From e3631d3e1590b5d955a21257a00ec661a5877eb1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 十一月 2025 16:31:41 +0800
Subject: [PATCH] 0312 装备拾取调整:单武将攻击先掉落装备,不管中间发生几次攻击,几次技能 几次掉落都不弹装备,待下一个武将(含敌我)开始攻击前处理装备
---
Main/System/MainLevel/MainBossEnterWin.cs | 17 ++++++++---------
1 files changed, 8 insertions(+), 9 deletions(-)
diff --git a/Main/System/MainLevel/MainBossEnterWin.cs b/Main/System/MainLevel/MainBossEnterWin.cs
index 1b5962c..7bde641 100644
--- a/Main/System/MainLevel/MainBossEnterWin.cs
+++ b/Main/System/MainLevel/MainBossEnterWin.cs
@@ -22,6 +22,7 @@
[SerializeField] Button rankBtn;
[SerializeField] ItemCell[] passAwards;
[SerializeField] Button fightBtn;
+ [SerializeField] Image fightIcon;
[SerializeField] ScrollerController dropItemScroller;
@@ -105,9 +106,10 @@
fightPowerText.text = UIHelper.ReplaceLargeArtNum(levelConfig.FightPower);
- var canChallengeBoss = AutoFightModel.Instance.CanChallengeBoss();
+ var canChallengeBoss = MainLevelManager.Instance.CanChallengeBoss();
fightBtn.SetInteractable(canChallengeBoss);
+ fightIcon.SetActive(canChallengeBoss);
for (int i = 0; i < passAwards.Length; i++)
{
@@ -132,12 +134,9 @@
void FightBoss()
{
- if (AutoFightModel.Instance.CanChallengeBoss())
+ if (MainLevelManager.Instance.CanChallengeBoss())
{
- var pack = new CB410_tagCMTurnFight();
- pack.MapID = 2;
- GameNetSystem.Instance.SendInfo(pack);
-
+ BattleManager.Instance.SendTurnFight(2);
AutoFightModel.Instance.isPause = true;
}
CloseWindow();
@@ -150,10 +149,10 @@
{
case PlayerDataType.ExAttr1:
case PlayerDataType.ExAttr2:
- var canChallengeBoss = AutoFightModel.Instance.CanChallengeBoss();
+ var canChallengeBoss = MainLevelManager.Instance.CanChallengeBoss();
- fightBtn.interactable = canChallengeBoss;
- fightBtn.SetColorful(null, canChallengeBoss);
+ fightBtn.SetInteractable(canChallengeBoss);
+ fightIcon.SetActive(canChallengeBoss);
break;
}
--
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