From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/Config/Configs/SkillConfig.cs | 365 +++++++++++++++++++++++++--------------------------
1 files changed, 181 insertions(+), 184 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 958ad9c..1fa492c 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,197 +1,194 @@
-锘�//--------------------------------------------------------
-// [Author]: YYL
-// [ Date ]: 2025骞�8鏈�5鏃�
-//--------------------------------------------------------
-
-using System.Collections.Generic;
-using System;
-using UnityEngine;
-using LitJson;
-
-public partial class SkillConfig : ConfigBase<int, SkillConfig>
-{
- static SkillConfig()
- {
- // 璁块棶杩囬潤鎬佹瀯閫犲嚱鏁�
- visit = true;
- }
-
- public int SkillID;
- public string SkillName;
- public string Description;
- public string IconName;
- public int FuncType;
- public int SkillType;
- public int HurtType;
- public int AtkType;
- public int TagAim;
- public int LastTime;
- public int CoolDownTime;
- public int EffectID1;
- public int[] EffectValues1;
- public int EffectID2;
- public int[] EffectValues2;
- public int EffectID3;
- public int[] EffectValues3;
- public int ConnSkill;
- public int[] EnhanceSkillList;
- public int FightPower;
- public int StartupFrames;
- public int ActiveFrames;
- public int RecoveryFrames;
- public int LoopCount;
- public int CastPosition;
- public int CastIndexNum;
- public float CastDistance;
- public int[][] DamageDivide;
- public int BulletEffectId;
- public int BulletPos;
- public int BulletPath;
- public int BulletFlyTime;
- public int ExplosionEffectId;
- public int ExplosionPos;
- public string SkillMotionName;
- public int EffectId;
- public int EffectPos;
- public int EffectType;
-
- public override int LoadKey(string _key)
- {
- int key = GetKey(_key);
- return key;
- }
-
- public override void LoadConfig(string input)
- {
- try {
- string[] tables = input.Split('\t');
- int.TryParse(tables[0],out SkillID);
-
- SkillName = tables[1];
-
- Description = tables[2];
-
- IconName = tables[3];
-
- int.TryParse(tables[4],out FuncType);
-
- int.TryParse(tables[5],out SkillType);
-
- int.TryParse(tables[6],out HurtType);
-
- int.TryParse(tables[7],out AtkType);
-
- int.TryParse(tables[8],out TagAim);
-
- int.TryParse(tables[9],out LastTime);
-
- int.TryParse(tables[10],out CoolDownTime);
-
- int.TryParse(tables[11],out EffectID1);
-
- if (tables[12].Contains("["))
- {
- EffectValues1 = JsonMapper.ToObject<int[]>(tables[12]);
- }
- else
- {
- string[] EffectValues1StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues1 = new int[EffectValues1StringArray.Length];
- for (int i=0;i<EffectValues1StringArray.Length;i++)
- {
- int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]);
- }
- }
-
- int.TryParse(tables[13],out EffectID2);
-
- if (tables[14].Contains("["))
- {
- EffectValues2 = JsonMapper.ToObject<int[]>(tables[14]);
- }
- else
- {
- string[] EffectValues2StringArray = tables[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues2 = new int[EffectValues2StringArray.Length];
- for (int i=0;i<EffectValues2StringArray.Length;i++)
- {
- int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]);
- }
- }
-
- int.TryParse(tables[15],out EffectID3);
-
+锘�//--------------------------------------------------------
+// [Author]: YYL
+// [ Date ]: Monday, October 27, 2025
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class SkillConfig : ConfigBase<int, SkillConfig>
+{
+ static SkillConfig()
+ {
+ // 璁块棶杩囬潤鎬佹瀯閫犲嚱鏁�
+ visit = true;
+ }
+
+ public int SkillID;
+ public int SkillTypeID;
+ public int SkillLV;
+ public int SkillMaxLV;
+ public string SkillName;
+ public string Description;
+ public int FuncType;
+ public int SkillType;
+ public int HurtType;
+ public int AtkType;
+ public int TagAim;
+ public int TagFriendly;
+ public int TagAffect;
+ public int TagCount;
+ public int HappenRate;
+ public int CoolDownTime;
+ public int[] BuffStateLimit;
+ public int BuffState;
+ public int FightPower;
+ public string SkillMotionName;
+ public string IconName;
+ public string BuffIconName;
+ public string SkillTipsName;
+ public int EffectType;
+ public int StartupFrames;
+ public int[] ActiveFrames;
+ public int RecoveryFrames;
+ public int LoopCount;
+ public int CastPosition;
+ public int CastIndexNum;
+ public float CastDistance;
+ public int[][] DamageDivide;
+ public int BulletEffectId;
+ public int BulletPath;
+ public float BulletFlySpeed;
+ public int Scattering;
+ public int ExplosionEffectId;
+ public int ExplosionEffect2;
+ public int ExplosionEffect3;
+ public int ExplosionEffect4;
+ public int EffectId;
+ public int EffectId2;
+ public int MStartEffectId;
