From dc7922d80c1d133b6261b8af1d521567d2c0a35d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 30 十月 2025 16:51:39 +0800
Subject: [PATCH] Merge branch 'master' of http://mobile.secondworld.net.cn:10010/r/Project_SG_scripts
---
Main/Config/Configs/SkillConfig.cs | 467 +++++++++++++++++++++++-----------------------------------
1 files changed, 187 insertions(+), 280 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 55c63d0..1fa492c 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,287 +1,194 @@
-锘�//--------------------------------------------------------
-// [Author]: YYL
-// [ Date ]: 2025骞�7鏈�17鏃�
-//--------------------------------------------------------
-
-using System.Collections.Generic;
-using System.IO;
-using System.Threading;
-using System;
-using UnityEngine;
-using LitJson;
-
-public partial class SkillConfig : ConfigBase<int, SkillConfig>
-{
-
- public int SkillID;
- public string SkillName;
- public int SkillTypeID;
- public int SkillLV;
- public int SkillMaxLV;
- public int UseType;
- public int FuncType;
- public int CastTime;
- public int SkillType;
- public int HurtType;
- public int ContinueUse;
- public int AtkType;
- public int AtkRadius;
- public int Tag;
- public int AtkDist;
- public int StiffTime;
- public int CoolDownTime;
- public int MP;
- public int HP;
- public int XP;
- public int UseItemID;
- public int UseItemCount;
- public int Effect1;
- public int EffectValue11;
- public int EffectValue12;
- public int EffectValue13;
- public int Effect2;
- public int EffectValue21;
- public int EffectValue22;
- public int EffectValue23;
- public int Effect3;
- public int EffectValue31;
- public int EffectValue32;
- public int EffectValue33;
- public int Effect4;
- public int EffectValue41;
- public int EffectValue42;
- public int EffectValue43;
- public int Effect5;
- public int EffectValue51;
- public int EffectValue52;
- public int EffectValue53;
- public int Effect6;
- public int EffectValue61;
- public int EffectValue62;
- public int EffectValue63;
- public int HappenRate6;
- public int LastTime6;
- public int SkillEnhance1;
- public int SkillEnhance2;
- public int StateSkillLV;
- public int LearnSkillReq;
- public int LearnSkillLV;
- public int LearnLVReq;
- public int LearnSkillPointReq;
- public int FightPower;
- public int LVUpCostMoneyType;
- public int LVUpCostMoney;
- public int LVUpCostExp;
- public int ClientActionLimit;
- public int ClientSkillSeriesLimit;
- public int SkillOfSeries;
- public int ExpendMPRate;
- public int ExAttr1;
- public int ExAttr3;
- public int ExAttr4;
- public int ExAttr5;
- public int BuffEffectID;
- public int EffectName;
- public string IconName;
- public string Description;
- public string BuffDescription;
- public int BuffDisplay;
- public int CastPosition;
- public int CastDistance;
- public int[] TriggerFrames;
- public int[][] DamageDivide;
- public string SkillMotionName;
- public int EffectId;
- public int ExplotionEffectId;
- public float FlyTime;
-
- public override int LoadKey(string _key)
- {
- int key = GetKey(_key);
- return key;
- }
-
- public override void LoadConfig(string input)
- {
- try {
- string[] tables = input.Split('\t');
- int.TryParse(tables[0],out SkillID);
-
- SkillName = tables[1];
-
- int.TryParse(tables[2],out SkillTypeID);
-
- int.TryParse(tables[3],out SkillLV);
-
- int.TryParse(tables[4],out SkillMaxLV);
-
- int.TryParse(tables[5],out UseType);
-
- int.TryParse(tables[6],out FuncType);
-
- int.TryParse(tables[7],out CastTime);
-
- int.TryParse(tables[8],out SkillType);
-
- int.TryParse(tables[9],out HurtType);
-
- int.TryParse(tables[10],out ContinueUse);
-
- int.TryParse(tables[11],out AtkType);
-
- int.TryParse(tables[12],out AtkRadius);
-
- int.TryParse(tables[13],out Tag);
-
- int.TryParse(tables[14],out AtkDist);
-
- int.TryParse(tables[15],out StiffTime);
-
- int.TryParse(tables[16],out CoolDownTime);
