From ed63aa36ced400b4eef79862e85498213ae40c4a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 19 十二月 2025 16:43:55 +0800
Subject: [PATCH] 0312 满星蓝卡提醒可遣散
---
Main/System/Battle/Skill/SkillBase.cs | 1261 +++++++++++++++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 1,224 insertions(+), 37 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 6c8a691..8e36377 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -1,52 +1,1239 @@
using System.Collections.Generic;
using UnityEngine;
-
+using DG.Tweening;
+using Spine;
+using System.Linq;
+using System;
public class SkillBase
{
- protected SkillConfig skillConfig;
+ const float moveTime = 0.5f;
- protected bool isFinished = false;
+ private static readonly Color colorGreen = new Color(33f / 255f,
+ 133f / 255f,
+ 6f / 255f);
+ private static readonly Color colorBlue = new Color(40f / 255f,
+ 87f / 255f,
+ 189f / 255f);
- public SkillBase(SkillConfig _skillCfg)
- {
- skillConfig = _skillCfg;
- }
+ protected SkillEffect skillEffect;
+ public HB427_tagSCUseSkill tagUseSkillAttack;
+ public SkillConfig skillConfig;
+ protected bool isFinished = false;
+ protected BattleField battleField = null; // 鎴樺満
+ protected RectTransform targetNode = null; // 鐩爣鑺傜偣
+ public BattleObject caster = null; // 鏂芥硶鑰�
+ protected List<GameNetPackBasic> packList;
+ protected List<SkillRecordAction> otherSkillActionList = new List<SkillRecordAction>();
+ protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
+ protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
+ protected bool moveFinished = false;
+ public SkillBase fromSkill;
+ public bool isPlay = false;
- public virtual void Run()
- {
-
- }
+ private float MoveSpeed = 750f;
- public virtual void Cast(BattleObject _caster, BattleField battleField, List<Dictionary<int, List<int>>> damageList)
- {
- Debug.LogError("SkillBase Cast should be overridden by derived class");
- }
+ private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
+ private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
- public virtual bool IsFinished()
- {
- return isFinished;
- }
+ protected List<HB428_tagSCBuffRefresh> buffCollections = new List<HB428_tagSCBuffRefresh>();
- public virtual void ForceFinished()
- {
- isFinished = true;
- }
+
+ // 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
+ public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
+ {
+ caster = _caster;
+ skillConfig = _skillCfg;
+ tagUseSkillAttack = vNetData;
+ battleField = _battleField;
+ packList = _packList;
+
+ SafetyCheck();
+#if UNITY_EDITOR
+ if (Launch.Instance.isOpenSkillLogFile)
+ {
+ PinrtHB427Hp();
+ }
+#endif
+ }
#if UNITY_EDITOR
- public virtual List<BattleObject> GetTargetList(BattleObject _caster, BattleField battleField)
- {
- SkillTargetType targetType = SkillTargetType.Enemy;
- SkillTargetRangeType rangeType = SkillTargetRangeType.LowestHP;
-
- List<BattleObject> affectList = battleField.battleObjMgr.GetTargetList(_caster, targetType, rangeType);
- return affectList;
- }
-
- public virtual List<Dictionary<int, List<int>>> GetDamageList(BattleObject _caster, BattleField battleField)
- {
- Debug.LogError("SkillBase GetDamageList should be overridden by derived class");
- return null;
- }
+ public static Dictionary<string, string> changeListDict = new Dictionary<string, string>();
#endif
+ private void PinrtHB427Hp()
+ {
+#if UNITY_EDITOR
+ string skillDetail = "SkillCaster : " + tagUseSkillAttack.ObjID + " -> cast SkillID: " + skillConfig.SkillID + "\n";
+
+ skillDetail += "------------------ HurtList ------------------\n";
+ for (int i = 0; i < tagUseSkillAttack.HurtCount; i++)
+ {
+ var Hurt = tagUseSkillAttack.HurtList[i];
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)Hurt.ObjID);
+
+ string targetName = battleObject != null ? battleObject.teamHero.name : "Unknown";
+ long hurtHp = GeneralDefine.GetFactValue(Hurt.HurtHP, Hurt.HurtHPEx);
+ long curHp = GeneralDefine.GetFactValue(Hurt.CurHP, Hurt.CurHPEx);
+
+ skillDetail += $" [{i}] Target: {targetName} (ObjID:{Hurt.ObjID})\n";
+ skillDetail += $" HurtHP: {hurtHp}\n";
+ skillDetail += $" CurHP: {curHp}\n";
+ skillDetail += $" SuckHP: {Hurt.SuckHP}\n";
