From d341a47ed9bbb740f2ccb9d6d42fd74d5a1c6b5d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 15 五月 2025 11:05:48 +0800
Subject: [PATCH] update

---
 Main/Utility/EnumHelper.cs | 3842 +++++++++++++++++++++++++++++-----------------------------
 1 files changed, 1,921 insertions(+), 1,921 deletions(-)

diff --git a/Utility/EnumHelper.cs b/Main/Utility/EnumHelper.cs
similarity index 99%
rename from Utility/EnumHelper.cs
rename to Main/Utility/EnumHelper.cs
index 5d19094..712214c 100644
--- a/Utility/EnumHelper.cs
+++ b/Main/Utility/EnumHelper.cs
@@ -1,1922 +1,1922 @@
-锘�
-
-public enum E_ActorClassType
-{
-    UnDefine,
-    Hero,
-    Player,
-    Guard,
-    NpcFightNorm,
-    NpcFightBoss,
-    NpcSummonFunc,
-    NpcCollect,
-    NpcSummonFight,
-    NpcFunc,
-    Pet,
-    NpcTouchKilled,
-    NpcClientFightNorm,
-    NpcClientFightBoss,
-    NpcClientFunc,
-    NpcFightVirtualPlayer,
-    PlayerXmzz,
-    ClientPlayer,
-    PlayerZZ,
-    PlayerSgzcRobot,
-    PVPClientPlayer,
-    ILClientPlayer,
-    NpcClientCollect,
-    JiaPlayer,
-
-}
-
-
-public enum E_ActorState
-{
-    Idle,
-    CtrlRun,
-    AutoRun,
-    Hurt,
-    Die,
-    CommonAtk,
-    CastSkill,
-    DaZuo,
-    Roll,
-    Mocked,
-
-}
-
-public enum E_4012Status
-{
-    Normal,//鏃� 0
-    Freezed,//瀹氳韩鐘舵�� 1
-    Slow,//鍑忛�熺姸鎬� 2
-    LoseBlood,//鎸佺画鎺夎鐘舵�� 3
-    Shield,//楹掗簾浣戣韩4
-    DamBackShield,//涓滅殗闄勪綋5
-    Sneer,//鍢茶 6
-    Stun,//鏅曠湬鐘舵�� 7
-    AddAtk,//鍔犳敾鐘舵�� 8
-    WeakDef,//鍑忛槻鐘舵�� 9
-    LimitSkill,//绂侀瓟鐘舵�� 10
-    LimitAddHP,//绂佺枟鐘舵�� 11
-    Blind,//鑷寸洸鐘舵�� 12
-    Burn,//鐏肩儳 13
-    LoseBlood2,//鑱屼笟2鎸佺画鎺夎鐘舵�� 14
-    LoseBlood3,//鑱屼笟3鎸佺画鎺夎鐘舵�� 15
-    MissSneerAtk,//瀵瑰槻璁芥敾鍑诲厤鐤〃鐜颁负miss 16
-    BeInAir,//娴┖锛堝仛娉曞悓鐪╂檿绫伙級 17
-    zqdlj,//绱皵涓滄潵閲戠伒鏍规妧鑳界姸鎬� 18
-    Ice,//瀵掑啺鐘舵�侊紙鍚屽噺閫燂級 19
-
-}
-
-
-public enum E_BuffType
-{
-    bfBuff = 1,     // buff
-    bfDeBuff,       // debuff
-    bfAura,         // aura,鍏夌幆
-    bfIncBuff,      // inc buff澧炲�糂UFF 鐜╁涓嶅彲鎵嬪姩娓呴櫎
-    btPassiveBuf,   // 琚姩BUF
-    bfEquipBuff,    // 瑁呭BUF
-    bfMapBuff,      // 鍦烘櫙BUF
-    bfActionBuff,   // 琛屼负Buf
-    bfProcessBuff,  // 涓�瀹氶棿闅斿鐞嗕竴娆℃寔缁竴瀹氭椂闂寸殑Buff
-    bfProcessDeBuff,// 涓�瀹氶棿闅斿鐞嗕竴娆★紝鎸佺画涓�瀹氭椂闂寸殑DeBuff
-
-    btBufMax        // BUF绫诲瀷鏁�
-}
-
-public enum E_MonsterType
-{
-    Normal,//0 鏅�氭��;
-    Elite,//1 绮捐嫳鎬�;
-    BlueBoss,//2 钃滲OSS;
-    PurpleBoss,//3 绱獴OSS;
-    Danger,//4 鍗遍櫓鎬�;
-    DarkGoldBoss,//5 鏆楅噾BOSS,
-    SmallLead,//6 灏忓ご鐩�,
-    MissionBoss,//7 浠诲姟BOSS
-
-}
-
-public enum E_ActorGroup
-{
-    User,
-    Player,
-    Enemy,
-    Neutral,
-    Collect,// 鏀堕泦绫�
-    FuncNpc,// 鍔熻兘鎬pc
-
-}
-
-
-public enum E_ClientNpcType
-{
-    Func,
-    Fight,
-
-}
-
-
-public enum E_NpcType
-{
-    Func = 0,//鍔熻兘NPC濉啓鈥�0鈥�
-    Defend = 1,//瀹堝崼NPC濉啓鈥�1鈥�
-    Fight = 2,//鎴樻枟NPC濉啓鈥�2鈥�
-    Summon = 3,//鍙敜NPC濉啓鈥�3鈥�
-    Ghost = 4,//鐏礜PC濉啓  鈥�4鈥�
-    Trap = 5,//闄烽槺NPC濉啓 "5"
-    Car = 6,//闀栬溅NPC濉啓 "6"
-    Sprite = 7,//绮剧伒NPC濉啓 "7"
-    VirtualPlayer = 8,// 铏氭嫙鍔╂垬鑻遍泟
-    Flag = 9,//鏃楃被NPC濉啓 "9"
-    Collect = 14,//閲囬泦NPC濉畾 "14"
-    Catch = 15,//鍙崟鎹夛籍锛帮迹銆�15
-    Pet = 16,//瀹犵墿         16
-    TouchKilled = 17,//瀹堟姢     17
-    FMBoss = 18,// 灏侀瓟鍧沚oss    18
-    BreakableObj = 19,//鍦烘櫙鍙鏀诲嚮鐗�     19
-    FightAssist = 20,// 鍔╂垬
-    SGZC_FightAssist = 21,// 涓婂彜鎴樺満鍔╂垬
-    MonsterTime = 22,// 鎸夋椂闂存帀琛�
-    PersonalEnemy = 23,// 涓撳睘鏁屼汉
-    PersonalEnemyPVP = 24,// 涓撳睘鏁屼汉
-
-    OpenWorldMap = 99,// 鎵撳紑涓栫晫鍦板浘
-}
-
-
-public enum E_MovingState
-{
-    Normal,
-    Fly,
-    Ride,
-
-}
-
-
-public enum WindowType
-{
-    Base = 0,
-    Normal = 1,
-    Modal = 2,
-    Tip = 3,
-    System = 4,
-    Loading = 5,
-
-    Flag = 99,
-}
-
-
-public enum GestureType
-{
-    Left,
-    Right,
-    Up,
-    Down
-}
-
-
-public enum UnityPlatform
-{
-    Editor,
-    Android,
-    Iphone,
-    Standalone,
-}
-
-
-public enum RoleRenameResult
-{
-    MoneyErr = 0, //閲戦挶涓嶈冻
-    NameRuleErr = 1, //鍚嶅瓧涓嶅悎娉�
-    NameLengErr = 2, //鍚嶅瓧闀垮害閿欒
-    NameRepeatErr = 3, //閲嶅悕
-    RenameFailErr = 4, //鏀瑰悕澶辫触
-    RenameSuccess = 5, //鎴愬姛
-}
-
-
-/// <summary>
-/// <para>鏃犳剰涔� 0</para>
-/// <para>鑷繁 1</para>
-/// <para>闃熶紞 2</para>
-/// <para>鍙嬪ソ 3</para>
-/// <para>鍙敾鍑� 4</para>
-/// <para>鑷繁鍙婂弸濂� 5</para>
-/// <para>鐜╁灏镐綋 6</para>
-/// <para>闈炴浜$帺瀹� 7</para>
-/// <para>鍙敾鍑绘�墿 8</para>
-/// <para>鍙敾鍑荤帺瀹� 9</para>
-/// <para>鎵�鏈夊崟浣� 10</para>
-/// <para>瀹犵墿瀵逛富浜� 11</para>
-/// <para>鍙敜鐗╁涓讳汉 12</para>
-/// <para>灏忔�寘鎷簿鑻� 13</para>
-/// </summary>
-public enum E_SkillCastTarget
-{
-    None,
-    Self,
-    TeamMate,
-    Friend,
-    CanAttacked,
-    SelfAndFriend,
-    PlayerDeadBody,
-    UnDeadPlayer,
-    CanAttackedMonster,
-    CanAttackedPlayer,
-    All,
-    PetToOwner,
-    SummonToOwner,
-    Monster,
-    FriendNpc,
-
-}
-
-
-/// <summary>
-/// 鎶�鑳界被鍨�
-/// </summary>
-public enum E_SkillType
-{
-    Special, // 鐗规畩   0
-    Attack, // 鏀诲嚮绫�   1
-    Recover,// 鎭㈠绫�   2
-    ContinuousGain, // 鎸佺画澧炵泭BUFF  3
-    SustainedReduction,// 鎸佺画鍑忕泭BUFF  4
-    GainBuff,// 澧炵泭BUFF 5
-    ReductionBuff,// 鍑忕泭BUFF 6
-    Passive,// 琚姩鎶�   7
-    Reborn,// 澶嶆椿     8
-    ValueAdded,// 澧炲�兼妧鑳斤紙涓嶅彲娓呴櫎锛�9  
-    Halo,// 鍏夌幆鎶�鑳�  10
-    Equip,// 瑁呭鎶�鑳�  11
-    Area,// 鍖哄煙鎶�鑳�  12
-    Summon,// 鍙敜      13
-    ControlBuff,// 鎺у埗鍨婤UFF 14
-    MutilHurtBuffAtk,// 澶氭浼ゅbuff鏀诲嚮绫诲瀷锛堢被xp鎶�鑳斤級 15
-    PassiveGainBuff,// 琚姩瑙﹀彂澧炵泭绫籦uff 16
-    PassiveReductionBuff,// 琚姩瑙﹀彂鍑忕泭绫籦uff 17
-    PassiveControlBuff,// 琚姩瑙﹀彂鐨勬帶鍒剁被buff 18
-    Property,// 灞炴�х被鎶�鑳� 20锛堝鍧愰獞灞炴�э紝瀹犵墿灞炴�э級
-    PassiveBuff,// 琚姩buff 19锛堟殏鏃朵笉鐭ラ亾骞插暐鐨勶級
-    PassiveContinuousGain,// 琚姩瑙﹀彂鎸佺画绫诲鐩婄被buff 21
-    PassiveSustainedReduction,// 琚姩瑙﹀彂鎸佺画绫诲噺鐩婄被buff 22
-
-}
-
-
-public enum E_SkillFuncType
-{
-    Common,// 0涓洪�氱敤鎶�鑳�
-    FaBaoActiveSkill,// 1涓烘硶瀹濆姛鑳借幏寰楃殑涓诲姩鎶�鑳�
-    FaBaoPassiveSkills,// 2涓烘硶瀹濆姛鑳借幏寰楃殑琚姩鎶�鑳�
-    FaBaoSpSkill,// 3涓烘硶瀹濆姛鑳借幏寰楃殑SP鎶�鑳�
-    TalentSkills,// 4涓哄ぉ璧嬫妧鑳�
-    RiderSkill,// 5涓哄潗楠戞妧鑳�
-    PetSkill,// 6涓哄疇鐗╂妧鑳�
-    GodWeaponSkill,// 7涓虹鍏垫妧鑳�
-    NormalAttack,// 8涓烘櫘鏀�
-    SpLv15Skill,// 9涓簊p15绾ф妧鑳�
-    Roll,// 10涓虹炕婊�
-    RealmSkill,// 11涓哄鐣�
-    MythicalAnimal,// 12涓虹鍏芥妧鑳�
-    ZhuxianSkill,// 13涓鸿瘺浠欐妧鑳�
-
-}
-
-
-/// <summary>
-/// <para>鏃犲璞� 0</para>
-/// <para>鏈夊璞� 1</para>
-/// <para>鍦伴潰 2</para>
-/// </summary>
-public enum E_SkillCastType
-{
-    None,// 鏃犲璞� 0
-    NeedTarget,// 鏈夊璞� 1
-    Ground,// 鍦伴潰 2
-}
-
-
-public enum MapTransferType
-{
-    WorldTransport = 1,
-    BigMapTransport = 2,
-    MissionTransport = 3,
-
-}
-
-
-public enum DropItemType
-{
-    Pattern0 = 0,
-    Pattern1 = 1,
-    Pattern2 = 2,
-    Pattern3 = 3,
-
-}
-
-
-public enum DailyQuestType
-{
-    BountyMission = 1,
-    IceCrystal = 2,
-    FairyFeast = 3,
-    BlastStove = 4,
-    Kirin = 5,
-    FairyLand = 6,
-    GuardSky = 7,
-    Demon = 8,
-    Trial = 9,
-    AncientBattleGround = 10,
-    EmperorRelic = 11,
-    WyTaiChi = 12,
-    FairyLeague = 13,
-    HeavenBattle = 14,
-    Prayer = 15,
-    WorldBoss = 16,
-    DemonJar = 17,
-    FairyTask = 18,
-    RuneTowerSweep = 19,
-    RuneTower = 21,
-    TreasureCollectSoul = 22,
-    BossHome = 24,
-    PersonalBoss = 25,
-    ElderGodArea = 26,
-    FairyGrabBoss = 27,
-    KillMonster = 28,
-    DungeonAssist = 29,
-    GatherSoulDungeon = 30,
-    CrossServerPk = 31,
-    AllianceBoss = 32,
-    RidingPetActivity = 34,
-    HazyRegion = 35,
-    SkyTower = 36,
-    Auction = 37,
-    JadeDynastyBoss = 38,
-    CrossServerBoss = 39,
-    FairyChuanGong = 40, //浠欑洘浼犲姛
-    ActivityPlace = 41, //绉樺鎺㈢储
-    ArenaPK = 43,//绔炴妧鍦篜K
-    //鍚庣画IL寮�鍙戞坊鍔犻璁�
-    default1,
-    default2,
-    default3,   //46 浠欑洘鎵撳潗
-    default4,   //47 鍙ょ鎴樺満
-    default5,   //48 閫氱敤鍓湰
-    default6,   //49 閫氱敤鍓湰
-    default7,   //50 閫氱敤鍓湰
-    default8,   //51 閫氱敤鍓湰
-    default9,   //52 鑱氶瓊閫氱敤鍓湰
-    default10,
-    default11,
-    default12,
-    default13,
-    default14,
-    default15,
-    default16,
-    default17,
-    default18,
-    default19,
-    default20,
-}
-
-
-/// <summary>
-/// 鏈嶅姟绔笅鍙戠殑鍓湰鍊掕鏃剁被鍨�
-/// </summary>
-public enum DungeonCoolDownType
-{
-    LeaveMap = 0,//閫�鍑哄�掕鏃�
-    WaitStart = 1,//寮�濮嬪�掕鏃�
-    FightStart = 2,//鎴樻枟鍊掕鏃�
-    FlagTake = 3,
-    NextRound = 4,//涓嬩竴娉㈠�掕鏃�
-    FBAddTime = 6,
-    ElderGodAreaDeadTime = 7,//鍙ょ绂佸湴鍊掕鏃�
-    PickUpTime = 8,//鍓湰鎹¤澶囧�掕鏃�
-    WaitPlayer = 9, //绛夊緟瀵规墜鍊掕鏃�
-    PlayerLeave = 10, //瀵规墜鎺夌嚎鍊掕鏃�
-
-}
-
-
-/// <summary>
-/// 瑁呭閮ㄤ綅绱㈠紩
-/// </summary>
-public enum RoleEquipType
-{
-    Weapon = 1,         // 涓绘墜
-    Weapon2 = 2,       // 鍓墜
-    Hat = 3,                // 甯藉瓙
-    Clothes = 4,          // 琛f湇
-    Belt = 5,                // 鑵板甫
-    Trousers = 6,         // 瑁ゅ瓙
-    Shoes = 7,             // 闉嬪瓙
-    Glove = 8,              //鎵嬪
-    Neck = 9,               //椤归摼
-    FairyCan1 = 10,      //浠欏櫒
-    FairyCan2 = 11,      //浠欏櫒
-    Jade = 12,              //鐜変僵
-
-    Wing = 13,               //缈呰唨
-    Guard = 14,            //瀹堟姢
-
-    PeerlessWeapon1 = 16,//缁濅笘姝﹀櫒
-    PeerlessWeapon2 = 17,//缁濅笘鍓墜
-
-    Mount = 19,              //褰撳墠鐨勫潗楠�
-
-    FashionWeapon = 20,//鏃惰姝﹀櫒
-    FashionClothes = 21, //鏃惰琛f湇
-    FashionWeapon2 = 22,//鏃惰鍓墜
-
-
-    retMax,
-};
-
-
-
-//tagObjInfoRefresh,鏇存柊鏋氫妇鍊煎繀椤诲悓鏃舵洿鏂版敞閲�
-/**涓昏灞炴�у埛鏂扮被鍨�*/
-public enum PlayerDataType
-{
-    AccountID = 0,             //甯愬彿鍚�   璇ヨ鑹叉墍鍦ㄧ殑甯愬彿鐨勭敤鎴峰悕 0,
-    PlayerID = 1,                     //瑙掕壊ID,1,
-    PlayerName = 2,                   //瑙掕壊鍚�,size , 14  2,
-    Sex = 3,                          //鎬у埆    3,
-    Hair = 4,                         //鍙戝瀷  1.鏍囧噯鍨嬶紙鐢凤級 2.鍚嶄粫鍨� 3.娴瓙鍨� 4.鏍囧噯鍨嬶紙濂筹級 5.椹鍨� 6.濡╁獨鍨�    4,
-    HairColor = 5,                    //澶村彂棰滆壊  5绉�  5,
-    Face = 6,                         //鍩烘湰鑴稿瀷 6,
-    Job = 7,                          //鑱屼笟  
-    LV = 8,                           //绛夌骇 8,
-    TotalExp = 9,                     //鎬荤粡楠�    9,
-    Family = 10,                       //瀹舵棌 10,
-    Country = 11,                       //鍥藉  0.绉﹀浗 1.榄忓浗 2.妤氬浗   闃佃惀   11,
-    TeamHornor = 12,                    //缁勯槦鑽h獕   12,
-    PKValue = 13,                      //PK鍊� 13,
-    FamilyHornor = 14,                  //瀹舵棌璐$尞 14,
-    FamilyActiveValue = 15,             //瀹舵棌娲昏穬搴� 15,
-    CountryHornor = 16,                 //鏈懆鍥藉鑽h獕鍊�   16,
-    Mate = 17,                         //浼翠荆,17,
-    Gold = 18,                          //閲戝瓙   18,
-    GoldPaper = 19,                     //閲戠エ  19,
-    Silver = 20,                       //閾跺瓙 20,
-    SilverPaper = 21,                  //閾剁エ    21,
-    FightPoint = 22,                   //鎴樻枟鍊�  22,
-    HappyPoint = 23,                   //濞变箰鍊�  23,
-    MapID = 24,                        //瑙掕壊鎵�鍦ㄥ湴鍥�  24,
-    PosX = 25,                         //瑙掕壊鍧愭爣 25,
-    PosY = 26,                         //26,
-    State = 27,                        //瑙掕壊鐘舵��   1.灏佸瓨 2.姝讳骸 3.姝e父  浠ュ悗杩樻湁闄嗙画娣诲姞 27,
-    MaxHP = 28,                        //鏈�澶P    28,
-    HP = 29,                           //褰撳墠HP   29,
-    MaxMP = 30,                        //鏈�澶P    30,
-    MP = 31,                           //褰撳墠MP   31,
-    XP = 32,                           //褰撳墠XP   32
-    HPRestoreSetting = 33,             //灏戜簬杩欎釜鍊�%鑷姩鍠濊 33,
-    MPRestoreSetting = 34,             //灏戜簬杩欎釜鍊�%鑷姩鍠濋瓟 34,
-    ExpRate = 35,                      //褰撳墠缁忛獙鍊嶇巼    鍗曚綅涓虹櫨鍒嗘瘮  35,
-    FreePoint = 36,                    //鏈垎閰嶇偣鏁� 36,
-    FreeSkillPoint = 37,               //鏈垎閰嶆妧鑳界偣鏁�   37,
-    STR = 38,                          //鍔涢噺    38,
-    PNE = 39,                          //鐏靛姏    39,
-    PHY = 40,                          //韬硶    40,
-    CON = 41,                          //浣撹川    41,
-    DEF = 42,                          //闃插尽    42,
-    MINATK = 43,                        //澶栨敾鏈�灏� 43
-    MAXATK = 44,                        //澶栨敾鏈�澶� 44
-    MAtkMin = 45,                       //鍐呭姛鏈�澶� 45
-    MAtkMax = 46,                       //鍐呭姛鏈�灏� 46
-    MDef = 47,                          //鍐呴槻     47
-    HIT = 48,                           //鍛戒腑 48
-
-    POISIONATK = 49,                    //姣掓敾 49
-    FIREATK = 50,                       //鐏敾 50
-    REALATK = 51,                        //鐪熷疄浼ゅ 51
-    THUNDERATK = 52,                    //闆锋敾 52
-    WINDATK = 53,                       //椋庢敾 53
-    POISIONDEF = 54,                    //姣掗槻 54
-    FIREDEF = 55,                       //鐏槻 55
-    REALDEF = 56,                        //鐪熷疄鎶垫姉 56
-    THUNDERDEF = 57,                    //闆烽槻 57
-    WINDDEF = 58,                       //椋庨槻 58
-
-    Miss = 59,                         //闂伩   59,
-    SuperHit = 60,                     //鏆村嚮浼ゅ 60,
-    Buff = 61,                         //鏈�澶�12涓狟UFF 濡傛灉瓒呰繃12涓寜鍏堣繘鍏堝嚭鐨勯『搴忚鐩�  61,
-    Skill = 62,                        //璇ョ帺瀹舵墍瀛︿細鐨勫叏閮ㄦ妧鑳� 鐩墠鏈�澶�22涓� 鏃ュ悗鍙兘鍐嶅鍔�   62,
-    Mark = 63,                         //绉板彿璇ョ帺瀹舵墍鎷ユ湁鐨勫叏閮ㄧО鍙凤紝涓婇檺鏈畾   63,