-
- int.TryParse(tables[17],out MP);
-
- int.TryParse(tables[18],out HP);
-
- int.TryParse(tables[19],out XP);
-
- int.TryParse(tables[20],out UseItemID);
-
- int.TryParse(tables[21],out UseItemCount);
-
- int.TryParse(tables[22],out Effect1);
-
- int.TryParse(tables[23],out EffectValue11);
-
- int.TryParse(tables[24],out EffectValue12);
-
- int.TryParse(tables[25],out EffectValue13);
-
- int.TryParse(tables[26],out Effect2);
-
- int.TryParse(tables[27],out EffectValue21);
-
- int.TryParse(tables[28],out EffectValue22);
-
- int.TryParse(tables[29],out EffectValue23);
-
- int.TryParse(tables[30],out Effect3);
-
- int.TryParse(tables[31],out EffectValue31);
-
- int.TryParse(tables[32],out EffectValue32);
-
- int.TryParse(tables[33],out EffectValue33);
-
- int.TryParse(tables[34],out Effect4);
-
- int.TryParse(tables[35],out EffectValue41);
-
- int.TryParse(tables[36],out EffectValue42);
-
- int.TryParse(tables[37],out EffectValue43);
-
- int.TryParse(tables[38],out Effect5);
-
- int.TryParse(tables[39],out EffectValue51);
-
- int.TryParse(tables[40],out EffectValue52);
-
- int.TryParse(tables[41],out EffectValue53);
-
- int.TryParse(tables[42],out Effect6);
-
- int.TryParse(tables[43],out EffectValue61);
-
- int.TryParse(tables[44],out EffectValue62);
-
- int.TryParse(tables[45],out EffectValue63);
-
- int.TryParse(tables[46],out HappenRate6);
-
- int.TryParse(tables[47],out LastTime6);
-
- int.TryParse(tables[48],out SkillEnhance1);
-
- int.TryParse(tables[49],out SkillEnhance2);
-
- int.TryParse(tables[50],out StateSkillLV);
-
- int.TryParse(tables[51],out LearnSkillReq);
-
- int.TryParse(tables[52],out LearnSkillLV);
-
- int.TryParse(tables[53],out LearnLVReq);
-
- int.TryParse(tables[54],out LearnSkillPointReq);
-
- int.TryParse(tables[55],out FightPower);
-
- int.TryParse(tables[56],out LVUpCostMoneyType);
-
- int.TryParse(tables[57],out LVUpCostMoney);
-
- int.TryParse(tables[58],out LVUpCostExp);
-
- int.TryParse(tables[59],out ClientActionLimit);
-
- int.TryParse(tables[60],out ClientSkillSeriesLimit);
-
- int.TryParse(tables[61],out SkillOfSeries);
-
- int.TryParse(tables[62],out ExpendMPRate);
-
- int.TryParse(tables[63],out ExAttr1);
-
- int.TryParse(tables[64],out ExAttr3);
-
- int.TryParse(tables[65],out ExAttr4);
-
- int.TryParse(tables[66],out ExAttr5);
-
- int.TryParse(tables[67],out BuffEffectID);
-
- int.TryParse(tables[68],out EffectName);
-
- IconName = tables[69];
-
- Description = tables[70];
-
- BuffDescription = tables[71];
-
- int.TryParse(tables[72],out BuffDisplay);
-
- int.TryParse(tables[73],out CastPosition);
-
- int.TryParse(tables[74],out CastDistance);
-
- if (tables[75].Contains("["))
+锘�//--------------------------------------------------------
+// [Author]: YYL
+// [ Date ]: Monday, October 27, 2025
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class SkillConfig : ConfigBase<int, SkillConfig>
+{
+ static SkillConfig()
+ {
+ // 璁块棶杩囬潤鎬佹瀯閫犲嚱鏁�
+ visit = true;
+ }
+
+ public int SkillID;
+ public int SkillTypeID;
+ public int SkillLV;
+ public int SkillMaxLV;
+ public string SkillName;
+ public string Description;
+ public int FuncType;
+ public int SkillType;
+ public int HurtType;
+ public int AtkType;
+ public int TagAim;
+ public int TagFriendly;
+ public int TagAffect;
+ public int TagCount;
+ public int HappenRate;
+ public int CoolDownTime;
+ public int[] BuffStateLimit;
+ public int BuffState;
+ public int FightPower;
+ public string SkillMotionName;
+ public string IconName;
+ public string BuffIconName;
+ public string SkillTipsName;
+ public int EffectType;
+ public int StartupFrames;
+ public int[] ActiveFrames;
+ public int RecoveryFrames;
+ public int LoopCount;
+ public int CastPosition;
+ public int CastIndexNum;
+ public float CastDistance;
+ public int[][] DamageDivide;
+ public int BulletEffectId;
+ public int BulletPath;
+ public float BulletFlySpeed;