+ skillDetail += $" BounceHP: {Hurt.BounceHP}\n";
+ skillDetail += $" AttackTypes: {Hurt.AttackTypes}\n";
+
+ if (Hurt.HurtListEx != null && Hurt.HurtListEx.Length > 0)
+ {
+ skillDetail += $" HurtListEx ({Hurt.HurtListEx.Length}):\n";
+ for (int j = 0; j < Hurt.HurtListEx.Length; j++)
+ {
+ var hurtEx = Hurt.HurtListEx[j];
+ long hurtExHp = GeneralDefine.GetFactValue(hurtEx.HurtHP, hurtEx.HurtHPEx);
+ long curExHp = GeneralDefine.GetFactValue(hurtEx.CurHP, hurtEx.CurHPEx);
+
+ skillDetail += $" [{j}] ObjID:{hurtEx.ObjID} HurtHP:{hurtExHp} CurHP:{curExHp} SuckHP:{hurtEx.SuckHP} AttackTypes:{hurtEx.AttackTypes}\n";
+ }
+ }
+ }
+
+ skillDetail += "------------------ HurtListEx ------------------\n";
+ if (tagUseSkillAttack.HurtListEx != null)
+ {
+ for (int i = 0; i < tagUseSkillAttack.HurtListEx.Length; i++)
+ {
+ var HurtEx = tagUseSkillAttack.HurtListEx[i];
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)HurtEx.ObjID);
+
+ string targetName = battleObject != null ? battleObject.teamHero.name : "Unknown";
+ long hurtHp = GeneralDefine.GetFactValue(HurtEx.HurtHP, HurtEx.HurtHPEx);
+ long curHp = GeneralDefine.GetFactValue(HurtEx.CurHP, HurtEx.CurHPEx);
+
+ skillDetail += $" [{i}] Target: {targetName} (ObjID:{HurtEx.ObjID})\n";
+ skillDetail += $" HurtHP: {hurtHp}\n";
+ skillDetail += $" CurHP: {curHp}\n";
+ skillDetail += $" SuckHP: {HurtEx.SuckHP}\n";
+ skillDetail += $" AttackTypes: {HurtEx.AttackTypes}\n";
+ }
+ }
+
+ skillDetail += "------------------ END ------------------\n";
+
+ if (changeListDict.ContainsKey(caster.battleField.guid))
+ {
+ string origin = changeListDict[caster.battleField.guid];
+ origin += skillDetail;
+ changeListDict[caster.battleField.guid] = origin;
+
+ }
+ else
+ changeListDict.Add(caster.battleField.guid, skillDetail);
+
+ Debug.LogError("skillDetail : " + skillDetail);
+#endif
+ }
+
+ private void SafetyCheck()
+ {
+ bool safety = caster != null
+ && skillConfig != null
+ && tagUseSkillAttack != null
+ && battleField != null;
+
+
+ if (!safety)
+ {
+ Debug.LogError("SkillBase SafetyCheck failed! Caster or SkillConfig or TagUseSkillAttack or BattleField is null, or Caster is dead.");
+ ForceFinished();
+ }
+
+
+ }
+
+ // 鎶�鑳借繍琛屼富閫昏緫锛氬鐞嗘妧鑳芥晥鏋滃拰鍏朵粬鎶�鑳藉姩浣�
+ public virtual void Run()
+ {
+ if (skillEffect != null)
+ {
+ if (skillEffect.IsFinished())
+ {
+ skillEffect = null;
+ OnSkillFinished();
+ }
+ else
+ {
+ skillEffect.Run();
+ }
+ return;
+ }
+
+ if (otherSkillActionList.Count > 0)
+ {
+ for (int i = otherSkillActionList.Count - 1; i >= 0; i--)
+ {
+ var action = otherSkillActionList[i];
+ if (action.IsFinished())
+ {
+ otherSkillActionList.RemoveAt(i);
+ OnSkillFinished();
+ }
+ else if (moveFinished)
+ {
+ action.Run();
+ }
+ }
+ }
+ }
+
+ protected void ShadowIllutionCreate(bool create)
+ {
+ if (create)
+ {
+ Color color = Color.white;
+ //1-杩炲嚮锛�2-鍙嶅嚮锛�3-杩藉嚮
+ // 鍙嶅嚮钃濊壊
+ // 杩藉嚮杩炲嚮缁胯壊
+ bool change = false;
+ if (tagUseSkillAttack.BattleType == 1)
+ {
+ color = colorGreen;
+ change = true;
+ }
+ else if (tagUseSkillAttack.BattleType == 2)
+ {
+ color = colorBlue;
+ change = true;
+ }
+ else if (tagUseSkillAttack.BattleType == 3)
+ {
+ color = colorGreen;
+ change = true;
+ }
+
+ if (change)
+ {
+ MoveSpeed = 1125f;
+ caster.motionBase.ShowIllusionShadow(true, color);
+ }
+ }
+ else
+ {
+ MoveSpeed = 750f;
+ caster.motionBase.ShowIllusionShadow(false);
+ }
+ }
+
+ // 鎶�鑳介噴鏀句富閫昏緫锛氬箍鎾簨浠躲�侀珮浜洰鏍囥�佹墽琛岄噴鏀�
+ public virtual void Cast()
+ {
+ // 骞挎挱鎶�鑳介噴鏀句簨浠�
+ string guid = battleField.guid;
+ TeamHero teamHero = caster.teamHero;
+ EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, guid, skillConfig, teamHero);
+
+ if (skillConfig.SkinllSFX1 != 0)
+ {
+ battleField.soundManager.PlayEffectSound(skillConfig.SkinllSFX1, false);
+ }
+
+ if (caster != null)
+ {
+ // 鎴樻枟绫诲瀷 0-甯歌锛�1-杩炲嚮锛�2-鍙嶅嚮锛�3-杩藉嚮锛�4-瀛愭妧鑳斤紱5-琚姩瑙﹀彂鐨�
+ DamageNumConfig hintConfig = null;
+ if (tagUseSkillAttack.BattleType == 1)
+ {
+ hintConfig = DamageNumConfig.Get(BattleConst.BattleComboAttack);
+ }
+ else if (tagUseSkillAttack.BattleType == 2)
+ {
+ hintConfig = DamageNumConfig.Get(BattleConst.BattleCounterAttack);
+ }
+ else if (tagUseSkillAttack.BattleType == 3)
+ {
+ hintConfig = DamageNumConfig.Get(BattleConst.BattleChaseAttack);