-    SettingH = 64,                     //蹇嵎鏍忥紙妯級   64,
-    SettingV = 65,                     //蹇嵎鏍忥紙绔栵級   65,
-    FightPK = 66,                      //琛¢噺PK鑳藉姏鐨勪竴椤瑰睘鎬� 鐢辨敾闃茶绠楄�屽緱   66,
-    ActiveValue = 67,                  //鍑绘潃鏁屽浗闃佃惀鐜╁鍜孨PC鐨勭粺璁″��    67,
-    PlayerType = 68,                   //瑙掕壊鐨勪簲琛屽睘鎬э紝缁勯槦鐢� 1. 閲� 2. 鏈� 3. 姘� 4. 鍦� 5. 鐏�   68,
-    NameColor = 69,                    //瑙掕壊鍚嶅瓧棰滆壊  69,
-    AtkInterval = 70,                  //鏀诲嚮閫熷害 70,
-    Speed = 71,                        //閫熷害   71,
-    SuperHitRate = 72,                 //鏆村嚮鐜� 72,
-    PickupDist = 73,                   //鎷惧彇璺濈 73,
-    CountryLastWeekHornor = 74,        //涓婂懆鍥藉鑽h獕鍊�   74,
-    LastWeekOnlineTime = 75,           //涓婂懆鍦ㄧ嚎鏃堕棿  75,
-    LastWeekFamilyActiveValue = 76,    //涓婂懆娲昏穬搴�  76,
-    FBID = 77,                         //鐜╁鐨勫壇鏈琁D    77,
-    FamilyLV = 78,                     //瀹舵棌绛夌骇 78,
-    RealMapID = 79,                    //鏁版嵁鍦板浘ID   79,
-    GMLevel = 80,                      //gm绛夌骇鏀瑰彉   80,
-    TeamID = 81,                       //gm绛夌骇鏀瑰彉    81,
-    TeamLV = 82,                       //gm绛夌骇鏀瑰彉    82,
-    FightPower = 83,                    //鎴樻枟鍔�    83,
-    RebornMapID = 84,                   //閲嶇敓鍦板浘ID  84,
-    RebornPosX = 85,                    //閲嶇敓鐐箈   85,
-    RebornPosY = 86,                    //閲嶇敓鐐箉   86,
-    Coin = 87,                         //褰撳墠鐐瑰埜鏁扮洰   87,
-    BillboardLV = 88,                  //鎺掕姒滅瓑绾�  88,
-    Tick = 89,                         //褰撳墠Tick   89,
-    CurrentPlayerType = 90,            //褰撳墠浜旇 90,
-    FriendFavor = 91,                   //濂藉弸浜烘皵鍊煎埛鏂�   91
-    BackpackLV = 92,                    //鑳屽寘绛夌骇   92
-    ReincarnationLV = 93,               //杞敓绛夌骇 93
-    BaseSTR = 94,                      //瑁镐綋鍔涢噺    94,
-    BasePNE = 95,                      //瑁镐綋绮剧    95,
-    BasePHY = 96,                      //瑁镐綋鏁忔嵎    96,
-    BaseCON = 97,                      //瑁镐綋浣撹川    97,
-    //  BaseINT ,                      //瑁镐綋鏅哄姏
-    //  BaseLUCK ,                     //瑁镐綋骞歌繍
-    ReceivedSalary = 98,                //鐜╁鏈棰嗗彇鐨勫伐璧�    98
-    WarehouseLV = 99,                   //浠撳簱绛夌骇   99
-    EquipShowSwitch = 100,               //瑁呭鏄鹃殣寮�鍏�   100
-    LuckValue = 101,                     //骞歌繍鍊�   101
-    ExAttr1 = 102,                       //鎵╁睍灞炴��1   102榄斾粏浼ゅ24
-    ExAttr2 = 103,                       //鎵╁睍灞炴��2   103缁勯槦鏄惁闇�瑕佸鏍�
-    ExAttr3 = 104,                       //鎵╁睍灞炴��3   104鍏冪礌鏀诲嚮26
-    ExAttr4 = 105,                       //鎵╁睍灞炴��4   105鍏冪礌闃插尽27
-    ExAttr5 = 106,                       //鎵╁睍灞炴��5   106
-    Faction = 107,                       //闃佃惀        107
-    InfamyValue = 108,                   //鎭跺悕鍊�      108
-    RealmLevel = 109,                  //瀹橀樁        109
-    IsFindByLabel = 110,                  //鏄惁鍏佽鏍囩妫�绱�        110
-    IsCloseFriendLabel = 111,            //鏄惁鍏抽棴濂藉弸绛惧悕        111
-    ChangeCoinPointTotal = 112,           //鍏戞崲鐨勭偣鏁版�昏        112
-    VIPLv = 113,                          //VIP绛夌骇         113
-    ExAttr6 = 114,                       //鎵╁睍灞炴��6   114娴佽浼ゅ31
-    ExAttr7 = 115,                       //鎵╁睍灞炴��7   娉曞疂sp锛岄潪浜夸綅
-    ExAttr8 = 116,                       //鎵╁睍灞炴��8   娉曞疂sp锛屼嚎浣�
-    ExAttr9 = 117,                       //鎵╁睍灞炴��9   117鎺у埗鎶垫姉34
-    ExAttr10 = 118,                       //鎵╁睍灞炴��10  118杈撳嚭浼ゅ35
-    ModelMark = 119,                       //鍙樺舰妯″瀷Mark  119
-    PrizeCoin = 120,                       //濂栧姳鐐瑰埜鏁�   120
-    ExAttr11 = 121,                       //鎵╁睍灞炴��11  121 鐜伴噾浠e竵锛堜唬閲戝埜锛�
-    ExAttr12 = 122,                       //鎵╁睍灞炴��12 閫�鍑轰粰鐩熸椂闂�
-    ExAttr13 = 123,                       //鎵╁睍灞炴��13 鏈嶅姟鍣ㄧ粍ID
-    ExAttr14 = 124,                       //鎵╁睍灞炴��14  124
-
-    SkillAtkRate = 125,                  ///鎴樻枟灞炴��--鎶�鑳芥敾鍑讳激瀹�     125
-    LuckyHitRate = 126,                  ///鎴樻枟灞炴��--浼氬績涓�鍑绘満鐜囦竾鍒嗙巼  126
-    LuckyHitVal = 127,                   ///鎴樻枟灞炴��--浼氬績涓�鍑婚澶栦激瀹�    127
-    GreatHitRate = 128,                  ///鎴樻枟灞炴��--鍗撹秺涓�鍑绘満鐜囦竾鍒嗙巼  128
-    GreatHitVal = 129,                   ///鎴樻枟灞炴��--鍗撹秺涓�鍑婚澶栦激瀹�    129
-    KillBackHP = 130,                    ///鎴樻枟灞炴��--鏉�鎬洖琛�            130
-    KillBackMP = 131,                    ///鎴樻枟灞炴��--鏉�鎬洖榄�            131
-    DamageReduceRate = 132,              ///娌℃湁浣跨敤
-    DamageBackRate = 133,                ///鎴樻枟灞炴��--鍙嶄激涓囧垎姣�          133
-    GoldFoundRate = 134,                 ///鎴樻枟灞炴��--閲戦挶瀵昏幏鍔犳垚涓囧垎姣�  134
-    IgnoreDefRate = 135,                 ///鎴樻枟灞炴��--鏃犺闃插尽鏈虹巼涓囧垎鐜�  135
-    BattleValEx1 = 136,                  ///鎴樻枟灞炴��--鎵╁睍1 鏀婚��              136
-    BattleValEx2 = 137,                  //鎴樻枟灞炴��--鎵╁睍2   鏀诲嚮鍥炶            137
-    BattleValEx3 = 138,                  //鎴樻枟灞炴��--鎵╁睍3               138  澧炰激
-    BattleValEx4 = 139,                  //鎴樻枟灞炴��--鎵╁睍4               139
-    BattleValEx5 = 140,                  //鎴樻枟灞炴��--鎵╁睍5               140
-    HPRestorePer = 141,                  //鐢熷懡鍥炲                141
-    LVEx = 142,                          //鐜╁绛夌骇鍓湰锛岀敤浜庤浆鐢�        142
-    LV2 = 143,                           //澶у笀绛夌骇                      143
-    ExpPoint = 144,                      //鎵╁睍缁忛獙鐐规暟                  144
-    OperateInfo = 145,                   //鐜╁杩愯惀鍟嗛檮鍔犱俊鎭紝濡俀Q榛勯捇绛�145
-    SuperHitReduce = 146,                //鏆村嚮鎶楁��                   146
-    LuckyHitRateReduce = 147,                //浼氬績涓�鍑绘姉鎬�                   147
-    SkillAtkRateReduce = 148,               ///鎶�鑳藉噺浼�
-    DamagePVP = 149,                      //PVP澧炲姞浼ゅ       149 瀵瑰簲191 PVP澧炲姞鍑忓皯
-    SpeedValue = 150,                  //绉诲姩閫熷害                 150
-    DamagePVE = 151,                  ///鏆傛椂娌$敤                 151
-    PetDamPer = 152,                  //鐏靛吔澧炲姞浼ゅ                 152
-    IgnoreDefRateReduce = 153,                  //鏃犺闃插尽鎶楁��        153
-    DamChanceDef = 154,                  //鎶靛尽        154
-    BleedDamage = 155,                      //娴佽浼ゅ 155
-    FaintRate = 156,                    //鍑绘檿 156
-    FaintDefRate = 157,                       //鎺у埗鎶垫姉 157
-    FinalHurt = 158,                       //杈撳嚭浼ゅ158
-    FinalHurtReduce = 159,                //鍑忓皯鎵垮彈浼ゅ 159
-    DamagePerPVP = 160,              //PVP澧炲姞浼ゅ 160
-    DamagePerPVPReduce = 161,              //PVP鍑忓皯浼ゅ 161
-    ComboDamRate = 162,                    //杩炲嚮鍑犵巼162
-    ComboDamPer = 163,                    //杩炲嚮浼ゅ163
-    MaxProDef = 164,                    //鏈�澶ч槻鎶ゅ�� 164
-    FamilyContribution = 167,              //浠欑洘璐$尞搴�     167
-    FamilyStoreScore = 168,                //鑾峰彇浠欑洘浠撳簱绉垎
-    RuneSplinters = 169,                  //绗﹀嵃绮惧崕        169
-    Rune = 170,                  //绗﹀嵃纰庣墖        170
-    RealmPoint = 171,           //澧冪晫淇偧鐐�       171
-    MagicEssence = 172,//榄旂簿 172
-    UnionLiven = 173, //浠欑洘娲昏穬浠�
-    FBHelpPoint = 174,       //鍓湰鍔╂垬绉垎  174
-    PlayerPKState = 175, //鎴樻枟鐘舵��
-    IsAttackBossState = 176,  //鏄惁鍦ㄦ墦Boss 1 鍦� 0 涓嶅湪
-    BasicsMinimum = 177,//鍩虹鏈�灏忔敾鍑�
-    BasicsMaxAttack = 178,//鍩虹鏈�澶ф敾鍑�
-    BasicsLife = 179,//鍩虹鐢熷懡
-    BasicsDefense = 180,//鍩虹闃插尽
-    BasicsScoreAHit = 181,//鍩虹鍛戒腑
-    BasicsDodge = 182,//鍩虹闂伩
-    OnlyFinalHurt = 183,// 棰濆浼ゅ闄勫姞
-    CDBPlayerRefresh_ForbidenTalk = 184,//绂佽█
-    CDBPlayerRefresh_FuncDef = 185,  // 鍔熻兘灞傞槻寰�  185
-    CDBPlayerRefresh_TreasureScore = 186, //瀵诲疂鍟嗗簵绉垎
-    CDBPlayerRefresh_Danjing = 187,              // 涓圭簿 187
-    CDBPlayerRefresh_NPCHurtAddPer,//瀵规�墿浼ゅ鍔犳垚 188
-    FunalHurtPer = 189,// 鏈�缁堜激瀹冲姞鎴�
-    CDBPlayerRefresh_TalentPoint = 190,
-    CDBPlayerRefresh_GodWeaponLV_1 = 192,
-    CDBPlayerRefresh_GodWeaponLV_2 = 193,
-    CDBPlayerRefresh_GodWeaponLV_3 = 194,
-    CDBPlayerRefresh_GodWeaponLV_4 = 195,
-    CDBPlayerRefresh_SoulDust = 196,//鑱氶瓊-榄傚皹
-    CDBPlayerRefresh_SoulSplinters = 197,//鑱氶瓊-纰庣墖
-    CDBPlayerRefresh_SoulCore = 198,//鑱氶瓊-鏍稿績鐜�
-    CDBPlayerRefresh_Honor = 199, //# 鑽h獕鍊�
-    CDBPlayerRefresh_ZhuxianRate = 200,
-    CDBPlayerRefresh_Mater = 201, //# 鐏垫牴灞炴��-閲�
-    CDBPlayerRefresh_Wood = 202,//# 鐏垫牴灞炴��-鏈�
-    CDBPlayerRefresh_Water = 203,//# 鐏垫牴灞炴��-姘�
-    CDBPlayerRefresh_Fire = 204,//# 鐏垫牴灞炴��-鐏�
-    CDBPlayerRefresh_Earth = 205,//# 鐏垫牴灞炴��-鍦�
-    CDBPlayerRefresh_NormalHurt = 206,////灞炴�ф櫘閫氭敾鍑诲浼わ細鏅�氭敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹� 
-    CDBPlayerRefresh_NormalHurtPer = 207,////灞炴�ф櫘閫氭敾鍑诲浼わ細鏅�氭敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹� 
-    CDBPlayerRefresh_FabaoHurt = 208,// //灞炴�ф硶瀹濇妧鑳藉浼わ細娉曞疂鎶�鑳芥敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹�  
-    CDBPlayerRefresh_FabaoHurtPer = 209,//  //灞炴�ф硶瀹濇妧鑳藉姞鎴愶細娉曞疂鎶�鑳芥敾鍑婚檮鍔犵殑浼ゅ鐧惧垎姣� 
-    CDBPlayerRefresh_SuperHitRateReduce = 210,//鏆村嚮鎶楁��
-    CDBPlayerRefresh_LuckyHitReduce = 211,//浼氬績涓�鍑讳激瀹冲浐瀹氬�煎噺鍏�
-    CDBPlayerRefresh_FinalHurtReducePer = 212,//鏈�缁堜激瀹崇櫨鍒嗘瘮鍑忓皯
-    CDBPlayerRefresh_YinjiTime = 213,//鍗拌鎸佺画鏃堕棿锛屽崟浣嶆绉�
-    CDBPlayerRefresh_YinjiCount = 214,//鍗拌鎸佺画鏃堕棿锛屽崟浣嶆绉�
-
-    CDBPlayerRefresh_SkillAddPerA = 215,//瀹氭捣绁為拡鎶�鑳戒激瀹崇櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillAddPerB = 216, //鐨撴湀鏋妧鑳戒激瀹崇櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillAddPerC = 217, //楝肩墮鍒冩妧鑳戒激瀹崇櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillAddPerD = 218, //纾愰緳鍗版妧鑳戒激瀹崇櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillAddPerE = 219, //鏉忛粍鏃楁妧鑳戒激瀹崇櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillAddPerF = 220,//鍡滃ぉ鏂ф妧鑳戒激瀹崇櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillAddPerG = 221, //灏勬棩绁炲紦鎶�鑳戒激瀹崇櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillReducePerA = 222, //瀹氭捣绁為拡鎶�鑳藉噺浼ょ櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillReducePerB = 223, //鐨撴湀鏋妧鑳藉噺浼ょ櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillReducePerC = 224, //楝肩墮鍒冩妧鑳藉噺浼ょ櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillReducePerD = 225, //纾愰緳鍗版妧鑳藉噺浼ょ櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillReducePerE = 226, //鏉忛粍鏃楁妧鑳藉噺浼ょ櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillReducePerF = 227, //鍡滃ぉ鏂ф妧鑳藉噺浼ょ櫨鍒嗘瘮
-    CDBPlayerRefresh_SkillReducePerG = 228, //灏勬棩绁炲紦鎶�鑳藉噺浼ょ櫨鍒嗘瘮
-
-    //鍚庣画IL寮�鍙戞坊鍔犻璁�
-    default1,   // 229 
-    default2,   //230
-    default3,   // 鍔熻兘鐗规潈浠� 231
-    default4,   //  鐜繚鍊� 232
-    default5,   // 233浠欑帀璐熸暟 
-    default6,   // 234鐏电煶璐熸暟
-    default7,   
-    default8,
-    default9,   // 237 鍦板浘澧冪晫闅惧害
-    default10,  // 238 绂诲紑浠欑洘鏃堕棿鎴筹紙鍖呭惈涓诲姩閫�鍑烘垨琚涪
-    default11,  // 239 浠h〃榄呭姏绛夌骇
-    default12,
-    default13,  // 241 鍙ょ璐у竵
-    default14,  // 242 鍔熷痉鐐�
-    default15,
-    default16,
-    default17,  // 245 鏈虹紭鐐�
-    default18,
-    default19,  // 247 鎴愬氨绉垎
-    default20,  // 248 涓囩晫绉垎
-    default21,
-    default22,
-    default23,
-    default24,
-    default25,
-    default26,
-    default27,
-    default28,
-    default29,
-    default30,
-    default31,
-    default32,
-    default33,
-    default34,  // 262 鍑瘉绉垎
-    default35,  // 263 鑱氶瓊绮惧崕
-    default36,  // 264 Boss鏈�缁堜激瀹冲姞鎴�
-    default37,  // 265 楠戝疇绉垎
-    default38,  // 266 鍙ゅ疂鍏绘垚璐у竵
-    default39,  // 267 澶╅亾甯�
-    default40,
-    default41,  // 269 杩囨湡鍨嬩唬閲戝埜
-    default42,  // 270 浠欑紭绉垎
-    default43,  // 271 骞诲闃佺Н鍒�
-    default44,  
-    default45,
-    default46,
-    default47,
-    default48,
-    default49,
-    default50,
-};
-
-
-/** 鑳屽寘绫诲瀷鐮佸畾涔� */
-public enum PackType
-{
-    Deleted = 0, // 宸插垹闄ょ墿鍝侊紝寮冪敤
-    Equip = 1, // 瑁呭
-    Item = 2, // 鐗╁搧
-    Warehouse = 5, // 浠撳簱
-    Horse = 12, // 鍧愰獞鑳屽寘
-    AnyWhere = 13, // 涓囪兘鑳屽寘
-    InterimPack = 28,//涓存椂浜ゆ崲鑳屽寘
-    Treasure = 30, // 瀵诲疂鑳屽寘
-    PetPack = 31, //瀹犵墿鑳屽寘
-    DogzItem = 32, //绁炲吔鐗╁搧鑳屽寘
-    DogzEquip = 33, //绁炲吔瑁呭鑳屽寘锛堢鍏界┛鎴达級
-
-    //鍚庣画IL寮�鍙戞坊鍔犻璁�
-    default1,   //34 鍨冨溇鍥炴敹
-    default2,
-    default3,
-    default4,
-    default5,
-    default6,
-    default7,
-    default8,
-    default9,
-    default10,
-
-    GatherSoul = 254,//鑱氶瓊
-    RunePack = 255,//绗﹀嵃鑳屽寘
-}
-
-
-public enum ItemType
-{
-    Copper = 1,// 閾滈挶
-    Drugs = 7,// 鑽搧
-    Buff = 9, //Buff绫诲瀷
-    Gemstone = 25,// 瀹濈煶
-    ComposeSuitStone = 35, //濂楄鐭崇鐗�
-    WingsMat = 39,              //鍚堟垚缈呰唨鏉愭枡锛岀窘缈肩簿鐐兼潗鏂�
-    DropCopper = 43,           // 鎺夎惤閾滈挶
-    VipTools = 80,                 //vip閬撳叿
-    Box = 81,                         //瀹濈
-    Equip_Weapon = 101,         // 涓绘墜
-    Equip_Weapon2 = 102,       // 鍓墜
-    Equip_Hat = 103,                // 甯藉瓙
-    Equip_Clothes = 104,          // 琛f湇
-    Equip_Belt = 105,                // 鑵板甫
-    Equip_Trousers = 106,         // 瑁ゅ瓙
-    Equip_Shoes = 107,             // 闉嬪瓙
-    Equip_Glove = 108,              //鎵嬪
-    Equip_Neck = 109,               //椤归摼
-    Equip_FairyCan1 = 110,       //浠欏櫒
-    Equip_FairyCan2 = 111,       //浠欏櫒
-    Equip_Jade = 112,               //鐜変僵
-    Equip_Wing = 113,              // 缈呰唨
