From e3631d3e1590b5d955a21257a00ec661a5877eb1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 十一月 2025 16:31:41 +0800
Subject: [PATCH] 0312 装备拾取调整:单武将攻击先掉落装备,不管中间发生几次攻击,几次技能 几次掉落都不弹装备,待下一个武将(含敌我)开始攻击前处理装备

---
 Main/System/Battle/SkillEffect/SkillEffect.cs |   37 ++++++++++++++++++++++++++++++++++++-
 1 files changed, 36 insertions(+), 1 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffect.cs b/Main/System/Battle/SkillEffect/SkillEffect.cs
index 9bd1416..6932b1c 100644
--- a/Main/System/Battle/SkillEffect/SkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -10,6 +10,8 @@
 
     protected bool isFinish = false;
 
+    protected bool isFinishFrameEnd = false;
+
     protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
 
     public SkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
@@ -23,6 +25,14 @@
     public virtual void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
     {
         onHit = _onHit;
+        if (skillConfig.EffectId > 0)
+        {
+            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId, caster.heroRectTrans, caster.Camp);
+        }
+        if (skillConfig.EffectId2 > 0)
+        {
+            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp);
+        }
     }
 
     public virtual void Run()
@@ -37,11 +47,36 @@
 
     public virtual void OnMiddleFrameStart(int times)
     {
+        if (skillConfig.MStartEffectId <= 0)
+            return;
+        //  涓憞鍥哄畾鐗规晥
+        caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp);
+    }
+    
+    /// <summary>
+    /// 鍚庢憞寮�濮�
+    /// </summary>
+    public virtual void OnFinalFrameStart()
+    {
 
+    }
+
+    /// <summary>
+    /// 鍚庢憞缁撴潫
+    /// </summary>
+    public virtual void OnFinalFrameEnd()
+    {
+        isFinishFrameEnd = true;
     }
     
     public virtual bool IsFinished()
     {
-        return isFinish;
+        return isFinish && isFinishFrameEnd;
+    }
+
+    public virtual void ForceFinished()
+    {
+        isFinish = true;
+        isFinishFrameEnd = true;
     }
 }
\ No newline at end of file

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