+ }
+
+ Hint(caster, hintConfig);
+
+
+ }
+
+ // 楂樹寒鎵�鏈夋湰娆℃妧鑳界浉鍏崇殑鐩爣
+ HighLightAllTargets();
+
+ // 鏍规嵁閲婃斁妯″紡鎵ц鐩稿簲閫昏緫
+ switch (skillConfig.castMode)
+ {
+ case SkillCastMode.None:
+ case SkillCastMode.Self:
+ CastImpl(OnAttackFinish);
+ break;
+ case SkillCastMode.Enemy:
+ CastToEnemy();
+ break;
+ case SkillCastMode.Target:
+ CastToTarget();
+ break;
+ case SkillCastMode.Allies:
+ CastToAllies();
+ break;
+ case SkillCastMode.DashCast:
+ DashCast(OnAttackFinish);
+ break;
+ default:
+ Debug.LogError("寮哄埗缁撴潫鎶�鑳� 鏆傛椂涓嶆敮鎸佸叾浠栫殑鏂瑰紡閲婃斁 鏈夐渶姹俻lease鑱旂郴绛栧垝 鎶�鑳絠d:" + skillConfig.SkillID + " cast position " + skillConfig.CastPosition);
+ ForceFinished();
+ break;
+ }
+ }
+
+ protected void Hint(BattleObject battleObject, DamageNumConfig hintConfig)
+ {
+ if (hintConfig != null)
+ {
+ battleObject.heroInfoBar.ShowTips(((char)hintConfig.prefix).ToString(), true, false, 1.25f);
+ }
+ }
+
+ // 鍐叉挒鏀诲嚮妯″紡锛堝緟瀹炵幇锛�
+ protected void DashCast(Action _onComplete)
+ {
+ Debug.LogError("DashCast 杩樻病瀹炵幇");
+ ForceFinished();
+ }
+
+ // 瀵规晫鏂归噴鏀炬妧鑳斤細绉诲姩鍒版晫鏂瑰尯鍩熻繘琛屾敾鍑�
+ protected void CastToEnemy()
+ {
+ RectTransform target = battleField.GetTeamNode(caster.GetEnemyCamp(), skillConfig);
+ ExecuteMoveAndCastSequence(target, () =>
+ {
+ if (skillConfig.ClientTriggerTiming == 1)
+ {
+ OnAttackFinish();
+ }
+ else
+ {
+ // ShadowIllutionCreate(true);
+ MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+ {
+ // ShadowIllutionCreate(false);
+ OnAttackFinish();
+ }, MoveSpeed);
+ }
+ });
+ }
+
+ // 瀵规寚瀹氱洰鏍囬噴鏀炬妧鑳斤細绉诲姩鍒颁富瑕佺洰鏍囦綅缃繘琛屾敾鍑�
+ protected void CastToTarget()
+ {
+ if (tagUseSkillAttack.HurtCount <= 0)
+ {
+ Debug.LogError("鎶�鑳芥敾鍑诲寘娌℃湁鐩爣 HurtCount <= 0");
+ OnSkillFinished();
+ return;
+ }
+
+ int mainTargetPosNum = BattleUtility.GetMainTargetPositionNum(this, caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
+ BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp();
+ RectTransform targetTrans = battleField.GetTeamNode(battleCamp, mainTargetPosNum);
+
+ ExecuteMoveAndCastSequence(targetTrans, () =>
+ {
+ RectTransform rectTransform = battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum);
+ // ShadowIllutionCreate(true);
+ MoveToTarget(rectTransform, Vector2.zero, () =>
+ {
+ // ShadowIllutionCreate(false);
+ OnAttackFinish();
+ }, MoveSpeed);
+ });
+ }
+
+ // 瀵瑰弸鏂归噴鏀炬妧鑳斤細绉诲姩鍒板弸鏂瑰尯鍩熻繘琛屾不鐤楁垨澧炵泭
+ protected void CastToAllies()
+ {
+ RectTransform target = battleField.GetTeamNode(caster.Camp, skillConfig);
+ ExecuteMoveAndCastSequence(target, () =>
+ {
+ if (skillConfig.ClientTriggerTiming == 1)
+ {
+ OnAttackFinish();
+ }
+ else
+ {
+ // ShadowIllutionCreate(true);
+ MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+ {
+ // ShadowIllutionCreate(false);
+ OnAttackFinish();
+ }, MoveSpeed);
+ }
+ });
+ }
+
+ // 鎵ц绉诲姩-鏂芥硶-杩斿洖搴忓垪锛氶�氱敤鐨勭Щ鍔ㄦ敾鍑绘祦绋�
+ private void ExecuteMoveAndCastSequence(RectTransform target, Action onReturnComplete)
+ {
+ ShadowIllutionCreate(true);
+ MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
+ {
+ if (skillConfig.CastDistance < 9999 && skillConfig.SkinllSFX2 != 0)
+ {
+ battleField.soundManager.PlayEffectSound(skillConfig.SkinllSFX2, false);
+ }
+
+ TurnBack(() =>
+ {
+ ShadowIllutionCreate(false);
+
+ CastImpl(() =>
+ {
+ TurnBack(() =>
+ {
+ try
+ {
+ onReturnComplete?.Invoke(); // 娣诲姞寮傚父澶勭悊闃叉鍥炶皟寮傚父瀵艰嚧鐘舵�佷笉瀹屾暣
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"ExecuteMoveAndCastSequence鍥炶皟寮傚父: {ex.Message}");
+ throw;
+ }
+ }, -1f);
+ });
+ }, -1f);
+ });
+ }
+
+ // 绉诲姩鍒扮洰鏍囦綅缃細澶勭悊瑙掕壊鐨勭Щ鍔ㄥ姩鐢诲拰閫昏緫
+ protected void MoveToTarget(RectTransform target, Vector2 offset, Action _onComplete = null, float speed = 750f)
+ {
+ if (skillConfig.CastDistance >= 9999)
+ {
+ _onComplete?.Invoke();
+ return;
+ }
+
+ caster.motionBase.PlayAnimation(MotionName.run, true);
+ var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, target, offset, () =>
+ {
+ caster.motionBase.PlayAnimation(MotionName.idle, true);
+ _onComplete?.Invoke();
+ }, speed);
+ battleField.battleTweenMgr.OnPlayTween(tweener);
+ }
+
+ // 杞韩閫昏緫锛氭牴鎹妧鑳介厤缃鐞嗚鑹茶浆鍚�
+ protected void TurnBack(Action _onComplete, float forward)
+ {
+ if (skillConfig.CastDistance < 0)
+ {
+ Vector3 scale = caster.heroGo.transform.localScale;
