From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/Component/UI/Common/FunctionButton.cs | 483 ++++++++++++++++++++++++++---------------------------
1 files changed, 240 insertions(+), 243 deletions(-)
diff --git a/Main/Component/UI/Common/FunctionButton.cs b/Main/Component/UI/Common/FunctionButton.cs
index 73a3f74..965bae3 100644
--- a/Main/Component/UI/Common/FunctionButton.cs
+++ b/Main/Component/UI/Common/FunctionButton.cs
@@ -1,5 +1,5 @@
锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
+// [Author]: 鐜╀釜娓告垙
// [ Date ]: Tuesday, October 31, 2017
//--------------------------------------------------------
using UnityEngine;
@@ -10,253 +10,250 @@
using System;
-namespace vnxbqy.UI
+
+//鍏宠仈娓告垙鐜╂硶鍔熻兘鎸夐挳锛屽鍗囨槦鍔熻兘
+public class FunctionButton : Button
{
-
-
- public class FunctionButton : Button
- {
- [SerializeField] int m_Order = 0;
- public int order {
- get { return m_Order; }
- set {
- m_Order = value;
- }
+ [SerializeField] int m_Order = 0;
+ public int order {
+ get { return m_Order; }
+ set {
+ m_Order = value;
}
-
- [SerializeField] int m_FunctionId = -1;
- public int functionId {
- get { return m_FunctionId; }
- set {
- m_FunctionId = value;
- OnFunctionUnLockStateChange();
- }
- }
-
- [SerializeField] TitleBtnState m_State = TitleBtnState.Normal;
- public TitleBtnState state {
- get { return m_State; }
- set {
- if (m_State != value)
- {
- m_State = value;
- OnStateChange();
- }
- }
- }
-
- [SerializeField] Button m_Button;
- public Button button {
- get { return m_Button; }
- set { m_Button = value; }
- }
-
- [SerializeField] ImageEx m_Icon;
- public ImageEx icon {
- get { return this.m_Icon; }
- set { this.m_Icon = value; }
- }
-
- [SerializeField] TextEx m_Title;
- public TextEx title {
- get { return this.m_Title; }
- set { this.m_Title = value; }
- }
-
- [SerializeField] RedpointBehaviour m_Redpoint;
- public RedpointBehaviour redpoint {
- get { return m_Redpoint; }
- set { m_Redpoint = value; }
- }
-
- [SerializeField] Shadow m_Shadow;
- public Shadow shadow {
- get { return this.m_Shadow; }
- set { this.m_Shadow = value; }
- }
-
- [SerializeField] Transform m_Locked;
- public Transform locked {
- get { return this.m_Locked; }
- set { this.m_Locked = value; }
- }
-
- [SerializeField] int m_Audio = 1;
- public int clickAudio {
- get { return this.m_Audio; }
- set { this.m_Audio = value; }
- }
-
- [SerializeField] bool m_UseDefaultConfig = true;
- public bool useDefaultConfig {
- get { return this.m_UseDefaultConfig; }
- set { this.m_UseDefaultConfig = value; }
- }
-
- [SerializeField] FunctionButtonConfig m_AlternativeConfig;
- public FunctionButtonConfig alternativeConfig { get { return m_AlternativeConfig; } set { m_AlternativeConfig = value; } }
-
- [SerializeField]
- FunctionButtonGroup m_Group;
- public FunctionButtonGroup group {
- get { return m_Group; }
- set {
- if (m_Group != null)
- {
- m_Group.UnRegister(this);
- }
- m_Group = value;
- if (m_Group != null)
- {
- m_Group.Register(this);
- }
- }
- }
-
- public event Action<string> OnPointClickLockFunc;
- public event Action repeatClickFunc;
-
- protected override void Awake()
- {
-#if UNITY_EDITOR
- if (!Application.isPlaying) return;
-#endif
- OnFunctionUnLockStateChange();
- FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionUnLockStateChange;
- }
-
- protected override void OnEnable()
- {
- base.OnEnable();
-
- if (group != null)
- {
- group.Register(this);
- }
-
- OnStateChange();
- }
-
