From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/System/Battle/Motion/MotionBase.cs | 174 ++++++++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 164 insertions(+), 10 deletions(-)
diff --git a/Main/System/Battle/Motion/MotionBase.cs b/Main/System/Battle/Motion/MotionBase.cs
index 1b0fe44..9539668 100644
--- a/Main/System/Battle/Motion/MotionBase.cs
+++ b/Main/System/Battle/Motion/MotionBase.cs
@@ -23,6 +23,12 @@
protected Spine.Skeleton skeleton;
protected float defaultMixDuration = 0f;
private Spine.TrackEntry currentTrack;
+ private Dictionary<int, Spine.TrackEntry> activeSkillTracks = new Dictionary<int, Spine.TrackEntry>();
+
+ // 瀛愭妧鑳借建閬撴睜绠$悊锛堝湪Init涓垵濮嬪寲锛屼笉瑕佸湪杩欓噷鍒濆鍖栵級
+ private Queue<int> availableSubTracks;
+ private Dictionary<SkillBase, int> subSkillTrackMap = new Dictionary<SkillBase, int>();
+
private SkeletonIllusionShadow illusionShadow;
private bool playingSkillAnim = false;
@@ -51,6 +57,11 @@
if (animState != null)
animState.Data.DefaultMix = defaultMixDuration;
+ // 鍒濆鍖栧瓙鎶�鑳借建閬撴睜
+ availableSubTracks = new Queue<int>();
+ for (int i = 1; i <= 8; i++)
+ availableSubTracks.Enqueue(i);
+
PlayAnimation(MotionName.idle, true);
SetupAnimationHandlers();
@@ -61,6 +72,9 @@
public virtual void Release()
{
trackEntryCallbacks.Clear();
+ activeSkillTracks.Clear();
+ availableSubTracks?.Clear();
+ subSkillTrackMap.Clear();
if (animState != null)
{
animState.Complete -= OnAnimationComplete;
@@ -91,6 +105,41 @@
return currentTrack;
}
+ public virtual Spine.TrackEntry PlayDeadAnimation(Action onComplete = null)
+ {
+ if (animState == null) return null;
+
+ // 浣跨敤杞ㄩ亾9浣滀负姝讳骸鍔ㄧ敾涓撶敤杞ㄩ亾锛堢嫭绔嬩簬涓昏建閬�0鍜屽瓙鎶�鑳借建閬�1-8锛�
+ const int deathTrackIndex = 9;
+
+ // 娓呴櫎姝讳骸杞ㄩ亾涓婄殑鍥炶皟
+ if (activeSkillTracks.TryGetValue(deathTrackIndex, out var oldDeathTrack))
+ {
+ if (trackEntryCallbacks.ContainsKey(oldDeathTrack))
+ trackEntryCallbacks.Remove(oldDeathTrack);
+ }
+
+ Spine.Animation deadAnim = FindAnim(MotionName.dead.ToString());
+ if (deadAnim == null)
+ {
+ Debug.LogError("鎵句笉鍒版浜″姩鐢�");
+ onComplete?.Invoke();
+ return null;
+ }
+
+ Spine.TrackEntry deathTrack = animState.SetAnimation(deathTrackIndex, deadAnim, false);
+
+ if (deathTrack != null)
+ {
+ activeSkillTracks[deathTrackIndex] = deathTrack;
+
+ if (onComplete != null)
+ trackEntryCallbacks[deathTrack] = onComplete;
+ }
+
+ return deathTrack;
+ }
+
private void AddAction(Action action) => runningActions.Add(action);
private void RemoveAction(Action action) => runningActions.Remove(action);
@@ -107,6 +156,7 @@
return null;
}