+ scale.x = Mathf.Abs(scale.x) * forward;
+ caster.heroGo.transform.localScale = scale;
+ }
+ _onComplete?.Invoke();
+ }
+
+ // 鏀诲嚮瀹屾垚鍚庣殑澶勭悊锛氳浆韬�佹仮澶嶇姸鎬併�佹挱鏀惧緟鏈哄姩鐢�
+ protected void OnAttackFinish()
+ {
+ TurnBack(null, 1f);
+ OnAllAttackMoveFinished();
+ caster.motionBase.PlayAnimation(MotionName.idle, true);
+ }
+
+ // 鎵�鏈夋敾鍑荤Щ鍔ㄥ畬鎴愬悗鐨勫鐞嗭細鎭㈠UI鏄剧ず鐘舵��
+ protected virtual void OnAllAttackMoveFinished()
+ {
+ moveFinished = true;
+ List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
+ foreach (BattleObject bo in allList)
+ {
+ bo.layerMgr.SetFront();
+ bo.heroInfoBar.SetActive(true);
+ }
+ battleField.battleRootNode.skillMaskNode.SetActive(false);
+ }
+
+ // 鎵ц鎶�鑳介噴鏀惧姩鐢诲拰閫昏緫锛氭挱鏀炬柦娉曞姩浣滃苟鎻愪緵鍥炶皟
+ protected TrackEntry CastImpl(Action onComplete = null)
+ {
+ return caster.motionBase.PlaySkillAnimation(skillConfig, this, tagUseSkillAttack.BattleType == 4, onComplete);
+ }
+
+ // 鎶�鑳藉紑濮嬪洖璋冿細澶勭悊姝讳骸銆佸瓙鎶�鑳姐�佹妧鑳芥晥鏋滃垵濮嬪寲
+ public void OnSkillStart()
+ {
+ if (isPlay)
+ {
+ Debug.LogError(" play twice OnSkillStart skillId :" + skillConfig.SkillID);
+ return;
+ }
+
+ HandleDead();
+
+ skillEffect = SkillEffectFactory.CreateSkillEffect(this, caster, skillConfig, tagUseSkillAttack);
+ skillEffect.Play(OnHitTargets);
+ foreach (var subSkillPack in tagUseSkillAttack.subSkillList)
+ {
+ SkillRecordAction recordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, new List<GameNetPackBasic>() { subSkillPack });
+ recordAction.fromSkill = this;
+ otherSkillActionList.Add(recordAction);
+ battleField.recordPlayer.ImmediatelyPlay(recordAction);
+ }
+ tagUseSkillAttack.subSkillList.Clear();
+ foreach (var subCombinePack in tagUseSkillAttack.subSkillCombinePackList)
+ {
+ SkillRecordAction recordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, subCombinePack.packList);
+ recordAction.fromSkill = this;
+ otherSkillActionList.Add(recordAction);
+ battleField.recordPlayer.ImmediatelyPlay(recordAction);
+ }
+ tagUseSkillAttack.subSkillCombinePackList.Clear();
+
+ isPlay = true;
+ }
+
+ // 鎶�鑳藉墠鎽囩粨鏉熷洖璋�
+ public virtual void OnStartSkillFrameEnd() { }
+
+ // 鎶�鑳戒腑鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囧紑濮�
+ public virtual void OnMiddleFrameStart(int times)
+ {
+ skillEffect?.OnMiddleFrameStart(times); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
+
+ // 鎶�鑳戒腑鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囩粨鏉�
+ public virtual void OnMiddleFrameEnd(int times, int hitIndex)
+ {
+ skillEffect?.OnMiddleFrameEnd(times, hitIndex); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
+
+ // 鎶�鑳藉悗鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囧紑濮�
+ public virtual void OnFinalFrameStart()
+ {
+ skillEffect?.OnFinalFrameStart(); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
+
+ // 鎶�鑳藉悗鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囩粨鏉�
+ public virtual void OnFinalFrameEnd()
+ {
+
+ skillEffect?.OnFinalFrameEnd(); // 淇锛氭坊鍔犵┖鍊兼鏌�
+ }
+
+ // 楂樹寒鎵�鏈夌浉鍏崇洰鏍囷細璁剧疆鏂芥硶鑰呭拰鐩爣鐨勬樉绀哄眰绾�
+ protected void HighLightAllTargets()
+ {
+ caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
+
+ if (skillConfig.FuncType != 2)
+ return;
+
+ // 鏀堕泦鎵�鏈夌洰鏍囷紙鍖呭惈 HurtList銆佹瘡涓� Hurt 鐨� HurtListEx銆佷互鍙婇《灞� HurtListEx锛�
+ var targetSet = new HashSet<BattleObject>();
+ if (tagUseSkillAttack != null)
+ {
+ // 涓荤洰鏍囧垪琛�
+ if (tagUseSkillAttack.HurtList != null)
+ {
+ foreach (var hurt in tagUseSkillAttack.HurtList)
+ {
+ var bo = battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
+ if (bo != null) targetSet.Add(bo);
+
+ // 涓荤洰鏍囩殑棰濆鐩爣锛堝脊灏�/骞虫憡锛�
+ if (hurt.HurtListEx != null)
+ {
+ foreach (var hurtEx in hurt.HurtListEx)
+ {
+ var exBo = battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exBo != null) targetSet.Add(exBo);
+ }
+ }
+ }
+ }
+
+ // 鎶�鑳藉寘椤跺眰鐨� HurtListEx锛堝婧呭皠銆侀《灞傚钩鎽婏級
+ if (tagUseSkillAttack.HurtListEx != null)
+ {
+ foreach (var hurtEx in tagUseSkillAttack.HurtListEx)
+ {
+ var exBo = battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exBo != null) targetSet.Add(exBo);
+ }
+ }
+ }
+
+ // 纭繚鏂芥硶鑰呬篃琚珮浜紙鍘熼�昏緫锛�
+ var highlightList = new List<BattleObject>(targetSet) { caster };
+
+ var allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList();
+
+ // 鏋勯�犻泦鍚堜究浜庡垽鏂�
