From dd5cfa3ab3e46c627efea95a4875d478bdfac527 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 06 六月 2025 11:40:06 +0800
Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建 修复scaleinout无效的问题 登录流程优化 closedUIDict没被清空的问题

---
 Main/ResModule/ResManager.cs |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index 47653d7..4c5ce0b 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -1,4 +1,4 @@
-using UnityEngine;
+锘縰sing UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using Cysharp.Threading.Tasks;
@@ -142,10 +142,11 @@
         T asset = null;
 
         var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
-        path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
         if (AssetSource.uiFromEditor)
         {
 #if UNITY_EDITOR
+            //  TODO YYL 杩樻槸瑕佹壘鍒板瓧绗︿覆闂
+            path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
             asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
 #endif
         }

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