From d591b5c972cdd4f290e114bc08ef443a051aecad Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 14:14:27 +0800
Subject: [PATCH] 125 战斗  buff合并展示

---
 Main/System/Battle/Skill/SkillBase.cs          |  165 +++++++++++++++++----------
 Main/System/Battle/Buff/BattleObjectBuffMgr.cs |  184 +++++++++++++++++++-----------
 2 files changed, 220 insertions(+), 129 deletions(-)

diff --git a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
index 1aa679f..de47f8b 100644
--- a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
+++ b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -5,7 +5,6 @@
 using Spine.Unity;
 using UnityEngine;
 
-
 public class BattleObjectBuffMgr
 {
 
@@ -18,7 +17,6 @@
     private Dictionary<uint, HB428_tagSCBuffRefresh> buffDataDict = new Dictionary<uint, HB428_tagSCBuffRefresh>();
 
     private BattleObject battleObject;
-
 
     public Dictionary<int, bool> isControled = new Dictionary<int, bool>()
     {
@@ -156,6 +154,9 @@
     //  鍒锋柊buff
     public void RefreshBuff(HB428_tagSCBuffRefresh vNetData, bool insert = false)
     {
+        if (vNetData == null)
+            return;
+
         if (battleObject.IsDead())
         {
             Debug.LogError("缁欐浜″璞″埛鏂癰uff 妫�鏌ユ湇鍔″櫒浠g爜");
@@ -163,87 +164,132 @@
             return;
         }
 
-        SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
-
-        if (null == skillConfig)
+        // IsAdd != 0 琛ㄧず鏄坊鍔�/瑕嗙洊锛岄渶瑕佹挱鏀惧姩鐢�
+        if (vNetData.IsAdd != 0)
         {
-            Debug.LogError("buff瀵瑰簲鐨勬妧鑳戒笉瀛樺湪锛宻killId : " + vNetData.SkillID);
-            return;
-        }
-
-        var tempvNetData = vNetData;
-
-        if (tempvNetData.IsAdd != 0)
-        {
-            BuffMountAction buffMountAction = new BuffMountAction(battleObject.battleField, new List<HB428_tagSCBuffRefresh>() { tempvNetData }, () =>
-            {
-                if (buffDataDict.ContainsKey(tempvNetData.BuffID))
+            var tempvNetData = vNetData;
+            BuffMountAction buffMountAction = new BuffMountAction(
+                battleObject.battleField,
+                new List<HB428_tagSCBuffRefresh> { vNetData },
+                () =>
                 {
-                    buffDataDict[tempvNetData.BuffID] = tempvNetData;
-                }
-                else
-                {
-                    buffDataDict.Add(tempvNetData.BuffID, tempvNetData);
-                }
+                    ApplyBuffAddition(tempvNetData);
+                    OnBuffChanged();
+                });
 
-                if (battleObject.IsDead())
-                {
-                    return;
-                }
-
-                if (null != skillConfig && skillConfig.BuffEffect > 0)
-                {
-                    //  宸茬粡瀛樺湪鐩稿悓鐨刡uff鐗规晥
-                    if (buffEffectDict.TryGetValue(skillConfig.BuffEffect, out KeyValuePair<BattleEffectPlayer, HashSet<uint>> pair))
-                    {
-                        pair.Value.Add(tempvNetData.BuffID);
-                    }
-                    else
-                    {
-                        BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp);
-
-                        BoneFollower boneFollower = effect.AddMissingComponent<BoneFollower>();
-
-                        effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);
-
-                        HashSet<uint> buffIdSet = new HashSet<uint>();
-                        buffIdSet.Add(tempvNetData.BuffID);
-                        buffEffectDict.Add(skillConfig.BuffEffect, new KeyValuePair<BattleEffectPlayer, HashSet<uint>>(effect, buffIdSet));
-                    }
-
-                }
-
-                if (skillConfig != null && FuncConfigConfig.buffGroupStateDict[BattleConst.HardControlGroup.ToString()].Contains(skillConfig.BuffState))
-                {
-                    BattleDebug.LogError("[BattleObjectBuffMgr]娣诲姞瀵硅薄 " + battleObject.ObjID + " 鐨刡uff id " + tempvNetData.BuffID + " pack uid 鏄� " + tempvNetData.packUID + " BuffState is " + skillConfig.BuffState);
-                }
-
-                OnBuffChanged();
-            });
             if (insert)
-            {
                 battleObject.battleField.recordPlayer.ImmediatelyPlay(buffMountAction);
-            }
             else
-            {
                 battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
-            }
         }
         else
         {
-            if (buffDataDict.ContainsKey(tempvNetData.BuffID))
+            // IsAdd == 0 鍙槸鏁版嵁鍒锋柊锛岀洿鎺ユ洿鏂版暟鎹笉鎾斁鍔ㄧ敾
+            if (buffDataDict.ContainsKey(vNetData.BuffID))
             {
-                buffDataDict[tempvNetData.BuffID] = tempvNetData;
+                buffDataDict[vNetData.BuffID] = vNetData;
+                OnBuffChanged();
             }
-            else
-            {
-                buffDataDict.Add(tempvNetData.BuffID, tempvNetData);
-            }
-            //  宸茬粡瀛樺湪鐨刡uff 鍒锋柊
-            OnBuffChanged();
         }
     }
 