+ var targetSetLookup = new HashSet<BattleObject>(targetSet);
+ var highlightSet = new HashSet<BattleObject>(highlightList);
+
+ // 鍏堟妸鏂芥硶鑰呯殑 InfoBar 闅愯棌锛堝師閫昏緫淇濈暀锛�
+ caster.heroInfoBar.SetActive(false);
+
+ foreach (BattleObject bo in allList)
+ {
+ bool isHighlight = highlightSet.Contains(bo);
+ bool isTarget = targetSetLookup.Contains(bo);
+
+ if (isHighlight)
+ {
+ bo.layerMgr.SetFront();
+ }
+ else
+ {
+ bo.layerMgr.SetBack();
+ }
+
+ // 鐩爣锛堝惈 HurtListEx锛夐兘搴旀樉绀� InfoBar
+ bo.heroInfoBar.SetActive(isTarget);
+ }
+
+ battleField.battleRootNode.skillMaskNode.SetActive(true);
+ }
+
+ protected long suckHp = 0;
+
+ // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍囷紙鍖呮嫭涓荤洰鏍囥�佸脊灏勭洰鏍囥�佹簠灏勭洰鏍囷級
+ protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
+ {
+ // Debug.LogError($"Skill {skillConfig.SkillID} hit targets _hitIndex: {_hitIndex} hit {string.Join(", ", hitList.Select(h => h.ObjID + ":" + battleField.battleObjMgr.GetBattleObject((int)h.ObjID)?.teamHero.name))}");
+
+ // 閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
+ HandleRefreshHP();
+
+ suckHp = 0;
+
+ // 缁熻鍚歌鎬婚噺锛堜富鐩爣锛�
+ foreach (var hurt in hitList)
+ {
+ suckHp += hurt.SuckHP;
+ }
+
+ // 澶勭悊涓荤洰鏍囧垪琛�
+ foreach (var hurt in hitList)
+ {
+ BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
+ if (target == null)
+ {
+ Debug.LogError("鐩爣涓虹┖ target == null ObjId : " + hurt.ObjID);
+ continue;
+ }
+
+ OnHitEachTarget(_hitIndex, target, hurt);
+
+ // 澶勭悊璇ョ洰鏍囩殑棰濆鐩爣鍒楄〃锛堝寮瑰皠浼ゅ鐨勫钩鎽婄洰鏍囷級
+ if (hurt.HurtListEx != null && hurt.HurtListEx.Length > 0)
+ {
+ foreach (var hurtEx in hurt.HurtListEx)
+ {
+ BattleObject exTarget = caster.battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exTarget == null)
+ {
+ Debug.LogError($"棰濆鐩爣涓虹┖ HurtListEx target == null ObjId : {hurtEx.ObjID}");
+ continue;
+ }
+
+ OnHitEachTargetEx(_hitIndex, exTarget, hurtEx);
+ }
+ }
+ }
+
+ // 澶勭悊鎶�鑳藉寘椤跺眰鐨勯澶栫洰鏍囧垪琛紙濡傛簠灏勪激瀹炽�佸钩鎽婁激瀹筹級
+ if (tagUseSkillAttack.HurtListEx != null && tagUseSkillAttack.HurtListEx.Length > 0)
+ {
+ foreach (var hurtEx in tagUseSkillAttack.HurtListEx)
+ {
+ BattleObject exTarget = caster.battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exTarget == null)
+ {
+ Debug.LogError($"椤跺眰棰濆鐩爣涓虹┖ tagUseSkillAttack.HurtListEx target == null ObjId : {hurtEx.ObjID}");
+ continue;
+ }
+
+ OnHitEachTargetEx(_hitIndex, exTarget, hurtEx);
+ }
+ }
+
+ if (0 == _hitIndex)
+ {
+ bool needhint = false;
+
+ for (int i = 0; i < hitList.Count; i++)
+ {
+ var hurt = hitList[i];
+
+ //8-鍑绘檿
+ if ((hurt.AttackTypes & (int)DamageType.Stunned) == (int)DamageType.Stunned)
+ {
+ needhint = true;
+ break;
+ }
+
+ for (int j = 0; j < hurt.HurtListEx?.Length; j++)
+ {
+ var hurtex = hurt.HurtListEx[j];
+ //8-鍑绘檿
+ if ((hurtex.AttackTypes & (int)ServerDamageType.Stunned) == (int)ServerDamageType.Stunned)
+ {
+ needhint = true;
+ break;
+ }
+ }
+
+ if (needhint)
+ break;
+ }
+
+ if (needhint)
+ {
+ DamageNumConfig hintConfig = DamageNumConfig.Get(BattleConst.BattleStun);
+ Hint(caster, hintConfig);
+ }
+ }
+
+
+ }
+
+ // 澶勭悊鍗曚釜鐩爣琚懡涓�:搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
+ protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
+ {
+ // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
+ int objID = (int)target.ObjID;
+ tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
+ tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
+
+ bool clearSuckHp = tagUseSkillAttack.HurtList.ToList().IndexOf(hurt) != 0;
+
+ // ============ 鍙傛暟鎵撳寘 ============
+ BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack);
+ if (clearSuckHp)
+ {
+ hurtParam.caster.suckHpList.Clear();
+ }
+#if UNITY_EDITOR
+ PrintHurtParamDebugInfo(hurtParam);
+#endif
+
+ // 鍏堣皟鐢ㄧ洰鏍囧彈浼�
+ target.Hurt(hurtParam);
+
+ // 鍐嶈皟鐢ㄦ柦娉曡�呭惛琛�/鍙嶄激
+ caster.OnHurtTarget(hurtParam);
+ }
+
+ // 澶勭悊棰濆鐩爣琚懡涓紙HurtListEx锛夛細婧呭皠銆佸脊灏勩�佸钩鎽婁激瀹崇瓑
+ protected virtual void OnHitEachTargetEx(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurtEx hurtEx)
+ {
+ // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
+ int objID = (int)target.ObjID;
+ tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
+ tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
+
+ // ============ 鍙傛暟鎵撳寘锛堝皢 tagSCUseSkillHurtEx 杞崲涓� tagSCUseSkillHurt锛�============
