From e3631d3e1590b5d955a21257a00ec661a5877eb1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 04 十一月 2025 16:31:41 +0800
Subject: [PATCH] 0312 装备拾取调整:单武将攻击先掉落装备,不管中间发生几次攻击,几次技能 几次掉落都不弹装备,待下一个武将(含敌我)开始攻击前处理装备
---
Main/System/SkillUI/SkillBaseCell.cs | 18 +++++++++++++++++-
1 files changed, 17 insertions(+), 1 deletions(-)
diff --git a/Main/System/SkillUI/SkillBaseCell.cs b/Main/System/SkillUI/SkillBaseCell.cs
index b284c46..934ef53 100644
--- a/Main/System/SkillUI/SkillBaseCell.cs
+++ b/Main/System/SkillUI/SkillBaseCell.cs
@@ -45,6 +45,20 @@
}
}
+ Image m_WordBG;
+ Image wordBG
+ {
+ get
+ {
+ if (m_WordBG == null)
+ {
+ m_WordBG = this.transform.GetComponent<Image>("Container_SkillCell/Image");
+ }
+ return m_WordBG;
+ }
+ }
+
+
void Awake()
{
LoadPrefab();
@@ -76,10 +90,12 @@
if (showType)
{
skillType.text = Language.Get(config.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2");
+ wordBG.SetActive(true);
}
else
- {
+ {
skillType.text = string.Empty;
+ wordBG.SetActive(false);
}
}
--
Gitblit v1.8.0