From d9f2afbe9b9b70c0a5d953ea75049cdee51d1afa Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 20 十一月 2025 14:27:05 +0800
Subject: [PATCH] 125 战斗 修复dot特效没播放在target身上的问题
---
Main/System/Battle/SkillEffect/DotSkillEffect.cs | 12 ++++++++++--
1 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/DotSkillEffect.cs b/Main/System/Battle/SkillEffect/DotSkillEffect.cs
index e1a860c..823bac3 100644
--- a/Main/System/Battle/SkillEffect/DotSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/DotSkillEffect.cs
@@ -22,10 +22,18 @@
public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
{
onHit = _onHit;
- if (skillConfig.TriggerEffect > 0)
+ for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
{
- caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.TriggerEffect, caster.heroRectTrans, caster.Camp);
+ var hurtInfo = tagUseSkillAttack.HurtList[i];
+ var target = caster.battleField.battleObjMgr.GetBattleObject((int)hurtInfo.ObjID);
+ if (target == null)
+ {
+ Debug.LogError($"DotSkillEffect 鎵句笉鍒扮洰鏍囷紝GUID={hurtInfo.ObjID}");
+ continue;
+ }
+ target.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.TriggerEffect, target.heroRectTrans, caster.Camp);
}
+
onHit?.Invoke(0, tagUseSkillAttack.HurtList.ToList());
isFinish = true;
}
--
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