+ HB427_tagSCUseSkill.tagSCUseSkillHurt hurt = new HB427_tagSCUseSkill.tagSCUseSkillHurt
+ {
+ ObjID = hurtEx.ObjID,
+ AttackTypes = hurtEx.AttackTypes,
+ HurtHP = hurtEx.HurtHP,
+ HurtHPEx = hurtEx.HurtHPEx,
+ CurHP = hurtEx.CurHP,
+ CurHPEx = hurtEx.CurHPEx,
+ SuckHP = hurtEx.SuckHP,
+ BounceHP = 0, // HurtEx 娌℃湁鍙嶄激瀛楁
+ HurtCountEx = 0,
+ HurtListEx = null
+ };
+
+ BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack);
+
+#if UNITY_EDITOR
+ PrintHurtParamDebugInfo(hurtParam);
+#endif
+
+ // 鍏堣皟鐢ㄧ洰鏍囧彈浼�
+ target.Hurt(hurtParam);
+
+ // 鍐嶈皟鐢ㄦ柦娉曡�呭惛琛�/鍙嶄激
+ caster.OnHurtTarget(hurtParam);
+ }
+
+#if UNITY_EDITOR
+ private void PrintHurtParamDebugInfo(BattleHurtParam hurtParam)
+ {
+ bool isLastHit = hurtParam.hitIndex >= hurtParam.skillConfig.DamageDivide.Length - 1;
+
+ long currentHitDamage = hurtParam.hurter.damageList != null ? hurtParam.hurter.damageList.Sum() : 0;
+ long currentHitSuckHp = hurtParam.caster.suckHpList != null ? hurtParam.caster.suckHpList.Sum() : 0;
+ long currentHitReflectHp = hurtParam.caster.reflectHpList != null ? hurtParam.caster.reflectHpList.Sum() : 0;
+
+ long totalDamage = GeneralDefine.GetFactValue(hurtParam.hurt.HurtHP, hurtParam.hurt.HurtHPEx);
+ long totalSuckHp = BattleUtility.GetSuckHp(tagUseSkillAttack);
+ long totalReflectHp = hurtParam.hurt.BounceHP;
+
+ BattleDebug.LogError(
+ (hurtParam.caster.casterObj.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ�� ") +
+ $"鏀诲嚮鑰�: {hurtParam.caster.casterObj.teamHero.name} (ObjID:{hurtParam.caster.casterObj.ObjID})\n" +
+ $"鐩爣: {hurtParam.hurter.hurtObj.teamHero.name} (ObjID:{hurtParam.hurter.hurtObj.ObjID})\n" +
+ $"鎶�鑳�: {hurtParam.skillConfig.SkillName} (ID:{hurtParam.skillConfig.SkillID})\n" +
+ $"鍑绘暟: 绗瑊hurtParam.hitIndex + 1}鍑� / 鍏眥hurtParam.skillConfig.DamageDivide.Length}鍑�" + (isLastHit ? " [鏈�鍚庝竴鍑籡" : " [涓棿鍑籡") + "\n" +
+ $"\n" +
+ $"========== 鐩爣鍙椾激鏁版嵁 ==========\n" +
+ $"浼ゅ: {currentHitDamage} / 鎬讳激瀹�: {totalDamage}\n" +
+ $"浼ゅ鍒嗘: [{string.Join(", ", hurtParam.hurter.damageList ?? new List<long>())}]\n" +
+ $"鐩爣琛�閲�: {hurtParam.hurter.fromHp} -> {hurtParam.hurter.toHp} (鏈�澶�:{hurtParam.hurter.maxHp})\n" +
+ $"鐩爣鎶ょ浘: {hurtParam.hurter.fromShieldValue} -> {hurtParam.hurter.toShieldValue}\n" +
+ $"鏀诲嚮绫诲瀷: {hurtParam.hurt.AttackTypes}\n" +
+ $"\n" +
+ $"========== 鏂芥硶鑰呮暟鎹� ==========\n" +
+ $"鍚歌: {currentHitSuckHp} / 鎬诲惛琛�: {totalSuckHp}\n" +
+ $"鍚歌鍒嗘: [{string.Join(", ", hurtParam.caster.suckHpList ?? new List<long>())}]\n" +
+ $"鍙嶄激: {currentHitReflectHp} / 鎬诲弽浼�: {totalReflectHp}\n" +
+ $"鍙嶄激鍒嗘: [{string.Join(", ", hurtParam.caster.reflectHpList ?? new List<long>())}]\n" +
+ $"鏂芥硶鑰呰閲�: {hurtParam.caster.fromHp} -> {hurtParam.caster.toHp} (鏈�澶�:{hurtParam.caster.maxHp})\n" +
+ $"鏂芥硶鑰呮姢鐩�: {hurtParam.caster.fromShieldValue} -> {hurtParam.caster.toShieldValue}\n"
+ );
+ }
+#endif
+
+ // 澶勭悊HP鍒锋柊鍖咃紙绠�鍖栭�昏緫锛�
+ private void HandleRefreshHP()
+ {
+ // 鏌ユ壘HP鍒锋柊鍖�
+ HB419_tagSCObjHPRefresh refreshPack = BattleUtility.FindObjHPRefreshPack(packList);
+
+ if (refreshPack != null)
+ {
+ // 鍒嗗彂HP鍒锋柊鍖�
+ PackageRegedit.Distribute(refreshPack);
+ packList.Remove(refreshPack);
+ }
+ }
+
+ // 澶勭悊姝讳骸鐩稿叧閫昏緫锛氬垎閰嶆帀钀藉拰缁忛獙
+ protected void HandleDead()
+ {
+ List<BattleDeadPack> deadPackList = BattleUtility.FindDeadPack(packList);
+ if (deadPackList.Count <= 0) return;
+
+ CheckAfterDeadhPack();
+
+ // 淇锛氬厛鏀堕泦瑕佸垹闄ょ殑鍖咃紝閬垮厤鍦╢oreach涓慨鏀归泦鍚�
+ var dropPacksToRemove = new List<H0704_tagRolePackRefresh>(dropPackList);
+ foreach (var _dropPack in dropPacksToRemove)
+ {
+ PackageRegedit.Distribute(_dropPack);
+ packList.Remove(_dropPack);
+ }
+
+ // 鑾峰彇骞跺垎閰嶆帀钀界墿鍝佸拰缁忛獙
+ var dropPack = PackManager.Instance.GetSinglePack(PackType.DropItem);
+ var itemDict = dropPack.GetAllItems();
+ List<ItemModel> itemList = new List<ItemModel>(itemDict.Values.Where(item => item != null && item.isAuction));
+
+ var dropAssign = AssignDrops(itemList, deadPackList.Count);
+ var expAssign = AssignExp(expPackList, deadPackList.Count);
+
+ // 鏋勯�燘attleDrops骞剁紦瀛�
+ for (int i = 0; i < deadPackList.Count; i++)
+ {
+ BattleDeadPack battleDeadPack = deadPackList[i];
+ int objID = (int)battleDeadPack.deadPack.ObjID;
