From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志

---
 Main/ResModule/AudioLoader.cs |   46 ++--------------------------------------------
 1 files changed, 2 insertions(+), 44 deletions(-)

diff --git a/Main/ResModule/AudioLoader.cs b/Main/ResModule/AudioLoader.cs
index f250808..4b9b101 100644
--- a/Main/ResModule/AudioLoader.cs
+++ b/Main/ResModule/AudioLoader.cs
@@ -4,56 +4,14 @@
 
 public class AudioLoader
 {
-    static string AUDIO_EXTERSION = ".wav";
-
     public static AudioClip LoadAudio(string _folderName, string _clipName)
     {
-        AudioClip audioClip = null;
-        if (AssetSource.audioFromEditor)
-        {
-#if UNITY_EDITOR
-            var fileName = StringUtility.Contact("/", _clipName, AUDIO_EXTERSION);
-            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, ResourcesPath.AUDIO_SUFFIX, _folderName, fileName);
-
-            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
-#endif
-        }
-        else
-        {
-            var assetInfo = new AssetInfo(StringUtility.Contact("audio/", _folderName), _clipName);
-            audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip;
-        }
-
-        if (audioClip == null)
-        {
-            Debug.LogErrorFormat("AudioLoader.LoadSkillAudio() => 鍔犺浇涓嶅埌璧勬簮: {0}.", _clipName);
-        }
-
-        return audioClip;
+        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName);
     }
 
     public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
     {
-        AudioClip audioClip = null;
-        if (AssetSource.audioFromEditor)
-        {
-#if UNITY_EDITOR
-            var fileName = StringUtility.Contact("/", _clipName, AUDIO_EXTERSION);
-            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, ResourcesPath.AUDIO_SUFFIX, _folderName, fileName);
-            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
-
-            if (_callBack != null)
-            {
-                _callBack(true, audioClip);
-            }
-#endif
-        }
-        else
-        {
-            var assetInfo = new AssetInfo(StringUtility.Contact("audio/", _folderName).ToLower(), _clipName);
-            AssetBundleUtility.Instance.Co_LoadAsset(assetInfo, _callBack);
-        }
-
+        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack);
     }
 
 }

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