- protected override void OnDisable()
- {
- base.OnDisable();
-
- if (group != null)
- {
- group.UnRegister(this);
- }
- }
-
- protected override void OnDestroy()
- {
-#if UNITY_EDITOR
- if (!Application.isPlaying) return;
-#endif
- FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionUnLockStateChange;
- }
-
- bool invokeForce = false;
-
- public void Invoke(bool _force)
- {
- invokeForce = _force;
- OnPointerClick(null);
- invokeForce = false;
- }
-
- public override void OnPointerClick(PointerEventData eventData)
- {
- if (state == TitleBtnState.Locked)
- {
- if (OnPointClickLockFunc != null)
- {
- OnPointClickLockFunc(this.gameObject.name);
- }
- else
- {
- FuncOpen.Instance.ProcessorFuncErrorTip(functionId);
- }
- return;
- }
-
- if (!invokeForce && state == TitleBtnState.Click)
- {
- if (repeatClickFunc != null)
- {
- repeatClickFunc();
- }
- return;
- }
-
- if (base.onClick != null)
- {
- base.onClick.Invoke();
- if (eventData != null)
- {
- SoundPlayer.Instance.PlayUIAudio(clickAudio);
- }
- }
-
- state = TitleBtnState.Click;
- }
-
- private void OnStateChange()
- {
- var config = useDefaultConfig ? FunctionButtonConfig.GetDefault() : m_AlternativeConfig;
- if (Application.isPlaying)
- {
- icon.SetSprite(config.GetIconKey(state));
- }
-
- title.color = config.GetFontColor(state);
- title.fontSize = config.GetFontSize(state);
-
- if (shadow != null)
- {
- shadow.enabled = state == TitleBtnState.Locked || state == TitleBtnState.Normal;
- }
-
- if (locked != null)
- {
- locked.SetActive(state == TitleBtnState.Locked);
- }
-
- if (group != null && state == TitleBtnState.Click)
- {
- group.NotifyToggleOn(this);
- }
- }
-
- private void OnFunctionUnLockStateChange(int _functionId)
- {
- if (m_FunctionId == _functionId)
- {
- OnFunctionUnLockStateChange();
- }
- }
-
- private void OnFunctionUnLockStateChange()
- {
- if (m_FunctionId == 0)
- {
- return;
- }
-
- var isOpen = m_FunctionId == -1 || FuncOpen.Instance.IsFuncOpen(m_FunctionId);
- state = isOpen ? state == TitleBtnState.Click ? TitleBtnState.Click : TitleBtnState.Normal : TitleBtnState.Locked;
- }
-
-#if UNITY_EDITOR
- protected override void OnValidate()
- {
- base.OnValidate();
- OnStateChange();
- }
-#endif
-
}
+ [SerializeField] int m_FunctionId = -1;
+ public int functionId {
+ get { return m_FunctionId; }
+ set {
+ m_FunctionId = value;
+ OnFunctionUnLockStateChange();
+ }
+ }
+
+ [SerializeField] TitleBtnState m_State = TitleBtnState.Normal;
+ public TitleBtnState state {
+ get { return m_State; }
+ set {
+ if (m_State != value)
+ {
+ m_State = value;
+ OnStateChange();
+ }
+ }
+ }
+
+ [SerializeField] Button m_Button;
+ public Button button {
+ get { return m_Button; }
+ set { m_Button = value; }
+ }
+
+ [SerializeField] ImageEx m_Icon;
+ public ImageEx icon {
+ get { return this.m_Icon; }
+ set { this.m_Icon = value; }
+ }
+
+ [SerializeField] TextEx m_Title;
+ public TextEx title {
+ get { return this.m_Title; }
+ set { this.m_Title = value; }
+ }
+
+ [SerializeField] RedpointBehaviour m_Redpoint;
+ public RedpointBehaviour redpoint {
+ get { return m_Redpoint; }
+ set { m_Redpoint = value; }
+ }
+
+ [SerializeField] Shadow m_Shadow;
+ public Shadow shadow {
+ get { return this.m_Shadow; }
+ set { this.m_Shadow = value; }
+ }
+
+ [SerializeField] Transform m_Locked;
+ public Transform locked {
+ get { return this.m_Locked; }
+ set { this.m_Locked = value; }
+ }
+
+ [SerializeField] int m_Audio = 1;