+ // 濡傛灉娌℃湁鍔ㄧ敾鍚嶇О锛屼娇鐢ㄦ棤鍔ㄧ敾妯″紡
if (string.IsNullOrEmpty(skillConfig.SkillMotionName))
{
PlaySkillNoAnim(skillConfig, skillBase, onComplete, isSubSkill);
@@ -133,11 +183,47 @@
int frameCount = activeFrames.Length;
float recoveryFrame = skillConfig.RecoveryFrames;
+ // 杞ㄩ亾鍒嗛厤绛栫暐锛氫富鎶�鑳界敤 track 0锛屽瓙鎶�鑳戒粠杞ㄩ亾姹犲垎閰�
+ int trackIndex = 0;
+ if (isSubSkill)
+ {
+ if (availableSubTracks != null && availableSubTracks.Count > 0)
+ {
+ trackIndex = availableSubTracks.Dequeue();
+ subSkillTrackMap[skillBase] = trackIndex;
+ }
+ else
+ {
+ // 杞ㄩ亾姹犺�楀敖鎴栨湭鍒濆鍖栵紝鍥為��鍒版棤鍔ㄧ敾妯″紡
+ Debug.LogWarning($"瀛愭妧鑳借建閬撴睜宸叉弧鎴栨湭鍒濆鍖栵紝鎶�鑳絳skillConfig.SkillID}浣跨敤鏃犲姩鐢绘ā寮�");
+ PlaySkillNoAnim(skillConfig, skillBase, onComplete, isSubSkill);
+ return null;
+ }
+ }
+
Spine.TrackEntry skillTrack = null;
+
if (hasAnim)
{
- skillTrack = animState.SetAnimation(0, targetAnim, false);
- currentTrack = skillTrack;
+ skillTrack = animState.SetAnimation(trackIndex, targetAnim, false);
+ if (null == skillTrack)
+ {
+ Debug.LogError($"鎶�鑳� {skillConfig.SkillID} 鍔ㄧ敾璁剧疆澶辫触");
+ // 濡傛灉鏄瓙鎶�鑳戒笖鍒嗛厤浜嗚建閬擄紝闇�瑕佸洖鏀�
+ if (isSubSkill && subSkillTrackMap.ContainsKey(skillBase))
+ {
+ if (availableSubTracks != null)
+ availableSubTracks.Enqueue(subSkillTrackMap[skillBase]);
+ subSkillTrackMap.Remove(skillBase);
+ }
+ return null;
+ }
+
+ // 鍙湁涓绘妧鑳芥墠鏇存柊 currentTrack
+ if (!isSubSkill)
+ currentTrack = skillTrack;
+
+ activeSkillTracks[trackIndex] = skillTrack;
}
playingSkillAnim = true;
@@ -149,7 +235,7 @@
// 鏂板锛氳褰曟妧鑳藉紑濮嬫椂鐨� pausedAccumulated 鍩虹嚎锛岀敤浜庡悗缁绠楄鎶�鑳借嚜韬殑鏆傚仠鏃堕暱
float pausedAccumulatedAtStart = pausedAccumulated;
- // startTime 琛ㄧず鎶�鑳解�滄湰鍦伴�昏緫鏃堕棿鈥濈殑璧风偣锛堜互 Time.time 涓哄熀鍑嗭級
+ // startTime 琛ㄧず鎶�鑳�"鏈湴閫昏緫鏃堕棿"鐨勮捣鐐癸紙浠� Time.time 涓哄熀鍑嗭級
float startTime = hasAnim ? 0f : Time.time;
skillBase.OnSkillStart();
@@ -160,7 +246,24 @@
if (skillBase.IsFinished())
{
// 娓呯悊骞堕��鍑猴紙淇濊瘉鐘舵�佷竴鑷达級
- playingSkillAnim = false;
+ if (skillTrack != null && activeSkillTracks.ContainsKey(trackIndex))
+ {
+ if (activeSkillTracks[trackIndex] == skillTrack)
+ activeSkillTracks.Remove(trackIndex);
+ }
+
+ // 鍥炴敹瀛愭妧鑳借建閬�
+ if (isSubSkill && subSkillTrackMap.ContainsKey(skillBase))
+ {
+ if (availableSubTracks != null)
+ availableSubTracks.Enqueue(subSkillTrackMap[skillBase]);
+ subSkillTrackMap.Remove(skillBase);
+ }
+
+ // 鍙湁褰撴病鏈夊叾浠栨椿璺冩妧鑳芥椂鎵嶅浣� playingSkillAnim
+ if (activeSkillTracks.Count == 0)
+ playingSkillAnim = false;
+
RemoveAction(frameHandler);
return;
}
@@ -173,7 +276,7 @@
}
else
{
- // 浣跨敤 pausedAccumulatedAtStart 鏉ヨ绠椻�滆繖涓妧鑳借嚜寮�濮嬩互鏉ョ殑鏆傚仠鎬绘椂闀库��
+ // 浣跨敤 pausedAccumulatedAtStart 鏉ヨ绠�"杩欎釜鎶�鑳借嚜寮�濮嬩互鏉ョ殑鏆傚仠鎬绘椂闀�"
