From d767a5a0efbac267507be14b5b09bd64015fe560 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期四, 07 八月 2025 15:01:28 +0800 Subject: [PATCH] 125 【战斗】战斗系统 技能表 部分战斗内容 --- Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs b/Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs index cfa8274..d336c38 100644 --- a/Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs +++ b/Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs @@ -5,9 +5,9 @@ public class CustomHB426CombinePack : GameNetPackBasic { - protected HB426_tagSCTurnFightTag startTag; + public HB426_tagSCTurnFightTag startTag; - protected HB426_tagSCTurnFightTag endTag; + public HB426_tagSCTurnFightTag endTag; public int fromIndex; @@ -139,10 +139,12 @@ return; } + // 鎶�鑳藉寘 if (startTag.Tag.StartsWith("Skill_")) { H0604_tagUseSkillAttack skill = packList[0] as H0604_tagUseSkillAttack; BattleObject caster = battleField.battleObjMgr.GetBattleObject((int)skill.ObjID); + // 娉ㄦ剰澶勭悊packList SkillRecordAction skillRecordAction = new SkillRecordAction(battleField, caster, skill, packList); battleField.PlayRecord(skillRecordAction); } -- Gitblit v1.8.0