+ public int clickAudio {
+ get { return this.m_Audio; }
+ set { this.m_Audio = value; }
+ }
+
+ [SerializeField] bool m_UseDefaultConfig = true;
+ public bool useDefaultConfig {
+ get { return this.m_UseDefaultConfig; }
+ set { this.m_UseDefaultConfig = value; }
+ }
+
+ [SerializeField] FunctionButtonConfig m_AlternativeConfig;
+ public FunctionButtonConfig alternativeConfig { get { return m_AlternativeConfig; } set { m_AlternativeConfig = value; } }
+
+ [SerializeField]
+ FunctionButtonGroup m_Group;
+ public FunctionButtonGroup group {
+ get { return m_Group; }
+ set {
+ if (m_Group != null)
+ {
+ m_Group.UnRegister(this);
+ }
+ m_Group = value;
+ if (m_Group != null)
+ {
+ m_Group.Register(this);
+ }
+ }
+ }
+
+ public event Action<string> OnPointClickLockFunc;
+ public event Action repeatClickFunc;
+
+ protected override void Awake()
+ {
+#if UNITY_EDITOR
+ if (!Application.isPlaying) return;
+#endif
+ OnFunctionUnLockStateChange();
+ FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionUnLockStateChange;
+ }
+
+ protected override void OnEnable()
+ {
+ base.OnEnable();
+
+ if (group != null)
+ {
+ group.Register(this);
+ }
+
+ OnStateChange();
+ }
+
+ protected override void OnDisable()
+ {
+ base.OnDisable();
+
+ if (group != null)
+ {
+ group.UnRegister(this);
+ }
+ }
+
+ protected override void OnDestroy()
+ {
+#if UNITY_EDITOR
+ if (!Application.isPlaying) return;
+#endif
+ FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionUnLockStateChange;
+ }
+
+ bool invokeForce = false;
+
+ public void Invoke(bool _force)
+ {
+ invokeForce = _force;
+ OnPointerClick(null);
+ invokeForce = false;
+ }
+
+ public override void OnPointerClick(PointerEventData eventData)
+ {
+ if (state == TitleBtnState.Locked)
+ {
+ if (OnPointClickLockFunc != null)
+ {
+ OnPointClickLockFunc(this.gameObject.name);
+ }
+ else
+ {
+ FuncOpen.Instance.ProcessorFuncErrorTip(functionId);
+ }
+ return;
+ }
+
+ if (!invokeForce && state == TitleBtnState.Click)
+ {
+ if (repeatClickFunc != null)
+ {
+ repeatClickFunc();
+ }
+ return;
+ }
+
+ if (base.onClick != null)
+ {
+ base.onClick.Invoke();
+ if (eventData != null)
+ {
+ SoundPlayer.Instance.PlayUIAudio(clickAudio);
+ }
+ }
+
+ state = TitleBtnState.Click;
+ }
+
+ private void OnStateChange()
+ {
+ var config = useDefaultConfig ? FunctionButtonConfig.GetDefault() : m_AlternativeConfig;
+ if (Application.isPlaying)
+ {
+ icon.SetSprite(config.GetIconKey(state));
+ }
+
+ title.color = config.GetFontColor(state);
+ title.fontSize = config.GetFontSize(state);
+
+ if (shadow != null)
+ {
+ shadow.enabled = state == TitleBtnState.Locked || state == TitleBtnState.Normal;
+ }
+
+ if (locked != null)
+ {
+ locked.SetActive(state == TitleBtnState.Locked);
+ }
+
+ if (group != null && state == TitleBtnState.Click)
+ {
+ group.NotifyToggleOn(this);
+ }
+ }
+
+ private void OnFunctionUnLockStateChange(int _functionId)
+ {
+ if (m_FunctionId == _functionId)
+ {
+ OnFunctionUnLockStateChange();
+ }
+ }
+
+ private void OnFunctionUnLockStateChange()
+ {
+ if (m_FunctionId == 0)
+ {
+ return;
+ }
+
+ var isOpen = m_FunctionId == -1 || FuncOpen.Instance.IsFuncOpen(m_FunctionId);
+ state = isOpen ? state == TitleBtnState.Click ? TitleBtnState.Click : TitleBtnState.Normal : TitleBtnState.Locked;
+ }
+
+#if UNITY_EDITOR
+ protected override void OnValidate()
+ {
+ base.OnValidate();
+ OnStateChange();
+ }
+#endif
+
}
+
--
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