+    public void RefreshBuff(List<HB428_tagSCBuffRefresh> vNetDataList, bool insert = false)
+    {
+        if (vNetDataList == null || vNetDataList.Count == 0)
+            return;
+
+        if (battleObject.IsDead())
+        {
+            Debug.LogError("缁欐浜″璞″埛鏂癰uff(鎵归噺) 妫�鏌ユ湇鍔″櫒浠g爜");
+            RemoveAllBuff();
+            return;
+        }
+
+        var buffList = vNetDataList.Where(buff => buff != null && buff.IsAdd != 0).ToList();
+        var refreshList = vNetDataList.Where(buff => buff != null && buff.IsAdd == 0).ToList();
+
+        // 澶勭悊闇�瑕佹挱鏀惧姩鐢荤殑buff (IsAdd != 0)
+        if (buffList.Count > 0)
+        {
+            BuffMountAction buffMountAction = new BuffMountAction(
+                battleObject.battleField,
+                buffList,
+                () =>
+                {
+                    foreach (var temp in buffList)
+                        ApplyBuffAddition(temp);
+                    OnBuffChanged();
+                });
+
+            if (insert)
+                battleObject.battleField.recordPlayer.ImmediatelyPlay(buffMountAction);
+            else
+                battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
+        }
+
+        // 澶勭悊鍙埛鏂版暟鎹殑buff (IsAdd == 0)
+        if (refreshList.Count > 0)
+        {
+            bool hasChanged = false;
+            foreach (var buff in refreshList)
+            {
+                if (buffDataDict.ContainsKey(buff.BuffID))
+                {
+                    buffDataDict[buff.BuffID] = buff;
+                    hasChanged = true;
+                }
+            }
+            if (hasChanged)
+            {
+                OnBuffChanged();
+            }
+        }
+    }
+
+    private void ApplyBuffAddition(HB428_tagSCBuffRefresh buffRefresh)
+    {
+        SkillConfig skillConfig = SkillConfig.Get((int)buffRefresh.SkillID);
+        if (skillConfig == null)
+        {
+            Debug.LogError($"buff瀵瑰簲鐨勬妧鑳戒笉瀛樺湪,skillId : {buffRefresh.SkillID}");
+            return;
+        }
+
+        if (buffDataDict.ContainsKey(buffRefresh.BuffID))
+            buffDataDict[buffRefresh.BuffID] = buffRefresh;
+        else
+            buffDataDict.Add(buffRefresh.BuffID, buffRefresh);
+
+        if (battleObject.IsDead())
+            return;
+
+        if (skillConfig.BuffEffect > 0)
+        {
+            if (buffEffectDict.TryGetValue(skillConfig.BuffEffect, out var pair))
+            {
+                pair.Value.Add(buffRefresh.BuffID);
+            }
+            else
+            {
+                BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr
+                    .PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp);
+
+                effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);
+
+                var buffIdSet = new HashSet<uint> { buffRefresh.BuffID };
+                buffEffectDict.Add(
+                    skillConfig.BuffEffect,
+                    new KeyValuePair<BattleEffectPlayer, HashSet<uint>>(effect, buffIdSet));
+            }
+        }
+
+        if (FuncConfigConfig.buffGroupStateDict[BattleConst.HardControlGroup.ToString()]
+            .Contains(skillConfig.BuffState))
+        {
+            BattleDebug.LogError(
+                $"[BattleObjectBuffMgr]娣诲姞瀵硅薄 {battleObject.ObjID} 鐨刡uff id {buffRefresh.BuffID} pack uid 鏄� {buffRefresh.packUID} BuffState is {skillConfig.BuffState}");
+        }
+    }
 