-    Guard_1 = 114,                  // 鐏靛畧 1
-    Guard_2 = 115,                   //鐏靛畧 2
-    
-}
-
-
-public enum MakeType
-{
-    OneKeySell = 3,          // 涓�閿嚭鍞洖搴�
-    EquipStarUpgrade = 8,         // 瑁呭鍗囨槦
-    ItemCompound = 13,      // 鐗╁搧鍚堟垚
-    DrugRefine = 18,            // 鐐间腹
-    DrugRecycle = 20, //涓硅嵂鍥炴敹
-    DogzEquipPlus = 21,// 绁炲吔瑁呭寮哄寲 
-    RuneCompound = 22,//绗﹀嵃鍚堟垚
-    GatherSoulCompound = 23,//鑱氶瓊鍚堟垚
-    GatherSoulDecompose = 24,//鑱氶瓊鍒嗚В
-
-}
-
-
-/// <summary>
-/// 绉板彿绫诲瀷
-/// </summary>
-public enum TitleType
-{
-    None = -1,
-    Get = 0,//宸茶幏寰�
-    Activity = 1, //娲诲姩绉板彿
-    Vip = 2,       //VIP绉板彿
-    Achivement = 3, //鎴愬氨绉板彿
-    UserDefined = 4, //鑷畾涔�
-
-}
-
-
-//鍔熻兘寮�鍚檺鍒剁被鍨�
-public enum FuncOpenEnum
-{
-    Strength = 1,//瑁呭寮哄寲
-    Gem = 2,//瀹濈煶闀跺祵
-    Wing = 3,//缈呰唨
-    Pet = 6,//鐏靛疇
-    Treasure = 7,//娉曞疂
-    Mounts = 8,//鍧愰獞
-    Rune = 9,//绗﹀嵃
-    Realm = 12, //澧冪晫
-    Fairy = 15,// 浠欑洘
-    FairyTask = 16,
-    GodWeapon = 20,  //绁炲叺
-    SelfBoss = 22,//涓汉Boss
-    Title = 24, //绉板彿
-    Talent = 149,//澶╄祴鎶�鑳�
-    Suit = 36,//濂楄杩涘寲
-    ExpPray = 60,//缁忛獙绁堟効
-    CoinPray = 61,//閾滈挶绁堟効
-    WorldLv = 71,//涓栫晫绛夌骇
-    Rank = 72,//鎺掕姒�
-    Friend = 73,//濂藉弸
-    TouchSky = 74,//鐧诲ぉ
-    Compose = 75,//鍚堟垚
-    HuntTreasure = 76,//鎵撳疂
-    Market = 77,//甯傚満
-    DayDaily = 78,//鏃ュ父
-    Store = 79,//鍟嗗煄
-    RuneTower = 80,//绗﹀嵃濉�
-    SignIn = 81,//绛惧埌
-    Potential = 82,//娼滃姏鍔犳垚
-    IceCrystal = 83,//鍐版櫠鐭胯剦
-    FairyFest = 84,//浠欑洘瀹翠細
-    Kylin = 85,//楹掗簾涔嬪簻
-    FairyLand = 86,//浠欑晫绉樺
-    BlastFurnace = 87,//鐐间腹
-    Munekado = 88,//瀹楅棬璇曠偧
-    GuardSky = 89,//瀹堝崼浜虹殗
-    WingRefine = 90,//缈呰唨绮剧偧
-    EquipRefine = 91,//瑁呭绮剧偧
-    ElderGods = 92,//鍙ょ绂佸湴
-    EquipCompose = 93,//瑁呭鍚堟垚
-    Guard = 94,//瀹堟姢
-    SkillTreasure = 95,//鎶�鑳芥硶瀹�
-    WingCompose = 97,//缈呰唨鍚堟垚
-    Demon = 98,//娣蜂贡濡栧煙
-    HappyFindTreasure = 99,//娆箰瀵诲疂
-    FightPromote = 100,//鎴樺姏鎻愬崌
-    AncientBattleGround = 101,//涓婂彜鎴樺満
-    Chat = 102,//鑱婂ぉ
-    FairyLeague = 111,//浠欑洘鑱旇禌
-    Recharge = 113,//鍏呭��
-    OpenServerRedEnvelope = 122,//寮�鏈嶇孩鍖�
-    EquipDecompose = 123, //瑁呭鍒嗚В
-    TreasureFindHost = 124, //娉曞疂璁や富
-    Dogz = 138, //绁炲吔
-    ReikiRoot = 145,//鐏垫牴
-    CrossServer = 157, //璺ㄦ湇澶╂璧�
-    CrossServerBoss = 162,
-    HazyRegion = 173,//缂ョ紙浠欏煙
-    DayOnline = 189, //姣忔棩鍦ㄧ嚎
-
-    //鍚庣画IL寮�鍙戞坊鍔犻璁�
-    default1,
-    default2,
-    default3,
-    default4,
-    default5,
-    default6,//绔炴妧鍦�
-    default7,
-    default8,
-    default9,
-    
-}
-
-
-//灞炴�х被鍨�
-public enum PropertyType
-{
-    LV = 1,//绛夌骇
-    POWER = 2,  //鍔涢噺
-    AGILITY = 3, //鏁忔嵎(韬硶)
-    PHYSIQUE = 4,//浣撹川
-    MENTALITY = 5,//鏅哄姏(鐏靛姏)
-    HP = 6, //鐢熷懡
-    ATK = 7, //鏀诲嚮
-    DEF = 8, //闃插尽
-    HIT = 9, //鍛戒腑
-    MISS = 10, //闂伩
-    ATKSPEED = 11,//鏀诲嚮閫熷害
-    CritChance = 12,//鏆村嚮鍑犵巼
-    CritHurt = 13,//鏆村嚮浼ゅ
-    CritResis = 14,//鏆村嚮鍑忎激
-    HeartHit = 15,//浼氬績涓�鍑�
-    HeartHurt = 16,//浼氬績浼ゅ
-    HeartResis = 17,//浼氬績鎶楁��
-    SkillHurt = 18,//鎶�鑳藉姞鎴�
-    PVPAddHurt = 19,//PVP澧炲姞浼ゅ
-    PVPReduceHurt = 20,//PVP鍑忓皯浼ゅ
-    LifeReply = 21,//鐢熷懡鍥炲
-    HurtReflect = 22,//浼ゅ鍙嶅皠
-    MoveSpeed = 23,//绉诲姩閫熷害
-    PetHurt = 24,//鐏靛吔浼ゅ
-    PetAddHurt = 25,//鐏靛吔澧炲姞浼ゅ
-    RealHurt = 26,//鐪熷疄浼ゅ
-    RealResis = 27,//鐪熷疄鎶垫姉
-    DefyDef = 28,//鏃犺闃插尽
-    DefyDefResis = 29,//鏃犺闃插尽鎶楁��
-    DefChance = 30,//闃插尽鍑犵巼
-    BloodHurt = 31,//娴佽浼ゅ
-    AktReplyBlood = 32,//鏀诲嚮鍥炶
-    Stun = 33,//鍑绘檿
-    CtrlResis = 34,//鎺у埗鎶垫姉
-    AddFinalHurt = 35,//闄勫姞浼ゅ
-    ReduceFinalHurt = 36,//闄勫姞浼ゅ鍑忓皯
-    PVPAddHurtPer = 37,//PVP鐧惧垎姣斿鍔犱激瀹�
-    PVPReduceHurtPer = 38,//PVP鐧惧垎姣斾激瀹冲噺灏�
-    DleHitChance = 39,//杩炲嚮鍑犵巼
-    DleHurt = 40,//杩炲嚮浼ゅ
-    BasicAtkPercent = 41, //鍩虹鏀诲嚮鐧惧垎姣�
-    BasicHpPercent = 42, //鍩虹鐢熷懡鐧惧垎姣�
-    BasicDefPercent = 43, //鍩虹闃插尽鐧惧垎姣�
-    HitPercent = 44, //鍛戒腑鐧惧垎姣�
-    DodgePercent = 45,//闂伩鐧惧垎姣�
-    KillMonsExpPercent = 46,//鏉�鎬粡楠岀櫨鍒嗘瘮
-    HorcruxBasicAttrPercent = 48, //榄傚櫒鍩虹灞炴��
-    ReduceSkillHurtPercent = 49, //鎶�鑳藉噺浼�
-    HpPercent = 50,//鐢熷懡鐧惧垎姣�
-    AtkPercent = 51, //鏀诲嚮鐧惧垎姣�
-    EveryLvAddAtk = 52, //姣�1绾�+%s鏀诲嚮
-    EveryLvAddHp = 53, //姣�1绾�+%s鐢熷懡
-    AddEquipDropPrecent = 54, //澧炲姞瑁呭鎺夎惤鐜�
-    AddCoinsPrecent = 55,//澧炲姞閲戝竵
-    AddRealHurtPer = 61,//鐧惧垎姣斿鍔犵湡瀹炰激瀹�
-    ReduceRealHurtPer = 62,//鐧惧垎姣斿噺灏戠湡瀹炰激瀹�
-    ArmorMaxHPPer = 63,//鍩虹瑁呭鐢熷懡
-    WeaponAtkPer = 65,//鍩虹瑁呭鏀诲嚮
-    ArmorDefPer = 66, //闃插叿闃插尽鐧惧垎姣�
-    MinAtk = 67, //鏈�灏忔敾鍑�
-    MaxAtk = 68, //鏈�澶ф敾鍑�
-    DefencePercent = 69,//闃插尽鐧惧垎姣�
-    CritHurtPercent = 70,//鏆村嚮浼ゅ
-    MoveSpeedPercent = 71, //绉诲姩閫熷害鐧惧垎姣�
-    MaxProDef = 72, //闃叉姢鍊�
-    ProDefHPPer = 73,//闃叉姢鍊肩櫨鍒嗘瘮
-    ProDefAbsorb = 74, //鎶ょ浘鍚告敹浼ゅ鐧惧垎姣�
-    BaseHitPer = 75, //鍩虹鍛戒腑鐧惧垎姣�
-    BaseMissPer = 76, //鍩虹闂伩鐧惧垎姣�
-    PetMinAtk = 77, //鐏靛疇鏈�灏忔敾鍑�
-    PetMaxAtk = 78, //鐏靛疇鏈�澶ф敾鍑�
-    OnlyFinalHurt = 79, //棰濆杈撳嚭浼ゅ
-    PVPAtkBackHP = 80, //PVP鏀诲嚮鍥炶
-    ChanceExpRate = 81, //缁忛獙鏆村嚮
-    HorseAtkPer = 82, //鍧愰獞鏀诲嚮
-    StoneBasePer = 83, //瀹濈煶鍩虹灞炴��
-    RealmBasePer = 84, //澧冪晫鍩虹灞炴��
-    PetSkillAtkRate = 85, //瀹犵墿鎶�鑳戒激瀹�
-    WingHPPer = 86, //缈呰唨鐢熷懡
-    SuiteBasePer = 87, //濂楄鍩虹灞炴��  
-    PlusBaseAtkPer = 88,  //寮哄寲鏀诲嚮
-    NpcHurtAddPer = 89,//鐧惧垎姣擯VE鎶�鑳藉姞鎴�
-    JobAHurtAddPer = 90,//瀵归緳榄備激瀹冲鍔犵櫨鍒嗘瘮
-    JobBHurtAddPer = 91,//瀵圭伒鐟朵激瀹冲鍔犵櫨鍒嗘瘮
-    JobCHurtAddPer = 92,//瀵瑰紦绠墜浼ゅ澧炲姞鐧惧垎姣�
-    JobAAtkReducePer = 93,//鎵垮彈榫欓瓊浼ゅ鍑忓皯鐧惧垎姣�
-    JobBAtkReducePer = 94,//鎵垮彈鐏电懚浼ゅ鍑忓皯鐧惧垎姣�
-    JobCAtkReducePer = 95, //鎵垮彈寮撶鎵嬩激瀹冲噺灏戠櫨鍒嗘瘮
-    ZXCloakAttrPer = 96, //璇涗粰路鎶灞炴�х櫨鍒嗘瘮
-    ZXMaskAttrPer = 97, //璇涗粰路闈㈢僵灞炴�х櫨鍒嗘瘮
-    ZXGloveAttrPer = 98,//璇涗粰路鎵嬪灞炴�х櫨鍒嗘瘮
-    ZXRuyiAttrPer = 99,//璇涗粰路濡傛剰灞炴�х櫨鍒嗘瘮
-    ZXPendantAttrPer = 100, //璇涗粰路鍚婂潬灞炴�х櫨鍒嗘瘮
-    ZXRingAttrPer = 101, //璇涗粰路鎴掓寚灞炴�х櫨鍒嗘瘮
-    SkillAddPerA = 102,//瀹氭捣绁為拡鎶�鑳戒激瀹崇櫨鍒嗘瘮
-    SkillAddPerB = 103, //鐨撴湀鏋妧鑳戒激瀹崇櫨鍒嗘瘮
-    SkillAddPerC = 104, //楝肩墮鍒冩妧鑳戒激瀹崇櫨鍒嗘瘮
-    SkillAddPerD = 105, //纾愰緳鍗版妧鑳戒激瀹崇櫨鍒嗘瘮
-    SkillAddPerE = 106, //鏉忛粍鏃楁妧鑳戒激瀹崇櫨鍒嗘瘮
-    SkillAddPerF = 107,//鍡滃ぉ鏂ф妧鑳戒激瀹崇櫨鍒嗘瘮
-    SkillAddPerG = 108, //灏勬棩绁炲紦鎶�鑳戒激瀹崇櫨鍒嗘瘮
-    SkillReducePerA = 109, //瀹氭捣绁為拡鎶�鑳藉噺浼ょ櫨鍒嗘瘮
-    SkillReducePerB = 110, //鐨撴湀鏋妧鑳藉噺浼ょ櫨鍒嗘瘮
-    SkillReducePerC = 111, //楝肩墮鍒冩妧鑳藉噺浼ょ櫨鍒嗘瘮
-    SkillReducePerD = 112, //纾愰緳鍗版妧鑳藉噺浼ょ櫨鍒嗘瘮
-    SkillReducePerE = 113, //鏉忛粍鏃楁妧鑳藉噺浼ょ櫨鍒嗘瘮
-    SkillReducePerF = 114, //鍡滃ぉ鏂ф妧鑳藉噺浼ょ櫨鍒嗘瘮
-    SkillReducePerG = 115, //灏勬棩绁炲紦鎶�鑳藉噺浼ょ櫨鍒嗘瘮
-    Luck = 120,//姘旇繍
-    LuckPer = 133,//姘旇繍鐧惧垎姣�
-
-    AddNormalHurt = 134,//鍥哄畾鍊煎鍔犳櫘閫氭敾鍑讳激瀹�
-    AddNormalHurtPer = 135,//鐧惧垎姣斿鍔犳櫘閫氭敾鍑讳激瀹�
-    AddSkillHurt = 136,//鍥哄畾鍊煎鍔犳妧鑳戒激瀹�
-    AddSkillHurtPer = 137,//鐧惧垎姣斿鍔犳妧鑳戒激瀹�
-
-    ReduceCrit = 138,//鍑忓皯鏆村嚮鐜�
-    ReduceHeartHurtPer = 139,//浼氬績鍑忎激
-    AddHeartHurtPer = 140,//鐧惧垎姣斿鍔犱細蹇冧竴鍑讳激瀹�
-    AddPVEHurt = 141,//鍥哄畾鍊煎鍔爌ve浼ゅ
-    AddFinalHurtPer = 142,//鐧惧垎姣斿鍔犳渶缁堜激瀹�
-    ReduceFinalHurtPer = 143,//鐧惧垎姣斿噺灏戞渶缁堜激瀹�
-
-    ReduceSkillCDPer = 149, //鍑忓皯鎵�鏈夋妧鑳紺D鐧惧垎姣�
-
-    //鍚庣画IL寮�鍙戞坊鍔犻璁�
-    default1,
-    default2,
-    default3,
-    default4,
-    default5,
-    default6,
-    default7,
-    default8,
-    default9,
-    default10,
-    default11,
-    default12,      //161 浠欑洘浜嬪姟閫熷害鍔犳垚
-    default13,      //浠欑洘BOSS浼ゅ鍔犳垚
-    default14,      //浠欑洘鑱旇禌鐢熷懡鍔犳垚
-    default15,      //浠欑洘鑱旇禌鏀诲嚮鍔犳垚
-    default16,      //浠欑洘鎵撳潗缁忛獙鍔犳垚
-    default17,
-
-    Mater = 201,//閲�
-    Wood = 202,//鏈�
-    Water = 203,//姘�
-    Fire = 204,//鐏�
-    Earth = 205,//鍦�
-
-}
-
-
-public enum TextColType
-{
-    None = 0,
-    White = 1,
-    Blue = 2,
-    Purple = 3,
-    Orange = 4,
-    Red = 5,
-    Pink = 6,
-    /// <summary>
-    /// 娣辫鑹� 401c06 (64, 28, 6, 255)
-    /// </summary>
-    NavyBrown,
-    Green = 9,//缁胯壊
-    Black = 10,
-    /// <summary>
-    /// 娣辩豢鑹� 109d06 (16, 157, 6, 255)
-    /// </summary>
-    DarkGreen = 12,
-    NavyYellow = 13,
-    LightGreen = 14,
-    /// <summary>
-    /// fff4cd
-    /// </summary>
-    LightYellow = 15,
-    /// <summary>
-    /// (204, 204, 204, 255)
-    /// </summary>
-    Gray = 16,
-
-}
-
-
-public enum E_ModelResType
-{
-    Weapon = 1, //姝﹀櫒 1
-    Wing, //缈呰唨 2
-    Horse, //鍧愰獞 3
-    Suit, //濂楄 4
-    Pet,// 瀹犵墿5
-    Secondary,// 鍓墜 6
-    Hand,// 鎵嬭噦 7
-    Spirit,//鐏靛櫒 8
-
-}
-
-
-public enum TreasureCategory
-{
-    Human = 1,
-    Demon = 2,
-    Fairy = 3,
-    King = 4,
-    Zerg = 5,
-
-}
-
-
-public enum TreasureState
-{
-    Collected,
-    Collecting,
-    Locked,
-}
-
-
-public enum FunctionUnlockType
-{
-    NoneType = 0,
-    Treasure = 1,
-    Normal = 2,
-    TreasureSkill = 3,
-    Skill = 4,
-    TreasureFunc = 5,
-    TreasureChapter = 6,
-
-}
-
-
-public enum RedPointState
-{
-    None = 0,
-    Simple = 1,
-    Quantity = 2,
-    Full = 3,
-    GetReward = 4,
-}
-
-
-public enum TeamInviteType
-{
-    Friend,
-    Fairy,
-    NearBy,
-
-}
-
-
-public enum TeammatePrepareState
-{
-    UnPrepared = 0,//鏈噯澶�
-    Prepared = 1,//宸插噯澶�
-    Rejected = 2,//鎷掔粷
-}
-
-
-public enum VipPrivilegeType
-{
-    TreasureAtk = 1,
-    GemHole = 2,
-    VipBuff = 3,
-    TradeTax = 4,
-    PrivateClerk = 5,
-    FreeTransfer = 6,
-    AutoFairyMisstion = 7,
-    Gather = 8,
-    Undead = 9,
-    KillMonsterExpUp = 10,
-    Minion = 11,
-    KillMonsterSp = 12,
-    GoldWish = 13,
-    ExpWish = 14,
-    SelfBoss = 15,   //涓汉boss鍩虹娆℃暟
-    BossHome = 16,
-    PetDungeon = 17,
-    BaptizeDungeon = 18,
-    ForbiddenArea = 19,
-    Fane = 20,
-    Chasm = 21,
-    DarkDorr = 22,
-    FairyDaimondGift = 23,
-    MarketPutawayPwd = 24,
-    DemonJar = 25,
-    BossHomeAwardLimit = 27,
-    DemonJarDouble = 28,
-    BindJadeWheel = 30,
-    PrayForDrug = 31,
-    DemonJarAuto = 32,
-    AssistXianYuanCoinsAdd = 33,//鍔╂垬浠欑紭甯佷笂闄愬姞鎴�
-    AssistXianYuanCoinsRatioAdd = 34,//鍔╂垬浠欑紭甯佽幏寰楀�嶇巼鍔犳垚锛堜竾鍒嗘瘮锛�
-    JadeDynastyBoss = 35,
-    BatchAlchemyFairy = 36,//鎵归噺鐐煎埗浠欎腹
-    BossHomeBuyTimes = 37,//boss涔嬪璐拱娆℃暟
-    SelfBossBuyTims = 38, //涓汉boss璐拱娆℃暟
-    
-}
-
-
-public enum E_AttackMode
-{
-    Peace,
-    All,
-    Country,
-    Group,
-    Team,
-    Family,
-    GoodEval,
-    Contest,
-
-}
-
-
-public enum E_ItemColor
-{
-    White = 1,
-    Blue,
-    Purple,
-    Orange,
-    Red,
-    Pink,
-
-}
-
-
-public enum FindPreciousType
-{
-    WorldBoss = 0,
-    BossHome = 1,
-    PersonalBoss = 2,
-    ElderGodArea = 3,
-    DemonJar = 4,
-    CrossServerBoss = 6,
-    JadeDynastyBoss = 7,
-
-    None = 99,
-}
-
-
-public enum GotServerRewardType
-{
-    Def_RewardType_Activity = 0,
-    Def_RewardType_FamilyActivity = 1,
-    Def_RewardType_ChampionFamilyDailyReward = 2,
-    Def_RewardType_XMZZWinCnt = 3,
-    Def_RewardType_FairyDayAward = 4,
-    Def_RewardType_XBXZ = 6, // 浠欏疂瀵讳富濂栧姳6
-    Def_RewardType_DayRealmPoint = 7,//鏃ュ父淇鐐�
-    Def_RewardType_GoldGiftFirst = 8,//棣栧啿绀煎寘
-    Def_RewardType_TreasureSoul = 9,//娉曞疂榄傚鍔�
-    Def_RewardType_ConsumeRebate = 11,//娑堣垂杩斿埄濂栧姳
-    Def_RewardType_BossReborn = 12,//boss澶嶆椿濂栧姳
-    Def_RewardType_FCRecharge = 13,// 浠欑晫鐩涘吀鍏呭�煎ぇ绀�13W
-    Def_RewardType_FCParty = 14,// 浠欑晫鐩涘吀鍏ㄦ皯鏉ュ棬14
-    Def_RewardType_WishingWell = 16,//  璁告効姹犲鍔�16
-    Def_RewardType_OpenFunc = 17,//鍔熻兘棰勫憡濂栧姳
-    Def_RewardType_TotalRecharge = 18,//绱鍏呭�煎鍔�
-    Def_RewardType_IceLodeStar = 19, //鍐版櫠鐭胯剦鏄熺骇濂栧姳19
-    Def_RewardType_WeekPartyAct = 20, //棰嗗彇鍛ㄧ媯娆㈡椿鍔ㄥ鍔�20
-    Def_RewardType_WeekPartyPoint = 21,// 棰嗗彇鍛ㄧ媯娆㈢Н鍒嗗鍔�21
-    Def_RewardType_ActLoginAwardAct = 22,// 棰嗗彇鐧诲綍濂栧姳娲诲姩濂栧姳22
-    Def_RewardType_NewFairyCRecharge = 23, // 鏂颁粰鐣岀洓鍏稿厖鍊煎ぇ绀�23
-    Def_RewardType_NewFairyCParty = 24, // 鏂颁粰鐣岀洓鍏稿叏姘戞潵鍡�24
-    Def_RewardType_FeastWeekPartyAct = 25, //棰嗗彇鑺傛棩宸$ぜ娲诲姩濂栧姳25
-    Def_RewardType_FeastWeekPartyPoint = 26, //棰嗗彇鑺傛棩宸$ぜ绉垎濂栧姳26
-    Def_RewardType_FairyAdventuresAward = 27,//缂ョ紙濂囬亣
-    Def_RewardType_HistoryChargeAward = 28,//绱鍏呭��
-    Def_RewardType_DayPackageFree = 29,//姣忔棩鍏嶈垂绀煎寘
-    Def_RewardType_ActivityPlace = 30,//娲昏穬鏀剧疆濂栧姳
-
-    Def_RewardType_HolidayLogin = 37,//鑺傛棩鐧诲綍濂栧姳
-    Def_RewardType_HolidayTravel = 38,//鑺傛棩娓稿巻濂栧姳
-    
-}
-
-
-public enum MapType
-{
-    OpenCountry = 0,//閲庡鍦板浘
-    SingleFB = 1,        //鍗曚汉鍓湰
-    MultipleFB = 2,    //缁勯槦鍓湰
-    FamilyFB = 3,       //瀹舵棌鍓湰
-    FamilyWarFB = 4, //瀹舵棌鎴樺壇鏈�
-    CountryExam = 5, //鍥藉绛旈
-    CountryFB = 6,      //鍥藉鍓湰
-    AllByCountry = 7,  //闃佃惀鍓湰
-    All = 8,                   //鎵�鏈�
-    VSRoom = 9,         //pk鎴块棿
-    CrossAll = 11,       //璺ㄦ湇鎵�鏈�
-
-}
-
-
-public enum GuideType
-{
-    NewBie = 1,
-    Functional = 2,
-}
-
-
-public enum GuideTriggerType
-{
-    None = 998,//鏃犻檺鍒�
-    FunctionOpen = 1,//鍔熻兘寮�鏀�
-    ManualFunctionOpen = 51,//鎵嬪姩鍔熻兘寮�鏀�
-    Level = 2,               //绛夌骇婊¤冻鏉′欢
-    Treasure = 3,//娉曞疂
-    EquipQuality = 4,//瑁呭鍝佽川
-    Item = 5,//鎸囧畾鐗╁搧
-    TreasureDungeon = 6,//娉曞疂鍓湰
-    Map = 11,//鍦板浘
-    RuneInlay = 12,//绗﹀嵃闀跺祵
-    RealmSitDown = 13,//澧冪晫鎵撳潗
-    ItemCompound = 14,//鐗╁搧鍚堟垚
-    HangUpResult = 15,//鎸傛満缁撶畻
