From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/System/Battle/BattleObject/BattleObjectFactory.cs | 12 +++++++++++-
1 files changed, 11 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index d298536..82bbde4 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -1,4 +1,3 @@
-
using System.Collections.Generic;
using System;
using UnityEngine;
@@ -50,8 +49,19 @@
float finalScaleRate = modelScaleRate * teamHero.modelScale;
+ skeletonAnimation.initialSkinName = skinCfg.InitialSkinName;
skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
skeletonAnimation.Initialize(true);
+
+ // 鍒濆鍖栧畬鎴愬悗璁剧疆鐨偆
+ if (!string.IsNullOrEmpty(skinCfg.InitialSkinName))
+ {
+ var skeleton = skeletonAnimation.Skeleton;
+ skeleton.SetSkin(skinCfg.InitialSkinName);
+ skeleton.SetSlotsToSetupPose();
+ skeletonAnimation.Update(0);
+ }
+
realGO.name = battleObject.ObjID.ToString();
realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
RectTransform rectTrans = realGO.GetComponent<RectTransform>();
--
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