From dd5cfa3ab3e46c627efea95a4875d478bdfac527 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期五, 06 六月 2025 11:40:06 +0800 Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建 修复scaleinout无效的问题 登录流程优化 closedUIDict没被清空的问题 --- Main/ResModule/ResManager.cs | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs index 47653d7..4c5ce0b 100644 --- a/Main/ResModule/ResManager.cs +++ b/Main/ResModule/ResManager.cs @@ -1,4 +1,4 @@ -using UnityEngine; +锘縰sing UnityEngine; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; @@ -142,10 +142,11 @@ T asset = null; var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/"); - path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", ""); if (AssetSource.uiFromEditor) { #if UNITY_EDITOR + // TODO YYL 杩樻槸瑕佹壘鍒板瓧绗︿覆闂 + path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", ""); asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path); #endif } -- Gitblit v1.8.0