     private void OnBuffChanged()
     {
@@ -307,7 +353,7 @@
                     {
                         // if (groupType == 1)
                         // {
-                        //     // Debug.LogError("瀵硅薄 " + battleObject.ObjID + " 鍙楀埌浜� " + skillConfig.SkillID + " 鐨勬帶鍒舵晥鏋滐紝BuffState:" + buffState + " buffGroup :" + groupType + " buff id is " + hB428_TagSCBuffRefresh.BuffID + "  ralate skill id is " + hB428_TagSCBuffRefresh.RelatedSkillID + " pack uid is " + hB428_TagSCBuffRefresh.packUID);
+                        //     // Debug.LogError("瀵硅薄 " + battleObject.ObjID + " 鍙楀埌浜� " + skillConfig.SkillID + " 鐨勬帶鍒舵晥鏋�,BuffState:" + buffState + " buffGroup :" + groupType + " buff id is " + hB428_TagSCBuffRefresh.BuffID + "  ralate skill id is " + hB428_TagSCBuffRefresh.RelatedSkillID + " pack uid is " + hB428_TagSCBuffRefresh.packUID);
                         // }
                         return true;
                     }
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index b8c46b5..0b9f285 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -36,6 +36,9 @@
     private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
     private Dictionary<int, HB422_tagMCTurnFightObjDead> tempDeadPackList = new Dictionary<int, HB422_tagMCTurnFightObjDead>();
 
+    protected List<HB428_tagSCBuffRefresh> buffCollections = new List<HB428_tagSCBuffRefresh>();
+
+
     // 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
     public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
     {
@@ -712,76 +715,118 @@
         // 淇锛氫娇鐢ㄥ惊鐜唬鏇块�掑綊锛岄伩鍏嶆爤婧㈠嚭椋庨櫓
         // try
         // {
-            while (true)
+        while (true)
+        {
+            // 楠岃瘉鎶�鑳芥晥鏋滄槸鍚﹀畬鎴�
+            if (skillEffect != null && !skillEffect.IsFinished())
+                return;
+
+            if (skillEffect != null)
             {
-                // 楠岃瘉鎶�鑳芥晥鏋滄槸鍚﹀畬鎴�
-                if (skillEffect != null && !skillEffect.IsFinished()) 
-                    return;
-                    
-                if (skillEffect != null)
+                skillEffect = null;
+                continue; // 浣跨敤continue浠f浛閫掑綊璋冪敤
+            }
+
+            // 楠岃瘉鍏朵粬鎶�鑳藉姩浣滄槸鍚﹀畬鎴�
+            if (otherSkillActionList.Count > 0)
+            {
+                bool hasFinishedAction = false;
+                for (int i = otherSkillActionList.Count - 1; i >= 0; i--)
                 {
-                    skillEffect = null;
+                    var action = otherSkillActionList[i];
+                    if (action.IsFinished())
+                    {
+                        otherSkillActionList.RemoveAt(i);
+                        hasFinishedAction = true;
+                    }
+                }
+                if (hasFinishedAction)
+                {
                     continue; // 浣跨敤continue浠f浛閫掑綊璋冪敤
                 }
-
-                // 楠岃瘉鍏朵粬鎶�鑳藉姩浣滄槸鍚﹀畬鎴�
-                if (otherSkillActionList.Count > 0)
-                {
-                    bool hasFinishedAction = false;
-                    for (int i = otherSkillActionList.Count - 1; i >= 0; i--)
-                    {
-                        var action = otherSkillActionList[i];
-                        if (action.IsFinished())
-                        {
-                            otherSkillActionList.RemoveAt(i);
-                            hasFinishedAction = true;
-                        }
-                    }
-                    if (hasFinishedAction)
-                    {
-                        continue; // 浣跨敤continue浠f浛閫掑綊璋冪敤
-                    }
-                    return;
-                }
-
-                break; // 娌℃湁鏇村闇�瑕佸鐞嗙殑锛岄��鍑哄惊鐜�
+                return;
             }
 