-    TreasureCollectSoul = 16,//娉曞疂闆嗛瓊
-    TreasureAwaken = 17,//娉曞疂瑙夐啋
-    Pray = 18,//绁堟効
-    VIPExperience = 19,//vip浣撻獙
-    FairyLandBuyTimes = 20,//浠欑晫绉樺璐拱娆℃暟
-    TeamAutoAccept = 21,//鑷姩鎺ュ彈缁勯槦閭�璇�
-    TrialExchange = 22,//瀹楅棬璇曠偧鍏戞崲鏉愭枡
-
-    
-
-    QuestCanAccept = 100,//浠诲姟鍙帴
-    MainLineQuestCanDo = 101,//浠诲姟杩涜涓�
-    MainLineQuestCanAward = 102,//浠诲姟鍙濂�
-    MainLineQuestLimit = 106,//浠诲姟琚檺鍒�
-    MainLineQuestContinue = 110,//浠诲姟鍙户缁�
-
-    BranchQuestCando = 201,//鏀嚎浠诲姟鍙仛
-    BranchQuestCanAward = 202,//鏀嚎浠诲姟鍙濂�
-    BranchQuestLimit = 206,//鏀嚎浠诲姟琚檺鍒�
-    BranchQuestContinue = 210,//鏀嚎浠诲姟鍙户缁�
-}
-
-
-public enum FuncPowerType
-{
-    Role = 0,//瑙掕壊
-    Equip = 1,//瑁呭
-    Plus = 2,//寮哄寲
-    Stone = 3,//瀹濈煶
-    Reiki = 4,//鐏垫牴
-    Wing = 5,//缈呰唨
-    Wash = 6,//娲楃偧
-    Pet = 7,//鐏靛疇
-    Horse = 8,//鍧愰獞
-    Realm = 9,//澧冪晫
-    GodWeapon = 10,//绁炲叺
-    Title = 11,//绉板彿
-    Rune = 12,//绗﹀嵃
-    Star = 13,//鍗囨槦
-    Human = 14,//浜烘棌娉曞疂
-    Alchemy = 15,//鍏崷鐐�
-    Demon = 16,//榄旀棌娉曞疂
-    Fairy = 17,//浠欐棌娉曞疂
-    PetSoul = 18,//鐏靛疇榄傜煶
-    HorseSoul = 19,//鍧愰獞榄傜煶
-    Dogz = 21,//绁炲吔
-    GatherSoul = 22,//鑱氶瓊
-    King = 23,//鐜嬭�呮硶瀹�
-    FashionDress = 24,//鏃惰
-    JadeDynastyEquip = 25, //璇涗粰瑁呭
-
-    
-}
-
-
-public enum E_AtkType
-{
-    Special, //0 鐗规畩锛堝皢璧拌繘鍏蜂綋鐨勬妧鑳絀D杩涜澶勭悊锛屾牴鎹晥鏋淚D
-    Single,//1 鍗曚綋鐩爣鎶�鑳芥敾鍑�
-    Multiple,//2 缇や綋鐩爣鎶�鑳芥敾鍑�
-    Transmit,//3 缇や綋鐩爣鎶�鑳芥敾鍑�(閾惧紡) 鏁堟灉1濉激瀹筹紝鏁堟灉2濉�掑锛屾晥鏋�3濉烦鍑犳
-    ClearHatred,//4 娓呬粐鎭� 娓呴櫎鐩爣鍦ㄩ噴鏀捐�呬粐鎭ㄥ垪琛ㄥ唴鐨勪粐鎭ㄧ櫨鍒嗘瘮 NPC浣跨敤
-    SingleHatred,//5 鍗曚綋浠囨仺鎶�鑳�
-    MultipleBuff,//6 缇や綋BUFF
-    Summon,//7 鍙敜锛堝彫鍞ゅ吔鐨勬敾鍑诲姏鍙朜PC琛ㄧ殑鏁板�硷級
-    SingleRecoverAtkPer,//8 鍗曚綋鎭㈠鑷韩鏀诲嚮鐧惧垎姣旇閲忥紙浠呴拡瀵圭灛鍙戞妧鑳�
-    FastMove,//9 鎷︽埅銆佹殫褰辨銆佹潃鎴洓瀹存ā鏉� 闈炵帺瀹朵笉鍙敤 鎶�鑳戒細閫犳垚浼ゅ骞朵笖姝ゆRUSH鏆村嚮鐜囦細鎻愰珮鐨勶紝闇�瑕佸~鏁堟灉AB鍊硷紝鍏朵腑锛氭晥鏋�1 A鍊间激瀹崇櫨鍒嗘瘮锛孊鍊间激瀹冲浐瀹氬�� 鏁堟灉2 A鍊兼毚鍑伙紝B鍊兼毚鍑荤櫨鍒嗘瘮
-    FlashMove,//10 娉曞笀闂幇
-    //11 NPC缁欏彫鍞ゅ吔鍔燘UFF
-    //12 鏈夎搴︾殑缇ゆ敾:鍗婂緞瀛楁涓虹被鍨嬶細1 鐩寸嚎锛�2 5鏍兼暎灏勬敾鍑� 3 6鏍兼暎灏�
-    //13 娓呯┖NPC鑷繁鐨勬渶澶т粐鎭ㄨ��
-    //15 NPC涓撶敤锛屾壘鍒板綋鍓嶄粐鎭ㄥ垪琛ㄤ腑鏈�澶т粐鎭ㄨ�咃紝濡傛灉鍦ㄨ閲庝腑鍒欑灛绉昏繃鍘�
-    //16 鍙敜鍏戒笓鐢紝鍙敜NPC锛堝彫鍞ゅ吔鐨勬敾鍑诲姏鍙栨敾鍑诲彇鐜╁鐨勬敾鍑诲姏锛�
-    //17 鎸夎閲忔坊鍔犱粐鎭紙鑲夊疇锛�
-    //18 鍗曚綋鎭㈠鑷韩姘旇涓婇檺鐧惧垎姣旇閲忥紙閽堝鐬彂鎶�鑳斤級鏁堟灉1a鍊煎~鐧惧垎姣旓紝b鍊煎~鍥哄畾鍊�
-    //19 缇や綋鏀诲嚮鎶�鑳斤紝浼ゅ涓鸿寖鍥村唴鎵�鏈変汉鍒嗘媴
-    //20 瀵圭洰鏍囬�犳垚鐩爣琛�閲忎笂闄愮櫨鍒嗘瘮鐨勪激瀹�
-    //25  
-    //NPC涓撶敤 鍙敜鍏芥妧鑳芥ā鏉� 
-    //鏁堟灉1 A鍊� 鍙敜鍏絅PCID
-    //      B鍊� 鍗曟鍙敜鏁伴噺
-    //      C鍊�  鎬诲彫鍞ゆ暟閲�
-    //21 缇や綋鐧惧垎姣旀墸琛�妯℃澘
-    //28 鍙栨秷鐨勯�変腑鐩爣妯℃澘
-    //30 寮撶鎵嬪Э鎬佹ā鏉�
-    //32 澧炲姞鍚歌鏁堟灉(闈炲惛琛�鎶�鑳�,浣滅敤浜庡惛琛�鏁堟灉涓囧垎姣�),A鍊煎~涓囧垎鐜囩郴鏁�
-    //33 鎵撳嚭鏈�鍚庝竴鍑讳激瀹崇殑X%闄勫姞Y鍊�
-    default11,
-    default12,
-    default13,
-    default14,
-    default15,
-    default16,
-    default17,
-    default18,
-    default19,
-    default20,
-    default21,
-    default22,
-    default23,
-    default24,
-    default25,
-    default26,
-    default27,
-    default28,
-    default29,
-    default30,
-    default31,
-    default32,
-    RushAttack = 34,//34 鍐查攱+浼ゅ锛岀劧鍚庢晥鏋滃崐寰勯厤0鏃�=鍗曟敾浼ゅ锛岄厤>0鏃�=缇ゆ敾鏍煎瓙鏁帮紝閰�5灏辩瓑浜庤缇ゆ敾5*5
-    //35 钃勫姏妯℃澘锛屾惌閰嶆晥鏋滃�� 鏁堟灉ID 1206  A鍊间负鑳介噺娆℃暟 
-    default35,
-    
-}
-
-
-public enum GameObjType
-{
-    /** 鏈畾涔� */
-    gotNone = 0,
-    /** 鐜╁ */
-    gotPlayer,
-    /** NPC */
-    gotNPC,
-    /** 鐗╁搧 */
-    gotItem,
-    /** 椋炶鐗╀欢 */
-    gotFlyObj,
-
-    /** 姝ゆ灇涓剧殑鍊肩被鍨嬬殑鍊间笂闄� */
-    gotMax
-}
-
-
-/** 浼ゅ绫诲瀷 */
-public enum HurtAttackType
-{
-    /** 鏅�氫激瀹� */
-    Normal = 1,
-    /** 鎭㈠ */
-    Recovery = 2,
-    /** 鍙嶅脊浼ゅ */
-    BounceHurt = 3,
-    /** 鐣欒 */
-    Bleed = 4,
-    /** 鎶靛尽 */
-    Parry = 5,
-    /** 杩炲嚮 */
-    DoubleHit = 6,
-    /** 鏆村嚮 */
-    SuperHit = 7,
-    /** 浼氬績涓�鍑� */
-    LuckyHit = 8,
-    /** 闂伩 */
-    Miss = 9,
-    /** 鍏嶇柅 */
-    Immune = 10,
-    /** 鍘嬪埗 */
-    Suppress = 11,
-    /**鏂╂潃**/
-    ZhanSha = 12,
-    /** 璇涗粰涓�鍑� */
-    ZhuXianAtk = 13,
-    /** 缁堟瀬鏂╂潃 */
-    FinalKill = 14,
-    /*鑷村懡涓�鍑�*/
-    DeadlyHit = 15,
-    ThumpHit = 16,// 閲嶅嚮
-    Yinji = 17,// 鍗拌
-    Burning = 18,// 鐏肩儳
-
-
-}
-
-
-public enum DungeonTargetType
-{
-    NPC = 1,
-    Exp = 2,
-    Score = 3,
-    Money = 4,
-    Wave = 5,
-    NpcTotal = 6,
-    Stage = 7,
-    NPCDialogue = 8,    //npc瀵硅瘽
-    VictorySumCnt = 9, //锛堜粰榄旇儨鍒╂�诲満鏁帮級
-    StageVictoryCnt = 10, //锛堥樁娈佃儨鍒╁満鏁帮級
-    Collect = 11,
-    AttackCount = 12,
-
-
-}
-
-
-public enum AchievementType
-{
-    Level = 1,
-    FightPower = 2,
-    MainLine = 3,
-    KillMonster = 4,
-    DailyQuest = 5,
-    FairyQuest = 6,
-    JobRank = 7,
-    MagicWeaponLevel = 8,
-    MountCount = 9,
-    MountLevel = 10,
-    PetCount = 11,
-    PetLevel = 12,
-    CollectGold = 13,
-    CollectBindDiamond = 14,
-    CollectDiamond = 15,
-    AccumulativeSignIn = 16,
-    ContinuousSignIn = 17,
-    PackbackGrid = 18,
-    FriendCount = 19,
-    WorldChat = 20,
-    SaleItem = 21,
-    BuyItem = 22,
-    Dead = 23,
-    ClearRedName = 24,
-    KillPlayer = 25,
-    StrengthenCount = 26,
-    EquipStrengthenLevel = 27,
-    WorldBoss = 28,
-    CircleQuest = 29,
-    TreasureDungeon = 30,
-    JoinGuild = 31,
-    JoinTeam = 32,
-    CollectTreasure = 33,
-    BeKilledCount = 34,
-    PrayCount = 35,
-    KillNPC = 36,
-    FindWorldMap = 37,
-    PutonEquipPlace = 38,
-    PutonEquipQuality = 39,
-    MissionTranfer = 40,
-    PropertyAdd = 41,
-    RuneTower = 42,
-    Mount = 43,
-    GetRune = 44,
-    RuneLevel = 45,
-    FairyArea = 46,
-    ComposeItem = 47,
-    InlayGem = 48,
-    Kylin = 49,
-    Realm = 50,
-    RefiningDan = 51,
-    ActivevalueAward = 52,
-    TreasureLevel = 53,
-    AncientBattleGroundKillCnt = 55,
-    AncientBattleGroundMultiKill = 56,
-    UnLockPet = 57,
-    PetRank = 58,
-    PetRanks = 59,
-    LifeGemInlay = 60,
-    AttackGemInlay = 61,
-    FairylandExp = 62,
-    NuwaGradeS = 63,
-    AnyMountLevel = 64,
-    DvsFWinningStreak = 65,
-
-}
-
-
-/// <summary>
-/// 鐗╁搧浣跨敤鑰愪箙搴﹂檺鍒剁被鍨�
-/// </summary>
-public enum ItemTimeType
-{
-    EquipedTime = 3,              //鏃堕棿锛堣澶囩殑鏃跺��-1锛屾鍚庢瘡鍒嗛挓-1锛�
-    RealityTime = 9,                //鐜板疄鏃堕棿鎵h�愪箙
-
-
-
-}
-
-
-public enum TitleBtnState
-{
-    Normal,
-    Click,
-    Locked,
-}
-
-
-public enum LegendAttrType
-{
-    Normal = 0, //涓�鑸�
-    Pursuit = 1, //杩芥眰
-    Fixed = 2, //鍥哄畾
-}
-
-
-public enum ServerState
-{
-    Maintain = 0,
-    Normal = 1,
-    Busy = 2,
-    Hot = 3,
-    Predicted = 4,
-}
-
-
-public enum ItemUseDataKey
-{
-    mapLoaction = 15,  // 鐗╁搧璁板綍鍦板浘鍧愭爣[mapid, posx, posy]
-    legendAttrID = 17,  //鐗╁搧浼犲灞炴�D鍒楄〃
-    itemCount = 18,  // 鐗╁搧涓暟锛屾敮鎸�20浜匡紝鐩墠浠呯壒娈婅浆鍖栫墿鍝佷細鐢ㄥ埌
-    legendAttrValue = 19,  //鐗╁搧浼犲灞炴�у�煎垪琛�
-    outOfPrintAttrID = 21,  //鐗╁搧缁濈増灞炴�D鍒楄〃
-    outOfPrintAttrValue = 23,  //鐗╁搧缁濈増灞炴�у�煎垪琛�
-
-    itemColor = 16,  //鐗╁搧棰滆壊锛屽鏋滆鍊兼病鏈夊氨鍙栫墿鍝�
-    cancelUseLimit = 20,  //鐗╁搧鍙栨秷浣跨敤闄愬埗
-    source = 24,  // 鐗╁搧鏉ユ簮 1-瀵诲疂锛�2-鍟嗗簵璐拱锛�3-鍟嗗簵鍏戞崲锛�4-鍑绘潃铏氭嫙鎺夎惤
-    wingMaterialItemID = 27,  //缈呰唨绮剧偧鏉愭枡ID鍒楄〃
-    wingMaterialItemCount = 29,  //缈呰唨绮剧偧鏉愭枡涓暟鍒楄〃
-
-    suiteLV = 30,  //濂楄绛夌骇
-    dogzEquipPlus = 31,  // 绁炲吔瑁呭寮哄寲淇℃伅鍒楄〃 [寮哄寲绛夌骇, 寮哄寲鐔熺粌搴
-    hasOpenCnt = 32,  // 鐗╁搧绱Н寮�鍚鏁�
-    itemDecompound = 33,  //鍚堟垚鐗╁搧鎷嗚В杩旇繕鐗╁搧鍒楄〃 [瑁呭ID,鏉愭枡1ID,涓暟,鏄惁缁戝畾,鏉愭枡2ID,涓暟,鏄惁缁戝畾,...]
-    createItemLoginDay = 34,  //鍒涘缓鐗╁搧鏃剁殑鐧诲綍澶╂暟
-    lastOpenItemLoginDay = 36,  //涓婁竴娆″紑鍚墿鍝佹椂鐨勭櫥褰曞ぉ鏁�
-    equipSkills = 37, //瑁呭鎶�鑳斤紝娌℃湁璁板綍鍒欒鍙栬〃
-    runeLV = 38,  // 绗﹀嵃绛夌骇
-    birthChartLV = 40,  // 鍛芥牸绛夌骇
-    wingProgressValue = 42, //缇界考绮剧偧鍊�
-    createTime = 44, // 鏃舵晥鐗╁搧鐨勫垱寤烘椂闂�
-    totalTime = 48, // 鏃舵晥鐗╁搧鐨勫墿浣欐椂闂�
-    auctionItemCreateTime = 50,//鎷嶅搧鍒涘缓鏃堕棿
-
-    // 绁炶灞炴��
-    shenAttrID = 51,  //鐗╁搧绁炲搧灞炴�D鍒楄〃
-    xianAttrID = 53,  //鐗╁搧浠欏搧灞炴�D鍒楄〃
-    jiAttrID = 55,  //鐗╁搧鏋佸搧灞炴�D鍒楄〃
-
-    shenAttrValue = 61,  //鐗╁搧绁炲搧灞炴�у�煎垪琛�
-    xianAttrValue = 63,  //鐗╁搧浠欏搧灞炴�у�煎垪琛�
-    jiAttrValue = 65,  //鐗╁搧鏋佸搧灞炴�у�煎垪琛�
-
-    //鍚庣画IL寮�鍙戞坊鍔犻璁�
-    default1,
-    default2,
-    default3,
-    default4,
-    default5,
-    default6,
-    default7,
-    default8,
-    default9,
-    default10,
-
-
-    #region 200~300 瀹犵墿鏁版嵁鐢�
-    pet_NPCID = 200,  //npcID
-    pet_Skill = 201,  //鎶�鑳藉垪琛�
-    pet_ClassLV = 202,  // 闃剁骇
-    pet_State = 204,  // 褰撳墠鐘舵��, 瀵瑰簲 Def_PetStateList
-    pet_QualityLV = 206,  // 鍝佽川
-
-    default81,
-    default82,
-    default83,
-    default84,
-    default85,
-    default86,
-    default87,
-    default88,
-    default89,
-    default90,
-    default91,
-    default92,
-    default93,
-    default94,
-    default95,
-    default96,
-    default97,
-    default98,
-    default99,
-    default100,
-    #endregion
-}
-
-
-public enum ItemOperateType
-{
-    makeUse, //浣跨敤
-    putOn, //绌夸笂
-    dismantle, //鎷嗚В鍚堟垚瑁呭
-    split, //鎷嗗垎
-    putAway,//涓婃灦
-    compose,//鍚堟垚
-    sell, //鍑哄敭
-    putOff, //鑴变笅
-    putIn, //鏀惧叆
-    putOut, //鍙栧嚭
-    exchange,//鍏戞崲
-    buy,//璐拱
-    putItemout,//鐗╁搧涓嬫灦
-    renewal,//缁垂
-    refine, //绮剧偧
-    LevelUp,//鍗囩骇
-    Resolve,//鍒嗚В
-    Wear,//浣╂埓
-    Replace,//鏇挎崲
-
-    gotoPuton,//鍓嶅線绌夸笂
-    strength, //寮哄寲
-    inlay, //闀跺祵
-    train,//娲楃偧
-    star,//鍗囨槦
-    lsExchange, //鐏电煶鍏戞崲
-
-    //鍚庣画IL寮�鍙戞坊鍔犻璁�
-    default1, //鍗囬樁
-    default2,
-    default3,
-    
-}
-
-
-public enum ItemWinType
-{
-    itemWin, //鏅�氱墿鍝佸脊妗�
-    boxWin, //瀹濈寮规
-    equipWin,  //瑁呭寮规
-    wingsWin,  //缈呰唨寮规
-    guardWin,//瀹堟姢寮规
-    buyItemWin, //璐拱鐗╁搧寮规
-    buyBoxWin,  //璐拱瀹濈寮规
-    petMatWin,  //瑙i攣瀹犵墿鍜屽潗楠戦亾鍏峰脊妗�
-    buyPetMatWin,  //璐拱瑙i攣瀹犵墿鍜屽潗楠戦亾鍏峰脊妗�
-    gatherSoul,//鑱氶瓊
-    kingTreasure, //鐜嬭�呮硶瀹�
-
-}
-
-
-public enum ItemTipChildType
-{
-    Normal, //鏅�氱殑瑁呭寮规
-    Buy, //璐拱寮规
-    UnionWarehouseDonation, //鎹愮尞瑁呭
-    UnionWarehouseExchange, //鍏戞崲瑁呭
-    GetEquipPath,  //瑁呭鑾峰彇閫斿緞
-    GetWingsPath,//缈呰唨鑾峰彇閫斿緞
-
-
-}
-
-
-public enum InstalledAsset
-{
-    NullAsset = 0,
-    HalfAsset = 1,
-    FullAsset = 2,
-    IngoreDownLoad = 3,
-}
-
-
-public enum VersionAuthority
-{
-    InterTest = 0,
-    Release = 1,
-}
-
-
-public enum FootAudioType
-{
-    Walk = 1,
-    Ride = 2,
-    Fly = 3,
-
-
-}
-
-
-public enum AttackFailType
-{
-    SkillFail_Other,      // 鍏朵粬
-    SkillFail_CD,      // 鎶�鑳紺D
-    SkillFail_AtkInterval, // 鏀诲嚮闂撮殧
-
-
-}
-
-
-public enum DungeonFightStage
-{
-    None,
-    Prepare,
-    Normal,
-    PickUp,
-    ExitPrepare,
-    ElderGodAreaNearDead,
-
-
-}
-
-
-public enum RankType
-{
-    FightPower = 0,
-    Job1FightPower = 1,
-    Job2FightPower = 2,
-    Job3FightPower = 3,
-    Level = 4,
-    Mount = 5,
-    Pet = 6,
-    RuneTower = 7,
-    OfflineExp = 8,
-    Realm = 9,
-    OpenServerStrengthen = 11,
-    OpenServerMount = 12,
-    OpenServerGem = 13,
-    OpenServerLv = 14,
-    OpenServerRealm = 15,
-    OpenServerFightPower = 16,
-    Def_BT_FCCostGold = 17,  //娑堣垂鎺掕姒�(浠欑晫鐩涘吀)
-    OpenServerRune = 18,
-    Assist = 19,//鍔╂垬姒�
-    OpenServerGodWeapon = 20,
-    OpenServerRecharge = 21,
-    OpenServerPet = 22,
-    Def_BT_NewFCCostGold = 23, //娑堣垂鎺掕姒�(鏂颁粰鐣岀洓鍏�)  23
-    OpenServerReikiPoint = 24,//鐏垫牴鐐�
-    OpenServerStartLevel = 25,
-    OpenServereEquipTrain = 26, //瑁呭娲楃粌
-
-    default1,
-    default2,
-    default3,
-    default4,
-}
-
-
-public enum PetOrMount
-{
-    None,
-    Pet,
-    Mount,
-}
-
-//OpenServerActivityCenter.ActivityType.AT_Activity2鐨勬椿鍔�  鍘嗗彶鍘熷洜涓嶈鐢�100
-public enum NewDayActivityID
-{
-    BossTrial = 200,    //boss鍑瘉
-    LoginAct = 201, //鐧诲綍娲诲姩
-    MissionAct = 202,   //浠诲姟娲诲姩
-    RechargeGiftAct = 203,  //鍏呭�肩ぜ鍖咃紙鍏呭�兼鏁板鍔憋級
-    CrossBossTrial = 204,   //璺ㄦ湇boss鍑瘉 蹇呴』鍜孊ossTrial 涓�璧�
-    FamilyRechargeConnAct = 205, //浠欑洘鍗忓姪
-    CustomizedGiftWin = 206, //鑷�夌ぜ鍖�
-    SecretPlaceXB = 207, //绉樺瀵诲疂
-    SecretPlaceXBCross = 208, //绉樺瀵诲疂 璺ㄦ湇
-    RechargeGiftAct31 = 209,  //鑷�夊厖鍊� + 鍟嗗簵绀煎寘
-    PetHorseAct = 210,  //瀹犵墿鍧愰獞娲诲姩
-    PetHorseActCross = 211,  //瀹犵墿鍧愰獞娲诲姩 璺ㄦ湇
-    TreasurePavilionAct = 212,  //鍙ゅ疂娲诲姩
-    TreasurePavilionActCross = 213,  //鍙ゅ疂娲诲姩 璺ㄦ湇
-    FairyAffinityLoginAct = 214,  //浠欑紭鐧婚檰娲诲姩
-    FairyAffinityMissionAct = 215,  //浠欑紭浠诲姟娲诲姩
-    FairyAffinityRechargeGiftAct = 216,  //浠欑紭绀煎寘娲诲姩
-    CycleHallAct = 217,  //杞洖娈挎椿鍔�
-    YunShiXBAct = 218,  //杩愬娍瀵诲疂娲诲姩
-    YunShiMissionAct = 219,  //杩愬娍浠诲姟娲诲姩
-    YunShiRechargeGiftAct = 220,  //杩愬娍绀煎寘娲诲姩
-    LianQiActCross = 221,    //浠欏尃澶т細娲诲姩 璺ㄦ湇
-    LianQiRechargeGiftActCross = 222, //浠欏尃澶т細绀煎寘娲诲姩 璺ㄦ湇
-}
-
-//浠欑帀璐拱鐨勪簩娆$‘璁ゆ绫诲瀷
-public enum BuyStoreItemCheckType
-{
-    All = 0,    //榛樿鍏ㄥ眬, 闈炵壒娈婂彲浠ョ粺涓�鐢ㄨ繖涓�
-    ActGift = 1, //娲诲姩绀煎寘
-    MJXB = 2,   //绉樺瀵诲疂
-    GatherSoulXB = 3,   //鑱氶瓊瀵诲疂
-    TreasurePavilion = 4,   //鍙ゅ疂瀵诲疂
-    BestXB = 5,   //鏋佸搧瀵诲疂
-    RuneXB = 6,   //绗︽枃瀵诲疂
-}
-
-//鏌ヨ鍏朵粬鐜╁鏁版嵁 鐢ㄩ�旂被鍨�
-public enum ViewPlayerType
-{
-    viewPlayerEquip = 0,    //鏌ョ湅鐜╁鍩烘湰淇℃伅锛堣澶囩敱璇锋眰澶у鐣岄樁鍐冲畾锛夛紝骞舵墦寮�鐣岄潰
-    viewPlayerFightPower = 1,  //鏌ョ湅鐜╁鎴樺姏璇︽儏锛屽苟鎵撳紑鐣岄潰
-    viewPlayerData = 2,  //鏌ョ湅鐜╁鍩烘湰淇℃伅锛屽叕鐢�
-    viewPlayerDataZZ = 3,  //鍔╂垬鍦烘櫙浣跨敤
-    viewPlayerDataArena = 4,  //鏈湇绔炴妧鍦哄満鏅娇鐢�
-    viewPlayerDataFairyKing = 5,  //浠欑洘鑱旇禌鐜嬭�匲I浣跨敤
-
-    //鏌ヨ璺ㄦ湇鏁版嵁浠�100寮�濮�
-    viewCrossPlayerEquip = 100,    //鏌ョ湅鐜╁鍩烘湰淇℃伅锛堣澶囩敱璇锋眰澶у鐣岄樁鍐冲畾锛夛紝骞舵墦寮�鐣岄潰
-    viewCrossPlayerFightPower = 101,  //鏌ョ湅鐜╁鎴樺姏璇︽儏锛屽苟鎵撳紑鐣岄潰
-    viewCrossPlayerData = 102,  //鏌ョ湅鐜╁鍩烘湰淇℃伅锛屽叕鐢�
-    viewCrossPlayerDataBlessedLand = 103,  //绂忓湴椹辫刀
+锘�
+
+public enum E_ActorClassType
+{
+    UnDefine,
+    Hero,
+    Player,
+    Guard,
+    NpcFightNorm,
+    NpcFightBoss,
+    NpcSummonFunc,
+    NpcCollect,
+    NpcSummonFight,
+    NpcFunc,
+    Pet,
+    NpcTouchKilled,
+    NpcClientFightNorm,
+    NpcClientFightBoss,
+    NpcClientFunc,
+    NpcFightVirtualPlayer,
+    PlayerXmzz,
+    ClientPlayer,
+    PlayerZZ,
+    PlayerSgzcRobot,
+    PVPClientPlayer,
+    ILClientPlayer,
+    NpcClientCollect,
+    JiaPlayer,
+
+}
+
+
+public enum E_ActorState
+{
+    Idle,
+    CtrlRun,
+    AutoRun,
+    Hurt,
+    Die,
+    CommonAtk,
+    CastSkill,
+    DaZuo,
+    Roll,
+    Mocked,
+
+}
+
+public enum E_4012Status
+{
+    Normal,//鏃� 0
+    Freezed,//瀹氳韩鐘舵�� 1
+    Slow,//鍑忛�熺姸鎬� 2
+    LoseBlood,//鎸佺画鎺夎鐘舵�� 3
+    Shield,//楹掗簾浣戣韩4
+    DamBackShield,//涓滅殗闄勪綋5
+    Sneer,//鍢茶 6
+    Stun,//鏅曠湬鐘舵�� 7
+    AddAtk,//鍔犳敾鐘舵�� 8
+    WeakDef,//鍑忛槻鐘舵�� 9
+    LimitSkill,//绂侀瓟鐘舵�� 10
+    LimitAddHP,//绂佺枟鐘舵�� 11
+    Blind,//鑷寸洸鐘舵�� 12
+    Burn,//鐏肩儳 13
+    LoseBlood2,//鑱屼笟2鎸佺画鎺夎鐘舵�� 14
+    LoseBlood3,//鑱屼笟3鎸佺画鎺夎鐘舵�� 15
+    MissSneerAtk,//瀵瑰槻璁芥敾鍑诲厤鐤〃鐜颁负miss 16
+    BeInAir,//娴┖锛堝仛娉曞悓鐪╂檿绫伙級 17
+    zqdlj,//绱皵涓滄潵閲戠伒鏍规妧鑳界姸鎬� 18
+    Ice,//瀵掑啺鐘舵�侊紙鍚屽噺閫燂級 19
+
+}
+
+
+public enum E_BuffType
+{
+    bfBuff = 1,     // buff
+    bfDeBuff,       // debuff
+    bfAura,         // aura,鍏夌幆
+    bfIncBuff,      // inc buff澧炲�糂UFF 鐜╁涓嶅彲鎵嬪姩娓呴櫎
+    btPassiveBuf,   // 琚姩BUF
+    bfEquipBuff,    // 瑁呭BUF
+    bfMapBuff,      // 鍦烘櫙BUF
+    bfActionBuff,   // 琛屼负Buf
+    bfProcessBuff,  // 涓�瀹氶棿闅斿鐞嗕竴娆℃寔缁竴瀹氭椂闂寸殑Buff
+    bfProcessDeBuff,// 涓�瀹氶棿闅斿鐞嗕竴娆★紝鎸佺画涓�瀹氭椂闂寸殑DeBuff
+
+    btBufMax        // BUF绫诲瀷鏁�
+}
+
+public enum E_MonsterType
+{
+    Normal,//0 鏅�氭��;
+    Elite,//1 绮捐嫳鎬�;
+    BlueBoss,//2 钃滲OSS;
+    PurpleBoss,//3 绱獴OSS;
+    Danger,//4 鍗遍櫓鎬�;
+    DarkGoldBoss,//5 鏆楅噾BOSS,
+    SmallLead,//6 灏忓ご鐩�,
+    MissionBoss,//7 浠诲姟BOSS
+
+}
+
+public enum E_ActorGroup
+{
+    User,
+    Player,
+    Enemy,
+    Neutral,
+    Collect,// 鏀堕泦绫�
+    FuncNpc,// 鍔熻兘鎬pc
+
+}
+
+
+public enum E_ClientNpcType
+{
+    Func,
+    Fight,
+
+}
+
+
+public enum E_NpcType
+{
+    Func = 0,//鍔熻兘NPC濉啓鈥�0鈥�
+    Defend = 1,//瀹堝崼NPC濉啓鈥�1鈥�
+    Fight = 2,//鎴樻枟NPC濉啓鈥�2鈥�
+    Summon = 3,//鍙敜NPC濉啓鈥�3鈥�
+    Ghost = 4,//鐏礜PC濉啓  鈥�4鈥�
+    Trap = 5,//闄烽槺NPC濉啓 "5"
+    Car = 6,//闀栬溅NPC濉啓 "6"
+    Sprite = 7,//绮剧伒NPC濉啓 "7"
+    VirtualPlayer = 8,// 铏氭嫙鍔╂垬鑻遍泟
+    Flag = 9,//鏃楃被NPC濉啓 "9"
+    Collect = 14,//閲囬泦NPC濉畾 "14"
+    Catch = 15,//鍙崟鎹夛籍锛帮迹銆�15
+    Pet = 16,//瀹犵墿         16
+    TouchKilled = 17,//瀹堟姢     17
+    FMBoss = 18,// 灏侀瓟鍧沚oss    18
+    BreakableObj = 19,//鍦烘櫙鍙鏀诲嚮鐗�     19
+    FightAssist = 20,// 鍔╂垬
+    SGZC_FightAssist = 21,// 涓婂彜鎴樺満鍔╂垬
+    MonsterTime = 22,// 鎸夋椂闂存帀琛�
+    PersonalEnemy = 23,// 涓撳睘鏁屼汉
+    PersonalEnemyPVP = 24,// 涓撳睘鏁屼汉
+
+    OpenWorldMap = 99,// 鎵撳紑涓栫晫鍦板浘
+}
+
+
+public enum E_MovingState
+{
+    Normal,
+    Fly,
+    Ride,
+
+}
+
+
+public enum WindowType
+{
+    Base = 0,
+    Normal = 1,
+    Modal = 2,
+    Tip = 3,
+    System = 4,
+    Loading = 5,
+
+    Flag = 99,
+}
+
+
+public enum GestureType
+{
+    Left,
+    Right,
+    Up,
+    Down
+}
+
+
+public enum UnityPlatform
+{
+    Editor,
+    Android,
+    Iphone,
+    Standalone,
+}
+
+
+public enum RoleRenameResult
+{
+    MoneyErr = 0, //閲戦挶涓嶈冻
+    NameRuleErr = 1, //鍚嶅瓧涓嶅悎娉�
+    NameLengErr = 2, //鍚嶅瓧闀垮害閿欒
+    NameRepeatErr = 3, //閲嶅悕
+    RenameFailErr = 4, //鏀瑰悕澶辫触
+    RenameSuccess = 5, //鎴愬姛
+}
+
+
+/// <summary>
+/// <para>鏃犳剰涔� 0</para>
+/// <para>鑷繁 1</para>
+/// <para>闃熶紞 2</para>
+/// <para>鍙嬪ソ 3</para>
+/// <para>鍙敾鍑� 4</para>
+/// <para>鑷繁鍙婂弸濂� 5</para>
+/// <para>鐜╁灏镐綋 6</para>
+/// <para>闈炴浜$帺瀹� 7</para>
+/// <para>鍙敾鍑绘�墿 8</para>
+/// <para>鍙敾鍑荤帺瀹� 9</para>
+/// <para>鎵�鏈夊崟浣� 10</para>
+/// <para>瀹犵墿瀵逛富浜� 11</para>
+/// <para>鍙敜鐗╁涓讳汉 12</para>
+/// <para>灏忔�寘鎷簿鑻� 13</para>
+/// </summary>
+public enum E_SkillCastTarget
+{
+    None,
+    Self,
+    TeamMate,
+    Friend,
+    CanAttacked,
+    SelfAndFriend,
+    PlayerDeadBody,
+    UnDeadPlayer,
+    CanAttackedMonster,
+    CanAttackedPlayer,
+    All,
+    PetToOwner,
+    SummonToOwner,
+    Monster,
+    FriendNpc,
+
+}
+
+
+/// <summary>
+/// 鎶�鑳界被鍨�
+/// </summary>
+public enum E_SkillType
+{
+    Special, // 鐗规畩   0
+    Attack, // 鏀诲嚮绫�   1
+    Recover,// 鎭㈠绫�   2
+    ContinuousGain, // 鎸佺画澧炵泭BUFF  3
+    SustainedReduction,// 鎸佺画鍑忕泭BUFF  4
+    GainBuff,// 澧炵泭BUFF 5
+    ReductionBuff,// 鍑忕泭BUFF 6
+    Passive,// 琚姩鎶�   7
+    Reborn,// 澶嶆椿     8
+    ValueAdded,// 澧炲�兼妧鑳斤紙涓嶅彲娓呴櫎锛�9  
+    Halo,// 鍏夌幆鎶�鑳�  10
+    Equip,// 瑁呭鎶�鑳�  11
+    Area,// 鍖哄煙鎶�鑳�  12
+    Summon,// 鍙敜      13
+    ControlBuff,// 鎺у埗鍨婤UFF 14
+    MutilHurtBuffAtk,// 澶氭浼ゅbuff鏀诲嚮绫诲瀷锛堢被xp鎶�鑳斤級 15
+    PassiveGainBuff,// 琚姩瑙﹀彂澧炵泭绫籦uff 16
+    PassiveReductionBuff,// 琚姩瑙﹀彂鍑忕泭绫籦uff 17
+    PassiveControlBuff,// 琚姩瑙﹀彂鐨勬帶鍒剁被buff 18
+    Property,// 灞炴�х被鎶�鑳� 20锛堝鍧愰獞灞炴�э紝瀹犵墿灞炴�э級
+    PassiveBuff,// 琚姩buff 19锛堟殏鏃朵笉鐭ラ亾骞插暐鐨勶級
+    PassiveContinuousGain,// 琚姩瑙﹀彂鎸佺画绫诲鐩婄被buff 21
+    PassiveSustainedReduction,// 琚姩瑙﹀彂鎸佺画绫诲噺鐩婄被buff 22
+
+}
+
+
+public enum E_SkillFuncType
+{
+    Common,// 0涓洪�氱敤鎶�鑳�
+    FaBaoActiveSkill,// 1涓烘硶瀹濆姛鑳借幏寰楃殑涓诲姩鎶�鑳�
+    FaBaoPassiveSkills,// 2涓烘硶瀹濆姛鑳借幏寰楃殑琚姩鎶�鑳�
+    FaBaoSpSkill,// 3涓烘硶瀹濆姛鑳借幏寰楃殑SP鎶�鑳�
+    TalentSkills,// 4涓哄ぉ璧嬫妧鑳�
+    RiderSkill,// 5涓哄潗楠戞妧鑳�
+    PetSkill,// 6涓哄疇鐗╂妧鑳�
+    GodWeaponSkill,// 7涓虹鍏垫妧鑳�
+    NormalAttack,// 8涓烘櫘鏀�
+    SpLv15Skill,// 9涓簊p15绾ф妧鑳�
+    Roll,// 10涓虹炕婊�
+    RealmSkill,// 11涓哄鐣�
+    MythicalAnimal,// 12涓虹鍏芥妧鑳�
+    ZhuxianSkill,// 13涓鸿瘺浠欐妧鑳�
+
+}
+
+
+/// <summary>
+/// <para>鏃犲璞� 0</para>
+/// <para>鏈夊璞� 1</para>
+/// <para>鍦伴潰 2</para>
+/// </summary>
+public enum E_SkillCastType
+{
+    None,// 鏃犲璞� 0
+    NeedTarget,// 鏈夊璞� 1
+    Ground,// 鍦伴潰 2
+}
+
+
+public enum MapTransferType
+{
+    WorldTransport = 1,
+    BigMapTransport = 2,
+    MissionTransport = 3,
+
+}
+
+
+public enum DropItemType
+{
+    Pattern0 = 0,
+    Pattern1 = 1,
+    Pattern2 = 2,
+    Pattern3 = 3,
+
+}
+
+
+public enum DailyQuestType
+{
+    BountyMission = 1,
+    IceCrystal = 2,
+    FairyFeast = 3,
+    BlastStove = 4,
+    Kirin = 5,
+    FairyLand = 6,
+    GuardSky = 7,
+    Demon = 8,
+    Trial = 9,
+    AncientBattleGround = 10,
+    EmperorRelic = 11,
+    WyTaiChi = 12,
+    FairyLeague = 13,
+    HeavenBattle = 14,
+    Prayer = 15,
+    WorldBoss = 16,
+    DemonJar = 17,
+    FairyTask = 18,
+    RuneTowerSweep = 19,
+    RuneTower = 21,
+    TreasureCollectSoul = 22,
+    BossHome = 24,
+    PersonalBoss = 25,
+    ElderGodArea = 26,
+    FairyGrabBoss = 27,
+    KillMonster = 28,
+    DungeonAssist = 29,
+    GatherSoulDungeon = 30,
+    CrossServerPk = 31,
+    AllianceBoss = 32,
+    RidingPetActivity = 34,
+    HazyRegion = 35,
+    SkyTower = 36,
+    Auction = 37,
+    JadeDynastyBoss = 38,
+    CrossServerBoss = 39,
+    FairyChuanGong = 40, //浠欑洘浼犲姛
+    ActivityPlace = 41, //绉樺鎺㈢储
+    ArenaPK = 43,//绔炴妧鍦篜K
+    //鍚庣画IL寮�鍙戞坊鍔犻璁�
+    default1,
+    default2,
+    default3,   //46 浠欑洘鎵撳潗
+    default4,   //47 鍙ょ鎴樺満
+    default5,   //48 閫氱敤鍓湰
+    default6,   //49 閫氱敤鍓湰
+    default7,   //50 閫氱敤鍓湰
+    default8,   //51 閫氱敤鍓湰
+    default9,   //52 鑱氶瓊閫氱敤鍓湰
+    default10,
+    default11,
+    default12,
+    default13,
+    default14,
+    default15,
+    default16,
+    default17,
+    default18,
+    default19,
+    default20,
+}
+
+
+/// <summary>
+/// 鏈嶅姟绔笅鍙戠殑鍓湰鍊掕鏃剁被鍨�
+/// </summary>
+public enum DungeonCoolDownType
+{
+    LeaveMap = 0,//閫�鍑哄�掕鏃�
+    WaitStart = 1,//寮�濮嬪�掕鏃�
+    FightStart = 2,//鎴樻枟鍊掕鏃�
+    FlagTake = 3,
+    NextRound = 4,//涓嬩竴娉㈠�掕鏃�
+    FBAddTime = 6,
+    ElderGodAreaDeadTime = 7,//鍙ょ绂佸湴鍊掕鏃�
+    PickUpTime = 8,//鍓湰鎹¤澶囧�掕鏃�
+    WaitPlayer = 9, //绛夊緟瀵规墜鍊掕鏃�
+    PlayerLeave = 10, //瀵规墜鎺夌嚎鍊掕鏃�
+
+}
+
+
+/// <summary>
+/// 瑁呭閮ㄤ綅绱㈠紩
+/// </summary>
+public enum RoleEquipType
+{
+    Weapon = 1,         // 涓绘墜
+    Weapon2 = 2,       // 鍓墜
+    Hat = 3,                // 甯藉瓙
+    Clothes = 4,          // 琛f湇
+    Belt = 5,                // 鑵板甫
+    Trousers = 6,         // 瑁ゅ瓙
+    Shoes = 7,             // 闉嬪瓙
+    Glove = 8,              //鎵嬪
+    Neck = 9,               //椤归摼
+    FairyCan1 = 10,      //浠欏櫒
+    FairyCan2 = 11,      //浠欏櫒
+    Jade = 12,              //鐜変僵
+
+    Wing = 13,               //缈呰唨
+    Guard = 14,            //瀹堟姢
+
+    PeerlessWeapon1 = 16,//缁濅笘姝﹀櫒
+    PeerlessWeapon2 = 17,//缁濅笘鍓墜
+
+    Mount = 19,              //褰撳墠鐨勫潗楠�
+
+    FashionWeapon = 20,//鏃惰姝﹀櫒
+    FashionClothes = 21, //鏃惰琛f湇
+    FashionWeapon2 = 22,//鏃惰鍓墜
+
+
+    retMax,
+};
+
+
+
+//tagObjInfoRefresh,鏇存柊鏋氫妇鍊煎繀椤诲悓鏃舵洿鏂版敞閲�
+/**涓昏灞炴�у埛鏂扮被鍨�*/
+public enum PlayerDataType
+{
+    AccountID = 0,             //甯愬彿鍚�   璇ヨ鑹叉墍鍦ㄧ殑甯愬彿鐨勭敤鎴峰悕 0,
+    PlayerID = 1,                     //瑙掕壊ID,1,
+    PlayerName = 2,                   //瑙掕壊鍚�,size , 14  2,
+    Sex = 3,                          //鎬у埆    3,
+    Hair = 4,                         //鍙戝瀷  1.鏍囧噯鍨嬶紙鐢凤級 2.鍚嶄粫鍨� 3.娴瓙鍨� 4.鏍囧噯鍨嬶紙濂筹級 5.椹鍨� 6.濡╁獨鍨�    4,
+    HairColor = 5,                    //澶村彂棰滆壊  5绉�  5,
+    Face = 6,                         //鍩烘湰鑴稿瀷 6,
+    Job = 7,                          //鑱屼笟  
+    LV = 8,                           //绛夌骇 8,
+    TotalExp = 9,                     //鎬荤粡楠�    9,
+    Family = 10,                       //瀹舵棌 10,
+    Country = 11,                       //鍥藉  0.绉﹀浗 1.榄忓浗 2.妤氬浗   闃佃惀   11,
+    TeamHornor = 12,                    //缁勯槦鑽h獕   12,
+    PKValue = 13,                      //PK鍊� 13,
+    FamilyHornor = 14,                  //瀹舵棌璐$尞 14,
+    FamilyActiveValue = 15,             //瀹舵棌娲昏穬搴� 15,
+    CountryHornor = 16,                 //鏈懆鍥藉鑽h獕鍊�   16,
+    Mate = 17,                         //浼翠荆,17,
+    Gold = 18,                          //閲戝瓙   18,
+    GoldPaper = 19,                     //閲戠エ  19,
+    Silver = 20,                       //閾跺瓙 20,
+    SilverPaper = 21,                  //閾剁エ    21,
+    FightPoint = 22,                   //鎴樻枟鍊�  22,
+    HappyPoint = 23,                   //濞变箰鍊�  23,
+    MapID = 24,                        //瑙掕壊鎵�鍦ㄥ湴鍥�  24,
+    PosX = 25,                         //瑙掕壊鍧愭爣 25,
+    PosY = 26,                         //26,
+    State = 27,                        //瑙掕壊鐘舵��   1.灏佸瓨 2.姝讳骸 3.姝e父  浠ュ悗杩樻湁闄嗙画娣诲姞 27,
+    MaxHP = 28,                        //鏈�澶P    28,
+    HP = 29,                           //褰撳墠HP   29,
+    MaxMP = 30,                        //鏈�澶P    30,
+    MP = 31,                           //褰撳墠MP   31,
+    XP = 32,                           //褰撳墠XP   32
+    HPRestoreSetting = 33,             //灏戜簬杩欎釜鍊�%鑷姩鍠濊 33,
+    MPRestoreSetting = 34,             //灏戜簬杩欎釜鍊�%鑷姩鍠濋瓟 34,
+    ExpRate = 35,                      //褰撳墠缁忛獙鍊嶇巼    鍗曚綅涓虹櫨鍒嗘瘮  35,
+    FreePoint = 36,                    //鏈垎閰嶇偣鏁� 36,
+    FreeSkillPoint = 37,               //鏈垎閰嶆妧鑳界偣鏁�   37,
+    STR = 38,                          //鍔涢噺    38,
+    PNE = 39,                          //鐏靛姏    39,
+    PHY = 40,                          //韬硶    40,
+    CON = 41,                          //浣撹川    41,
+    DEF = 42,                          //闃插尽    42,
+    MINATK = 43,                        //澶栨敾鏈�灏� 43
+    MAXATK = 44,                        //澶栨敾鏈�澶� 44
+    MAtkMin = 45,                       //鍐呭姛鏈�澶� 45
+    MAtkMax = 46,                       //鍐呭姛鏈�灏� 46
+    MDef = 47,                          //鍐呴槻     47
+    HIT = 48,                           //鍛戒腑 48
+
+    POISIONATK = 49,                    //姣掓敾 49
+    FIREATK = 50,                       //鐏敾 50
+    REALATK = 51,                        //鐪熷疄浼ゅ 51
+    THUNDERATK = 52,                    //闆锋敾 52
+    WINDATK = 53,                       //椋庢敾 53
+    POISIONDEF = 54,                    //姣掗槻 54
+    FIREDEF = 55,                       //鐏槻 55
+    REALDEF = 56,                        //鐪熷疄鎶垫姉 56
+    THUNDERDEF = 57,                    //闆烽槻 57
+    WINDDEF = 58,                       //椋庨槻 58
+
+    Miss = 59,                         //闂伩   59,
+    SuperHit = 60,                     //鏆村嚮浼ゅ 60,
+    Buff = 61,                         //鏈�澶�12涓狟UFF 濡傛灉瓒呰繃12涓寜鍏堣繘鍏堝嚭鐨勯『搴忚鐩�  61,
+    Skill = 62,                        //璇ョ帺瀹舵墍瀛︿細鐨勫叏閮ㄦ妧鑳� 鐩墠鏈�澶�22涓� 鏃ュ悗鍙兘鍐嶅鍔�   62,
+    Mark = 63,                         //绉板彿璇ョ帺瀹舵墍鎷ユ湁鐨勫叏閮ㄧО鍙凤紝涓婇檺鏈畾   63,
+    SettingH = 64,                     //蹇嵎鏍忥紙妯級   64,
+    SettingV = 65,                     //蹇嵎鏍忥紙绔栵級   65,
+    FightPK = 66,                      //琛¢噺PK鑳藉姏鐨勪竴椤瑰睘鎬� 鐢辨敾闃茶绠楄�屽緱   66,
+    ActiveValue = 67,                  //鍑绘潃鏁屽浗闃佃惀鐜╁鍜孨PC鐨勭粺璁″��    67,
+    PlayerType = 68,                   //瑙掕壊鐨勪簲琛屽睘鎬э紝缁勯槦鐢� 1. 閲� 2. 鏈� 3. 姘� 4. 鍦� 5. 鐏�   68,