+ BattleObject deadTarget = battleField.battleObjMgr.GetBattleObject(objID);
+
+ // 淇锛氭坊鍔犵┖鍊兼鏌�
+ if (deadTarget == null)
+ {
+ Debug.LogError($"鎵句笉鍒版浜$洰鏍囷紝ObjID: {objID}");
+ continue;
+ }
+
+ List<int> itemIndexList = dropAssign[i].Select(item => item.gridIndex).ToList();
+
+ BattleDrops battleDrops = new BattleDrops()
+ {
+ rectTransform = deadTarget.heroRectTrans,
+ dropItemPackIndex = itemIndexList,
+ expDrops = expAssign[i]
+ };
+
+ // 淇锛氶伩鍏嶅瓧鍏搁敭鍐茬獊锛屼娇鐢ㄥ畨鍏ㄧ殑娣诲姞鏂瑰紡
+ if (!tempDropList.ContainsKey(objID))
+ {
+ tempDropList.Add(objID, battleDrops);
+ }
+ else
+ {
+ Debug.LogWarning($"tempDropList涓凡瀛樺湪ObjID={objID}鐨勮褰曪紝灏嗚鐩栧師鍊�");
+ tempDropList[objID] = battleDrops; // 瑕嗙洊鐜版湁鍊�
+ }
+
+ if (!tempDeadPackList.ContainsKey(objID))
+ {
+ tempDeadPackList.Add(objID, deadPackList[i]);
+ }
+ else
+ {
+ Debug.LogWarning($"tempDeadPackList涓凡瀛樺湪ObjID={objID}鐨勮褰曪紝灏嗚鐩栧師鍊�");
+ tempDeadPackList[objID] = deadPackList[i]; // 瑕嗙洊鐜版湁鍊�
+ }
+ }
+
+ // 淇锛氶伩鍏嶅湪閬嶅巻鏃朵慨鏀归泦鍚堬紝鍏堟敹闆嗗悗鍒犻櫎
+ var deadPacksToRemove = new List<GameNetPackBasic>(deadPackList.Select(d => d.deadPack));
+ deadPacksToRemove.AddRange(deadPackList.Where(d => d.deadTriggerSkill != null).Select(d => d.deadTriggerSkill));
+ foreach (var deadPack in deadPacksToRemove)
+ {
+ packList.Remove(deadPack);
+ }
+ }
+
+ // 鍒嗛厤鎺夎惤鐗╁搧锛氬皢鎺夎惤鐗╁搧骞冲潎鍒嗛厤缁欐浜″璞�
+ protected List<List<ItemModel>> AssignDrops(List<ItemModel> itemList, int deadCount)
+ {
+ var dropAssign = new List<List<ItemModel>>();
+ for (int i = 0; i < deadCount; i++)
+ dropAssign.Add(new List<ItemModel>());
+ for (int i = 0; i < itemList.Count; i++)
+ dropAssign[i % deadCount].Add(itemList[i]);
+ return dropAssign;
+ }
+
+ // 鍒嗛厤缁忛獙鍊硷細灏嗙粡楠屽寘骞冲潎鍒嗛厤缁欐瘡涓浜″璞�
+ protected List<List<HB405_tagMCAddExp>> AssignExp(List<HB405_tagMCAddExp> expList, int deadCount)
+ {
+ var expAssign = new List<List<HB405_tagMCAddExp>>();
+ for (int i = 0; i < deadCount; i++)
+ expAssign.Add(new List<HB405_tagMCAddExp>());
+
+ // 淇锛氭鏌ラ櫎闆堕闄�
+ if (deadCount == 0)
+ {
+ Debug.LogWarning("AssignExp: deadCount涓�0锛屾棤娉曞垎閰嶇粡楠�");
+ return expAssign;
+ }
+
+ // 淇锛氬厛鏀堕泦瑕佸垹闄ょ殑鍖咃紝閬垮厤鍦╢oreach涓慨鏀筽ackList
+ var expPacksToRemove = new List<HB405_tagMCAddExp>();
+
+ foreach (var expPack in expList)
+ {
+ long totalExp = GeneralDefine.GetFactValue(expPack.Exp, expPack.ExpPoint);
+ long avgExp = totalExp / deadCount;
+ long remain = totalExp % deadCount;
+
+ for (int i = 0; i < deadCount; i++)
+ {
+ long assignExp = avgExp + (i < remain ? 1 : 0);
+ var newPack = new HB405_tagMCAddExp
+ {
+ Exp = (uint)(assignExp % Constants.ExpPointValue),
+ ExpPoint = (uint)(assignExp / Constants.ExpPointValue),
+ Source = expPack.Source
+ };
+ expAssign[i].Add(newPack);
+ }
+ expPacksToRemove.Add(expPack);
+ }
+
+ // 缁熶竴鍒犻櫎鏀堕泦鐨勫寘
+ foreach (var pack in expPacksToRemove)
+ {
+ packList.Remove(pack);
+ }
+
+ return expAssign;
+ }
+
+ // 妫�鏌ユ浜″悗鐨勫寘澶勭悊锛氬鐞嗘妧鑳藉寘銆佹帀钀藉寘銆佺粡楠屽寘
+ protected void CheckAfterDeadhPack()
+ {
+ List<int> removeIndexList = new List<int>();
+
+ for (int i = 0; i < packList.Count; i++)
+ {
+ var pack = packList[i];
+
+ // 澶嶆椿鍩烘湰閮介潬鎶�鑳藉寘
+ if (pack is CustomHB426CombinePack combinePack && combinePack.startTag.Tag.StartsWith("Skill_"))
+ break;
+
+ if (pack is H0704_tagRolePackRefresh h0704Pack && h0704Pack.PackType == (byte)PackType.DropItem && h0704Pack.IsBind == 1)
+ {
+ dropPackList.Add(h0704Pack);
+ removeIndexList.Add(i);
+ }
+
+ if (pack is HB405_tagMCAddExp h405Pack && h405Pack.Source == 2)
+ {
+ expPackList.Add(h405Pack);
+ removeIndexList.Add(i);
+ }
+ }
+
+ for (int i = removeIndexList.Count - 1; i >= 0; i--)
+ packList.RemoveAt(removeIndexList[i]);
+ }
+
+
+ public virtual bool IsFinishedForJudge()
+ {
+ if (!isPlay) return false;
+
+ if (skillEffect != null)
+ {
+ if (!skillEffect.IsFinished()) return false;
+ }
+
+ if (otherSkillActionList.Count > 0)
+ {
+ foreach (var action in otherSkillActionList)
+ {
+ if (!action.IsFinishedForJudge()) return false;
+ }
+ }
+
+ if (isFinished && moveFinished)
+ {
+ if (packList.Count > 0)
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+
+ // 妫�鏌ユ妧鑳芥槸鍚﹀畬鎴愶細缁煎悎妫�鏌ユ墍鏈夊畬鎴愭潯浠�
+ public virtual bool IsFinished()
+ {
+ if (!isPlay) return false;
+
+ bool tempRetValue = true;
+
+ // 妫�鏌ユ妧鑳芥晥鏋滄槸鍚﹀畬鎴�
+ if (skillEffect != null)
+ {
