From dc7922d80c1d133b6261b8af1d521567d2c0a35d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 30 十月 2025 16:51:39 +0800
Subject: [PATCH] Merge branch 'master' of http://mobile.secondworld.net.cn:10010/r/Project_SG_scripts

---
 Main/Config/Configs/SkillConfig.cs |  467 +++++++++++++++++++++++-----------------------------------
 1 files changed, 187 insertions(+), 280 deletions(-)

diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 55c63d0..1fa492c 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,287 +1,194 @@
-锘�//--------------------------------------------------------
-//    [Author]:           YYL
-//    [  Date ]:           2025骞�7鏈�17鏃�
-//--------------------------------------------------------
-
-using System.Collections.Generic;
-using System.IO;
-using System.Threading;
-using System;
-using UnityEngine;
-using LitJson;
-
-public partial class SkillConfig : ConfigBase<int, SkillConfig>
-{
-
-    public int SkillID;
-	public string SkillName;
-	public int SkillTypeID;
-	public int SkillLV;
-	public int SkillMaxLV;
-	public int UseType;
-	public int FuncType;
-	public int CastTime;
-	public int SkillType;
-	public int HurtType;
-	public int ContinueUse;
-	public int AtkType;
-	public int AtkRadius;
-	public int Tag;
-	public int AtkDist;
-	public int StiffTime;
-	public int CoolDownTime;
-	public int MP;
-	public int HP;
-	public int XP;
-	public int UseItemID;
-	public int UseItemCount;
-	public int Effect1;
-	public int EffectValue11;
-	public int EffectValue12;
-	public int EffectValue13;
-	public int Effect2;
-	public int EffectValue21;
-	public int EffectValue22;
-	public int EffectValue23;
-	public int Effect3;
-	public int EffectValue31;
-	public int EffectValue32;
-	public int EffectValue33;
-	public int Effect4;
-	public int EffectValue41;
-	public int EffectValue42;
-	public int EffectValue43;
-	public int Effect5;
-	public int EffectValue51;
-	public int EffectValue52;
-	public int EffectValue53;
-	public int Effect6;
-	public int EffectValue61;
-	public int EffectValue62;
-	public int EffectValue63;
-	public int HappenRate6;
-	public int LastTime6;
-	public int SkillEnhance1;
-	public int SkillEnhance2;
-	public int StateSkillLV;
-	public int LearnSkillReq;
-	public int LearnSkillLV;
-	public int LearnLVReq;
-	public int LearnSkillPointReq;
-	public int FightPower;
-	public int LVUpCostMoneyType;
-	public int LVUpCostMoney;
-	public int LVUpCostExp;
-	public int ClientActionLimit;
-	public int ClientSkillSeriesLimit;
-	public int SkillOfSeries;
-	public int ExpendMPRate;
-	public int ExAttr1;
-	public int ExAttr3;
-	public int ExAttr4;
-	public int ExAttr5;
-	public int BuffEffectID;
-	public int EffectName;
-	public string IconName;
-	public string Description;
-	public string BuffDescription;
-	public int BuffDisplay;
-	public int CastPosition;
-	public int CastDistance;
-	public int[] TriggerFrames;
-	public int[][] DamageDivide;
-	public string SkillMotionName;
-	public int EffectId;
-	public int ExplotionEffectId;
-	public float FlyTime;
-
-    public override int LoadKey(string _key)
-    {
-        int key = GetKey(_key);
-        return key;
-    }
-
-    public override void LoadConfig(string input)
-    {
-        try {
-        string[] tables = input.Split('\t');
-        int.TryParse(tables[0],out SkillID); 
-
-			SkillName = tables[1];
-
-			int.TryParse(tables[2],out SkillTypeID); 
-
-			int.TryParse(tables[3],out SkillLV); 
-
-			int.TryParse(tables[4],out SkillMaxLV); 
-
-			int.TryParse(tables[5],out UseType); 
-
-			int.TryParse(tables[6],out FuncType); 
-
-			int.TryParse(tables[7],out CastTime); 
-
-			int.TryParse(tables[8],out SkillType); 
-
-			int.TryParse(tables[9],out HurtType); 
-
-			int.TryParse(tables[10],out ContinueUse); 
-
-			int.TryParse(tables[11],out AtkType); 
-
-			int.TryParse(tables[12],out AtkRadius); 
-
-			int.TryParse(tables[13],out Tag); 
-
-			int.TryParse(tables[14],out AtkDist); 
-
-			int.TryParse(tables[15],out StiffTime); 
-
-			int.TryParse(tables[16],out CoolDownTime); 
-
-			int.TryParse(tables[17],out MP); 
-
-			int.TryParse(tables[18],out HP); 
-
