From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/System/Main/AutoFightModel.cs | 145 ++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 127 insertions(+), 18 deletions(-)
diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index 77d3471..b3bf9e9 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -7,7 +7,7 @@
using UnityEngine;
public class AutoFightModel : GameSystemManager<AutoFightModel>
{
- //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛�
+ //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛夛紝杩欓噷鐨勫�嶆暟鏄储寮曪紝瀵瑰簲閰嶇疆閲岀殑瀹為檯閫熺巼
public int fightSpeed
{
get
@@ -17,7 +17,9 @@
}
set
{
- QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, value);
+ var num = Math.Max(1, value);
+ BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[num - 1]);
+ QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, num);
}
}
@@ -36,7 +38,22 @@
}
//鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
- public bool isAutoAttack = false;
+ public bool isPause = false; //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
+ bool m_IsAutoAttack = false;
+ public bool isAutoAttack
+ {
+ get
+ {
+ return m_IsAutoAttack;
+ }
+ set
+ {
+ if (m_IsAutoAttack == value)
+ return;
+ m_IsAutoAttack = value;
+ Debug.Log("isAutoAttack:" + m_IsAutoAttack);
+ }
+ }
//鏄惁寮�鍚嚜鍔ㄦ垬鏂楄缃�
public bool isAutoAttackSet
@@ -67,26 +84,31 @@
public event Action ChangeAutoEvent;
- public int maxSpeed = 3; //鏈�楂橀�熷害
+ public int maxSpeed = 3; //鏈�楂橀�熷害 绱㈠紩
public int maxCost; //鏈�楂樻秷鑰�
public int[] autoCostWithBlessLV; //鑷姩鎴樻枟娑堣�楀�嶆暟鍏宠仈绁濈绛夌骇
public int speed2UnlockMissionID;
- public int speed3UnlockCTGID;
+
public override void Init()
{
ParseConfig();
- DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit;
BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
+ BlessLVManager.Instance.OnBlessLVUpdateEvent += UpdateRedpint;
+ TaskManager.Instance.OnTaskUpdate += OnTaskUpdate;
+ InvestModel.Instance.onInvestUpdate += OnInvestUpdate;
}
public override void Release()
{
- DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit;
+ EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
+ BlessLVManager.Instance.OnBlessLVUpdateEvent -= UpdateRedpint;
+ TaskManager.Instance.OnTaskUpdate -= OnTaskUpdate;
+ InvestModel.Instance.onInvestUpdate -= OnInvestUpdate;
}
@@ -95,14 +117,9 @@
var config = FuncConfigConfig.Get("AutoGuaji");
autoCostWithBlessLV = JsonMapper.ToObject<int[]>(config.Numerical1);
speed2UnlockMissionID = int.Parse(config.Numerical2);
- speed3UnlockCTGID = int.Parse(config.Numerical3);
maxCost = autoCostWithBlessLV.Length;
}
- void OnPlayerLoginOk()
- {
- //鐧诲綍鏃舵湁瑁呭鐨勫鐞�
- }
void BeforePlayerInit()
{
@@ -123,6 +140,7 @@
if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop)
{
//鎴樻枟涓敼鍙樻ā寮�
+ isAutoAttack = isAutoAttackSet;
storyBattleField.AutoSetBattleMode();
}
@@ -172,17 +190,15 @@
return;
}
- if (!ItemLogicUtility.CheckCurrencyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
+ if (!UIHelper.CheckMoneyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
{
if (storyBattleField.GetBattleMode() != BattleMode.Stop)
