From eb1efcaa9be0e2340fc49b38dab8df18e36526c9 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 13 六月 2025 17:57:43 +0800
Subject: [PATCH] 117 【武将】武将系统 卡牌信息&Manager初始化前移

---
 Main/System/Sound/SoundPlayer.cs |   32 ++++++++++++++++----------------
 1 files changed, 16 insertions(+), 16 deletions(-)

diff --git a/Main/System/Sound/SoundPlayer.cs b/Main/System/Sound/SoundPlayer.cs
index 6c897a2..3315f86 100644
--- a/Main/System/Sound/SoundPlayer.cs
+++ b/Main/System/Sound/SoundPlayer.cs
@@ -302,23 +302,23 @@
         }
     }
 
-    public void PlayLoginMusic()
-    {
-        var loginMusic = BuiltInLoader.LoadMusic("Music_Login");
-        if (!m_MusicAudioSource.isPlaying || m_MusicAudioSource.clip != loginMusic)
-        {
-            StartCoroutine(Co_BackGroundMusicFadeOutIn(loginMusic, false));
-        }
-    }
+    //public void PlayLoginMusic()
+    //{
+    //    var loginMusic = BuiltInLoader.LoadMusic("Music_Login");
+    //    if (!m_MusicAudioSource.isPlaying || m_MusicAudioSource.clip != loginMusic)
+    //    {
+    //        StartCoroutine(Co_BackGroundMusicFadeOutIn(loginMusic, false));
+    //    }
+    //}
 
-    private void LateUpdate()
-    {
-        // if (CameraController.Instance != null && CameraController.Instance.CameraObject != null)
-        // {
-        //     this.transform.position = CameraController.Instance.transform.position + new Vector3(0, 5, 0);
-        //     this.transform.rotation = CameraController.Instance.CameraObject.transform.rotation;
-        // }
-    }
+    //private void LateUpdate()
+    //{
+    //    if (CameraController.Instance != null && CameraController.Instance.CameraObject != null)
+    //    {
+    //        this.transform.position = CameraController.Instance.transform.position + new Vector3(0, 5, 0);
+    //        this.transform.rotation = CameraController.Instance.CameraObject.transform.rotation;
+    //    }
+    //}
 
     IEnumerator Co_BackGroundMusicFadeOutIn(AudioClip _clip, bool _oneShot)
     {

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