float adjustedTime = Time.time;
float thisSkillPaused = pausedAccumulated - pausedAccumulatedAtStart;
if (thisSkillPaused < 0f) thisSkillPaused = 0f; // 淇濋櫓闃叉姢
@@ -186,14 +289,25 @@
if (hasAnim)
{
- if (currentTrack != skillTrack)
+ // 妫�鏌ュ綋鍓嶈建閬撴槸鍚﹁鏂版妧鑳借鐩�
+ if (!activeSkillTracks.ContainsKey(trackIndex) || activeSkillTracks[trackIndex] != skillTrack)
{
Debug.LogError("鎶�鑳藉姩鐢昏鎵撴柇锛屽己鍒剁粨鏉� " + skillConfig.SkillID);
skillBase.ForceFinished();
// 娓呯悊骞剁‘淇濈姸鎬佸浣�
RemoveAction(frameHandler);
- playingSkillAnim = false;
+
+ // 鍥炴敹瀛愭妧鑳借建閬�
+ if (isSubSkill && subSkillTrackMap.ContainsKey(skillBase))
+ {
+ if (availableSubTracks != null)
+ availableSubTracks.Enqueue(subSkillTrackMap[skillBase]);
+ subSkillTrackMap.Remove(skillBase);
+ }
+
+ if (activeSkillTracks.Count == 0)
+ playingSkillAnim = false;
return;
}
@@ -203,7 +317,19 @@
Debug.LogError("鎶�鑳藉姩鐢绘挱鏀惧け璐ワ紝寮哄埗缁撴潫 " + skillConfig.SkillID);
skillBase.ForceFinished();
RemoveAction(frameHandler);
- playingSkillAnim = false;
+ if (activeSkillTracks.ContainsKey(trackIndex))
+ activeSkillTracks.Remove(trackIndex);
+
+ // 鍥炴敹瀛愭妧鑳借建閬�
+ if (isSubSkill && subSkillTrackMap.ContainsKey(skillBase))
+ {
+ if (availableSubTracks != null)
+ availableSubTracks.Enqueue(subSkillTrackMap[skillBase]);
+ subSkillTrackMap.Remove(skillBase);
+ }
+
+ if (activeSkillTracks.Count == 0)
+ playingSkillAnim = false;
return;
}
}
@@ -273,8 +399,24 @@
{
finalEnded = true;
- // 涓�瀹氳鎶� playingSkillAnim 澶嶄綅锛堟棤璁烘槸鍚︽槸瀛愭妧鑳斤級锛屽惁鍒欏彲鑳藉鑷村悗缁姩鐢昏鎷︽埅
- playingSkillAnim = false;
+ // 娓呯悊鎶�鑳借建閬�
+ if (skillTrack != null && activeSkillTracks.ContainsKey(trackIndex))
+ {
+ if (activeSkillTracks[trackIndex] == skillTrack)
+ activeSkillTracks.Remove(trackIndex);
+ }
+
+ // 鍥炴敹瀛愭妧鑳借建閬�
+ if (isSubSkill && subSkillTrackMap.ContainsKey(skillBase))
+ {
+ if (availableSubTracks != null)
+ availableSubTracks.Enqueue(subSkillTrackMap[skillBase]);
+ subSkillTrackMap.Remove(skillBase);
+ }
+
+ // 鍙湁褰撴病鏈夊叾浠栨椿璺冩妧鑳芥椂鎵嶅浣� playingSkillAnim
+ if (activeSkillTracks.Count == 0)
+ playingSkillAnim = false;
RemoveAction(frameHandler);
onComplete?.Invoke();
@@ -402,6 +544,18 @@
{
trackEntryCallbacks.Clear();
runningActions.Clear();
+ activeSkillTracks.Clear();
+
+ // 閲嶇疆瀛愭妧鑳借建閬撴睜
+ if (availableSubTracks == null)
+ availableSubTracks = new Queue<int>();
+ else
+ availableSubTracks.Clear();
+
+ subSkillTrackMap.Clear();
+ for (int i = 1; i <= 8; i++)
+ availableSubTracks.Enqueue(i);
+
playingSkillAnim = false;
PlayAnimation(MotionName.idle, true);
}
--
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