From dfe8aab7ddab3560c12bc8b59b246969c5167535 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期四, 05 六月 2025 16:04:47 +0800 Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建 --- Main/ResModule/ResManager.cs | 20 +++++++++----------- 1 files changed, 9 insertions(+), 11 deletions(-) diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs index 0f40ef0..3806ee4 100644 --- a/Main/ResModule/ResManager.cs +++ b/Main/ResModule/ResManager.cs @@ -126,7 +126,6 @@ public T LoadAsset<T> (string directory, string name) where T : UnityEngine.Object { T asset = null; - // 鐗规畩澶勭悊 鍥犱负鏈変竴灞傚浘闆嗙殑鍏崇郴 directory瑕佷紶鍏ョ殑搴旇鏄痑tlas鐨勫悕瀛� if (typeof(T) == typeof(Sprite)) { @@ -140,7 +139,7 @@ { T asset = null; - var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/"); + var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/"); if (AssetSource.uiFromEditor) { @@ -156,7 +155,7 @@ if (asset == null) { - Debug.LogErrorFormat("LoadAsset() => 鍔犺浇涓嶅埌璧勬簮: {0}.", name); + Debug.LogErrorFormat("LoadAsset() => 鍔犺浇涓嶅埌璧勬簮: {0}", path); } return asset; @@ -164,13 +163,12 @@ private Sprite LoadSprite(string atlasName, string spriteName) { -#if !UNITY_EDITOR - SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName); +// #if !UNITY_EDITOR + SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", "")); return atlas.GetSprite(spriteName); -#else - // 缂栬緫鍣ㄤ笅鍙互鐩存帴鍔犺浇娌″暐闂 - return LoadAssetInternal<Sprite>("Sprite/" + atlasName, spriteName); -#endif +// #else + // return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName); +// #endif } public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object @@ -188,7 +186,7 @@ private void LoadSpriteAsync<T>(string atlasName, string spriteName, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object { #if !UNITY_EDITOR - LoadAssetAsync<SpriteAtlas>("Sprite", atlasName, (isLoaded, atlas) => { + LoadAssetAsync<SpriteAtlas>(atlasName, spriteName, (isLoaded, atlas) => { if (isLoaded) { callBack?.Invoke(isLoaded, atlas.GetSprite(spriteName)); @@ -200,7 +198,7 @@ }); #else // 缂栬緫鍣ㄤ笅鍙互鐩存帴鍔犺浇娌″暐闂 - LoadAssetAsyncInternal<T>("Sprite/" + atlasName, spriteName, callBack); + LoadAssetAsyncInternal<T>(atlasName, spriteName, callBack); #endif } -- Gitblit v1.8.0