From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志

---
 Main/System/Battle/UIComp/DamageLine.cs |   42 +++++++++++++++++++++++++++++++++++-------
 1 files changed, 35 insertions(+), 7 deletions(-)

diff --git a/Main/System/Battle/UIComp/DamageLine.cs b/Main/System/Battle/UIComp/DamageLine.cs
index 45edcab..ccac5bc 100644
--- a/Main/System/Battle/UIComp/DamageLine.cs
+++ b/Main/System/Battle/UIComp/DamageLine.cs
@@ -1,23 +1,51 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using UnityEngine.UI;
 
 public class DamageLine : MonoBehaviour
 {
 
-	public TextEx damageTypeLabel;
+    public TextEx damageTypeLabel;
 
-	public TextEx damageValueLabel;
+    public TextEx damageValueLabel;
 
-    public void SetDamage(DamageType damageType, long damage)
+    public void SetDamage(int damageType, long damage)
     {
-    	damageTypeLabel.SetActive(true);
-    	damageValueLabel.text = damage.ToString();
+        damageTypeLabel.SetActive(false);
+        damageValueLabel.text = BattleUtility.DisplayDamageNum(damage, damageType);
     }
 
     public void SetDamage(long damage)
     {
-    	damageTypeLabel.SetActive(false);
-    	damageValueLabel.text = damage.ToString();
+        damageTypeLabel.SetActive(false);
+        damageValueLabel.text = damage.ToString();
+    }
+
+    public void SetDamage(BattleDmg damage)
+    {
+        damageTypeLabel.SetActive(false);
+        damageValueLabel.text = BattleUtility.DisplayDamageNum(damage);
+    }
+
+    public void SetColor(Color color)
+    {
+        var text = GetComponent<Text>();
+        if (text != null)
+        {
+            text.color = color;
+        }
+
+        var texts = GetComponentsInChildren<Text>();
+        foreach (var t in texts)
+        {
+            t.color = color;
+        }
+
+        var images = GetComponentsInChildren<Image>();
+        foreach (var img in images)
+        {
+            img.color = color;
+        }
     }
 }

--
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