From dc7922d80c1d133b6261b8af1d521567d2c0a35d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 30 十月 2025 16:51:39 +0800
Subject: [PATCH] Merge branch 'master' of http://mobile.secondworld.net.cn:10010/r/Project_SG_scripts
---
Main/System/Battle/BattleHUDWin.cs | 71 +++++++++++++++++++++++------------
1 files changed, 47 insertions(+), 24 deletions(-)
diff --git a/Main/System/Battle/BattleHUDWin.cs b/Main/System/Battle/BattleHUDWin.cs
index ef233a2..7a893e6 100644
--- a/Main/System/Battle/BattleHUDWin.cs
+++ b/Main/System/Battle/BattleHUDWin.cs
@@ -7,36 +7,23 @@
using System;
using LitJson;
-
// 杩欎釜鐣岄潰鏄� persistent鐨勭晫闈�
public class BattleHUDWin : UIBase
{
- // 缁勪欢寮曠敤
- // private List<HUDContent> damageList = new List<HUDContent>();
-
- // private List<BuffContent> buffList = new List<BuffContent>();
-
private GameObjectPoolManager.GameObjectPool damagePrefabPool;
-
private GameObjectPoolManager.GameObjectPool buffIconPrefabPool;
-
private GameObjectPoolManager.GameObjectPool buffLabelPrefabPool;
public Transform damageNode;
-
public Transform buffIconNode;
-
public Transform buffLabelNode;
private BattleField battleField;
-
private List<DamageContent> damageContentList = new List<DamageContent>();
- // 鐢熷懡鍛ㄦ湡
protected override void InitComponent()
{
base.InitComponent();
- // 鍒濆鍖栫粍浠跺紩鐢� 缁戝畾鎸夐挳绛塙I缁勪欢浜嬩欢
}
protected override void OnPreOpen()
@@ -45,8 +32,6 @@
EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd);
damagePrefabPool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("DamageContent"));
- // buffIconPrefabPool = GameObjectPoolManager.Instance.RequestPool();
- // buffLabelPrefabPool = GameObjectPoolManager.Instance.RequestPool(ResManager.Instance.LoadAsset<GameObject>("UIComp", "BuffContent"));
}
private void OnBattleEnd(string guid, JsonData data)
@@ -83,8 +68,13 @@
protected override void OnClose()
{
base.OnClose();
- battleField.OnBattlePause -= OnBattlePause;
- battleField = null;
+ if (battleField != null)
+ {
+ battleField.OnBattlePause -= OnBattlePause;
+ battleField.OnBattleRun -= OnBattleRun;
+ battleField.OnSpeedRatioChange -= OnSpeedRatioChange;
+ battleField = null;
+ }
}
protected override void NextFrameAfterOpen()
@@ -108,13 +98,13 @@
GameObject damageContent = damagePrefabPool.Request();
DamageContent content = damageContent.GetComponent<DamageContent>();
damageContent.transform.SetParent(damageNode, false);
- damageContent.transform.localPosition = new Vector3(damageContent.transform.localPosition.x, damageContent.transform.localPosition.y, 0);
- content.SetDamage(damageInfo, () => RemoveDamageContent(content));
- damageContentList.Add(content);
-
+
var heroRect = damageInfo.hurtObj.heroRectTrans;
if (heroRect == null)
+ {
+ damagePrefabPool.Release(damageContent);
return;
+ }
var contentRect = content.GetComponent<RectTransform>();
var contentParentRect = contentRect.parent as RectTransform;
@@ -130,7 +120,19 @@
null,
out anchoredPos);
- contentRect.anchoredPosition = anchoredPos;
+ // 璁剧疆鍒濆浣嶇疆鍜岀粨鏉熶綅缃�
+ content.beginPos = anchoredPos;
+ content.endPos = anchoredPos + new Vector2(0, 150);
+
+ // 璁剧疆閫熷害姣斾緥
+ if (battleField != null)
+ {
+ content.SetRatio(battleField.speedRatio, 1f);
+ }
+
+ // 璁剧疆浼ゅ鏁版嵁骞跺紑濮嬫挱鏀�
+ content.SetDamage(damageInfo, () => RemoveDamageContent(content));
+ damageContentList.Add(content);
}
public void SetBattleField(BattleField _battleField)
@@ -138,15 +140,26 @@
if (battleField != null)
{
battleField.OnBattlePause -= OnBattlePause;
+ battleField.OnBattleRun -= OnBattleRun;
+ battleField.OnSpeedRatioChange -= OnSpeedRatioChange;
}
ClearContent(string.Empty, true);
battleField = _battleField;
battleField.OnBattlePause += OnBattlePause;
+ battleField.OnBattleRun += OnBattleRun;
+ battleField.OnSpeedRatioChange += OnSpeedRatioChange;
+ }
+
+ private void OnSpeedRatioChange(float newSpeedRatio)
+ {
+ foreach (var content in damageContentList)
+ {
+ content.SetRatio(newSpeedRatio, 1f);
+ }
}
private void OnBattlePause(bool isPause)
{
- // 娓告垙鏆傚仠
if (isPause)
{
foreach (var content in damageContentList)
@@ -154,7 +167,6 @@
content.Stop();
}
}
- // 娓告垙鎭㈠
else
{
foreach (var content in damageContentList)
@@ -163,4 +175,15 @@
}
}
}
+
+ private void OnBattleRun()
+ {
+ for (int i = damageContentList.Count - 1; i >= 0; i--)
+ {
+ if (i < damageContentList.Count)
+ {
+ damageContentList[i].Run();
+ }
+ }
+ }
}
--
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