillAction.fromSkillId = skillConfig.SkillID;
+                otherSkillAction.fromSkill = this;
                 otherSkillAction.ForceFinish();
             }
             else
@@ -873,20 +1269,20 @@
             {
                 BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
                 var otherSkillAction = combinePack.CreateSkillAction();
-                otherSkillAction.fromSkillId = skillConfig.SkillID;
+                otherSkillAction.fromSkill = this;
                 otherSkillActionList.Add(otherSkillAction);
                 return false;
             }
-            else if (pack is HB428_tagSCBuffRefresh buffRefresh)
+            else if (IsBuffPack(pack))
             {
-                //	浠庢壘鍒扮涓�涓狧B428寮�濮� 鎵惧嚭杩炵画鐨凥B428_tagSCBuffRefresh鍖� 濡傛灉鎵惧埌涓�涓狟428鍚� 涔嬪悗纰板埌闈濰B428鍖呭氨鍋滄
-                buffCollections.Add(buffRefresh);
+                // 浠庢壘鍒扮涓�涓� Buff 鍖呭紑濮嬶紝鏀堕泦杩炵画鐨� HB428/HB429 鍖�
+                buffPackCollections.Add(pack);
                 while (packList.Count > 0)
                 {
                     var nextPack = packList[0];
-                    if (nextPack is HB428_tagSCBuffRefresh nextBuffRefresh)
+                    if (IsBuffPack(nextPack))
                     {
-                        buffCollections.Add(nextBuffRefresh);
+                        buffPackCollections.Add(nextPack);
                         packList.RemoveAt(0);
                     }
                     else
@@ -895,18 +1291,11 @@
                     }
                 }
 
-                // 鍚屾椂鍒锋柊鎵�鏈夊璞$殑buff锛屼笉鍒嗙粍
-                foreach (var buff in buffCollections)
-                {
-                    BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buff.ObjID);
-                    if (battleObj != null)
-                    {
-                        battleObj.buffMgr.RefreshBuff(buff, true);
-                    }
-                }
+                // 澶勭悊鎵�鏈夋敹闆嗗埌鐨� buff 鍖�
+                ProcessBuffPacks(buffPackCollections);
 
-                // 娓呯┖宸插鐞嗙殑buff闆嗗悎
-                buffCollections.Clear();
+                // 娓呯┖宸插鐞嗙殑 buff 闆嗗悎
+                buffPackCollections.Clear();
                 continue;
             }
 
@@ -931,8 +1320,63 @@
         otherSkillActionList?.Clear();
         dropPackList?.Clear();
         expPackList?.Clear();
+        buffPackCollections?.Clear();
         
         skillEffect = null;
         packList = null;
     }
+
+    #region Buff鍖呭鐞�
+
+    /// <summary>
+    /// 鍒ゆ柇鏄惁涓� Buff 鐩稿叧鐨勫寘锛圚B428 鎴� HB429锛�
+    /// </summary>
+    protected bool IsBuffPack(GameNetPackBasic pack)
+    {
+        return pack is HB428_tagSCBuffRefresh || pack is HB429_tagSCBuffDel;
+    }
+
+    /// <summary>
+    /// 澶勭悊鏀堕泦鍒扮殑 Buff 鍖呭垪琛紙HB428 鍒锋柊 鍜� HB429 鍒犻櫎锛�
+    /// </summary>
+    protected void ProcessBuffPacks(List<GameNetPackBasic> buffPacks)
+    {
+        if (buffPacks == null || buffPacks.Count == 0) return;
+
+        foreach (var pack in buffPacks)
+        {
+            if (pack is HB428_tagSCBuffRefresh buffRefresh)
+            {
+                BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffRefresh.ObjID);
+                if (battleObj != null)
+                {
+                    battleObj.buffMgr.RefreshBuff(buffRefresh, true);
+                }
+            }
+            else if (pack is HB429_tagSCBuffDel buffDel)
+            {
+                BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffDel.ObjID);
+                if (battleObj != null)
+                {
+                    battleObj.buffMgr.RemoveBuff(buffDel, false);
+                }
+            }
+        }
+    }
+
+    /// <summary>
+    /// 寮哄埗鍒嗗彂 Buff 鍖咃紙鐢ㄤ簬 ForceFinished 鍦烘櫙锛�
+    /// </summary>
+    protected void DistributeBuffPacks(List<GameNetPackBasic> buffPacks)
+    {
+        if (buffPacks == null || buffPacks.Count == 0) return;
+
+        foreach (var pack in buffPacks)
+        {
+            PackageRegedit.Distribute(pack);
+        }
+    }
+
+    #endregion
+
 }
\ No newline at end of file

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