From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 37 ++++++++++++++++++++++---------------
1 files changed, 22 insertions(+), 15 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 7f6866d..65ac7ad 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,22 +4,29 @@
public static class SkillEffectFactory
{
- public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
+ public static SkillEffect CreateSkillEffect(SkillBase skillBase, BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
- // switch (skillConfig.effectType)
- // {
- // case SkillEffectType.Bullet:
- // return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
- // case SkillEffectType.Direct:
- // return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
- // // case SkillEffectType.BuffEffect:
- // // return new BuffSkillEffect(skillConfig, caster, targets);
- // // case SkillEffectType.StageEffect:
- // // return new StageSkillEffect(skillConfig, caster, targets);
- // default:
- // UnityEngine.Debug.LogError("Unknown Skill Effect Type");
- // break;
- // }
+
+ switch (skillConfig.effectType)
+ {
+ case SkillEffectType.Bullet:
+ return new BulletSkillEffect(skillBase,skillConfig, caster, tagUseSkillAttack);
+ case SkillEffectType.Direct:
+ return new NormalSkillEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
+ // case SkillEffectType.BuffEffect:
+ // return new BuffSkillEffect(skillConfig, caster, targets);
+ // case SkillEffectType.StageEffect:
+ // return new StageSkillEffect(skillConfig, caster, targets);
+ case SkillEffectType.DOTEffect:
+ return new DotSkillEffect(skillBase,skillConfig, caster, tagUseSkillAttack);
+ case SkillEffectType.NoEffect:
+ case SkillEffectType.None:
+ return new NoEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
+ default:
+ UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
+ return new NoEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
+ break;
+ }
return null;
}
}
\ No newline at end of file
--
Gitblit v1.8.0