From e3631d3e1590b5d955a21257a00ec661a5877eb1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 十一月 2025 16:31:41 +0800
Subject: [PATCH] 0312 装备拾取调整:单武将攻击先掉落装备,不管中间发生几次攻击,几次技能 几次掉落都不弹装备,待下一个武将(含敌我)开始攻击前处理装备

---
 Main/System/MainLevel/MainBossEnterWin.cs |   17 ++++++++---------
 1 files changed, 8 insertions(+), 9 deletions(-)

diff --git a/Main/System/MainLevel/MainBossEnterWin.cs b/Main/System/MainLevel/MainBossEnterWin.cs
index 1b5962c..7bde641 100644
--- a/Main/System/MainLevel/MainBossEnterWin.cs
+++ b/Main/System/MainLevel/MainBossEnterWin.cs
@@ -22,6 +22,7 @@
     [SerializeField] Button rankBtn;
     [SerializeField] ItemCell[] passAwards;
     [SerializeField] Button fightBtn;
+    [SerializeField] Image fightIcon;
     [SerializeField] ScrollerController dropItemScroller;
 
 
@@ -105,9 +106,10 @@
 
         fightPowerText.text = UIHelper.ReplaceLargeArtNum(levelConfig.FightPower);
 
-        var canChallengeBoss = AutoFightModel.Instance.CanChallengeBoss();
+        var canChallengeBoss = MainLevelManager.Instance.CanChallengeBoss();
 
         fightBtn.SetInteractable(canChallengeBoss);
+        fightIcon.SetActive(canChallengeBoss);
 
         for (int i = 0; i < passAwards.Length; i++)
         {
@@ -132,12 +134,9 @@
 
     void FightBoss()
     {
-        if (AutoFightModel.Instance.CanChallengeBoss())
+        if (MainLevelManager.Instance.CanChallengeBoss())
         {
-            var pack = new CB410_tagCMTurnFight();
-            pack.MapID = 2;
-            GameNetSystem.Instance.SendInfo(pack);
-
+            BattleManager.Instance.SendTurnFight(2);
             AutoFightModel.Instance.isPause = true;
         }
         CloseWindow();
@@ -150,10 +149,10 @@
         {
             case PlayerDataType.ExAttr1:
             case PlayerDataType.ExAttr2:
-                var canChallengeBoss = AutoFightModel.Instance.CanChallengeBoss();
+                var canChallengeBoss = MainLevelManager.Instance.CanChallengeBoss();
 
-                fightBtn.interactable = canChallengeBoss;
-                fightBtn.SetColorful(null, canChallengeBoss);
+                fightBtn.SetInteractable(canChallengeBoss);
+                fightIcon.SetActive(canChallengeBoss);
                 break;
         }
 

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