From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/Manager/StageManager.cs | 30 +++++++++++++++++++++++++++++-
1 files changed, 29 insertions(+), 1 deletions(-)
diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index f7dbbc8..4ab8dc0 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -36,15 +36,39 @@
{
UIManager.Instance.DestroyAllUI();
+ if (AssetSource.isUseAssetBundle)
+ {
+ AssetBundleUtility.Instance.Sync_LoadAll("maps/Login");
+ }
+
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Login");
- await OnLoading(asyncOperation, ConfigManager.Instance.GetLoadingProgress);
+ await OnLoading(asyncOperation, ConfigManager.Instance.GetLoadingProgress, Main.InitManagers);
Main.OnSwitchToLoginScene();
currentStage = StageName.Login;
+
UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
UIManager.Instance.OpenWindow<LoginWin>();
+ }
+
+ // 杩斿洖鐧诲綍鐣岄潰 濡傛柇绾�
+ public void ReturnToLoginScene()
+ {
+ UIManager.Instance.DestroyAllUI();
+
+ SceneManager.LoadSceneAsync("Login");
+
+ Main.OnSwitchToLoginScene();
+ currentStage = StageName.Login;
+ UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
+ UIManager.Instance.OpenWindow<LoginWin>();
+
+ if (ServerForceExitHintWin.reason != 0)
+ {
+ UIManager.Instance.OpenWindow<ServerForceExitHintWin>();
+ }
}
protected float GetManagerRequestDataProgress()
@@ -76,6 +100,10 @@
BeforeLoadingGameScene?.Invoke();
// ResManager.Instance.PrewarmResources();
+ if (AssetSource.isUseAssetBundle)
+ {
+ AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
+ }
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
--
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