From eb2fcb2536a8cce0b971f827c9232a138262b219 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 17 九月 2025 17:34:57 +0800
Subject: [PATCH] 125 【战斗】战斗系统 boss战&战斗开始 倍速 跳过 暂停

---
 Main/System/Team/TeamHero.cs |   13 +------------
 1 files changed, 1 insertions(+), 12 deletions(-)

diff --git a/Main/System/Team/TeamHero.cs b/Main/System/Team/TeamHero.cs
index 2c11b2a..5949d96 100644
--- a/Main/System/Team/TeamHero.cs
+++ b/Main/System/Team/TeamHero.cs
@@ -22,11 +22,10 @@
     public int positionNum; //娉ㄦ剰鏈嶅姟绔殑1鍙蜂綅鏄�1锛屽鎴风鍦ㄤ娇鐢ㄦ椂鏄�0锛岄�氫俊鍜岀瓥鍒掓矡閫氱敤1
 
 
-
     //  鎴樺満鏁版嵁
     public int ObjID = 0;// 鎴樻枟鍗曚綅鍞竴ID
 
-    public int NPCID = 0;// 鎴樻枟NPCID锛屼笉鍚岀殑瀹炰緥ID瀵瑰簲鐨凬PCID鍙兘涓�鏍�
+    public int NPCID = 0;// 鎴樻枟NPCID锛屼笉鍚岀殑瀹炰緥ID瀵瑰簲鐨凬PCID鍙兘涓�鏍� (鐩墠鍙敤鏉ュ尯鍒帺瀹惰窡NPC)
 
 
     //  鏈嶅姟鍣ㄦ潵鐨勬瀯閫�
@@ -57,16 +56,6 @@
             modelScale = 1f;
             name = heroConfig.Name;
 
-        }
-        else if (fightObj.NPCID > 0)
-        {
-            //璧癗PC鐨勯�昏緫
-            NPCConfig npcConfig = NPCConfig.Get((int)fightObj.NPCID);
-            Country = (HeroCountry)npcConfig.Country;
-            SkinID = npcConfig.SkinID;
-            modelScale = npcConfig.ModelScale;
-            name = npcConfig.NPCName;
-            
         }
         else
         {

--
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