From e3631d3e1590b5d955a21257a00ec661a5877eb1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 十一月 2025 16:31:41 +0800
Subject: [PATCH] 0312 装备拾取调整:单武将攻击先掉落装备,不管中间发生几次攻击,几次技能 几次掉落都不弹装备,待下一个武将(含敌我)开始攻击前处理装备

---
 Main/System/GeneralConfig/GeneralDefine.cs |    9 ++++++---
 1 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/Main/System/GeneralConfig/GeneralDefine.cs b/Main/System/GeneralConfig/GeneralDefine.cs
index 76bb4b3..b835f31 100644
--- a/Main/System/GeneralConfig/GeneralDefine.cs
+++ b/Main/System/GeneralConfig/GeneralDefine.cs
@@ -9,6 +9,7 @@
 public class GeneralDefine
 {
     public static Dictionary<int, int> MoneyDisplayModel { get; private set; }
+    public static int activityItemID { get; private set; }
     
     public static int expDisplayId { get; private set; }
     
@@ -38,14 +39,15 @@
     public static float blockRatio;
 
     public static Dictionary<int, string> itemIconDict { get; private set; }
+    public static int mainRightFuncOpenFuncID { get; private set; }
 
     public static void Init()
     {
         try
         {
             MoneyDisplayModel = ConfigParse.ParseIntDict(GetInputString("MoneyDisplayModel", 1));
-            
-            
+            activityItemID = GetInt("MoneyDisplayModel", 2);
+
             var config = FuncConfigConfig.Get("PutInItemPack");
             JsonData itemPutInData = JsonMapper.ToObject(config.Numerical1);
             itemPutInPackDict = new Dictionary<int, List<int>>();
@@ -80,7 +82,8 @@
                 itemIconDict.Add(itemType, icon);
             }
 
-            
+            config = FuncConfigConfig.Get("MainRightFunc");
+            mainRightFuncOpenFuncID = int.Parse(config.Numerical1);
         }
         catch (Exception ex)
         {

--
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