storyBattleField.HaveRest();
return;
}
- if (isAutoAttackSet)
- {
- isAutoAttack = true;
- }
+ BattleManager.Instance.storyBattleField.SetSpeedRatio(BattleManager.Instance.speedGear[fightSpeed - 1]);
+ isAutoAttack = isAutoAttackSet;
//鎵嬪姩浼氫竴鐩磋繘鍏ヨ繖涓�昏緫, 鑷姩瑙﹀彂涓�娆�
storyBattleField.AutoSetBattleMode();
@@ -211,7 +227,7 @@
public int fightingHeroSkinID; //褰撳墠鎴樻枟鐨勮嫳闆勭毊鑲D
public string heroGuid; //鎴樻枟涓殑姝﹀皢
- public event Action<bool> OnFightEvent; //鏄惁鎴樻枟閫氱煡
+ public event Action<bool> OnFightEvent; //鎴樻枟妯″紡鍙樻洿閫氱煡 鎴樻枟閲婃斁鎶�鑳介�氱煡
/// <summary>
@@ -223,6 +239,10 @@
void OnSkillCast(string guid, SkillConfig skillConfig, TeamHero teamHero)
{
if (!string.IsNullOrEmpty(guid))
+ return;
+
+ //闃茶寖鍥炴敹鎶ラ敊
+ if (teamHero == null)
return;
//鍙�氱煡鐜╁姝﹀皢鐨勬垬鏂�
@@ -243,7 +263,96 @@
OnFightEvent?.Invoke(true);
}
+
+
#endregion
+ //鏂板娑堣�楀�嶆暟绾㈢偣
+ Redpoint redpoint1 = new Redpoint(MainRedDot.RedPoint_AutoBattleKey, MainRedDot.RedPoint_AutoBattleKey * 10 + 1);
+ //鏂板鎴樻枟鍊嶆暟绾㈢偣
+ Redpoint redpoint2 = new Redpoint(MainRedDot.RedPoint_AutoBattleKey, MainRedDot.RedPoint_AutoBattleKey * 10 + 2);
+ void UpdateRedpint()
+ {
+ //鎻愮ず绾㈢偣璁板綍鍒扮鍑犱釜绱㈠紩锛屾瘡娆¤В閿佹柊鐨勬秷鑰楃孩鐐归兘鎻愮ず
+ var costIndex = LocalSave.GetInt("redcost" + PlayerDatas.Instance.baseData.PlayerID);
+ if (costIndex + 1 < autoCostWithBlessLV.Length)
+ {
+ redpoint1.state = autoCostWithBlessLV[Math.Min(costIndex + 1, autoCostWithBlessLV.Length - 1)] <= BlessLVManager.Instance.m_TreeLV ?
+ RedPointState.Simple : RedPointState.None;
+ }
+ else
+ {
+ redpoint1.state = RedPointState.None;
+ }
+ var speedIndex = LocalSave.GetInt("redspeed" + PlayerDatas.Instance.baseData.PlayerID);
+ redpoint2.state = RedPointState.None;
+ if (speedIndex == 0 && TaskManager.Instance.mainTask.TaskID > speed2UnlockMissionID &&
+ !InvestModel.Instance.IsActiveFightSpeed(3))
+ {
+ redpoint2.state = RedPointState.Simple;
+ }
+ else if (speedIndex < 2 && InvestModel.Instance.IsActiveFightSpeed(3))
+ {
+ redpoint2.state = RedPointState.Simple;
+ }
+ }
+
+ public void ClickCostRed()
+ {
+ int index = 0;
+ for (int i = 0; i < autoCostWithBlessLV.Length; i++)
+ {
+ if (autoCostWithBlessLV[i] <= BlessLVManager.Instance.m_TreeLV)
+ {
+ index = i;
+ }
+ else
+ {
+ break;
+ }
+ }
+ LocalSave.SetInt("redcost" + PlayerDatas.Instance.baseData.PlayerID, index);
+ UpdateRedpint();
+ }
+
+ public void ClickSpeedRed()
+ {
+ int index = 0;
+ if (!InvestModel.Instance.IsActiveFightSpeed(3))
+ {
+ if (TaskManager.Instance.mainTask.TaskID > speed2UnlockMissionID)
+ {
+ index = 1;
+ }
+ }
+ else
+ {
+ index = 2;
+ }
+ LocalSave.SetInt("redspeed" + PlayerDatas.Instance.baseData.PlayerID, index);
+ UpdateRedpint();
+
+ }
+
+ void OnTaskUpdate()
+ {
+ //浠诲姟鍒锋柊姣旇緝棰戠箒
+ if (TaskManager.Instance.mainTask.TaskID < speed2UnlockMissionID)
+ {
+ return;
+ }
+ if (LocalSave.GetInt("redspeed" + PlayerDatas.Instance.baseData.PlayerID) > 0)
+ return;
+ if (redpoint2.state == RedPointState.Simple)
+ return;
+ UpdateRedpint();
+ }
+
+ void OnInvestUpdate(int type)
+ {
+ if (type > 2)
+ return;
+ UpdateRedpint();
+ }
}
--
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