From e3631d3e1590b5d955a21257a00ec661a5877eb1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 十一月 2025 16:31:41 +0800
Subject: [PATCH] 0312 装备拾取调整:单武将攻击先掉落装备,不管中间发生几次攻击,几次技能 几次掉落都不弹装备,待下一个武将(含敌我)开始攻击前处理装备

---
 Main/System/Equip/ItemsOnFloor.cs |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Main/System/Equip/ItemsOnFloor.cs b/Main/System/Equip/ItemsOnFloor.cs
index 5bc8e96..6861534 100644
--- a/Main/System/Equip/ItemsOnFloor.cs
+++ b/Main/System/Equip/ItemsOnFloor.cs
@@ -40,7 +40,8 @@
     //涓荤晫闈㈠垏鎹㈡ā寮忚Е鍙�
     private void OnEnable()
     {
-        //bug璁板綍锛氬啀闃茶寖涓�娆★紝閲嶇櫥閿�姣佸悗鎰忓鐨勬敞鍐屼簡澶氭锛屽悗缁鏌ヨ繑鍥炵櫥褰曠晫闈㈠啀杩涘叆娓告垙鐨勬儏鍐�
+        //bug璁板綍锛氬洜涓烘柇绾块噸杩炵洿鎺ラ攢姣佺晫闈㈠鑷碠nEnable浜屾瑙﹀彂涓棿娌℃湁瑙﹀彂OnDisable锛屽嚭鐜板娆℃帀钀界殑鐜拌薄
+        // 宸茬粡璋冩暣鏂嚎閲嶈繛閫昏緫锛屽悗缁瀵熻繑鍥炵櫥褰曠晫闈㈡儏鍐�
         EquipModel.Instance.OnItemDropEvent -= NotifyPlayItemDrop;
         PackManager.Instance.DeleteItemEvent -= DeleteDropItem;
         //涓荤晫闈㈡墦寮�鍜屾樉闅愰兘瑕佸埛鏂�
@@ -110,7 +111,7 @@
             if (item.isActiveAndEnabled)
             {
                 //闃茶寖涓�鐩存挱鏀炬帀钀藉姩鐢�,鏌愮鍘熷洜琚墦鏂簡鍚庣画鐨勭晫闈㈡樉绀猴紝杩欓噷鐩存帴瑙﹀彂鎵撳紑鐣岄潰
-                EquipModel.Instance.CalcFloorEquip(i);
+                // EquipModel.Instance.CalcFloorEquip(i);
                 continue;
             }
 

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