From d22a2cf47f8015dde7227d45b13833300dd2a8e6 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 25 八月 2025 16:22:53 +0800
Subject: [PATCH] 0312 更换背景图

---
 Main/System/Battle/BattleObject/BattleObjectFactory.cs |   49 ++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 44 insertions(+), 5 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index 65a1275..2653acd 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -9,23 +9,62 @@
     //  鏈剰鏄鍦ㄨ繖閲屽仛姹犵殑鍐呭鐨� 浣嗘槸鎯充簡涓�涓� 鍒╃敤鏁堢巼鏈夌偣宸� 鏈�澶氬仛涓�涓嬬孩鑹叉柟鐨勭紦瀛� 钃濊壊鏂圭殑鍗虫椂鐢� 鍗虫椂鍒犻櫎 鎴栬�呯紦瀛樹笂涓�娆℃垬鏂楃殑灏辫
     // private static int AutoIncrementID = 100000;
 
+    private static float modelScaleRate => float.Parse(FuncConfigConfig.Get("BattleModelScale").Numerical1);
+
+    //  杩欓噷鎶ラ敊浜嗘鏌ヤ竴涓�
     public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
     {
         HeroSkinConfig skinCfg = teamHero.skinConfig;
+        if (skinCfg == null)
+        {
+            Debug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
+            return null;
+        }
+
         GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
-        SkeletonGraphic skeletonGraphic = battleGO.GetComponentInChildren<SkeletonGraphic>();
-        skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
-        skeletonGraphic.Initialize(true);
+
+        if (battleGO == null)
+        {
+            Debug.LogError("BattleObjectFactory.CreateBattleObject: battleGO is null for " + teamHero.heroId);
+            return null;
+        }
+
+        Debug.LogError("1 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
+
         GameObject goParent = posNodeList[teamHero.positionNum];
         BattleObject battleObject = new BattleObject(_battleField);
         battleObject.ObjID = teamHero.ObjID;
-        battleGO.name = battleObject.ObjID.ToString();
-        battleObject.Init(GameObject.Instantiate(battleGO, goParent.transform), teamHero, _Camp);
+
+        GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
+        SkeletonGraphic skeletonGraphic = realGO.GetComponentInChildren<SkeletonGraphic>(true);
+
+        var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
+        if (skeletonDataAsset == null)
+        {
+            Debug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
+            return null;
+        }
+
+        Debug.LogError("2 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
+
+        float finalScaleRate = modelScaleRate * teamHero.modelScale;
+
+        skeletonGraphic.skeletonDataAsset = skeletonDataAsset;
+        skeletonGraphic.Initialize(true);
+        realGO.name = battleObject.ObjID.ToString();
+        realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
+        (realGO.transform as RectTransform).anchoredPosition = Vector2.zero;
+        battleObject.Init(realGO, teamHero, _Camp);
+
+        Debug.LogError(realGO.name +  " /3 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
+
+
         return battleObject;
     }
 
     public static void DestroyBattleObject(int key, BattleObject battleObj)
     {
+        Debug.LogError("BattleObject destroy");
         battleObj.Destroy();
         battleObj = null;
     }

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