From d3f814d81b74bfbdd6372a0ae0f319aa0ebc201b Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期日, 21 十二月 2025 17:50:53 +0800
Subject: [PATCH] 125 战斗 一键跳过防卡死处理
---
Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs | 12 ++++++++++--
1 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs b/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
index b2019b3..bcd04bd 100644
--- a/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
@@ -124,22 +124,30 @@
public override void ForceFinish()
{
+ if (isFinish)
+ return;
+
isFinish = true;
+ // 寮哄埗缁撴潫鎵�鏈夋浜¤Е鍙戞妧鑳�
foreach (var kv in deathActionDict)
{
kv.Value.ForceFinish();
}
+ deathActionDict.Clear();
- // 鐩存帴缁撴潫
+ // 娓呯悊鐘舵�佸瓧鍏革紝闃叉鍥炶皟缁х画绛夊緟
+ deadActionStatesDict.Clear();
+
+ // 鐩存帴缁撴潫鎵�鏈夋浜″璞�
foreach (var deadPack in deadPackList)
{
BattleObject deadObj = battleField.battleObjMgr.GetBattleObject((int)deadPack.deadPack.ObjID);
if (null != deadObj)
{
PerformDrop(deadObj);
+ deadObj.SetDeath();
}
- deadObj.SetDeath();
}
base.ForceFinish();
--
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