+ public int BuffEffect;
+ public int TriggerEffect;
+
+ public override int LoadKey(string _key)
+ {
+ int key = GetKey(_key);
+ return key;
+ }
+
+ public override void LoadConfig(string input)
+ {
+ try {
+ string[] tables = input.Split('\t');
+ int.TryParse(tables[0],out SkillID);
+
+ int.TryParse(tables[1],out SkillTypeID);
+
+ int.TryParse(tables[2],out SkillLV);
+
+ int.TryParse(tables[3],out SkillMaxLV);
+
+ SkillName = tables[4];
+
+ Description = tables[5];
+
+ int.TryParse(tables[6],out FuncType);
+
+ int.TryParse(tables[7],out SkillType);
+
+ int.TryParse(tables[8],out HurtType);
+
+ int.TryParse(tables[9],out AtkType);
+
+ int.TryParse(tables[10],out TagAim);
+
+ int.TryParse(tables[11],out TagFriendly);
+
+ int.TryParse(tables[12],out TagAffect);
+
+ int.TryParse(tables[13],out TagCount);
+
+ int.TryParse(tables[14],out HappenRate);
+
+ int.TryParse(tables[15],out CoolDownTime);
+
if (tables[16].Contains("["))
{
- EffectValues3 = JsonMapper.ToObject<int[]>(tables[16]);
+ BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
}
else
{
- string[] EffectValues3StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues3 = new int[EffectValues3StringArray.Length];
- for (int i=0;i<EffectValues3StringArray.Length;i++)
+ string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ BuffStateLimit = new int[BuffStateLimitStringArray.Length];
+ for (int i=0;i<BuffStateLimitStringArray.Length;i++)
{
- int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]);
+ int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
}
- }
-
- int.TryParse(tables[17],out ConnSkill);
-
- if (tables[18].Contains("["))
+ }
+
+ int.TryParse(tables[17],out BuffState);
+
+ int.TryParse(tables[18],out FightPower);
+
+ SkillMotionName = tables[19];
+
+ IconName = tables[20];
+
+ BuffIconName = tables[21];
+
+ SkillTipsName = tables[22];
+
+ int.TryParse(tables[23],out EffectType);
+
+ int.TryParse(tables[24],out StartupFrames);
+
+ if (tables[25].Contains("["))
{
- EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[18]);
+ ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
}
else
{
- string[] EnhanceSkillListStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EnhanceSkillList = new int[EnhanceSkillListStringArray.Length];
- for (int i=0;i<EnhanceSkillListStringArray.Length;i++)
+ string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ ActiveFrames = new int[ActiveFramesStringArray.Length];
+ for (int i=0;i<ActiveFramesStringArray.Length;i++)
{
- int.TryParse(EnhanceSkillListStringArray[i],out EnhanceSkillList[i]);
+ int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
}
- }
-
- int.TryParse(tables[19],out FightPower);
-
- int.TryParse(tables[20],out StartupFrames);
-
- int.TryParse(tables[21],out ActiveFrames);
-
- int.TryParse(tables[22],out RecoveryFrames);
-
- int.TryParse(tables[23],out LoopCount);
-
- int.TryParse(tables[24],out CastPosition);
-
- int.TryParse(tables[25],out CastIndexNum);
-
- float.TryParse(tables[26],out CastDistance);
-
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]"));
-
- int.TryParse(tables[28],out BulletEffectId);
-
- int.TryParse(tables[29],out BulletPos);
-
- int.TryParse(tables[30],out BulletPath);
-
- int.TryParse(tables[31],out BulletFlyTime);
-
- int.TryParse(tables[32],out ExplosionEffectId);
-
- int.TryParse(tables[33],out ExplosionPos);
-
- SkillMotionName = tables[34];
-
- int.TryParse(tables[35],out EffectId);
-
- int.TryParse(tables[36],out EffectPos);
-
- int.TryParse(tables[37],out EffectType);
- }
- catch (Exception exception)
- {
- Debug.LogError(exception);
- }
- }
-}
+ }
+
+ int.TryParse(tables[26],out RecoveryFrames);
+
+ int.TryParse(tables[27],out LoopCount);
+
+ int.TryParse(tables[28],out CastPosition);
+
+ int.TryParse(tables[29],out CastIndexNum);
+
+ float.TryParse(tables[30],out CastDistance);
+
+ DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]"));
+
+ int.TryParse(tables[32],out BulletEffectId);
+
+ int.TryParse(tables[33],out BulletPath);
+
+ float.TryParse(tables[34],out BulletFlySpeed);
+
+ int.TryParse(tables[35],out Scattering);
+
+ int.TryParse(tables[36],out ExplosionEffectId);
+
+ int.TryParse(tables[37],out ExplosionEffect2);
+
+ int.TryParse(tables[38],out ExplosionEffect3);
+
+ int.TryParse(tables[39],out ExplosionEffect4);
+
+ int.TryParse(tables[40],out EffectId);
+
+ int.TryParse(tables[41],out EffectId2);
+
+ int.TryParse(tables[42],out MStartEffectId);
+
+ int.TryParse(tables[43],out BuffEffect);
+
+ int.TryParse(tables[44],out TriggerEffect);
+ }
+ catch (Exception exception)
+ {
+ Debug.LogError(exception);
+ }
+ }
+}
--
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