+    NameColor = 69,                    //瑙掕壊鍚嶅瓧棰滆壊  69,
+    AtkInterval = 70,                  //鏀诲嚮閫熷害 70,
+    Speed = 71,                        //閫熷害   71,
+    SuperHitRate = 72,                 //鏆村嚮鐜� 72,
+    PickupDist = 73,                   //鎷惧彇璺濈 73,
+    CountryLastWeekHornor = 74,        //涓婂懆鍥藉鑽h獕鍊�   74,
+    LastWeekOnlineTime = 75,           //涓婂懆鍦ㄧ嚎鏃堕棿  75,
+    LastWeekFamilyActiveValue = 76,    //涓婂懆娲昏穬搴�  76,
+    FBID = 77,                         //鐜╁鐨勫壇鏈琁D    77,
+    FamilyLV = 78,                     //瀹舵棌绛夌骇 78,
+    RealMapID = 79,                    //鏁版嵁鍦板浘ID   79,
+    GMLevel = 80,                      //gm绛夌骇鏀瑰彉   80,
+    TeamID = 81,                       //gm绛夌骇鏀瑰彉    81,
+    TeamLV = 82,                       //gm绛夌骇鏀瑰彉    82,
+    FightPower = 83,                    //鎴樻枟鍔�    83,
+    RebornMapID = 84,                   //閲嶇敓鍦板浘ID  84,
+    RebornPosX = 85,                    //閲嶇敓鐐箈   85,
+    RebornPosY = 86,                    //閲嶇敓鐐箉   86,
+    Coin = 87,                         //褰撳墠鐐瑰埜鏁扮洰   87,
+    BillboardLV = 88,                  //鎺掕姒滅瓑绾�  88,
+    Tick = 89,                         //褰撳墠Tick   89,
+    CurrentPlayerType = 90,            //褰撳墠浜旇 90,
+    FriendFavor = 91,                   //濂藉弸浜烘皵鍊煎埛鏂�   91
+    BackpackLV = 92,                    //鑳屽寘绛夌骇   92
+    ReincarnationLV = 93,               //杞敓绛夌骇 93
+    BaseSTR = 94,                      //瑁镐綋鍔涢噺    94,
+    BasePNE = 95,                      //瑁镐綋绮剧    95,
+    BasePHY = 96,                      //瑁镐綋鏁忔嵎    96,
+    BaseCON = 97,                      //瑁镐綋浣撹川    97,
+    //  BaseINT ,                      //瑁镐綋鏅哄姏
+    //  BaseLUCK ,                     //瑁镐綋骞歌繍
+    ReceivedSalary = 98,                //鐜╁鏈棰嗗彇鐨勫伐璧�    98
+    WarehouseLV = 99,                   //浠撳簱绛夌骇   99
+    EquipShowSwitch = 100,               //瑁呭鏄鹃殣寮�鍏�   100
+    LuckValue = 101,                     //骞歌繍鍊�   101
+    ExAttr1 = 102,                       //鎵╁睍灞炴��1   102榄斾粏浼ゅ24
+    ExAttr2 = 103,                       //鎵╁睍灞炴��2   103缁勯槦鏄惁闇�瑕佸鏍�
+    ExAttr3 = 104,                       //鎵╁睍灞炴��3   104鍏冪礌鏀诲嚮26
+    ExAttr4 = 105,                       //鎵╁睍灞炴��4   105鍏冪礌闃插尽27
+    ExAttr5 = 106,                       //鎵╁睍灞炴��5   106
+    Faction = 107,                       //闃佃惀        107
+    InfamyValue = 108,                   //鎭跺悕鍊�      108
+    RealmLevel = 109,                  //瀹橀樁        109
+    IsFindByLabel = 110,                  //鏄惁鍏佽鏍囩妫�绱�        110
+    IsCloseFriendLabel = 111,            //鏄惁鍏抽棴濂藉弸绛惧悕        111
+    ChangeCoinPointTotal = 112,           //鍏戞崲鐨勭偣鏁版�昏        112
+    VIPLv = 113,                          //VIP绛夌骇         113
+    ExAttr6 = 114,                       //鎵╁睍灞炴��6   114娴佽浼ゅ31
+    ExAttr7 = 115,                       //鎵╁睍灞炴��7   娉曞疂sp锛岄潪浜夸綅
+    ExAttr8 = 116,                       //鎵╁睍灞炴��8   娉曞疂sp锛屼嚎浣�
+    ExAttr9 = 117,                       //鎵╁睍灞炴��9   117鎺у埗鎶垫姉34
+    ExAttr10 = 118,                       //鎵╁睍灞炴��10  118杈撳嚭浼ゅ35
+    ModelMark = 119,                       //鍙樺舰妯″瀷Mark  119
+    PrizeCoin = 120,                       //濂栧姳鐐瑰埜鏁�   120
+    ExAttr11 = 121,                       //鎵╁睍灞炴��11  121 鐜伴噾浠e竵锛堜唬閲戝埜锛�
+    ExAttr12 = 122,                       //鎵╁睍灞炴��12 閫�鍑轰粰鐩熸椂闂�
+    ExAttr13 = 123,                       //鎵╁睍灞炴��13 鏈嶅姟鍣ㄧ粍ID
+    ExAttr14 = 124,                       //鎵╁睍灞炴��14  124
+
+    SkillAtkRate = 125,                  ///鎴樻枟灞炴��--鎶�鑳芥敾鍑讳激瀹�     125
+    LuckyHitRate = 126,                  ///鎴樻枟灞炴��--浼氬績涓�鍑绘満鐜囦竾鍒嗙巼  126
+    LuckyHitVal = 127,                   ///鎴樻枟灞炴��--浼氬績涓�鍑婚澶栦激瀹�    127
+    GreatHitRate = 128,                  ///鎴樻枟灞炴��--鍗撹秺涓�鍑绘満鐜囦竾鍒嗙巼  128
+    GreatHitVal = 129,                   ///鎴樻枟灞炴��--鍗撹秺涓�鍑婚澶栦激瀹�    129
+    KillBackHP = 130,                    ///鎴樻枟灞炴��--鏉�鎬洖琛�            130
+    KillBackMP = 131,                    ///鎴樻枟灞炴��--鏉�鎬洖榄�            131
+    DamageReduceRate = 132,              ///娌℃湁浣跨敤
+    DamageBackRate = 133,                ///鎴樻枟灞炴��--鍙嶄激涓囧垎姣�          133
+    GoldFoundRate = 134,                 ///鎴樻枟灞炴��--閲戦挶瀵昏幏鍔犳垚涓囧垎姣�  134
+    IgnoreDefRate = 135,                 ///鎴樻枟灞炴��--鏃犺闃插尽鏈虹巼涓囧垎鐜�  135
+    BattleValEx1 = 136,                  ///鎴樻枟灞炴��--鎵╁睍1 鏀婚��              136
+    BattleValEx2 = 137,                  //鎴樻枟灞炴��--鎵╁睍2   鏀诲嚮鍥炶            137
+    BattleValEx3 = 138,                  //鎴樻枟灞炴��--鎵╁睍3               138  澧炰激
+    BattleValEx4 = 139,                  //鎴樻枟灞炴��--鎵╁睍4               139
+    BattleValEx5 = 140,                  //鎴樻枟灞炴��--鎵╁睍5               140
+    HPRestorePer = 141,                  //鐢熷懡鍥炲                141
+    LVEx = 142,                          //鐜╁绛夌骇鍓湰锛岀敤浜庤浆鐢�        142
+    LV2 = 143,                           //澶у笀绛夌骇                      143
+    ExpPoint = 144,                      //鎵╁睍缁忛獙鐐规暟                  144
+    OperateInfo = 145,                   //鐜╁杩愯惀鍟嗛檮鍔犱俊鎭紝濡俀Q榛勯捇绛�145
+    SuperHitReduce = 146,                //鏆村嚮鎶楁��                   146
+    LuckyHitRateReduce = 147,                //浼氬績涓�鍑绘姉鎬�                   147
+    SkillAtkRateReduce = 148,               ///鎶�鑳藉噺浼�
+    DamagePVP = 149,                      //PVP澧炲姞浼ゅ       149 瀵瑰簲191 PVP澧炲姞鍑忓皯
+    SpeedValue = 150,                  //绉诲姩閫熷害                 150
+    DamagePVE = 151,                  ///鏆傛椂娌$敤                 151
+    PetDamPer = 152,                  //鐏靛吔澧炲姞浼ゅ                 152
+    IgnoreDefRateReduce = 153,                  //鏃犺闃插尽鎶楁��        153
+    DamChanceDef = 154,                  //鎶靛尽        154
+    BleedDamage = 155,                      //娴佽浼ゅ 155
+    FaintRate = 156,                    //鍑绘檿 156
+    FaintDefRate = 157,                       //鎺у埗鎶垫姉 157
+    FinalHurt = 158,                       //杈撳嚭浼ゅ158
+    FinalHurtReduce = 159,                //鍑忓皯鎵垮彈浼ゅ 159
+    DamagePerPVP = 160,              //PVP澧炲姞浼ゅ 160
+    DamagePerPVPReduce = 161,              //PVP鍑忓皯浼ゅ 161
+    ComboDamRate = 162,                    //杩炲嚮鍑犵巼162
+    ComboDamPer = 163,                    //杩炲嚮浼ゅ163
+    MaxProDef = 164,                    //鏈�澶ч槻鎶ゅ�� 164
+    FamilyContribution = 167,              //浠欑洘璐$尞搴�     167
+    FamilyStoreScore = 168,                //鑾峰彇浠欑洘浠撳簱绉垎
+    RuneSplinters = 169,                  //绗﹀嵃绮惧崕        169
+    Rune = 170,                  //绗﹀嵃纰庣墖        170
+    RealmPoint = 171,           //澧冪晫淇偧鐐�       171
+    MagicEssence = 172,//榄旂簿 172
+    UnionLiven = 173, //浠欑洘娲昏穬浠�
+    FBHelpPoint = 174,       //鍓湰鍔╂垬绉垎  174
+    PlayerPKState = 175, //鎴樻枟鐘舵��
+    IsAttackBossState = 176,  //鏄惁鍦ㄦ墦Boss 1 鍦� 0 涓嶅湪
+    BasicsMinimum = 177,//鍩虹鏈�灏忔敾鍑�
+    BasicsMaxAttack = 178,//鍩虹鏈�澶ф敾鍑�
+    BasicsLife = 179,//鍩虹鐢熷懡
+    BasicsDefense = 180,//鍩虹闃插尽
+    BasicsScoreAHit = 181,//鍩虹鍛戒腑
+    BasicsDodge = 182,//鍩虹闂伩
+    OnlyFinalHurt = 183,// 棰濆浼ゅ闄勫姞
+    CDBPlayerRefresh_ForbidenTalk = 184,//绂佽█
+    CDBPlayerRefresh_FuncDef = 185,  // 鍔熻兘灞傞槻寰�  185
+    CDBPlayerRefresh_TreasureScore = 186, //瀵诲疂鍟嗗簵绉垎
+    CDBPlayerRefresh_Danjing = 187,              // 涓圭簿 187
+    CDBPlayerRefresh_NPCHurtAddPer,//瀵规�墿浼ゅ鍔犳垚 188
+    FunalHurtPer = 189,// 鏈�缁堜激瀹冲姞鎴�
+    CDBPlayerRefresh_TalentPoint = 190,
+    CDBPlayerRefresh_GodWeaponLV_1 = 192,
+    CDBPlayerRefresh_GodWeaponLV_2 = 193,
+    CDBPlayerRefresh_GodWeaponLV_3 = 194,
+    CDBPlayerRefresh_GodWeaponLV_4 = 195,
+    CDBPlayerRefresh_SoulDust = 196,//鑱氶瓊-榄傚皹
+    CDBPlayerRefresh_SoulSplinters = 197,//鑱氶瓊-纰庣墖
+    CDBPlayerRefresh_SoulCore = 198,//鑱氶瓊-鏍稿績鐜�
+    CDBPlayerRefresh_Honor = 199, //# 鑽h獕鍊�
+    CDBPlayerRefresh_ZhuxianRate = 200,
+    CDBPlayerRefresh_Mater = 201, //# 鐏垫牴灞炴��-閲�
+    CDBPlayerRefresh_Wood = 202,//# 鐏垫牴灞炴��-鏈�
+    CDBPlayerRefresh_Water = 203,//# 鐏垫牴灞炴��-姘�
+    CDBPlayerRefresh_Fire = 204,//# 鐏垫牴灞炴��-鐏�
+    CDBPlayerRefresh_Earth = 205,//# 鐏垫牴灞炴��-鍦�
+    CDBPlayerRefresh_NormalHurt = 206,////灞炴�ф櫘閫氭敾鍑诲浼わ細鏅�氭敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹� 
+    CDBPlayerRefresh_NormalHurtPer = 207,////灞炴�ф櫘閫氭敾鍑诲浼わ細鏅�氭敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹� 
+    CDBPlayerRefresh_FabaoHurt = 208,// //灞炴�ф硶瀹濇妧鑳藉浼わ細娉曞疂鎶�鑳芥敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹�  
+    CDBPlayerRefresh_FabaoHurtPer = 209,//  //灞炴�ф硶瀹濇妧鑳藉姞鎴愶細娉曞疂鎶�鑳芥敾鍑婚檮鍔犵殑浼ゅ鐧惧垎姣� 
+    CDBPlayerRefresh_SuperHitRateReduce = 210,//鏆村嚮鎶楁��
+    CDBPlayerRefresh_LuckyHitReduce = 211,//浼氬績涓�鍑讳激瀹冲浐瀹氬�煎噺鍏�
+    CDBPlayerRefresh_FinalHurtReducePer = 212,//鏈�缁堜激瀹崇櫨鍒嗘瘮鍑忓皯
+    CDBPlayerRefresh_YinjiTime = 213,//鍗拌鎸佺画鏃堕棿锛屽崟浣嶆绉�
+    CDBPlayerRefresh_YinjiCount = 214,//鍗拌鎸佺画鏃堕棿锛屽崟浣嶆绉�
+
+    CDBPlayerRefresh_SkillAddPerA = 215,//瀹氭捣绁為拡鎶�鑳戒激瀹崇櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillAddPerB = 216, //鐨撴湀鏋妧鑳戒激瀹崇櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillAddPerC = 217, //楝肩墮鍒冩妧鑳戒激瀹崇櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillAddPerD = 218, //纾愰緳鍗版妧鑳戒激瀹崇櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillAddPerE = 219, //鏉忛粍鏃楁妧鑳戒激瀹崇櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillAddPerF = 220,//鍡滃ぉ鏂ф妧鑳戒激瀹崇櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillAddPerG = 221, //灏勬棩绁炲紦鎶�鑳戒激瀹崇櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillReducePerA = 222, //瀹氭捣绁為拡鎶�鑳藉噺浼ょ櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillReducePerB = 223, //鐨撴湀鏋妧鑳藉噺浼ょ櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillReducePerC = 224, //楝肩墮鍒冩妧鑳藉噺浼ょ櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillReducePerD = 225, //纾愰緳鍗版妧鑳藉噺浼ょ櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillReducePerE = 226, //鏉忛粍鏃楁妧鑳藉噺浼ょ櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillReducePerF = 227, //鍡滃ぉ鏂ф妧鑳藉噺浼ょ櫨鍒嗘瘮
+    CDBPlayerRefresh_SkillReducePerG = 228, //灏勬棩绁炲紦鎶�鑳藉噺浼ょ櫨鍒嗘瘮
+
+    //鍚庣画IL寮�鍙戞坊鍔犻璁�
+    default1,   // 229 
+    default2,   //230
+    default3,   // 鍔熻兘鐗规潈浠� 231
+    default4,   //  鐜繚鍊� 232
+    default5,   // 233浠欑帀璐熸暟 
+    default6,   // 234鐏电煶璐熸暟
+    default7,   
+    default8,
+    default9,   // 237 鍦板浘澧冪晫闅惧害
+    default10,  // 238 绂诲紑浠欑洘鏃堕棿鎴筹紙鍖呭惈涓诲姩閫�鍑烘垨琚涪
+    default11,  // 239 浠h〃榄呭姏绛夌骇
+    default12,
+    default13,  // 241 鍙ょ璐у竵
+    default14,  // 242 鍔熷痉鐐�
+    default15,
+    default16,
+    default17,  // 245 鏈虹紭鐐�
+    default18,
+    default19,  // 247 鎴愬氨绉垎
+    default20,  // 248 涓囩晫绉垎
+    default21,
+    default22,
+    default23,
+    default24,
+    default25,
+    default26,
+    default27,
+    default28,
+    default29,
+    default30,
+    default31,
+    default32,
+    default33,
+    default34,  // 262 鍑瘉绉垎
+    default35,  // 263 鑱氶瓊绮惧崕
+    default36,  // 264 Boss鏈�缁堜激瀹冲姞鎴�
+    default37,  // 265 楠戝疇绉垎
+    default38,  // 266 鍙ゅ疂鍏绘垚璐у竵
+    default39,  // 267 澶╅亾甯�
+    default40,
+    default41,  // 269 杩囨湡鍨嬩唬閲戝埜
+    default42,  // 270 浠欑紭绉垎
+    default43,  // 271 骞诲闃佺Н鍒�
+    default44,  
+    default45,
+    default46,
+    default47,
+    default48,
+    default49,
+    default50,
+};
+
+
+/** 鑳屽寘绫诲瀷鐮佸畾涔� */
+public enum PackType
+{
+    Deleted = 0, // 宸插垹闄ょ墿鍝侊紝寮冪敤
+    Equip = 1, // 瑁呭
+    Item = 2, // 鐗╁搧
+    Warehouse = 5, // 浠撳簱
+    Horse = 12, // 鍧愰獞鑳屽寘
+    AnyWhere = 13, // 涓囪兘鑳屽寘
+    InterimPack = 28,//涓存椂浜ゆ崲鑳屽寘
+    Treasure = 30, // 瀵诲疂鑳屽寘
+    PetPack = 31, //瀹犵墿鑳屽寘
+    DogzItem = 32, //绁炲吔鐗╁搧鑳屽寘
+    DogzEquip = 33, //绁炲吔瑁呭鑳屽寘锛堢鍏界┛鎴达級
+
+    //鍚庣画IL寮�鍙戞坊鍔犻璁�
+    default1,   //34 鍨冨溇鍥炴敹
+    default2,
+    default3,
+    default4,
+    default5,
+    default6,
+    default7,
+    default8,
+    default9,
+    default10,
+
+    GatherSoul = 254,//鑱氶瓊
+    RunePack = 255,//绗﹀嵃鑳屽寘
+}
+
+
+public enum ItemType
+{
+    Copper = 1,// 閾滈挶
+    Drugs = 7,// 鑽搧
+    Buff = 9, //Buff绫诲瀷
+    Gemstone = 25,// 瀹濈煶
+    ComposeSuitStone = 35, //濂楄鐭崇鐗�
+    WingsMat = 39,              //鍚堟垚缈呰唨鏉愭枡锛岀窘缈肩簿鐐兼潗鏂�
+    DropCopper = 43,           // 鎺夎惤閾滈挶
+    VipTools = 80,                 //vip閬撳叿
+    Box = 81,                         //瀹濈
+    Equip_Weapon = 101,         // 涓绘墜
+    Equip_Weapon2 = 102,       // 鍓墜
+    Equip_Hat = 103,                // 甯藉瓙
+    Equip_Clothes = 104,          // 琛f湇
+    Equip_Belt = 105,                // 鑵板甫
+    Equip_Trousers = 106,         // 瑁ゅ瓙
+    Equip_Shoes = 107,             // 闉嬪瓙
+    Equip_Glove = 108,              //鎵嬪
+    Equip_Neck = 109,               //椤归摼
+    Equip_FairyCan1 = 110,       //浠欏櫒
+    Equip_FairyCan2 = 111,       //浠欏櫒
+    Equip_Jade = 112,               //鐜変僵
+    Equip_Wing = 113,              // 缈呰唨
+    Guard_1 = 114,                  // 鐏靛畧 1
+    Guard_2 = 115,                   //鐏靛畧 2
+    
+}
+
+
+public enum MakeType
+{
+    OneKeySell = 3,          // 涓�閿嚭鍞洖搴�
+    EquipStarUpgrade = 8,         // 瑁呭鍗囨槦
+    ItemCompound = 13,      // 鐗╁搧鍚堟垚
+    DrugRefine = 18,            // 鐐间腹
+    DrugRecycle = 20, //涓硅嵂鍥炴敹
