From dc7922d80c1d133b6261b8af1d521567d2c0a35d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 30 十月 2025 16:51:39 +0800
Subject: [PATCH] Merge branch 'master' of http://mobile.secondworld.net.cn:10010/r/Project_SG_scripts
---
Main/Config/Configs/SkillConfig.cs | 117 +++++++++++++++++++++-------------------------------------
1 files changed, 42 insertions(+), 75 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 8c60c4e..1fa492c 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: Monday, August 25, 2025
+// [ Date ]: Monday, October 27, 2025
//--------------------------------------------------------
using System.Collections.Generic;
@@ -31,15 +31,15 @@
public int TagAffect;
public int TagCount;
public int HappenRate;
- public int EffectID1;
- public int[] EffectValues1;
- public int EffectID2;
- public int[] EffectValues2;
- public int EffectID3;
- public int[] EffectValues3;
public int CoolDownTime;
- public int[] EnhanceSkillList;
+ public int[] BuffStateLimit;
+ public int BuffState;
public int FightPower;
+ public string SkillMotionName;
+ public string IconName;
+ public string BuffIconName;
+ public string SkillTipsName;
+ public int EffectType;
public int StartupFrames;
public int[] ActiveFrames;
public int RecoveryFrames;
@@ -49,17 +49,18 @@
public float CastDistance;
public int[][] DamageDivide;
public int BulletEffectId;
- public int BulletPos;
public int BulletPath;
- public float BulletFlyTime;
+ public float BulletFlySpeed;
+ public int Scattering;
public int ExplosionEffectId;
- public int ExplosionPos;
- public string SkillMotionName;
- public int EffectId;
- public int EffectPos;
- public int EffectType;
- public string IconName;
public int ExplosionEffect2;
+ public int ExplosionEffect3;
+ public int ExplosionEffect4;
+ public int EffectId;
+ public int EffectId2;
+ public int MStartEffectId;
+ public int BuffEffect;
+ public int TriggerEffect;
public override int LoadKey(string _key)
{
@@ -101,71 +102,35 @@
int.TryParse(tables[14],out HappenRate);
- int.TryParse(tables[15],out EffectID1);
+ int.TryParse(tables[15],out CoolDownTime);
if (tables[16].Contains("["))
{
- EffectValues1 = JsonMapper.ToObject<int[]>(tables[16]);
+ BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
}
else
{
- string[] EffectValues1StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues1 = new int[EffectValues1StringArray.Length];
- for (int i=0;i<EffectValues1StringArray.Length;i++)
+ string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ BuffStateLimit = new int[BuffStateLimitStringArray.Length];
+ for (int i=0;i<BuffStateLimitStringArray.Length;i++)
{
- int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]);
+ int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
}
}
- int.TryParse(tables[17],out EffectID2);
+ int.TryParse(tables[17],out BuffState);
- if (tables[18].Contains("["))
- {
- EffectValues2 = JsonMapper.ToObject<int[]>(tables[18]);
- }
- else
- {
- string[] EffectValues2StringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues2 = new int[EffectValues2StringArray.Length];
- for (int i=0;i<EffectValues2StringArray.Length;i++)
- {
- int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]);
- }
- }
+ int.TryParse(tables[18],out FightPower);
- int.TryParse(tables[19],out EffectID3);
+ SkillMotionName = tables[19];
- if (tables[20].Contains("["))
- {
- EffectValues3 = JsonMapper.ToObject<int[]>(tables[20]);
- }
- else
- {
- string[] EffectValues3StringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues3 = new int[EffectValues3StringArray.Length];
- for (int i=0;i<EffectValues3StringArray.Length;i++)
- {
- int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]);
- }
- }
+ IconName = tables[20];
- int.TryParse(tables[21],out CoolDownTime);
+ BuffIconName = tables[21];
- if (tables[22].Contains("["))
- {
- EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[22]);
- }
- else
- {
- string[] EnhanceSkillListStringArray = tables[22].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EnhanceSkillList = new int[EnhanceSkillListStringArray.Length];
- for (int i=0;i<EnhanceSkillListStringArray.Length;i++)
- {
- int.TryParse(EnhanceSkillListStringArray[i],out EnhanceSkillList[i]);
- }
- }
+ SkillTipsName = tables[22];
- int.TryParse(tables[23],out FightPower);
+ int.TryParse(tables[23],out EffectType);
int.TryParse(tables[24],out StartupFrames);
@@ -197,27 +162,29 @@
int.TryParse(tables[32],out BulletEffectId);
- int.TryParse(tables[33],out BulletPos);
+ int.TryParse(tables[33],out BulletPath);
- int.TryParse(tables[34],out BulletPath);
+ float.TryParse(tables[34],out BulletFlySpeed);
- float.TryParse(tables[35],out BulletFlyTime);
+ int.TryParse(tables[35],out Scattering);
int.TryParse(tables[36],out ExplosionEffectId);
- int.TryParse(tables[37],out ExplosionPos);
+ int.TryParse(tables[37],out ExplosionEffect2);
- SkillMotionName = tables[38];
+ int.TryParse(tables[38],out ExplosionEffect3);
- int.TryParse(tables[39],out EffectId);
+ int.TryParse(tables[39],out ExplosionEffect4);
- int.TryParse(tables[40],out EffectPos);
+ int.TryParse(tables[40],out EffectId);
- int.TryParse(tables[41],out EffectType);
+ int.TryParse(tables[41],out EffectId2);
- IconName = tables[42];
+ int.TryParse(tables[42],out MStartEffectId);
- int.TryParse(tables[43],out ExplosionEffect2);
+ int.TryParse(tables[43],out BuffEffect);
+
+ int.TryParse(tables[44],out TriggerEffect);
}
catch (Exception exception)
{
--
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