From df326b8d0c5cf2c3953819018eb4abf722234e9e Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 29 八月 2025 15:10:00 +0800 Subject: [PATCH] 0312 修复战斗力 和 消耗锤子倍数的定义命名 --- Main/SDK/SDKUtils.cs | 10 +++++----- 1 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Main/SDK/SDKUtils.cs b/Main/SDK/SDKUtils.cs index 80c40dd..079b964 100644 --- a/Main/SDK/SDKUtils.cs +++ b/Main/SDK/SDKUtils.cs @@ -1054,7 +1054,7 @@ // m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString(); // m_Json["createTime"] = TimeUtility.CreateSeconds.ToString(); // m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString(); -// m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString(); +// m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPower.ToString(); // #if UNITY_IOS // m_Json["identifier"] = VersionConfig.Get().bundleIdentifier; @@ -1252,7 +1252,7 @@ // m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString(); // m_Json["createTime"] = time; // m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString(); - // m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString(); + // m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPower.ToString(); // SendMessageToSDK(m_Json); } @@ -1289,7 +1289,7 @@ // m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString(); // m_Json["createTime"] = TimeUtility.CreateSeconds.ToString(); // m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString(); - // m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString(); + // m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPower.ToString(); // SendMessageToSDK(m_Json); } @@ -1311,7 +1311,7 @@ m_Json["levelUpTime"] = TimeUtility.AllSeconds.ToString(); m_Json["createTime"] = TimeUtility.CreateSeconds.ToString(); m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString(); - m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString(); + m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPower.ToString(); SendMessageToSDK(m_Json); } @@ -1340,7 +1340,7 @@ m_Json["levelUpTime"] = TimeUtility.AllSeconds.ToString(); m_Json["createTime"] = TimeUtility.CreateSeconds.ToString(); m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString(); - m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString(); + m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPower.ToString(); SendMessageToSDK(m_Json); } -- Gitblit v1.8.0