From d591b5c972cdd4f290e114bc08ef443a051aecad Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 31 十月 2025 14:14:27 +0800
Subject: [PATCH] 125 战斗  buff合并展示

---
 Main/System/Battle/Buff/BattleObjectBuffMgr.cs |  184 ++++++++++++++++++++++++++++-----------------
 1 files changed, 115 insertions(+), 69 deletions(-)

diff --git a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
index 1aa679f..de47f8b 100644
--- a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
+++ b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -5,7 +5,6 @@
 using Spine.Unity;
 using UnityEngine;
 
-
 public class BattleObjectBuffMgr
 {
 
@@ -18,7 +17,6 @@
     private Dictionary<uint, HB428_tagSCBuffRefresh> buffDataDict = new Dictionary<uint, HB428_tagSCBuffRefresh>();
 
     private BattleObject battleObject;
-
 
     public Dictionary<int, bool> isControled = new Dictionary<int, bool>()
     {
@@ -156,6 +154,9 @@
     //  鍒锋柊buff
     public void RefreshBuff(HB428_tagSCBuffRefresh vNetData, bool insert = false)
     {
+        if (vNetData == null)
+            return;
+
         if (battleObject.IsDead())
         {
             Debug.LogError("缁欐浜″璞″埛鏂癰uff 妫�鏌ユ湇鍔″櫒浠g爜");
@@ -163,87 +164,132 @@
             return;
         }
 
-        SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
-
-        if (null == skillConfig)
+        // IsAdd != 0 琛ㄧず鏄坊鍔�/瑕嗙洊锛岄渶瑕佹挱鏀惧姩鐢�
+        if (vNetData.IsAdd != 0)
         {
-            Debug.LogError("buff瀵瑰簲鐨勬妧鑳戒笉瀛樺湪锛宻killId : " + vNetData.SkillID);
-            return;
-        }
-
-        var tempvNetData = vNetData;
-
-        if (tempvNetData.IsAdd != 0)
-        {
-            BuffMountAction buffMountAction = new BuffMountAction(battleObject.battleField, new List<HB428_tagSCBuffRefresh>() { tempvNetData }, () =>
-            {
-                if (buffDataDict.ContainsKey(tempvNetData.BuffID))
+            var tempvNetData = vNetData;
+            BuffMountAction buffMountAction = new BuffMountAction(
+                battleObject.battleField,
+                new List<HB428_tagSCBuffRefresh> { vNetData },
+                () =>
                 {
-                    buffDataDict[tempvNetData.BuffID] = tempvNetData;
-                }
-                else
-                {
-                    buffDataDict.Add(tempvNetData.BuffID, tempvNetData);
-                }
+                    ApplyBuffAddition(tempvNetData);
+                    OnBuffChanged();
+                });
 
-                if (battleObject.IsDead())
-                {
-                    return;
-                }
-
-                if (null != skillConfig && skillConfig.BuffEffect > 0)
-                {
-                    //  宸茬粡瀛樺湪鐩稿悓鐨刡uff鐗规晥
-                    if (buffEffectDict.TryGetValue(skillConfig.BuffEffect, out KeyValuePair<BattleEffectPlayer, HashSet<uint>> pair))
-                    {
-                        pair.Value.Add(tempvNetData.BuffID);
-                    }
-                    else
-                    {
-                        BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp);
-
-                        BoneFollower boneFollower = effect.AddMissingComponent<BoneFollower>();
-
-                        effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);
-
-                        HashSet<uint> buffIdSet = new HashSet<uint>();
-                        buffIdSet.Add(tempvNetData.BuffID);
-                        buffEffectDict.Add(skillConfig.BuffEffect, new KeyValuePair<BattleEffectPlayer, HashSet<uint>>(effect, buffIdSet));
-                    }
-
-                }
-
-                if (skillConfig != null && FuncConfigConfig.buffGroupStateDict[BattleConst.HardControlGroup.ToString()].Contains(skillConfig.BuffState))
-                {
-                    BattleDebug.LogError("[BattleObjectBuffMgr]娣诲姞瀵硅薄 " + battleObject.ObjID + " 鐨刡uff id " + tempvNetData.BuffID + " pack uid 鏄� " + tempvNetData.packUID + " BuffState is " + skillConfig.BuffState);
-                }
-
-                OnBuffChanged();
-            });
             if (insert)
-            {
                 battleObject.battleField.recordPlayer.ImmediatelyPlay(buffMountAction);
-            }
             else
-            {
                 battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
-            }
         }
         else
         {
-            if (buffDataDict.ContainsKey(tempvNetData.BuffID))
+            // IsAdd == 0 鍙槸鏁版嵁鍒锋柊锛岀洿鎺ユ洿鏂版暟鎹笉鎾斁鍔ㄧ敾
+            if (buffDataDict.ContainsKey(vNetData.BuffID))
             {
-                buffDataDict[tempvNetData.BuffID] = tempvNetData;
+                buffDataDict[vNetData.BuffID] = vNetData;
+                OnBuffChanged();
             }
-            else
-            {
-                buffDataDict.Add(tempvNetData.BuffID, tempvNetData);
-            }
-            //  宸茬粡瀛樺湪鐨刡uff 鍒锋柊
-            OnBuffChanged();
         }
     }
 