+    DogzEquipPlus = 21,// 绁炲吔瑁呭寮哄寲 
+    RuneCompound = 22,//绗﹀嵃鍚堟垚
+    GatherSoulCompound = 23,//鑱氶瓊鍚堟垚
+    GatherSoulDecompose = 24,//鑱氶瓊鍒嗚В
+
+}
+
+
+/// <summary>
+/// 绉板彿绫诲瀷
+/// </summary>
+public enum TitleType
+{
+    None = -1,
+    Get = 0,//宸茶幏寰�
+    Activity = 1, //娲诲姩绉板彿
+    Vip = 2,       //VIP绉板彿
+    Achivement = 3, //鎴愬氨绉板彿
+    UserDefined = 4, //鑷畾涔�
+
+}
+
+
+//鍔熻兘寮�鍚檺鍒剁被鍨�
+public enum FuncOpenEnum
+{
+    Strength = 1,//瑁呭寮哄寲
+    Gem = 2,//瀹濈煶闀跺祵
+    Wing = 3,//缈呰唨
+    Pet = 6,//鐏靛疇
+    Treasure = 7,//娉曞疂
+    Mounts = 8,//鍧愰獞
+    Rune = 9,//绗﹀嵃
+    Realm = 12, //澧冪晫
+    Fairy = 15,// 浠欑洘
+    FairyTask = 16,
+    GodWeapon = 20,  //绁炲叺
+    SelfBoss = 22,//涓汉Boss
+    Title = 24, //绉板彿
+    Talent = 149,//澶╄祴鎶�鑳�
+    Suit = 36,//濂楄杩涘寲
+    ExpPray = 60,//缁忛獙绁堟効
+    CoinPray = 61,//閾滈挶绁堟効
+    WorldLv = 71,//涓栫晫绛夌骇
+    Rank = 72,//鎺掕姒�
+    Friend = 73,//濂藉弸
+    TouchSky = 74,//鐧诲ぉ
+    Compose = 75,//鍚堟垚
+    HuntTreasure = 76,//鎵撳疂
+    Market = 77,//甯傚満
+    DayDaily = 78,//鏃ュ父
+    Store = 79,//鍟嗗煄
+    RuneTower = 80,//绗﹀嵃濉�
+    SignIn = 81,//绛惧埌
+    Potential = 82,//娼滃姏鍔犳垚
+    IceCrystal = 83,//鍐版櫠鐭胯剦
+    FairyFest = 84,//浠欑洘瀹翠細
+    Kylin = 85,//楹掗簾涔嬪簻
+    FairyLand = 86,//浠欑晫绉樺
+    BlastFurnace = 87,//鐐间腹
+    Munekado = 88,//瀹楅棬璇曠偧
+    GuardSky = 89,//瀹堝崼浜虹殗
+    WingRefine = 90,//缈呰唨绮剧偧
+    EquipRefine = 91,//瑁呭绮剧偧
+    ElderGods = 92,//鍙ょ绂佸湴
+    EquipCompose = 93,//瑁呭鍚堟垚
+    Guard = 94,//瀹堟姢
+    SkillTreasure = 95,//鎶�鑳芥硶瀹�
+    WingCompose = 97,//缈呰唨鍚堟垚
+    Demon = 98,//娣蜂贡濡栧煙
+    HappyFindTreasure = 99,//娆箰瀵诲疂
+    FightPromote = 100,//鎴樺姏鎻愬崌
+    AncientBattleGround = 101,//涓婂彜鎴樺満
+    Chat = 102,//鑱婂ぉ
+    FairyLeague = 111,//浠欑洘鑱旇禌
+    Recharge = 113,//鍏呭��
+    OpenServerRedEnvelope = 122,//寮�鏈嶇孩鍖�
+    EquipDecompose = 123, //瑁呭鍒嗚В
+    TreasureFindHost = 124, //娉曞疂璁や富
+    Dogz = 138, //绁炲吔
+    ReikiRoot = 145,//鐏垫牴
+    CrossServer = 157, //璺ㄦ湇澶╂璧�
+    CrossServerBoss = 162,
+    HazyRegion = 173,//缂ョ紙浠欏煙
+    DayOnline = 189, //姣忔棩鍦ㄧ嚎
+
+    //鍚庣画IL寮�鍙戞坊鍔犻璁�
+    default1,
+    default2,
+    default3,
+    default4,
+    default5,
+    default6,//绔炴妧鍦�
+    default7,
+    default8,
+    default9,
+    
+}
+
+
+//灞炴�х被鍨�
+public enum PropertyType
+{
+    LV = 1,//绛夌骇
+    POWER = 2,  //鍔涢噺
+    AGILITY = 3, //鏁忔嵎(韬硶)
+    PHYSIQUE = 4,//浣撹川
+    MENTALITY = 5,//鏅哄姏(鐏靛姏)
+    HP = 6, //鐢熷懡
+    ATK = 7, //鏀诲嚮
+    DEF = 8, //闃插尽
+    HIT = 9, //鍛戒腑
+    MISS = 10, //闂伩
+    ATKSPEED = 11,//鏀诲嚮閫熷害
+    CritChance = 12,//鏆村嚮鍑犵巼
+    CritHurt = 13,//鏆村嚮浼ゅ
+    CritResis = 14,//鏆村嚮鍑忎激
+    HeartHit = 15,//浼氬績涓�鍑�
+    HeartHurt = 16,//浼氬績浼ゅ
+    HeartResis = 17,//浼氬績鎶楁��
+    SkillHurt = 18,//鎶�鑳藉姞鎴�
+    PVPAddHurt = 19,//PVP澧炲姞浼ゅ
+    PVPReduceHurt = 20,//PVP鍑忓皯浼ゅ
+    LifeReply = 21,//鐢熷懡鍥炲
+    HurtReflect = 22,//浼ゅ鍙嶅皠
+    MoveSpeed = 23,//绉诲姩閫熷害
+    PetHurt = 24,//鐏靛吔浼ゅ
+    PetAddHurt = 25,//鐏靛吔澧炲姞浼ゅ
+    RealHurt = 26,//鐪熷疄浼ゅ
+    RealResis = 27,//鐪熷疄鎶垫姉
+    DefyDef = 28,//鏃犺闃插尽
+    DefyDefResis = 29,//鏃犺闃插尽鎶楁��
+    DefChance = 30,//闃插尽鍑犵巼
+    BloodHurt = 31,//娴佽浼ゅ
+    AktReplyBlood = 32,//鏀诲嚮鍥炶
+    Stun = 33,//鍑绘檿
+    CtrlResis = 34,//鎺у埗鎶垫姉
+    AddFinalHurt = 35,//闄勫姞浼ゅ
+    ReduceFinalHurt = 36,//闄勫姞浼ゅ鍑忓皯
+    PVPAddHurtPer = 37,//PVP鐧惧垎姣斿鍔犱激瀹�
+    PVPReduceHurtPer = 38,//PVP鐧惧垎姣斾激瀹冲噺灏�
+    DleHitChance = 39,//杩炲嚮鍑犵巼
+    DleHurt = 40,//杩炲嚮浼ゅ
+    BasicAtkPercent = 41, //鍩虹鏀诲嚮鐧惧垎姣�
+    BasicHpPercent = 42, //鍩虹鐢熷懡鐧惧垎姣�
+    BasicDefPercent = 43, //鍩虹闃插尽鐧惧垎姣�
+    HitPercent = 44, //鍛戒腑鐧惧垎姣�
+    DodgePercent = 45,//闂伩鐧惧垎姣�
+    KillMonsExpPercent = 46,//鏉�鎬粡楠岀櫨鍒嗘瘮
+    HorcruxBasicAttrPercent = 48, //榄傚櫒鍩虹灞炴��
+    ReduceSkillHurtPercent = 49, //鎶�鑳藉噺浼�
+    HpPercent = 50,//鐢熷懡鐧惧垎姣�
+    AtkPercent = 51, //鏀诲嚮鐧惧垎姣�
+    EveryLvAddAtk = 52, //姣�1绾�+%s鏀诲嚮
+    EveryLvAddHp = 53, //姣�1绾�+%s鐢熷懡
+    AddEquipDropPrecent = 54, //澧炲姞瑁呭鎺夎惤鐜�
+    AddCoinsPrecent = 55,//澧炲姞閲戝竵
+    AddRealHurtPer = 61,//鐧惧垎姣斿鍔犵湡瀹炰激瀹�
+    ReduceRealHurtPer = 62,//鐧惧垎姣斿噺灏戠湡瀹炰激瀹�
+    ArmorMaxHPPer = 63,//鍩虹瑁呭鐢熷懡
+    WeaponAtkPer = 65,//鍩虹瑁呭鏀诲嚮
+    ArmorDefPer = 66, //闃插叿闃插尽鐧惧垎姣�
+    MinAtk = 67, //鏈�灏忔敾鍑�
+    MaxAtk = 68, //鏈�澶ф敾鍑�
+    DefencePercent = 69,//闃插尽鐧惧垎姣�
+    CritHurtPercent = 70,//鏆村嚮浼ゅ
+    MoveSpeedPercent = 71, //绉诲姩閫熷害鐧惧垎姣�
+    MaxProDef = 72, //闃叉姢鍊�
+    ProDefHPPer = 73,//闃叉姢鍊肩櫨鍒嗘瘮
+    ProDefAbsorb = 74, //鎶ょ浘鍚告敹浼ゅ鐧惧垎姣�
+    BaseHitPer = 75, //鍩虹鍛戒腑鐧惧垎姣�
+    BaseMissPer = 76, //鍩虹闂伩鐧惧垎姣�
+    PetMinAtk = 77, //鐏靛疇鏈�灏忔敾鍑�
+    PetMaxAtk = 78, //鐏靛疇鏈�澶ф敾鍑�
+    OnlyFinalHurt = 79, //棰濆杈撳嚭浼ゅ
+    PVPAtkBackHP = 80, //PVP鏀诲嚮鍥炶
+    ChanceExpRate = 81, //缁忛獙鏆村嚮
+    HorseAtkPer = 82, //鍧愰獞鏀诲嚮
+    StoneBasePer = 83, //瀹濈煶鍩虹灞炴��
+    RealmBasePer = 84, //澧冪晫鍩虹灞炴��
+    PetSkillAtkRate = 85, //瀹犵墿鎶�鑳戒激瀹�
+    WingHPPer = 86, //缈呰唨鐢熷懡
+    SuiteBasePer = 87, //濂楄鍩虹灞炴��  
+    PlusBaseAtkPer = 88,  //寮哄寲鏀诲嚮
+    NpcHurtAddPer = 89,//鐧惧垎姣擯VE鎶�鑳藉姞鎴�
+    JobAHurtAddPer = 90,//瀵归緳榄備激瀹冲鍔犵櫨鍒嗘瘮
+    JobBHurtAddPer = 91,//瀵圭伒鐟朵激瀹冲鍔犵櫨鍒嗘瘮
+    JobCHurtAddPer = 92,//瀵瑰紦绠墜浼ゅ澧炲姞鐧惧垎姣�
+    JobAAtkReducePer = 93,//鎵垮彈榫欓瓊浼ゅ鍑忓皯鐧惧垎姣�
+    JobBAtkReducePer = 94,//鎵垮彈鐏电懚浼ゅ鍑忓皯鐧惧垎姣�
+    JobCAtkReducePer = 95, //鎵垮彈寮撶鎵嬩激瀹冲噺灏戠櫨鍒嗘瘮
+    ZXCloakAttrPer = 96, //璇涗粰路鎶灞炴�х櫨鍒嗘瘮
+    ZXMaskAttrPer = 97, //璇涗粰路闈㈢僵灞炴�х櫨鍒嗘瘮
+    ZXGloveAttrPer = 98,//璇涗粰路鎵嬪灞炴�х櫨鍒嗘瘮
+    ZXRuyiAttrPer = 99,//璇涗粰路濡傛剰灞炴�х櫨鍒嗘瘮
+    ZXPendantAttrPer = 100, //璇涗粰路鍚婂潬灞炴�х櫨鍒嗘瘮
+    ZXRingAttrPer = 101, //璇涗粰路鎴掓寚灞炴�х櫨鍒嗘瘮
+    SkillAddPerA = 102,//瀹氭捣绁為拡鎶�鑳戒激瀹崇櫨鍒嗘瘮
+    SkillAddPerB = 103, //鐨撴湀鏋妧鑳戒激瀹崇櫨鍒嗘瘮
+    SkillAddPerC = 104, //楝肩墮鍒冩妧鑳戒激瀹崇櫨鍒嗘瘮
+    SkillAddPerD = 105, //纾愰緳鍗版妧鑳戒激瀹崇櫨鍒嗘瘮
+    SkillAddPerE = 106, //鏉忛粍鏃楁妧鑳戒激瀹崇櫨鍒嗘瘮
+    SkillAddPerF = 107,//鍡滃ぉ鏂ф妧鑳戒激瀹崇櫨鍒嗘瘮
+    SkillAddPerG = 108, //灏勬棩绁炲紦鎶�鑳戒激瀹崇櫨鍒嗘瘮
+    SkillReducePerA = 109, //瀹氭捣绁為拡鎶�鑳藉噺浼ょ櫨鍒嗘瘮
+    SkillReducePerB = 110, //鐨撴湀鏋妧鑳藉噺浼ょ櫨鍒嗘瘮
+    SkillReducePerC = 111, //楝肩墮鍒冩妧鑳藉噺浼ょ櫨鍒嗘瘮
+    SkillReducePerD = 112, //纾愰緳鍗版妧鑳藉噺浼ょ櫨鍒嗘瘮
+    SkillReducePerE = 113, //鏉忛粍鏃楁妧鑳藉噺浼ょ櫨鍒嗘瘮
+    SkillReducePerF = 114, //鍡滃ぉ鏂ф妧鑳藉噺浼ょ櫨鍒嗘瘮
+    SkillReducePerG = 115, //灏勬棩绁炲紦鎶�鑳藉噺浼ょ櫨鍒嗘瘮
+    Luck = 120,//姘旇繍
+    LuckPer = 133,//姘旇繍鐧惧垎姣�
+
+    AddNormalHurt = 134,//鍥哄畾鍊煎鍔犳櫘閫氭敾鍑讳激瀹�
+    AddNormalHurtPer = 135,//鐧惧垎姣斿鍔犳櫘閫氭敾鍑讳激瀹�
+    AddSkillHurt = 136,//鍥哄畾鍊煎鍔犳妧鑳戒激瀹�
+    AddSkillHurtPer = 137,//鐧惧垎姣斿鍔犳妧鑳戒激瀹�
+
+    ReduceCrit = 138,//鍑忓皯鏆村嚮鐜�
+    ReduceHeartHurtPer = 139,//浼氬績鍑忎激
+    AddHeartHurtPer = 140,//鐧惧垎姣斿鍔犱細蹇冧竴鍑讳激瀹�
+    AddPVEHurt = 141,//鍥哄畾鍊煎鍔爌ve浼ゅ
+    AddFinalHurtPer = 142,//鐧惧垎姣斿鍔犳渶缁堜激瀹�
+    ReduceFinalHurtPer = 143,//鐧惧垎姣斿噺灏戞渶缁堜激瀹�
+
+    ReduceSkillCDPer = 149, //鍑忓皯鎵�鏈夋妧鑳紺D鐧惧垎姣�
+
+    //鍚庣画IL寮�鍙戞坊鍔犻璁�
+    default1,
+    default2,
+    default3,
+    default4,
+    default5,
+    default6,
+    default7,
+    default8,
+    default9,
+    default10,
+    default11,
+    default12,      //161 浠欑洘浜嬪姟閫熷害鍔犳垚
+    default13,      //浠欑洘BOSS浼ゅ鍔犳垚
+    default14,      //浠欑洘鑱旇禌鐢熷懡鍔犳垚
+    default15,      //浠欑洘鑱旇禌鏀诲嚮鍔犳垚
+    default16,      //浠欑洘鎵撳潗缁忛獙鍔犳垚
+    default17,
+
+    Mater = 201,//閲�
+    Wood = 202,//鏈�
+    Water = 203,//姘�
+    Fire = 204,//鐏�
+    Earth = 205,//鍦�
+
+}
+
+
+public enum TextColType
+{
+    None = 0,
+    White = 1,
+    Blue = 2,
+    Purple = 3,
+    Orange = 4,
+    Red = 5,
+    Pink = 6,
+    /// <summary>
+    /// 娣辫鑹� 401c06 (64, 28, 6, 255)
+    /// </summary>
+    NavyBrown,
+    Green = 9,//缁胯壊
+    Black = 10,
+    /// <summary>
+    /// 娣辩豢鑹� 109d06 (16, 157, 6, 255)
+    /// </summary>
+    DarkGreen = 12,
+    NavyYellow = 13,
+    LightGreen = 14,
+    /// <summary>
+    /// fff4cd
+    /// </summary>
+    LightYellow = 15,
+    /// <summary>
+    /// (204, 204, 204, 255)
+    /// </summary>
+    Gray = 16,
+
+}
+
+
+public enum E_ModelResType
+{
+    Weapon = 1, //姝﹀櫒 1
+    Wing, //缈呰唨 2
+    Horse, //鍧愰獞 3
+    Suit, //濂楄 4
+    Pet,// 瀹犵墿5
+    Secondary,// 鍓墜 6
+    Hand,// 鎵嬭噦 7
+    Spirit,//鐏靛櫒 8
+
+}
+
+
+public enum TreasureCategory
+{
+    Human = 1,
+    Demon = 2,
+    Fairy = 3,
+    King = 4,
+    Zerg = 5,
+
+}
+
+
+public enum TreasureState
+{
+    Collected,
+    Collecting,
+    Locked,
+}
+
+
+public enum FunctionUnlockType
+{
+    NoneType = 0,
+    Treasure = 1,
+    Normal = 2,
+    TreasureSkill = 3,
+    Skill = 4,
+    TreasureFunc = 5,
+    TreasureChapter = 6,
+
+}
+
+
+public enum RedPointState
+{
+    None = 0,
+    Simple = 1,
+    Quantity = 2,
+    Full = 3,
+    GetReward = 4,
+}
+
+
+public enum TeamInviteType
+{
+    Friend,
+    Fairy,
+    NearBy,
+
+}
+
+
+public enum TeammatePrepareState
+{
+    UnPrepared = 0,//鏈噯澶�
+    Prepared = 1,//宸插噯澶�
+    Rejected = 2,//鎷掔粷
+}
+
+
+public enum VipPrivilegeType
+{
+    TreasureAtk = 1,
+    GemHole = 2,
+    VipBuff = 3,
+    TradeTax = 4,
+    PrivateClerk = 5,
+    FreeTransfer = 6,
+    AutoFairyMisstion = 7,
+    Gather = 8,
+    Undead = 9,
+    KillMonsterExpUp = 10,
+    Minion = 11,
+    KillMonsterSp = 12,
+    GoldWish = 13,
+    ExpWish = 14,
+    SelfBoss = 15,   //涓汉boss鍩虹娆℃暟
+    BossHome = 16,
+    PetDungeon = 17,
+    BaptizeDungeon = 18,
+    ForbiddenArea = 19,
+    Fane = 20,
+    Chasm = 21,
+    DarkDorr = 22,
+    FairyDaimondGift = 23,
+    MarketPutawayPwd = 24,
+    DemonJar = 25,
+    BossHomeAwardLimit = 27,
+    DemonJarDouble = 28,
+    BindJadeWheel = 30,
+    PrayForDrug = 31,
+    DemonJarAuto = 32,
+    AssistXianYuanCoinsAdd = 33,//鍔╂垬浠欑紭甯佷笂闄愬姞鎴�
+    AssistXianYuanCoinsRatioAdd = 34,//鍔╂垬浠欑紭甯佽幏寰楀�嶇巼鍔犳垚锛堜竾鍒嗘瘮锛�
+    JadeDynastyBoss = 35,
+    BatchAlchemyFairy = 36,//鎵归噺鐐煎埗浠欎腹
+    BossHomeBuyTimes = 37,//boss涔嬪璐拱娆℃暟
+    SelfBossBuyTims = 38, //涓汉boss璐拱娆℃暟
+    
+}
+
+
+public enum E_AttackMode
+{
+    Peace,
+    All,
+    Country,
+    Group,
+    Team,
+    Family,
+    GoodEval,
+    Contest,
+
+}
+
+
+public enum E_ItemColor
+{
+    White = 1,
+    Blue,
+    Purple,
+    Orange,
+    Red,
+    Pink,
+
+}
+
+
+public enum FindPreciousType
+{
+    WorldBoss = 0,
+    BossHome = 1,
+    PersonalBoss = 2,
+    ElderGodArea = 3,
+    DemonJar = 4,
+    CrossServerBoss = 6,
+    JadeDynastyBoss = 7,
+
+    None = 99,
+}
+
+
+public enum GotServerRewardType
+{
+    Def_RewardType_Activity = 0,
+    Def_RewardType_FamilyActivity = 1,
+    Def_RewardType_ChampionFamilyDailyReward = 2,
+    Def_RewardType_XMZZWinCnt = 3,
+    Def_RewardType_FairyDayAward = 4,
+    Def_RewardType_XBXZ = 6, // 浠欏疂瀵讳富濂栧姳6
+    Def_RewardType_DayRealmPoint = 7,//鏃ュ父淇鐐�
+    Def_RewardType_GoldGiftFirst = 8,//棣栧啿绀煎寘
+    Def_RewardType_TreasureSoul = 9,//娉曞疂榄傚鍔�
+    Def_RewardType_ConsumeRebate = 11,//娑堣垂杩斿埄濂栧姳
+    Def_RewardType_BossReborn = 12,//boss澶嶆椿濂栧姳
+    Def_RewardType_FCRecharge = 13,// 浠欑晫鐩涘吀鍏呭�煎ぇ绀�13W
+    Def_RewardType_FCParty = 14,// 浠欑晫鐩涘吀鍏ㄦ皯鏉ュ棬14
+    Def_RewardType_WishingWell = 16,//  璁告効姹犲鍔�16
+    Def_RewardType_OpenFunc = 17,//鍔熻兘棰勫憡濂栧姳
+    Def_RewardType_TotalRecharge = 18,//绱鍏呭�煎鍔�
+    Def_RewardType_IceLodeStar = 19, //鍐版櫠鐭胯剦鏄熺骇濂栧姳19
+    Def_RewardType_WeekPartyAct = 20, //棰嗗彇鍛ㄧ媯娆㈡椿鍔ㄥ鍔�20
+    Def_RewardType_WeekPartyPoint = 21,// 棰嗗彇鍛ㄧ媯娆㈢Н鍒嗗鍔�21
+    Def_RewardType_ActLoginAwardAct = 22,// 棰嗗彇鐧诲綍濂栧姳娲诲姩濂栧姳22
+    Def_RewardType_NewFairyCRecharge = 23, // 鏂颁粰鐣岀洓鍏稿厖鍊煎ぇ绀�23
+    Def_RewardType_NewFairyCParty = 24, // 鏂颁粰鐣岀洓鍏稿叏姘戞潵鍡�24
+    Def_RewardType_FeastWeekPartyAct = 25, //棰嗗彇鑺傛棩宸$ぜ娲诲姩濂栧姳25
+    Def_RewardType_FeastWeekPartyPoint = 26, //棰嗗彇鑺傛棩宸$ぜ绉垎濂栧姳26
+    Def_RewardType_FairyAdventuresAward = 27,//缂ョ紙濂囬亣
+    Def_RewardType_HistoryChargeAward = 28,//绱鍏呭��
+    Def_RewardType_DayPackageFree = 29,//姣忔棩鍏嶈垂绀煎寘
+    Def_RewardType_ActivityPlace = 30,//娲昏穬鏀剧疆濂栧姳
+
+    Def_RewardType_HolidayLogin = 37,//鑺傛棩鐧诲綍濂栧姳
+    Def_RewardType_HolidayTravel = 38,//鑺傛棩娓稿巻濂栧姳
+    
+}
+
+
+public enum MapType
+{
+    OpenCountry = 0,//閲庡鍦板浘
+    SingleFB = 1,        //鍗曚汉鍓湰
+    MultipleFB = 2,    //缁勯槦鍓湰
+    FamilyFB = 3,       //瀹舵棌鍓湰
+    FamilyWarFB = 4, //瀹舵棌鎴樺壇鏈�
+    CountryExam = 5, //鍥藉绛旈
+    CountryFB = 6,      //鍥藉鍓湰
+    AllByCountry = 7,  //闃佃惀鍓湰
+    All = 8,                   //鎵�鏈�
+    VSRoom = 9,         //pk鎴块棿
+    CrossAll = 11,       //璺ㄦ湇鎵�鏈�
+
+}
+
+
+public enum GuideType
+{
+    NewBie = 1,
+    Functional = 2,
+}
+
+
+public enum GuideTriggerType
+{
+    None = 998,//鏃犻檺鍒�
+    FunctionOpen = 1,//鍔熻兘寮�鏀�
+    ManualFunctionOpen = 51,//鎵嬪姩鍔熻兘寮�鏀�
+    Level = 2,               //绛夌骇婊¤冻鏉′欢
+    Treasure = 3,//娉曞疂
+    EquipQuality = 4,//瑁呭鍝佽川
+    Item = 5,//鎸囧畾鐗╁搧
+    TreasureDungeon = 6,//娉曞疂鍓湰
+    Map = 11,//鍦板浘
+    RuneInlay = 12,//绗﹀嵃闀跺祵
+    RealmSitDown = 13,//澧冪晫鎵撳潗
+    ItemCompound = 14,//鐗╁搧鍚堟垚
+    HangUpResult = 15,//鎸傛満缁撶畻
+    TreasureCollectSoul = 16,//娉曞疂闆嗛瓊
+    TreasureAwaken = 17,//娉曞疂瑙夐啋
+    Pray = 18,//绁堟効
+    VIPExperience = 19,//vip浣撻獙
+    FairyLandBuyTimes = 20,//浠欑晫绉樺璐拱娆℃暟
+    TeamAutoAccept = 21,//鑷姩鎺ュ彈缁勯槦閭�璇�
+    TrialExchange = 22,//瀹楅棬璇曠偧鍏戞崲鏉愭枡
+
+    
+
+    QuestCanAccept = 100,//浠诲姟鍙帴
+    MainLineQuestCanDo = 101,//浠诲姟杩涜涓�
