From ed4312ff529fd56bad20ef15eeeb1a7e45051ae3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 04 六月 2026 18:04:26 +0800
Subject: [PATCH] 花鬘复活卡死问题修复

---
 Main/System/Battle/Skill/SkillBase.Finish.cs |   28 ++++++++++++++--------------
 1 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.Finish.cs b/Main/System/Battle/Skill/SkillBase.Finish.cs
index b8758c4..c73f850 100644
--- a/Main/System/Battle/Skill/SkillBase.Finish.cs
+++ b/Main/System/Battle/Skill/SkillBase.Finish.cs
@@ -131,7 +131,7 @@
     /// </summary>
     private void ReportStuckIfNeeded(string reason)
     {
-#if UNITY_EDITOR
+#if false && UNITY_EDITOR
         _stuckCheckCount++;
 
         //  闃诲鍘熷洜鍒囨崲浜� 鈫� 绔嬪埢鎵撲竴娆★紝骞堕噸缃鏁�
@@ -210,19 +210,19 @@
         string skinInfo = $"  skillSkinConfig.SkillMotionName={(skillSkinConfig == null ? "null" : (string.IsNullOrEmpty(skillSkinConfig.SkillMotionName) ? "(绌�)" : skillSkinConfig.SkillMotionName))}";
         string skillEffectDump = skillEffect == null ? "  skillEffect=null" : $"  skillEffect: {skillEffect.DumpState()}";
 
-        BattleDebug.LogError(
-            "SkillBase.IsFinished 鐤戜技鍗℃ (鎸佺画 " + _stuckCheckCount + " 娆℃湭瀹屾垚)\n" +
-            $"  skillId={skillId} caster={casterId} 鍘熷洜: {reason}\n" +
-            $"  StateFlags={_stateFlags}\n" +
-            $"{skillEffectDump}\n" +
-            $"{skinInfo}\n" +
-            $"{casterAnim}\n" +
-            $"  currentWaitingSkill.Count={currentWaitingSkill.Count}\n{subSkillDump}\n" +
-            $"  packList.Count={(packList?.Count ?? 0)}\n{packListDump}\n" +
-            $"  innerRecordPlayer.IsPlaying={innerPlaying}\n" +
-            $"{innerPlayerDump}\n" +
-            $"  tempDeadPackList.Count={tempDeadPackList.Count}\n" +
-            $"  buffPackCollections.Count={buffPackCollections.Count}");
+        // BattleDebug.LogError(
+        //     "SkillBase.IsFinished 鐤戜技鍗℃ (鎸佺画 " + _stuckCheckCount + " 娆℃湭瀹屾垚)\n" +
+        //     $"  skillId={skillId} caster={casterId} 鍘熷洜: {reason}\n" +
+        //     $"  StateFlags={_stateFlags}\n" +
+        //     $"{skillEffectDump}\n" +
+        //     $"{skinInfo}\n" +
+        //     $"{casterAnim}\n" +
+        //     $"  currentWaitingSkill.Count={currentWaitingSkill.Count}\n{subSkillDump}\n" +
+        //     $"  packList.Count={(packList?.Count ?? 0)}\n{packListDump}\n" +
+        //     $"  innerRecordPlayer.IsPlaying={innerPlaying}\n" +
+        //     $"{innerPlayerDump}\n" +
+        //     $"  tempDeadPackList.Count={tempDeadPackList.Count}\n" +
+        //     $"  buffPackCollections.Count={buffPackCollections.Count}");
 #endif
     }
 

--
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