From ed98029a88cd89702980ac7c40b711afddc5aeb2 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 十一月 2025 14:44:59 +0800
Subject: [PATCH] Merge branch 'master' of http://mobile.secondworld.net.cn:10010/r/Project_SG_scripts
---
Main/Component/UI/Common/FunctionButton.cs | 435 +++++++++++++++++++++++++++---------------------------
1 files changed, 216 insertions(+), 219 deletions(-)
diff --git a/Main/Component/UI/Common/FunctionButton.cs b/Main/Component/UI/Common/FunctionButton.cs
index 701fa79..965bae3 100644
--- a/Main/Component/UI/Common/FunctionButton.cs
+++ b/Main/Component/UI/Common/FunctionButton.cs
@@ -1,262 +1,259 @@
-锘�// //--------------------------------------------------------
-// // [Author]: 绗簩涓栫晫
-// // [ Date ]: Tuesday, October 31, 2017
-// //--------------------------------------------------------
-// using UnityEngine;
-// using System.Collections;
-// using UnityEngine.UI;
-// using UnityEngine.Events;
-// using UnityEngine.EventSystems;
+锘�//--------------------------------------------------------
+// [Author]: 鐜╀釜娓告垙
+// [ Date ]: Tuesday, October 31, 2017
+//--------------------------------------------------------
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+using UnityEngine.Events;
+using UnityEngine.EventSystems;
-// using System;
+using System;
-// namespace vnxbqy.UI
-// {
-
-// public class FunctionButton : Button
-// {
-// [SerializeField] int m_Order = 0;
-// public int order {
-// get { return m_Order; }
-// set {
-// m_Order = value;
-// }
-// }
+//鍏宠仈娓告垙鐜╂硶鍔熻兘鎸夐挳锛屽鍗囨槦鍔熻兘
+public class FunctionButton : Button
+{
+ [SerializeField] int m_Order = 0;
+ public int order {
+ get { return m_Order; }
+ set {
+ m_Order = value;
+ }
+ }
-// [SerializeField] int m_FunctionId = -1;
-// public int functionId {
-// get { return m_FunctionId; }
-// set {
-// m_FunctionId = value;
-// OnFunctionUnLockStateChange();
-// }
-// }
+ [SerializeField] int m_FunctionId = -1;
+ public int functionId {
+ get { return m_FunctionId; }
+ set {
+ m_FunctionId = value;
+ OnFunctionUnLockStateChange();
+ }
+ }
-// [SerializeField] TitleBtnState m_State = TitleBtnState.Normal;
-// public TitleBtnState state {
-// get { return m_State; }
-// set {
-// if (m_State != value)
-// {
-// m_State = value;
-// OnStateChange();
-// }
-// }
-// }
+ [SerializeField] TitleBtnState m_State = TitleBtnState.Normal;
+ public TitleBtnState state {
+ get { return m_State; }
+ set {
+ if (m_State != value)
+ {
+ m_State = value;
+ OnStateChange();
+ }
+ }
+ }
-// [SerializeField] Button m_Button;
-// public Button button {
-// get { return m_Button; }
-// set { m_Button = value; }
-// }
+ [SerializeField] Button m_Button;
+ public Button button {
+ get { return m_Button; }
+ set { m_Button = value; }
+ }
-// [SerializeField] ImageEx m_Icon;
-// public ImageEx icon {
-// get { return this.m_Icon; }
-// set { this.m_Icon = value; }
-// }
+ [SerializeField] ImageEx m_Icon;
+ public ImageEx icon {
+ get { return this.m_Icon; }
+ set { this.m_Icon = value; }
+ }
-// [SerializeField] TextEx m_Title;
-// public TextEx title {
-// get { return this.m_Title; }
-// set { this.m_Title = value; }
-// }
+ [SerializeField] TextEx m_Title;
+ public TextEx title {
+ get { return this.m_Title; }
+ set { this.m_Title = value; }
+ }
-// [SerializeField] RedpointBehaviour m_Redpoint;
-// public RedpointBehaviour redpoint {