+    MainLineQuestCanAward = 102,//浠诲姟鍙濂�
+    MainLineQuestLimit = 106,//浠诲姟琚檺鍒�
+    MainLineQuestContinue = 110,//浠诲姟鍙户缁�
+
+    BranchQuestCando = 201,//鏀嚎浠诲姟鍙仛
+    BranchQuestCanAward = 202,//鏀嚎浠诲姟鍙濂�
+    BranchQuestLimit = 206,//鏀嚎浠诲姟琚檺鍒�
+    BranchQuestContinue = 210,//鏀嚎浠诲姟鍙户缁�
+}
+
+
+public enum FuncPowerType
+{
+    Role = 0,//瑙掕壊
+    Equip = 1,//瑁呭
+    Plus = 2,//寮哄寲
+    Stone = 3,//瀹濈煶
+    Reiki = 4,//鐏垫牴
+    Wing = 5,//缈呰唨
+    Wash = 6,//娲楃偧
+    Pet = 7,//鐏靛疇
+    Horse = 8,//鍧愰獞
+    Realm = 9,//澧冪晫
+    GodWeapon = 10,//绁炲叺
+    Title = 11,//绉板彿
+    Rune = 12,//绗﹀嵃
+    Star = 13,//鍗囨槦
+    Human = 14,//浜烘棌娉曞疂
+    Alchemy = 15,//鍏崷鐐�
+    Demon = 16,//榄旀棌娉曞疂
+    Fairy = 17,//浠欐棌娉曞疂
+    PetSoul = 18,//鐏靛疇榄傜煶
+    HorseSoul = 19,//鍧愰獞榄傜煶
+    Dogz = 21,//绁炲吔
+    GatherSoul = 22,//鑱氶瓊
+    King = 23,//鐜嬭�呮硶瀹�
+    FashionDress = 24,//鏃惰
+    JadeDynastyEquip = 25, //璇涗粰瑁呭
+
+    
+}
+
+
+public enum E_AtkType
+{
+    Special, //0 鐗规畩锛堝皢璧拌繘鍏蜂綋鐨勬妧鑳絀D杩涜澶勭悊锛屾牴鎹晥鏋淚D
+    Single,//1 鍗曚綋鐩爣鎶�鑳芥敾鍑�
+    Multiple,//2 缇や綋鐩爣鎶�鑳芥敾鍑�
+    Transmit,//3 缇や綋鐩爣鎶�鑳芥敾鍑�(閾惧紡) 鏁堟灉1濉激瀹筹紝鏁堟灉2濉�掑锛屾晥鏋�3濉烦鍑犳
+    ClearHatred,//4 娓呬粐鎭� 娓呴櫎鐩爣鍦ㄩ噴鏀捐�呬粐鎭ㄥ垪琛ㄥ唴鐨勪粐鎭ㄧ櫨鍒嗘瘮 NPC浣跨敤
+    SingleHatred,//5 鍗曚綋浠囨仺鎶�鑳�
+    MultipleBuff,//6 缇や綋BUFF
+    Summon,//7 鍙敜锛堝彫鍞ゅ吔鐨勬敾鍑诲姏鍙朜PC琛ㄧ殑鏁板�硷級
+    SingleRecoverAtkPer,//8 鍗曚綋鎭㈠鑷韩鏀诲嚮鐧惧垎姣旇閲忥紙浠呴拡瀵圭灛鍙戞妧鑳�
+    FastMove,//9 鎷︽埅銆佹殫褰辨銆佹潃鎴洓瀹存ā鏉� 闈炵帺瀹朵笉鍙敤 鎶�鑳戒細閫犳垚浼ゅ骞朵笖姝ゆRUSH鏆村嚮鐜囦細鎻愰珮鐨勶紝闇�瑕佸~鏁堟灉AB鍊硷紝鍏朵腑锛氭晥鏋�1 A鍊间激瀹崇櫨鍒嗘瘮锛孊鍊间激瀹冲浐瀹氬�� 鏁堟灉2 A鍊兼毚鍑伙紝B鍊兼毚鍑荤櫨鍒嗘瘮
+    FlashMove,//10 娉曞笀闂幇
+    //11 NPC缁欏彫鍞ゅ吔鍔燘UFF
+    //12 鏈夎搴︾殑缇ゆ敾:鍗婂緞瀛楁涓虹被鍨嬶細1 鐩寸嚎锛�2 5鏍兼暎灏勬敾鍑� 3 6鏍兼暎灏�
+    //13 娓呯┖NPC鑷繁鐨勬渶澶т粐鎭ㄨ��
+    //15 NPC涓撶敤锛屾壘鍒板綋鍓嶄粐鎭ㄥ垪琛ㄤ腑鏈�澶т粐鎭ㄨ�咃紝濡傛灉鍦ㄨ閲庝腑鍒欑灛绉昏繃鍘�
+    //16 鍙敜鍏戒笓鐢紝鍙敜NPC锛堝彫鍞ゅ吔鐨勬敾鍑诲姏鍙栨敾鍑诲彇鐜╁鐨勬敾鍑诲姏锛�
+    //17 鎸夎閲忔坊鍔犱粐鎭紙鑲夊疇锛�
+    //18 鍗曚綋鎭㈠鑷韩姘旇涓婇檺鐧惧垎姣旇閲忥紙閽堝鐬彂鎶�鑳斤級鏁堟灉1a鍊煎~鐧惧垎姣旓紝b鍊煎~鍥哄畾鍊�
+    //19 缇や綋鏀诲嚮鎶�鑳斤紝浼ゅ涓鸿寖鍥村唴鎵�鏈変汉鍒嗘媴
+    //20 瀵圭洰鏍囬�犳垚鐩爣琛�閲忎笂闄愮櫨鍒嗘瘮鐨勪激瀹�
+    //25  
+    //NPC涓撶敤 鍙敜鍏芥妧鑳芥ā鏉� 
+    //鏁堟灉1 A鍊� 鍙敜鍏絅PCID
+    //      B鍊� 鍗曟鍙敜鏁伴噺
+    //      C鍊�  鎬诲彫鍞ゆ暟閲�
+    //21 缇や綋鐧惧垎姣旀墸琛�妯℃澘
+    //28 鍙栨秷鐨勯�変腑鐩爣妯℃澘
+    //30 寮撶鎵嬪Э鎬佹ā鏉�
+    //32 澧炲姞鍚歌鏁堟灉(闈炲惛琛�鎶�鑳�,浣滅敤浜庡惛琛�鏁堟灉涓囧垎姣�),A鍊煎~涓囧垎鐜囩郴鏁�
+    //33 鎵撳嚭鏈�鍚庝竴鍑讳激瀹崇殑X%闄勫姞Y鍊�
+    default11,
+    default12,
+    default13,
+    default14,
+    default15,
+    default16,
+    default17,
+    default18,
+    default19,
+    default20,
+    default21,
+    default22,
+    default23,
+    default24,
+    default25,
+    default26,
+    default27,
+    default28,
+    default29,
+    default30,
+    default31,
+    default32,
+    RushAttack = 34,//34 鍐查攱+浼ゅ锛岀劧鍚庢晥鏋滃崐寰勯厤0鏃�=鍗曟敾浼ゅ锛岄厤>0鏃�=缇ゆ敾鏍煎瓙鏁帮紝閰�5灏辩瓑浜庤缇ゆ敾5*5
+    //35 钃勫姏妯℃澘锛屾惌閰嶆晥鏋滃�� 鏁堟灉ID 1206  A鍊间负鑳介噺娆℃暟 
+    default35,
+    
+}
+
+
+public enum GameObjType
+{
+    /** 鏈畾涔� */
+    gotNone = 0,
+    /** 鐜╁ */
+    gotPlayer,
+    /** NPC */
+    gotNPC,
+    /** 鐗╁搧 */
+    gotItem,
+    /** 椋炶鐗╀欢 */
+    gotFlyObj,
+
+    /** 姝ゆ灇涓剧殑鍊肩被鍨嬬殑鍊间笂闄� */
+    gotMax
+}
+
+
+/** 浼ゅ绫诲瀷 */
+public enum HurtAttackType
+{
+    /** 鏅�氫激瀹� */
+    Normal = 1,
+    /** 鎭㈠ */
+    Recovery = 2,
+    /** 鍙嶅脊浼ゅ */
+    BounceHurt = 3,
+    /** 鐣欒 */
+    Bleed = 4,
+    /** 鎶靛尽 */
+    Parry = 5,
+    /** 杩炲嚮 */
+    DoubleHit = 6,
+    /** 鏆村嚮 */
+    SuperHit = 7,
+    /** 浼氬績涓�鍑� */
+    LuckyHit = 8,
+    /** 闂伩 */
+    Miss = 9,
+    /** 鍏嶇柅 */
+    Immune = 10,
+    /** 鍘嬪埗 */
+    Suppress = 11,
+    /**鏂╂潃**/
+    ZhanSha = 12,
+    /** 璇涗粰涓�鍑� */
+    ZhuXianAtk = 13,
+    /** 缁堟瀬鏂╂潃 */
+    FinalKill = 14,
+    /*鑷村懡涓�鍑�*/
+    DeadlyHit = 15,
+    ThumpHit = 16,// 閲嶅嚮
+    Yinji = 17,// 鍗拌
+    Burning = 18,// 鐏肩儳
+
+
+}
+
+
+public enum DungeonTargetType
+{
+    NPC = 1,
+    Exp = 2,
+    Score = 3,
+    Money = 4,
+    Wave = 5,
+    NpcTotal = 6,
+    Stage = 7,
+    NPCDialogue = 8,    //npc瀵硅瘽
+    VictorySumCnt = 9, //锛堜粰榄旇儨鍒╂�诲満鏁帮級
+    StageVictoryCnt = 10, //锛堥樁娈佃儨鍒╁満鏁帮級
+    Collect = 11,
+    AttackCount = 12,
+
+
+}
+
+
+public enum AchievementType
+{
+    Level = 1,
+    FightPower = 2,
+    MainLine = 3,
+    KillMonster = 4,
+    DailyQuest = 5,
+    FairyQuest = 6,
+    JobRank = 7,
+    MagicWeaponLevel = 8,
+    MountCount = 9,
+    MountLevel = 10,
+    PetCount = 11,
+    PetLevel = 12,
+    CollectGold = 13,
+    CollectBindDiamond = 14,
+    CollectDiamond = 15,
+    AccumulativeSignIn = 16,
+    ContinuousSignIn = 17,
+    PackbackGrid = 18,
+    FriendCount = 19,
+    WorldChat = 20,
+    SaleItem = 21,
+    BuyItem = 22,
+    Dead = 23,
+    ClearRedName = 24,
+    KillPlayer = 25,
+    StrengthenCount = 26,
+    EquipStrengthenLevel = 27,
+    WorldBoss = 28,
+    CircleQuest = 29,
+    TreasureDungeon = 30,
+    JoinGuild = 31,
+    JoinTeam = 32,
+    CollectTreasure = 33,
+    BeKilledCount = 34,
+    PrayCount = 35,
+    KillNPC = 36,
+    FindWorldMap = 37,
+    PutonEquipPlace = 38,
+    PutonEquipQuality = 39,
+    MissionTranfer = 40,
+    PropertyAdd = 41,
+    RuneTower = 42,
+    Mount = 43,
+    GetRune = 44,
+    RuneLevel = 45,
+    FairyArea = 46,
+    ComposeItem = 47,
+    InlayGem = 48,
+    Kylin = 49,
+    Realm = 50,
+    RefiningDan = 51,
+    ActivevalueAward = 52,
+    TreasureLevel = 53,
+    AncientBattleGroundKillCnt = 55,
+    AncientBattleGroundMultiKill = 56,
+    UnLockPet = 57,
+    PetRank = 58,
+    PetRanks = 59,
+    LifeGemInlay = 60,
+    AttackGemInlay = 61,
+    FairylandExp = 62,
+    NuwaGradeS = 63,
+    AnyMountLevel = 64,
+    DvsFWinningStreak = 65,
+
+}
+
+
+/// <summary>
+/// 鐗╁搧浣跨敤鑰愪箙搴﹂檺鍒剁被鍨�
+/// </summary>
+public enum ItemTimeType
+{
+    EquipedTime = 3,              //鏃堕棿锛堣澶囩殑鏃跺��-1锛屾鍚庢瘡鍒嗛挓-1锛�
+    RealityTime = 9,                //鐜板疄鏃堕棿鎵h�愪箙
+
+
+
+}
+
+
+public enum TitleBtnState
+{
+    Normal,
+    Click,
+    Locked,
+}
+
+
+public enum LegendAttrType
+{
+    Normal = 0, //涓�鑸�
+    Pursuit = 1, //杩芥眰
+    Fixed = 2, //鍥哄畾
+}
+
+
+public enum ServerState
+{
+    Maintain = 0,
+    Normal = 1,
+    Busy = 2,
+    Hot = 3,
+    Predicted = 4,
+}
+
+
+public enum ItemUseDataKey
+{
+    mapLoaction = 15,  // 鐗╁搧璁板綍鍦板浘鍧愭爣[mapid, posx, posy]
+    legendAttrID = 17,  //鐗╁搧浼犲灞炴�D鍒楄〃
+    itemCount = 18,  // 鐗╁搧涓暟锛屾敮鎸�20浜匡紝鐩墠浠呯壒娈婅浆鍖栫墿鍝佷細鐢ㄥ埌
+    legendAttrValue = 19,  //鐗╁搧浼犲灞炴�у�煎垪琛�
+    outOfPrintAttrID = 21,  //鐗╁搧缁濈増灞炴�D鍒楄〃
+    outOfPrintAttrValue = 23,  //鐗╁搧缁濈増灞炴�у�煎垪琛�
+
+    itemColor = 16,  //鐗╁搧棰滆壊锛屽鏋滆鍊兼病鏈夊氨鍙栫墿鍝�
+    cancelUseLimit = 20,  //鐗╁搧鍙栨秷浣跨敤闄愬埗
+    source = 24,  // 鐗╁搧鏉ユ簮 1-瀵诲疂锛�2-鍟嗗簵璐拱锛�3-鍟嗗簵鍏戞崲锛�4-鍑绘潃铏氭嫙鎺夎惤
+    wingMaterialItemID = 27,  //缈呰唨绮剧偧鏉愭枡ID鍒楄〃
+    wingMaterialItemCount = 29,  //缈呰唨绮剧偧鏉愭枡涓暟鍒楄〃
+
+    suiteLV = 30,  //濂楄绛夌骇
+    dogzEquipPlus = 31,  // 绁炲吔瑁呭寮哄寲淇℃伅鍒楄〃 [寮哄寲绛夌骇, 寮哄寲鐔熺粌搴
+    hasOpenCnt = 32,  // 鐗╁搧绱Н寮�鍚鏁�
+    itemDecompound = 33,  //鍚堟垚鐗╁搧鎷嗚В杩旇繕鐗╁搧鍒楄〃 [瑁呭ID,鏉愭枡1ID,涓暟,鏄惁缁戝畾,鏉愭枡2ID,涓暟,鏄惁缁戝畾,...]
+    createItemLoginDay = 34,  //鍒涘缓鐗╁搧鏃剁殑鐧诲綍澶╂暟
+    lastOpenItemLoginDay = 36,  //涓婁竴娆″紑鍚墿鍝佹椂鐨勭櫥褰曞ぉ鏁�
+    equipSkills = 37, //瑁呭鎶�鑳斤紝娌℃湁璁板綍鍒欒鍙栬〃
+    runeLV = 38,  // 绗﹀嵃绛夌骇
+    birthChartLV = 40,  // 鍛芥牸绛夌骇
+    wingProgressValue = 42, //缇界考绮剧偧鍊�
+    createTime = 44, // 鏃舵晥鐗╁搧鐨勫垱寤烘椂闂�
+    totalTime = 48, // 鏃舵晥鐗╁搧鐨勫墿浣欐椂闂�
+    auctionItemCreateTime = 50,//鎷嶅搧鍒涘缓鏃堕棿
+
+    // 绁炶灞炴��
+    shenAttrID = 51,  //鐗╁搧绁炲搧灞炴�D鍒楄〃
+    xianAttrID = 53,  //鐗╁搧浠欏搧灞炴�D鍒楄〃
+    jiAttrID = 55,  //鐗╁搧鏋佸搧灞炴�D鍒楄〃
+
+    shenAttrValue = 61,  //鐗╁搧绁炲搧灞炴�у�煎垪琛�
+    xianAttrValue = 63,  //鐗╁搧浠欏搧灞炴�у�煎垪琛�
+    jiAttrValue = 65,  //鐗╁搧鏋佸搧灞炴�у�煎垪琛�
+
+    //鍚庣画IL寮�鍙戞坊鍔犻璁�
+    default1,
+    default2,
+    default3,
+    default4,
+    default5,
+    default6,
+    default7,
+    default8,
+    default9,
+    default10,
+
+
+    #region 200~300 瀹犵墿鏁版嵁鐢�
+    pet_NPCID = 200,  //npcID
+    pet_Skill = 201,  //鎶�鑳藉垪琛�
+    pet_ClassLV = 202,  // 闃剁骇
+    pet_State = 204,  // 褰撳墠鐘舵��, 瀵瑰簲 Def_PetStateList
+    pet_QualityLV = 206,  // 鍝佽川
+
+    default81,
+    default82,
+    default83,
+    default84,
+    default85,
+    default86,
+    default87,
+    default88,
+    default89,
+    default90,
+    default91,
+    default92,
+    default93,
+    default94,
+    default95,
+    default96,
+    default97,
+    default98,
+    default99,
+    default100,
+    #endregion
+}
+
+
+public enum ItemOperateType
+{
+    makeUse, //浣跨敤
+    putOn, //绌夸笂
+    dismantle, //鎷嗚В鍚堟垚瑁呭
+    split, //鎷嗗垎
+    putAway,//涓婃灦
+    compose,//鍚堟垚
+    sell, //鍑哄敭
+    putOff, //鑴变笅
+    putIn, //鏀惧叆
+    putOut, //鍙栧嚭
+    exchange,//鍏戞崲
+    buy,//璐拱
+    putItemout,//鐗╁搧涓嬫灦
+    renewal,//缁垂
+    refine, //绮剧偧
+    LevelUp,//鍗囩骇
+    Resolve,//鍒嗚В
+    Wear,//浣╂埓
+    Replace,//鏇挎崲
+
+    gotoPuton,//鍓嶅線绌夸笂
+    strength, //寮哄寲
+    inlay, //闀跺祵
+    train,//娲楃偧
+    star,//鍗囨槦
+    lsExchange, //鐏电煶鍏戞崲
+
+    //鍚庣画IL寮�鍙戞坊鍔犻璁�
+    default1, //鍗囬樁
+    default2,
+    default3,
+    
+}
+
+
+public enum ItemWinType
+{
+    itemWin, //鏅�氱墿鍝佸脊妗�
+    boxWin, //瀹濈寮规
+    equipWin,  //瑁呭寮规
+    wingsWin,  //缈呰唨寮规
+    guardWin,//瀹堟姢寮规
+    buyItemWin, //璐拱鐗╁搧寮规
+    buyBoxWin,  //璐拱瀹濈寮规
+    petMatWin,  //瑙i攣瀹犵墿鍜屽潗楠戦亾鍏峰脊妗�
+    buyPetMatWin,  //璐拱瑙i攣瀹犵墿鍜屽潗楠戦亾鍏峰脊妗�
+    gatherSoul,//鑱氶瓊
+    kingTreasure, //鐜嬭�呮硶瀹�
+
+}
+
+
+public enum ItemTipChildType
+{
+    Normal, //鏅�氱殑瑁呭寮规
+    Buy, //璐拱寮规
+    UnionWarehouseDonation, //鎹愮尞瑁呭
+    UnionWarehouseExchange, //鍏戞崲瑁呭
+    GetEquipPath,  //瑁呭鑾峰彇閫斿緞
+    GetWingsPath,//缈呰唨鑾峰彇閫斿緞
+
+
+}
+
+
+public enum InstalledAsset
+{
+    NullAsset = 0,
+    HalfAsset = 1,
+    FullAsset = 2,
+    IngoreDownLoad = 3,
+}
+
+
+public enum VersionAuthority
+{
+    InterTest = 0,
+    Release = 1,
+}
+
+
+public enum FootAudioType
+{
+    Walk = 1,
+    Ride = 2,
+    Fly = 3,
+
+
+}
+
+
+public enum AttackFailType
+{
+    SkillFail_Other,      // 鍏朵粬
+    SkillFail_CD,      // 鎶�鑳紺D
+    SkillFail_AtkInterval, // 鏀诲嚮闂撮殧
+
+
+}
+
+
+public enum DungeonFightStage
+{
+    None,
+    Prepare,
+    Normal,
+    PickUp,
+    ExitPrepare,
+    ElderGodAreaNearDead,
+
+
+}
+
+
+public enum RankType
+{
+    FightPower = 0,
+    Job1FightPower = 1,
+    Job2FightPower = 2,
+    Job3FightPower = 3,
+    Level = 4,
+    Mount = 5,
+    Pet = 6,
+    RuneTower = 7,
+    OfflineExp = 8,
+    Realm = 9,
+    OpenServerStrengthen = 11,
+    OpenServerMount = 12,
+    OpenServerGem = 13,
+    OpenServerLv = 14,
+    OpenServerRealm = 15,
+    OpenServerFightPower = 16,
+    Def_BT_FCCostGold = 17,  //娑堣垂鎺掕姒�(浠欑晫鐩涘吀)
+    OpenServerRune = 18,
+    Assist = 19,//鍔╂垬姒�
+    OpenServerGodWeapon = 20,
+    OpenServerRecharge = 21,
+    OpenServerPet = 22,
+    Def_BT_NewFCCostGold = 23, //娑堣垂鎺掕姒�(鏂颁粰鐣岀洓鍏�)  23
+    OpenServerReikiPoint = 24,//鐏垫牴鐐�
+    OpenServerStartLevel = 25,
+    OpenServereEquipTrain = 26, //瑁呭娲楃粌
+
+    default1,
+    default2,
+    default3,
+    default4,
+}
+
+
+public enum PetOrMount
+{
+    None,
+    Pet,
+    Mount,
+}
+
+//OpenServerActivityCenter.ActivityType.AT_Activity2鐨勬椿鍔�  鍘嗗彶鍘熷洜涓嶈鐢�100
+public enum NewDayActivityID
+{
+    BossTrial = 200,    //boss鍑瘉
+    LoginAct = 201, //鐧诲綍娲诲姩
+    MissionAct = 202,   //浠诲姟娲诲姩
+    RechargeGiftAct = 203,  //鍏呭�肩ぜ鍖咃紙鍏呭�兼鏁板鍔憋級
+    CrossBossTrial = 204,   //璺ㄦ湇boss鍑瘉 蹇呴』鍜孊ossTrial 涓�璧�
+    FamilyRechargeConnAct = 205, //浠欑洘鍗忓姪
+    CustomizedGiftWin = 206, //鑷�夌ぜ鍖�
+    SecretPlaceXB = 207, //绉樺瀵诲疂
+    SecretPlaceXBCross = 208, //绉樺瀵诲疂 璺ㄦ湇
+    RechargeGiftAct31 = 209,  //鑷�夊厖鍊� + 鍟嗗簵绀煎寘
+    PetHorseAct = 210,  //瀹犵墿鍧愰獞娲诲姩
+    PetHorseActCross = 211,  //瀹犵墿鍧愰獞娲诲姩 璺ㄦ湇
+    TreasurePavilionAct = 212,  //鍙ゅ疂娲诲姩
+    TreasurePavilionActCross = 213,  //鍙ゅ疂娲诲姩 璺ㄦ湇
+    FairyAffinityLoginAct = 214,  //浠欑紭鐧婚檰娲诲姩
+    FairyAffinityMissionAct = 215,  //浠欑紭浠诲姟娲诲姩
+    FairyAffinityRechargeGiftAct = 216,  //浠欑紭绀煎寘娲诲姩
+    CycleHallAct = 217,  //杞洖娈挎椿鍔�
+    YunShiXBAct = 218,  //杩愬娍瀵诲疂娲诲姩
+    YunShiMissionAct = 219,  //杩愬娍浠诲姟娲诲姩
+    YunShiRechargeGiftAct = 220,  //杩愬娍绀煎寘娲诲姩
+    LianQiActCross = 221,    //浠欏尃澶т細娲诲姩 璺ㄦ湇
+    LianQiRechargeGiftActCross = 222, //浠欏尃澶т細绀煎寘娲诲姩 璺ㄦ湇
+}
+
+//浠欑帀璐拱鐨勪簩娆$‘璁ゆ绫诲瀷
+public enum BuyStoreItemCheckType
+{
+    All = 0,    //榛樿鍏ㄥ眬, 闈炵壒娈婂彲浠ョ粺涓�鐢ㄨ繖涓�
+    ActGift = 1, //娲诲姩绀煎寘
+    MJXB = 2,   //绉樺瀵诲疂
+    GatherSoulXB = 3,   //鑱氶瓊瀵诲疂
+    TreasurePavilion = 4,   //鍙ゅ疂瀵诲疂
+    BestXB = 5,   //鏋佸搧瀵诲疂
+    RuneXB = 6,   //绗︽枃瀵诲疂
+}
+
+//鏌ヨ鍏朵粬鐜╁鏁版嵁 鐢ㄩ�旂被鍨�
+public enum ViewPlayerType
+{
+    viewPlayerEquip = 0,    //鏌ョ湅鐜╁鍩烘湰淇℃伅锛堣澶囩敱璇锋眰澶у鐣岄樁鍐冲畾锛夛紝骞舵墦寮�鐣岄潰
+    viewPlayerFightPower = 1,  //鏌ョ湅鐜╁鎴樺姏璇︽儏锛屽苟鎵撳紑鐣岄潰
+    viewPlayerData = 2,  //鏌ョ湅鐜╁鍩烘湰淇℃伅锛屽叕鐢�
+    viewPlayerDataZZ = 3,  //鍔╂垬鍦烘櫙浣跨敤
+    viewPlayerDataArena = 4,  //鏈湇绔炴妧鍦哄満鏅娇鐢�
+    viewPlayerDataFairyKing = 5,  //浠欑洘鑱旇禌鐜嬭�匲I浣跨敤
+
+    //鏌ヨ璺ㄦ湇鏁版嵁浠�100寮�濮�
+    viewCrossPlayerEquip = 100,    //鏌ョ湅鐜╁鍩烘湰淇℃伅锛堣澶囩敱璇锋眰澶у鐣岄樁鍐冲畾锛夛紝骞舵墦寮�鐣岄潰
+    viewCrossPlayerFightPower = 101,  //鏌ョ湅鐜╁鎴樺姏璇︽儏锛屽苟鎵撳紑鐣岄潰
+    viewCrossPlayerData = 102,  //鏌ョ湅鐜╁鍩烘湰淇℃伅锛屽叕鐢�
+    viewCrossPlayerDataBlessedLand = 103,  //绂忓湴椹辫刀
 }
\ No newline at end of file

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