From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/Component/UI/Effect/EffectPlayer.cs | 19 ++++++++++++-------
1 files changed, 12 insertions(+), 7 deletions(-)
diff --git a/Main/Component/UI/Effect/EffectPlayer.cs b/Main/Component/UI/Effect/EffectPlayer.cs
index a064afd..eec97f3 100644
--- a/Main/Component/UI/Effect/EffectPlayer.cs
+++ b/Main/Component/UI/Effect/EffectPlayer.cs
@@ -61,7 +61,11 @@
protected EffectPenetrationBlocker blocker = null;
protected bool isInit = false;
- protected bool isPlaying = false;
+ public bool isPlaying
+ {
+ get;
+ protected set;
+ }
protected List<ParticleSystem> particleList = new List<ParticleSystem>();
@@ -256,8 +260,8 @@
{
//LoadAsset 宸茬粡鏈夌紦瀛楽keletonDataAsset
spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName);
- //涓簍rue鏃朵細鏈夐儴鍒嗙壒鏁堜笉鏄剧ず 濡備富鐣岄潰瑁呭鐗规晥锛涙敼鎴愪冀椹悗涓嶄細鍑虹幇BUG鏁呮敞閲婁唬鐮�
- // spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA;
+ //涓簍rue鏃朵細鏈夐儴鍒嗙壒鏁堜笉鏄剧ず 濡傛弧绾х粡楠屾潯锛涙敼鎴愪冀椹悗閮ㄥ垎鐗规晥姝e父锛岃繕鏈夐儴鍒嗕緷鐒惰鏀规璁剧疆
+ spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA;
spineComp.raycastTarget = false;
spineComp.Initialize(true);
spineComp.timeScale = speedRate;
@@ -412,10 +416,11 @@
spineComp.enabled = false;
isPlaying = false;
onComplete?.Invoke();
- if (isReleaseImmediately)
- {
- Release();
- }
+ // TODO 浼氭姤閿欐殏鏃舵敞閲�
+ // if (isReleaseImmediately)
+ // {
+ // Release();
+ // }
}
}
--
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