From d3f814d81b74bfbdd6372a0ae0f319aa0ebc201b Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期日, 21 十二月 2025 17:50:53 +0800
Subject: [PATCH] 125 战斗 一键跳过防卡死处理

---
 Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs |   12 ++++++++++--
 1 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs b/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
index b2019b3..bcd04bd 100644
--- a/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
@@ -124,22 +124,30 @@
 
     public override void ForceFinish()
     {
+        if (isFinish)
+            return;
+
         isFinish = true;
 
+        // 寮哄埗缁撴潫鎵�鏈夋浜¤Е鍙戞妧鑳�
         foreach (var kv in deathActionDict)
         {
             kv.Value.ForceFinish();
         }
+        deathActionDict.Clear();
 
-        //  鐩存帴缁撴潫
+        // 娓呯悊鐘舵�佸瓧鍏革紝闃叉鍥炶皟缁х画绛夊緟
+        deadActionStatesDict.Clear();
+
+        //  鐩存帴缁撴潫鎵�鏈夋浜″璞�
         foreach (var deadPack in deadPackList)
         {
             BattleObject deadObj = battleField.battleObjMgr.GetBattleObject((int)deadPack.deadPack.ObjID);
             if (null != deadObj)
             {
                 PerformDrop(deadObj);
+                deadObj.SetDeath();
             }
-            deadObj.SetDeath();
         }
 
         base.ForceFinish();

--
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