-// get { return m_Redpoint; }
-// set { m_Redpoint = value; }
-// }
+ [SerializeField] RedpointBehaviour m_Redpoint;
+ public RedpointBehaviour redpoint {
+ get { return m_Redpoint; }
+ set { m_Redpoint = value; }
+ }
-// [SerializeField] Shadow m_Shadow;
-// public Shadow shadow {
-// get { return this.m_Shadow; }
-// set { this.m_Shadow = value; }
-// }
+ [SerializeField] Shadow m_Shadow;
+ public Shadow shadow {
+ get { return this.m_Shadow; }
+ set { this.m_Shadow = value; }
+ }
-// [SerializeField] Transform m_Locked;
-// public Transform locked {
-// get { return this.m_Locked; }
-// set { this.m_Locked = value; }
-// }
+ [SerializeField] Transform m_Locked;
+ public Transform locked {
+ get { return this.m_Locked; }
+ set { this.m_Locked = value; }
+ }
-// [SerializeField] int m_Audio = 1;
-// public int clickAudio {
-// get { return this.m_Audio; }
-// set { this.m_Audio = value; }
-// }
+ [SerializeField] int m_Audio = 1;
+ public int clickAudio {
+ get { return this.m_Audio; }
+ set { this.m_Audio = value; }
+ }
-// [SerializeField] bool m_UseDefaultConfig = true;
-// public bool useDefaultConfig {
-// get { return this.m_UseDefaultConfig; }
-// set { this.m_UseDefaultConfig = value; }
-// }
+ [SerializeField] bool m_UseDefaultConfig = true;
+ public bool useDefaultConfig {
+ get { return this.m_UseDefaultConfig; }
+ set { this.m_UseDefaultConfig = value; }
+ }
-// [SerializeField] FunctionButtonConfig m_AlternativeConfig;
-// public FunctionButtonConfig alternativeConfig { get { return m_AlternativeConfig; } set { m_AlternativeConfig = value; } }
+ [SerializeField] FunctionButtonConfig m_AlternativeConfig;
+ public FunctionButtonConfig alternativeConfig { get { return m_AlternativeConfig; } set { m_AlternativeConfig = value; } }
-// [SerializeField]
-// FunctionButtonGroup m_Group;
-// public FunctionButtonGroup group {
-// get { return m_Group; }
-// set {
-// if (m_Group != null)
-// {
-// m_Group.UnRegister(this);
-// }
-// m_Group = value;
-// if (m_Group != null)
-// {
-// m_Group.Register(this);
-// }
-// }
-// }
+ [SerializeField]
+ FunctionButtonGroup m_Group;
+ public FunctionButtonGroup group {
+ get { return m_Group; }
+ set {
+ if (m_Group != null)
+ {
+ m_Group.UnRegister(this);
+ }
+ m_Group = value;
+ if (m_Group != null)
+ {
+ m_Group.Register(this);
+ }
+ }
+ }
-// public event Action<string> OnPointClickLockFunc;
-// public event Action repeatClickFunc;
+ public event Action<string> OnPointClickLockFunc;
+ public event Action repeatClickFunc;
-// protected override void Awake()
-// {
-// #if UNITY_EDITOR
-// if (!Application.isPlaying) return;
-// #endif
-// OnFunctionUnLockStateChange();
-// FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionUnLockStateChange;
-// }
+ protected override void Awake()
+ {
+#if UNITY_EDITOR
+ if (!Application.isPlaying) return;
+#endif
+ OnFunctionUnLockStateChange();
+ FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionUnLockStateChange;
+ }
-// protected override void OnEnable()
-// {
-// base.OnEnable();
+ protected override void OnEnable()
+ {
+ base.OnEnable();
-// if (group != null)
-// {
-// group.Register(this);
-// }
+ if (group != null)
+ {
+ group.Register(this);
+ }
-// OnStateChange();
-// }
+ OnStateChange();
+ }
-// protected override void OnDisable()
-// {
-// base.OnDisable();
+ protected override void OnDisable()
