From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/Core/GameEngine/Launch/LaunchInHot.cs | 14 --------------
Main/Main.cs | 15 +++++++++++++++
2 files changed, 15 insertions(+), 14 deletions(-)
diff --git a/Main/Core/GameEngine/Launch/LaunchInHot.cs b/Main/Core/GameEngine/Launch/LaunchInHot.cs
index c6c9e25..740a69b 100644
--- a/Main/Core/GameEngine/Launch/LaunchInHot.cs
+++ b/Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -22,20 +22,6 @@
void Start()
{
-
-#if !UNITY_EDITOR
- if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") ||
- LocalSave.GetString("#@#BrancH") != string.Empty)
- {
- Debug.unityLogger.logEnabled = true;
- }
- else
- {
- Debug.unityLogger.logEnabled = false;
- }
-
-#endif
-
System.Net.ServicePointManager.DefaultConnectionLimit = 100;//璁剧疆http鏈�澶ц繛鎺ユ暟
Application.backgroundLoadingPriority = ThreadPriority.High;
Screen.sleepTimeout = SleepTimeout.NeverSleep;
diff --git a/Main/Main.cs b/Main/Main.cs
index 1d52dd8..ac56272 100644
--- a/Main/Main.cs
+++ b/Main/Main.cs
@@ -120,6 +120,21 @@
ClearGameData();
//閿�姣佹墍鏈夋垬鍦�
BattleManager.Instance.DestroyAllBattleField();
+
+ //娓告垙鍐呮棩蹇楀叧闂�
+#if !UNITY_EDITOR
+ if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") ||
+ LocalSave.GetString("#@#BrancH") != string.Empty)
+ {
+ Debug.unityLogger.logEnabled = true;
+ }
+ else
+ {
+ Debug.unityLogger.logEnabled = false;
+ }
+
+#endif
+
}
private static void ReleaseMgrs()
--
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