+ if (!skillEffect.IsFinished()) return false;
+ skillEffect = null;
+ OnSkillFinished();
+ tempRetValue = false;
+ }
+
+ // 妫�鏌ュ叾浠栨妧鑳藉姩浣滄槸鍚﹀畬鎴�
+ if (otherSkillActionList.Count > 0)
+ {
+ for (int i = otherSkillActionList.Count - 1; i >= 0; i--)
+ {
+ var action = otherSkillActionList[i];
+ if (action.IsFinished())
+ {
+ otherSkillActionList.RemoveAt(i);
+ OnSkillFinished();
+ }
+ }
+ if (otherSkillActionList.Count > 0)
+ {
+ tempRetValue = false;
+ }
+ }
+
+ if (!tempRetValue)
+ {
+ return false;
+ }
+
+ // 妫�鏌ユ渶缁堝畬鎴愮姸鎬�
+ if (isFinished && moveFinished)
+ {
+ if (packList.Count > 0)
+ {
+ OnSkillFinished();
+ return false;
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+
+
+ // 寮哄埗缁撴潫鎶�鑳斤細绔嬪嵆缁撴潫鎵�鏈夋妧鑳界浉鍏崇殑澶勭悊
+ public virtual void ForceFinished()
+ {
+ if (isFinished)
+ return;
+
+ skillEffect?.ForceFinished();
+
+ otherSkillActionList.ForEach(action => action.ForceFinish());
+ otherSkillActionList.Clear();
+
+ isFinished = true;
+ moveFinished = true;
+ isPlay = true;
+
+ // 澶勭悊鎵�鏈夊墿浣欏寘
+ while (packList.Count > 0)
+ {
+ var pack = packList[0];
+ packList.RemoveAt(0);
+
+ if (pack is CustomHB426CombinePack combinePack && combinePack.startTag.Tag.StartsWith("Skill_"))
+ {
+ var otherSkillAction = combinePack.CreateSkillAction();
+ otherSkillAction.fromSkill = this;
+ otherSkillAction.ForceFinish();
+ }
+ else
+ {
+ if (pack is CustomB421ActionPack actionPack)
+ actionPack.Distribute();
+ PackageRegedit.Distribute(pack);
+ }
+ }
+ }
+
+ // 鎶�鑳藉畬鎴愬鐞嗭細姝e父瀹屾垚鏃剁殑娓呯悊宸ヤ綔
+ public void OnSkillFinished()
+ {
+ // 淇锛氫娇鐢ㄥ惊鐜唬鏇块�掑綊锛岄伩鍏嶆爤婧㈠嚭椋庨櫓
+ // try
+ // {
+ while (true)
+ {
+ // 楠岃瘉鎶�鑳芥晥鏋滄槸鍚﹀畬鎴�
+ if (skillEffect != null && !skillEffect.IsFinished())
+ return;
+
+ if (skillEffect != null)
+ {
+ skillEffect = null;
+ continue; // 浣跨敤continue浠f浛閫掑綊璋冪敤
+ }
+
+ // 楠岃瘉鍏朵粬鎶�鑳藉姩浣滄槸鍚﹀畬鎴�
+ if (otherSkillActionList.Count > 0)
+ {
+ bool hasFinishedAction = false;
+ for (int i = otherSkillActionList.Count - 1; i >= 0; i--)
+ {
+ var action = otherSkillActionList[i];
+ if (action.IsFinished())
+ {
+ otherSkillActionList.RemoveAt(i);
+ hasFinishedAction = true;
+ }
+ }
+ if (hasFinishedAction)
+ {
+ continue; // 浣跨敤continue浠f浛閫掑綊璋冪敤
+ }
+ return;
+ }
+
+ break; // 娌℃湁鏇村闇�瑕佸鐞嗙殑锛岄��鍑哄惊鐜�
+ }
+
+ // 澶勭悊鍓╀綑鍖�
+ if (!ResolvePackList())
+ {
+ return;
+ }
+ // }
+ // catch (Exception ex)
+ // {
+ // Debug.LogError($"OnSkillFinished寮傚父: {ex.Message}锛屾妧鑳絀D={skillConfig.SkillID}");
+ // // 纭繚鐘舵�佷竴鑷存�э紝鍗充娇鍑虹幇寮傚父涔熻鏍囪瀹屾垚
+ // isFinished = true;
+ // throw; // 閲嶆柊鎶涘嚭寮傚父渚涗笂灞傚鐞�
+ // }
+
+ isFinished = true;
+ }
+
+ protected virtual bool ResolvePackList()
+ {
+ while (packList.Count > 0)
+ {
+ var pack = packList[0];
+ packList.RemoveAt(0);
+
+ if (pack is CustomHB426CombinePack combinePack && combinePack.startTag.Tag.StartsWith("Skill_"))
+ {
+ BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
+ var otherSkillAction = combinePack.CreateSkillAction();
+ otherSkillAction.fromSkill = this;
+ otherSkillActionList.Add(otherSkillAction);
+ return false;
+ }
+ else if (pack is HB428_tagSCBuffRefresh buffRefresh)
+ {
+ // 浠庢壘鍒扮涓�涓狧B428寮�濮� 鎵惧嚭杩炵画鐨凥B428_tagSCBuffRefresh鍖� 濡傛灉鎵惧埌涓�涓狟428鍚� 涔嬪悗纰板埌闈濰B428鍖呭氨鍋滄
+ buffCollections.Add(buffRefresh);
+ while (packList.Count > 0)
+ {
+ var nextPack = packList[0];
+ if (nextPack is HB428_tagSCBuffRefresh nextBuffRefresh)
+ {
+ buffCollections.Add(nextBuffRefresh);
+ packList.RemoveAt(0);
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ // 鍚屾椂鍒锋柊鎵�鏈夊璞$殑buff锛屼笉鍒嗙粍
+ foreach (var buff in buffCollections)
+ {
+ BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buff.ObjID);
+ if (battleObj != null)
+ {
+ battleObj.buffMgr.RefreshBuff(buff, true);
+ }
+ }
+
+ // 娓呯┖宸插鐞嗙殑buff闆嗗悎
+ buffCollections.Clear();
+ continue;
+ }
+
+ if (pack is CustomB421ActionPack actionPack)
+ {
+ actionPack.Distribute();
+ }
+ else
+ {
+ PackageRegedit.Distribute(pack);
+ }
+ }
+
+ return true;
+ }
+
+ // 娣诲姞娓呯悊鏂规硶锛氶槻姝㈠唴瀛樻硠婕�
+ public virtual void Cleanup()
+ {
+ tempDropList?.Clear();
+ tempDeadPackList?.Clear();
+ otherSkillActionList?.Clear();
+ dropPackList?.Clear();
+ expPackList?.Clear();
+
+ skillEffect = null;
+ packList = null;
+ }
+
}
\ No newline at end of file
--
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