-			int.TryParse(tables[19],out XP); 
-
-			int.TryParse(tables[20],out UseItemID); 
-
-			int.TryParse(tables[21],out UseItemCount); 
-
-			int.TryParse(tables[22],out Effect1); 
-
-			int.TryParse(tables[23],out EffectValue11); 
-
-			int.TryParse(tables[24],out EffectValue12); 
-
-			int.TryParse(tables[25],out EffectValue13); 
-
-			int.TryParse(tables[26],out Effect2); 
-
-			int.TryParse(tables[27],out EffectValue21); 
-
-			int.TryParse(tables[28],out EffectValue22); 
-
-			int.TryParse(tables[29],out EffectValue23); 
-
-			int.TryParse(tables[30],out Effect3); 
-
-			int.TryParse(tables[31],out EffectValue31); 
-
-			int.TryParse(tables[32],out EffectValue32); 
-
-			int.TryParse(tables[33],out EffectValue33); 
-
-			int.TryParse(tables[34],out Effect4); 
-
-			int.TryParse(tables[35],out EffectValue41); 
-
-			int.TryParse(tables[36],out EffectValue42); 
-
-			int.TryParse(tables[37],out EffectValue43); 
-
-			int.TryParse(tables[38],out Effect5); 
-
-			int.TryParse(tables[39],out EffectValue51); 
-
-			int.TryParse(tables[40],out EffectValue52); 
-
-			int.TryParse(tables[41],out EffectValue53); 
-
-			int.TryParse(tables[42],out Effect6); 
-
-			int.TryParse(tables[43],out EffectValue61); 
-
-			int.TryParse(tables[44],out EffectValue62); 
-
-			int.TryParse(tables[45],out EffectValue63); 
-
-			int.TryParse(tables[46],out HappenRate6); 
-
-			int.TryParse(tables[47],out LastTime6); 
-
-			int.TryParse(tables[48],out SkillEnhance1); 
-
-			int.TryParse(tables[49],out SkillEnhance2); 
-
-			int.TryParse(tables[50],out StateSkillLV); 
-
-			int.TryParse(tables[51],out LearnSkillReq); 
-
-			int.TryParse(tables[52],out LearnSkillLV); 
-
-			int.TryParse(tables[53],out LearnLVReq); 
-
-			int.TryParse(tables[54],out LearnSkillPointReq); 
-
-			int.TryParse(tables[55],out FightPower); 
-
-			int.TryParse(tables[56],out LVUpCostMoneyType); 
-
-			int.TryParse(tables[57],out LVUpCostMoney); 
-
-			int.TryParse(tables[58],out LVUpCostExp); 
-
-			int.TryParse(tables[59],out ClientActionLimit); 
-
-			int.TryParse(tables[60],out ClientSkillSeriesLimit); 
-
-			int.TryParse(tables[61],out SkillOfSeries); 
-
-			int.TryParse(tables[62],out ExpendMPRate); 
-
-			int.TryParse(tables[63],out ExAttr1); 
-
-			int.TryParse(tables[64],out ExAttr3); 
-
-			int.TryParse(tables[65],out ExAttr4); 
-
-			int.TryParse(tables[66],out ExAttr5); 
-
-			int.TryParse(tables[67],out BuffEffectID); 
-
-			int.TryParse(tables[68],out EffectName); 
-
-			IconName = tables[69];
-
-			Description = tables[70];
-
-			BuffDescription = tables[71];
-
-			int.TryParse(tables[72],out BuffDisplay); 
-
-			int.TryParse(tables[73],out CastPosition); 
-
-			int.TryParse(tables[74],out CastDistance); 
-
-			if (tables[75].Contains("["))
+锘�//--------------------------------------------------------
+//    [Author]:           YYL
+//    [  Date ]:           Monday, October 27, 2025
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class SkillConfig : ConfigBase<int, SkillConfig>
+{
+    static SkillConfig()
+    {
+        // 璁块棶杩囬潤鎬佹瀯閫犲嚱鏁�
+        visit = true; 
+    }
+
+    public int SkillID;
+	public int SkillTypeID;
+	public int SkillLV;
+	public int SkillMaxLV;
+	public string SkillName;
+	public string Description;
+	public int FuncType;
+	public int SkillType;
+	public int HurtType;
+	public int AtkType;
+	public int TagAim;
+	public int TagFriendly;
+	public int TagAffect;
+	public int TagCount;
+	public int HappenRate;
+	public int CoolDownTime;
+	public int[] BuffStateLimit;
+	public int BuffState;
+	public int FightPower;
+	public string SkillMotionName;
+	public string IconName;
+	public string BuffIconName;
+	public string SkillTipsName;
+	public int EffectType;
+	public int StartupFrames;
+	public int[] ActiveFrames;
+	public int RecoveryFrames;
+	public int LoopCount;
+	public int CastPosition;
+	public int CastIndexNum;
+	public float CastDistance;
+	public int[][] DamageDivide;
+	public int BulletEffectId;
+	public int BulletPath;
+	public float BulletFlySpeed;
+	public int Scattering;
+	public int ExplosionEffectId;
+	public int ExplosionEffect2;
+	public int ExplosionEffect3;
