From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/System/SkillUI/SkillWordCell.cs | 16 ++++++++++++++--
1 files changed, 14 insertions(+), 2 deletions(-)
diff --git a/Main/System/SkillUI/SkillWordCell.cs b/Main/System/SkillUI/SkillWordCell.cs
index 168f1f9..3658500 100644
--- a/Main/System/SkillUI/SkillWordCell.cs
+++ b/Main/System/SkillUI/SkillWordCell.cs
@@ -52,6 +52,7 @@
public void Init(int skillID, UnityAction onclick = null, bool showType = false)
{
+ LoadPrefab(); //瀛樺湪琚嵏杞界殑鍙兘锛岄噸鏂板姞杞�
var config = SkillConfig.Get(skillID);
if (config == null)
{
@@ -102,8 +103,19 @@
var scale = 1f;
var rect = cellContainer.GetComponent<RectTransform>();
var parentRect = transform.GetComponent<RectTransform>();
- scale = parentRect.sizeDelta.x / rect.sizeDelta.x;
- cellContainer.transform.localScale = new Vector3(scale, scale, scale);
+ float width = parentRect.sizeDelta.x;
+ if (width <= 0f)
+ {
+ //澶栭儴鎺у埗浜嗗昂瀵歌幏鍙栦负0
+ GridLayoutGroup grid = GetComponentInParent<GridLayoutGroup>();
+ if (grid != null)
+ {
+ width = grid.cellSize.x;
+ }
+
+ }
+ scale = width / rect.sizeDelta.x;
+ cellContainer.transform.localScale = cellContainer.transform.localScale * scale;
}
}
--
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