From eb27e5fd31f73b998a4bbd85511a31e40b8c61b7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 17:03:47 +0800
Subject: [PATCH] 0312 关闭游戏内日志
---
Main/Utility/MaterialUtility.cs | 72 ++----------------------------------
1 files changed, 4 insertions(+), 68 deletions(-)
diff --git a/Main/Utility/MaterialUtility.cs b/Main/Utility/MaterialUtility.cs
index 1fbe894..2249278 100644
--- a/Main/Utility/MaterialUtility.cs
+++ b/Main/Utility/MaterialUtility.cs
@@ -7,7 +7,7 @@
public static Material GetDefaultSpriteGrayMaterial()
{
- return ResManager.Instance.LoadAsset<Material>("Material", "SpriteGray");
+ return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "SpriteGray");
}
public static Material GetInstantiatedSpriteGrayMaterial()
@@ -18,12 +18,12 @@
public static Material GetSmoothMaskGrayMaterial()
{
- return ResManager.Instance.LoadAsset<Material>("Material", "SmoothMaskGray");
+ return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "SmoothMaskGray");
}
public static Material GetInstantiatedSpriteTwinkleMaterial()
{
- var material = ResManager.Instance.LoadAsset<Material>("Material", "Flash");
+ var material = ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "Flash");
return new Material(material);
}
@@ -32,14 +32,9 @@
return UnityEngine.UI.Image.defaultGraphicMaterial;
}
- public static Material GetUIBlurMaterial()
- {
- return ResManager.Instance.LoadAsset<Material>("Material", "GUIBlurMaterial");
- }
-
public static Material GetGUIRenderTextureMaterial()
{
- return ResManager.Instance.LoadAsset<Material>("Material", "UI_RenderTexture");
+ return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "UI_RenderTexture");
}
public static void SetRenderSortingOrder(this GameObject root, int sortingOrder, bool includeChildren)
@@ -67,67 +62,8 @@
renderer.sortingOrder = sortingOrder;
}
}
-
}
-
- static Shader m_HeroShader;
- static Shader m_PlayerShader;
- static Shader heroShader {
- get {
- if (m_HeroShader == null)
- {
- m_HeroShader = Shader.Find("Character/Character,Emission,Flow_Hero");
- }
-
- if (m_HeroShader == null)
- {
- m_HeroShader = Shader.Find("Character/Character, Emission,Flow_Hero");
- }
-
- return m_HeroShader;
- }
- }
-
- static Shader playerShader {
- get {
- if (m_PlayerShader == null)
- {
- m_PlayerShader = Shader.Find("Character/Character,Emission,Flow");
- }
-
- if (m_PlayerShader == null)
- {
- m_PlayerShader = Shader.Find("Character/Character, Emission,Flow");
- }
-
- return m_PlayerShader;
- }
- }
-
- public static void SwitchXrayShader(Material _material, bool _isHero)
- {
- if (_material == null)
- {
- return;
- }
-
- if (_isHero)
- {
- if (_material.shader.name != "Character/Character,Emission,Flow_Hero" && _material.shader.name != "Character/Character, Emission,Flow_Hero")
- {
- _material.shader = heroShader;
- _material.SetColor("_XRayColor", new Color32(0, 107, 255, 255));
- }
- }
- else
- {
- if (_material.shader.name != "Character/Character, Emission,Flow" && _material.shader.name != "Character/Character,Emission,Flow")
- {
- _material.shader = playerShader;
- }
- }
- }
}
--
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