+	public int ExplosionEffect4;
+	public int EffectId;
+	public int EffectId2;
+	public int MStartEffectId;
+	public int BuffEffect;
+	public int TriggerEffect;
+
+    public override int LoadKey(string _key)
+    {
+        int key = GetKey(_key);
+        return key;
+    }
+
+    public override void LoadConfig(string input)
+    {
+        try {
+        string[] tables = input.Split('\t');
+        int.TryParse(tables[0],out SkillID); 
+
+			int.TryParse(tables[1],out SkillTypeID); 
+
+			int.TryParse(tables[2],out SkillLV); 
+
+			int.TryParse(tables[3],out SkillMaxLV); 
+
+			SkillName = tables[4];
+
+			Description = tables[5];
+
+			int.TryParse(tables[6],out FuncType); 
+
+			int.TryParse(tables[7],out SkillType); 
+
+			int.TryParse(tables[8],out HurtType); 
+
+			int.TryParse(tables[9],out AtkType); 
+
+			int.TryParse(tables[10],out TagAim); 
+
+			int.TryParse(tables[11],out TagFriendly); 
+
+			int.TryParse(tables[12],out TagAffect); 
+
+			int.TryParse(tables[13],out TagCount); 
+
+			int.TryParse(tables[14],out HappenRate); 
+
+			int.TryParse(tables[15],out CoolDownTime); 
+
+			if (tables[16].Contains("["))
 			{
-				TriggerFrames = JsonMapper.ToObject<int[]>(tables[75]);
+				BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
 			}
 			else
 			{
-				string[] TriggerFramesStringArray = tables[75].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-				TriggerFrames = new int[TriggerFramesStringArray.Length];
-				for (int i=0;i<TriggerFramesStringArray.Length;i++)
+				string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				BuffStateLimit = new int[BuffStateLimitStringArray.Length];
+				for (int i=0;i<BuffStateLimitStringArray.Length;i++)
 				{
-					 int.TryParse(TriggerFramesStringArray[i],out TriggerFrames[i]);
+					 int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
 				}
+			}
+
+			int.TryParse(tables[17],out BuffState); 
+
+			int.TryParse(tables[18],out FightPower); 
+
+			SkillMotionName = tables[19];
+
+			IconName = tables[20];
+
+			BuffIconName = tables[21];
+
+			SkillTipsName = tables[22];
+
+			int.TryParse(tables[23],out EffectType); 
+
+			int.TryParse(tables[24],out StartupFrames); 
+
+			if (tables[25].Contains("["))
+			{
+				ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
 			}
-
-			DamageDivide = JsonMapper.ToObject<int[][]>(tables[76].Replace("(", "[").Replace(")", "]")); 
-
-			SkillMotionName = tables[77];
-
-			int.TryParse(tables[78],out EffectId); 
-
-			int.TryParse(tables[79],out ExplotionEffectId); 
-
-			float.TryParse(tables[80],out FlyTime); 
-        }
-        catch (Exception exception)
-        {
-            Debug.LogError(exception);
-        }
-    }
-}
+			else
+			{
+				string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				ActiveFrames = new int[ActiveFramesStringArray.Length];
+				for (int i=0;i<ActiveFramesStringArray.Length;i++)
+				{
+					 int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
+				}
+			}
+
+			int.TryParse(tables[26],out RecoveryFrames); 
+
+			int.TryParse(tables[27],out LoopCount); 
+
+			int.TryParse(tables[28],out CastPosition); 
+
+			int.TryParse(tables[29],out CastIndexNum); 
+
+			float.TryParse(tables[30],out CastDistance); 
+
+			DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]")); 
+
+			int.TryParse(tables[32],out BulletEffectId); 
+
+			int.TryParse(tables[33],out BulletPath); 
+
+			float.TryParse(tables[34],out BulletFlySpeed); 
+
+			int.TryParse(tables[35],out Scattering); 
+
+			int.TryParse(tables[36],out ExplosionEffectId); 
+
+			int.TryParse(tables[37],out ExplosionEffect2); 
+
+			int.TryParse(tables[38],out ExplosionEffect3); 
+
+			int.TryParse(tables[39],out ExplosionEffect4); 
+
+			int.TryParse(tables[40],out EffectId); 
+
+			int.TryParse(tables[41],out EffectId2); 
+
+			int.TryParse(tables[42],out MStartEffectId); 
+
+			int.TryParse(tables[43],out BuffEffect); 
+
+			int.TryParse(tables[44],out TriggerEffect); 
+        }
+        catch (Exception exception)
+        {
+            Debug.LogError(exception);
+        }
+    }
+}

--
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