-            // 澶勭悊鍓╀綑鍖�
-            while (packList.Count > 0)
-            {
-                var pack = packList[0];
-                packList.RemoveAt(0);
+            break; // 娌℃湁鏇村闇�瑕佸鐞嗙殑锛岄��鍑哄惊鐜�
+        }
 
-                if (pack is CustomHB426CombinePack combinePack && combinePack.startTag.Tag.StartsWith("Skill_"))
-                {
-                    BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
-                    var otherSkillAction = combinePack.CreateSkillAction();
-                    otherSkillAction.fromSkillId = skillConfig.SkillID;
-                    otherSkillActionList.Add(otherSkillAction);
-                    return;
-                }
-
-                if (pack is CustomB421ActionPack actionPack)
-                {
-                    actionPack.Distribute();
-                }
-                else
-                {
-                    PackageRegedit.Distribute(pack);
-                }
-            }
-        // }
-        // catch (Exception ex)
-        // {
-        //     Debug.LogError($"OnSkillFinished寮傚父: {ex.Message}锛屾妧鑳絀D={skillConfig.SkillID}");
-        //     // 纭繚鐘舵�佷竴鑷存�э紝鍗充娇鍑虹幇寮傚父涔熻鏍囪瀹屾垚
-        //     isFinished = true;
-        //     throw; // 閲嶆柊鎶涘嚭寮傚父渚涗笂灞傚鐞�
-        // }
+        // 澶勭悊鍓╀綑鍖�
+        if (!ResolvePackList())
+        {
+            return;
+        }
+            // }
+            // catch (Exception ex)
+            // {
+            //     Debug.LogError($"OnSkillFinished寮傚父: {ex.Message}锛屾妧鑳絀D={skillConfig.SkillID}");
+            //     // 纭繚鐘舵�佷竴鑷存�э紝鍗充娇鍑虹幇寮傚父涔熻鏍囪瀹屾垚
+            //     isFinished = true;
+            //     throw; // 閲嶆柊鎶涘嚭寮傚父渚涗笂灞傚鐞�
+            // }
 
         isFinished = true;
     }
+    
+    protected virtual bool ResolvePackList()
+    {
+        while (packList.Count > 0)
+        {
+            var pack = packList[0];
+            packList.RemoveAt(0);
+
+            if (pack is CustomHB426CombinePack combinePack && combinePack.startTag.Tag.StartsWith("Skill_"))
+            {
+                BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
+                var otherSkillAction = combinePack.CreateSkillAction();
+                otherSkillAction.fromSkillId = skillConfig.SkillID;
+                otherSkillActionList.Add(otherSkillAction);
+                return false;
+            }
+            else if (pack is HB428_tagSCBuffRefresh buffRefresh)
+            {
+                //	浠庢壘鍒扮涓�涓狧B428寮�濮� 鎵惧嚭杩炵画鐨凥B428_tagSCBuffRefresh鍖� 濡傛灉鎵惧埌涓�涓狟428鍚� 涔嬪悗纰板埌闈濰B428鍖呭氨鍋滄
+                buffCollections.Add(buffRefresh);
+                while (packList.Count > 0)
+                {
+                    var nextPack = packList[0];
+                    if (nextPack is HB428_tagSCBuffRefresh nextBuffRefresh)
+                    {
+                        buffCollections.Add(nextBuffRefresh);
+                        packList.RemoveAt(0);
+                    }
+                    else
+                    {
+                        break;
+                    }
+                }
+
+                // 鍚屾椂鍒锋柊鎵�鏈夊璞$殑buff锛屼笉鍒嗙粍
+                foreach (var buff in buffCollections)
+                {
+                    BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buff.ObjID);
+                    if (battleObj != null)
+                    {
+                        battleObj.buffMgr.RefreshBuff(buff, true);
+                    }
+                }
+
+                // 娓呯┖宸插鐞嗙殑buff闆嗗悎
+                buffCollections.Clear();
+                continue;
+            }
+
+            if (pack is CustomB421ActionPack actionPack)
+            {
+                actionPack.Distribute();
+            }
+            else
+            {
+                PackageRegedit.Distribute(pack);
+            }
+        }
+
+        return true;
+    }
 
     // 娣诲姞娓呯悊鏂规硶锛氶槻姝㈠唴瀛樻硠婕�
     public virtual void Cleanup()

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