+    public void RefreshBuff(List<HB428_tagSCBuffRefresh> vNetDataList, bool insert = false)
+    {
+        if (vNetDataList == null || vNetDataList.Count == 0)
+            return;
+
+        if (battleObject.IsDead())
+        {
+            Debug.LogError("缁欐浜″璞″埛鏂癰uff(鎵归噺) 妫�鏌ユ湇鍔″櫒浠g爜");
+            RemoveAllBuff();
+            return;
+        }
+
+        var buffList = vNetDataList.Where(buff => buff != null && buff.IsAdd != 0).ToList();
+        var refreshList = vNetDataList.Where(buff => buff != null && buff.IsAdd == 0).ToList();
+
+        // 澶勭悊闇�瑕佹挱鏀惧姩鐢荤殑buff (IsAdd != 0)
+        if (buffList.Count > 0)
+        {
+            BuffMountAction buffMountAction = new BuffMountAction(
+                battleObject.battleField,
+                buffList,
+                () =>
+                {
+                    foreach (var temp in buffList)
+                        ApplyBuffAddition(temp);
+                    OnBuffChanged();
+                });
+
+            if (insert)
+                battleObject.battleField.recordPlayer.ImmediatelyPlay(buffMountAction);
+            else
+                battleObject.battleField.recordPlayer.PlayRecord(buffMountAction);
+        }
+
+        // 澶勭悊鍙埛鏂版暟鎹殑buff (IsAdd == 0)
+        if (refreshList.Count > 0)
+        {
+            bool hasChanged = false;
+            foreach (var buff in refreshList)
+            {
+                if (buffDataDict.ContainsKey(buff.BuffID))
+                {
+                    buffDataDict[buff.BuffID] = buff;
+                    hasChanged = true;
+                }
+            }
+            if (hasChanged)
+            {
+                OnBuffChanged();
+            }
+        }
+    }
+
+    private void ApplyBuffAddition(HB428_tagSCBuffRefresh buffRefresh)
+    {
+        SkillConfig skillConfig = SkillConfig.Get((int)buffRefresh.SkillID);
+        if (skillConfig == null)
+        {
+            Debug.LogError($"buff瀵瑰簲鐨勬妧鑳戒笉瀛樺湪,skillId : {buffRefresh.SkillID}");
+            return;
+        }
+
+        if (buffDataDict.ContainsKey(buffRefresh.BuffID))
+            buffDataDict[buffRefresh.BuffID] = buffRefresh;
+        else
+            buffDataDict.Add(buffRefresh.BuffID, buffRefresh);
+
+        if (battleObject.IsDead())
+            return;
+
+        if (skillConfig.BuffEffect > 0)
+        {
+            if (buffEffectDict.TryGetValue(skillConfig.BuffEffect, out var pair))
+            {
+                pair.Value.Add(buffRefresh.BuffID);
+            }
+            else
+            {
+                BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr
+                    .PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp);
+
+                effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);
+
+                var buffIdSet = new HashSet<uint> { buffRefresh.BuffID };
+                buffEffectDict.Add(
+                    skillConfig.BuffEffect,
+                    new KeyValuePair<BattleEffectPlayer, HashSet<uint>>(effect, buffIdSet));
+            }
+        }
+
+        if (FuncConfigConfig.buffGroupStateDict[BattleConst.HardControlGroup.ToString()]
+            .Contains(skillConfig.BuffState))
+        {
+            BattleDebug.LogError(
+                $"[BattleObjectBuffMgr]娣诲姞瀵硅薄 {battleObject.ObjID} 鐨刡uff id {buffRefresh.BuffID} pack uid 鏄� {buffRefresh.packUID} BuffState is {skillConfig.BuffState}");
+        }
+    }
 
     private void OnBuffChanged()
     {
@@ -307,7 +353,7 @@
                     {
                         // if (groupType == 1)
                         // {
-                        //     // Debug.LogError("瀵硅薄 " + battleObject.ObjID + " 鍙楀埌浜� " + skillConfig.SkillID + " 鐨勬帶鍒舵晥鏋滐紝BuffState:" + buffState + " buffGroup :" + groupType + " buff id is " + hB428_TagSCBuffRefresh.BuffID + "  ralate skill id is " + hB428_TagSCBuffRefresh.RelatedSkillID + " pack uid is " + hB428_TagSCBuffRefresh.packUID);
+                        //     // Debug.LogError("瀵硅薄 " + battleObject.ObjID + " 鍙楀埌浜� " + skillConfig.SkillID + " 鐨勬帶鍒舵晥鏋�,BuffState:" + buffState + " buffGroup :" + groupType + " buff id is " + hB428_TagSCBuffRefresh.BuffID + "  ralate skill id is " + hB428_TagSCBuffRefresh.RelatedSkillID + " pack uid is " + hB428_TagSCBuffRefresh.packUID);
                         // }
                         return true;
                     }

--
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