From d4ea9a90ea9f6f8c2f0a326dea2525c1b4b17a85 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 九月 2025 17:49:58 +0800
Subject: [PATCH] 0312 适配尺寸问题

---
 Main/System/UIBase/UIBase.cs       |    6 +++++-
 Main/System/ItemTip/SmallTipWin.cs |    3 ++-
 2 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/Main/System/ItemTip/SmallTipWin.cs b/Main/System/ItemTip/SmallTipWin.cs
index e2bdbcc..7e35643 100644
--- a/Main/System/ItemTip/SmallTipWin.cs
+++ b/Main/System/ItemTip/SmallTipWin.cs
@@ -57,7 +57,8 @@
         Vector2 adjustedPos = new Vector2(worldPos.x, worldPos.y + (!isDownShow ? screenHeight * 0.5f : -screenHeight * 0.5f));
 
         Vector2 screenAdjustedPos = CameraManager.uiCamera.WorldToScreenPoint(adjustedPos);
-        screenAdjustedPos.x = Mathf.Clamp(screenAdjustedPos.x, rectTransform.rect.width * 0.5f, Screen.width - rectTransform.rect.width * 0.5f);
+        var rectWidth = rectTransform.rect.width * Screen.width / canvasScaler.referenceResolution.x;
+        screenAdjustedPos.x = Mathf.Clamp(screenAdjustedPos.x, rectWidth * 0.5f, Screen.width - rectWidth * 0.5f);
         screenAdjustedPos.y = Mathf.Clamp(screenAdjustedPos.y, rectTransform.rect.height * 0.5f, Screen.height - rectTransform.rect.height * 0.5f - 15);
 
         adjustedPos = CameraManager.uiCamera.ScreenToWorldPoint(screenAdjustedPos);
diff --git a/Main/System/UIBase/UIBase.cs b/Main/System/UIBase/UIBase.cs
index a6d45e7..26f8e34 100644
--- a/Main/System/UIBase/UIBase.cs
+++ b/Main/System/UIBase/UIBase.cs
@@ -107,7 +107,11 @@
     protected Vector3 originalPosition;
     protected Sequence currentAnimation;
 
-    private CanvasScaler canvasScaler;
+    public CanvasScaler canvasScaler
+    {
+        get;
+        private set;
+    }
 
     public const int SafeHeightUp = 50;
     public const int SafeHeightDown = 30;

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