+ public int Scattering;
+ public int ExplosionEffectId;
+ public int ExplosionEffect2;
+ public int ExplosionEffect3;
+ public int ExplosionEffect4;
+ public int EffectId;
+ public int EffectId2;
+ public int MStartEffectId;
+ public int BuffEffect;
+ public int TriggerEffect;
+
+ public override int LoadKey(string _key)
+ {
+ int key = GetKey(_key);
+ return key;
+ }
+
+ public override void LoadConfig(string input)
+ {
+ try {
+ string[] tables = input.Split('\t');
+ int.TryParse(tables[0],out SkillID);
+
+ int.TryParse(tables[1],out SkillTypeID);
+
+ int.TryParse(tables[2],out SkillLV);
+
+ int.TryParse(tables[3],out SkillMaxLV);
+
+ SkillName = tables[4];
+
+ Description = tables[5];
+
+ int.TryParse(tables[6],out FuncType);
+
+ int.TryParse(tables[7],out SkillType);
+
+ int.TryParse(tables[8],out HurtType);
+
+ int.TryParse(tables[9],out AtkType);
+
+ int.TryParse(tables[10],out TagAim);
+
+ int.TryParse(tables[11],out TagFriendly);
+
+ int.TryParse(tables[12],out TagAffect);
+
+ int.TryParse(tables[13],out TagCount);
+
+ int.TryParse(tables[14],out HappenRate);
+
+ int.TryParse(tables[15],out CoolDownTime);
+
+ if (tables[16].Contains("["))
{
- TriggerFrames = JsonMapper.ToObject<int[]>(tables[75]);
+ BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
}
else
{
- string[] TriggerFramesStringArray = tables[75].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- TriggerFrames = new int[TriggerFramesStringArray.Length];
- for (int i=0;i<TriggerFramesStringArray.Length;i++)
+ string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ BuffStateLimit = new int[BuffStateLimitStringArray.Length];
+ for (int i=0;i<BuffStateLimitStringArray.Length;i++)
{
- int.TryParse(TriggerFramesStringArray[i],out TriggerFrames[i]);
+ int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
}
+ }
+
+ int.TryParse(tables[17],out BuffState);
+
+ int.TryParse(tables[18],out FightPower);
+
+ SkillMotionName = tables[19];
+
+ IconName = tables[20];
+
+ BuffIconName = tables[21];
+
+ SkillTipsName = tables[22];
+
+ int.TryParse(tables[23],out EffectType);
+
+ int.TryParse(tables[24],out StartupFrames);
+
+ if (tables[25].Contains("["))
+ {
+ ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
}
-
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[76].Replace("(", "[").Replace(")", "]"));
-
- SkillMotionName = tables[77];
-
- int.TryParse(tables[78],out EffectId);
-
- int.TryParse(tables[79],out ExplotionEffectId);
-
- float.TryParse(tables[80],out FlyTime);
- }
- catch (Exception exception)
- {
- Debug.LogError(exception);
- }
- }
-}
+ else
+ {
+ string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ ActiveFrames = new int[ActiveFramesStringArray.Length];
+ for (int i=0;i<ActiveFramesStringArray.Length;i++)
+ {
+ int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
+ }
+ }
+
+ int.TryParse(tables[26],out RecoveryFrames);
+
+ int.TryParse(tables[27],out LoopCount);
+
+ int.TryParse(tables[28],out CastPosition);
+
+ int.TryParse(tables[29],out CastIndexNum);
+
+ float.TryParse(tables[30],out CastDistance);
+
+ DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]"));
+
+ int.TryParse(tables[32],out BulletEffectId);
+
+ int.TryParse(tables[33],out BulletPath);
+
+ float.TryParse(tables[34],out BulletFlySpeed);
+
+ int.TryParse(tables[35],out Scattering);
+
+ int.TryParse(tables[36],out ExplosionEffectId);
+
+ int.TryParse(tables[37],out ExplosionEffect2);
+
+ int.TryParse(tables[38],out ExplosionEffect3);
+
+ int.TryParse(tables[39],out ExplosionEffect4);
+
+ int.TryParse(tables[40],out EffectId);
+
+ int.TryParse(tables[41],out EffectId2);
+
+ int.TryParse(tables[42],out MStartEffectId);
+
+ int.TryParse(tables[43],out BuffEffect);
+
+ int.TryParse(tables[44],out TriggerEffect);
+ }
+ catch (Exception exception)
+ {
+ Debug.LogError(exception);
+ }
+ }
+}
--
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