From e038d0986f510de9d298ebdf6036e32c6b3733b9 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 10 十二月 2025 14:13:06 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/Core/ResModule/GameObjectPoolManager.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/Core/ResModule/GameObjectPoolManager.cs b/Main/Core/ResModule/GameObjectPoolManager.cs
index 942a36e..b9e8433 100644
--- a/Main/Core/ResModule/GameObjectPoolManager.cs
+++ b/Main/Core/ResModule/GameObjectPoolManager.cs
@@ -248,7 +248,7 @@
     /// </summary>
     /// <param name="prefab"></param>
     /// <returns></returns>
-    public GameObjectPool RequestPool(GameObject prefab)
+    public GameObjectPool GetPool(GameObject prefab)
     {
         if (prefab == null)
         {
@@ -286,7 +286,7 @@
             return;
         }
 
-        RequestPool(prefab).Cache(count, _prefabActive);
+        GetPool(prefab).Cache(count, _prefabActive);
     }
 
 
@@ -304,7 +304,7 @@
             return null;
         }
 #endif
-        return RequestPool(prefab).Request();
+        return GetPool(prefab).Request();
     }
 
 
@@ -346,7 +346,7 @@
 
         public HashSet<GameObject> m_ActiveHashSet = new HashSet<GameObject>();
         public Queue<GameObject> m_FreeQueue = null;
-        private int Pool_FreeList_Warning_Threshold = 10;    //褰撶┖闂插璞¢珮浜庢鍊兼椂锛屼細杩涜鏃ュ織杈撳嚭鎻愰啋
+        private int Pool_FreeList_Warning_Threshold = 50;    //褰撶┖闂插璞¢珮浜庢鍊兼椂锛屼細杩涜鏃ュ織杈撳嚭鎻愰啋
 
         Action<GameObject> releaseCallBack;
 

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