From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志

---
 Main/ResModule/ResManager.cs |   23 +++++++++++++++++++----
 1 files changed, 19 insertions(+), 4 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index a6a580a..62d5ac3 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -70,7 +70,7 @@
         {typeof(Sprite), "png"},
         {typeof(Texture2D), "jpg"},
         {typeof(Texture), "jpg"},
-        { typeof(Shader), "shader"},
+        {typeof(Shader), "shader"},
         {typeof(TextAsset), "txt"},
         {typeof(AudioClip), "wav"},
         {typeof(Font), "ttf"},
@@ -162,9 +162,15 @@
         }
         else
         {
+            if (!needExt)
+            {
+                //澶栭儴鐢ㄥ埌鐨勮嚜宸卞姞鍚庣紑锛屽唴閮ㄧ粺涓�鍘婚櫎鍚庣紑鍚�
+                name = name.Substring(0, name.LastIndexOf("."));
+            }
+            //TODO: 涓存椂鐗规畩澶勭悊鎵撳寘鍚庣殑璺緞璇诲彇
             if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite")
             || directory == "Battle/Prefabs" || directory == "Materials")
-            { 
+            {
                 directory = "UI/" + directory;
             }
             else if (name == "Hero_001")
@@ -174,8 +180,13 @@
 
             else if (directory.Contains("Texture"))
             {
-                directory = "maps/"+name;
+                directory = "maps/" + name;
             }
+            else if (directory.Contains("Shader"))
+            {
+                directory = "graphic/shader";
+            }
+
 
             var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
             asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T;
@@ -209,8 +220,12 @@
     private Sprite LoadSprite(string atlasName, string spriteName)
     {
         if (!AssetSource.isUseAssetBundle)
-        { 
+        {
             SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
+            if (null == atlas)
+            {
+                return null;
+            }
             return atlas.GetSprite(spriteName);
         }
         else

--
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