+ {
+ base.OnDisable();
-// if (group != null)
-// {
-// group.UnRegister(this);
-// }
-// }
+ if (group != null)
+ {
+ group.UnRegister(this);
+ }
+ }
-// protected override void OnDestroy()
-// {
-// #if UNITY_EDITOR
-// if (!Application.isPlaying) return;
-// #endif
-// FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionUnLockStateChange;
-// }
+ protected override void OnDestroy()
+ {
+#if UNITY_EDITOR
+ if (!Application.isPlaying) return;
+#endif
+ FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionUnLockStateChange;
+ }
-// bool invokeForce = false;
+ bool invokeForce = false;
-// public void Invoke(bool _force)
-// {
-// invokeForce = _force;
-// OnPointerClick(null);
-// invokeForce = false;
-// }
+ public void Invoke(bool _force)
+ {
+ invokeForce = _force;
+ OnPointerClick(null);
+ invokeForce = false;
+ }
-// public override void OnPointerClick(PointerEventData eventData)
-// {
-// if (state == TitleBtnState.Locked)
-// {
-// if (OnPointClickLockFunc != null)
-// {
-// OnPointClickLockFunc(this.gameObject.name);
-// }
-// else
-// {
-// FuncOpen.Instance.ProcessorFuncErrorTip(functionId);
-// }
-// return;
-// }
+ public override void OnPointerClick(PointerEventData eventData)
+ {
+ if (state == TitleBtnState.Locked)
+ {
+ if (OnPointClickLockFunc != null)
+ {
+ OnPointClickLockFunc(this.gameObject.name);
+ }
+ else
+ {
+ FuncOpen.Instance.ProcessorFuncErrorTip(functionId);
+ }
+ return;
+ }
-// if (!invokeForce && state == TitleBtnState.Click)
-// {
-// if (repeatClickFunc != null)
-// {
-// repeatClickFunc();
-// }
-// return;
-// }
+ if (!invokeForce && state == TitleBtnState.Click)
+ {
+ if (repeatClickFunc != null)
+ {
+ repeatClickFunc();
+ }
+ return;
+ }
-// if (base.onClick != null)
-// {
-// base.onClick.Invoke();
-// if (eventData != null)
-// {
-// SoundPlayer.Instance.PlayUIAudio(clickAudio);
-// }
-// }
+ if (base.onClick != null)
+ {
+ base.onClick.Invoke();
+ if (eventData != null)
+ {
+ SoundPlayer.Instance.PlayUIAudio(clickAudio);
+ }
+ }
-// state = TitleBtnState.Click;
-// }
+ state = TitleBtnState.Click;
+ }
-// private void OnStateChange()
-// {
-// var config = useDefaultConfig ? FunctionButtonConfig.GetDefault() : m_AlternativeConfig;
-// if (Application.isPlaying)
-// {
-// icon.SetSprite(config.GetIconKey(state));
-// }
+ private void OnStateChange()
+ {
+ var config = useDefaultConfig ? FunctionButtonConfig.GetDefault() : m_AlternativeConfig;
+ if (Application.isPlaying)
+ {
+ icon.SetSprite(config.GetIconKey(state));
+ }
-// title.color = config.GetFontColor(state);
-// title.fontSize = config.GetFontSize(state);
+ title.color = config.GetFontColor(state);
+ title.fontSize = config.GetFontSize(state);
-// if (shadow != null)
-// {
-// shadow.enabled = state == TitleBtnState.Locked || state == TitleBtnState.Normal;
-// }
+ if (shadow != null)
+ {
+ shadow.enabled = state == TitleBtnState.Locked || state == TitleBtnState.Normal;
+ }
-// if (locked != null)
-// {
-// locked.SetActive(state == TitleBtnState.Locked);
-// }
+ if (locked != null)
+ {
+ locked.SetActive(state == TitleBtnState.Locked);
+ }
-// if (group != null && state == TitleBtnState.Click)
-// {
-// group.NotifyToggleOn(this);
-// }
-// }
+ if (group != null && state == TitleBtnState.Click)
+ {
+ group.NotifyToggleOn(this);
+ }
+ }
-// private void OnFunctionUnLockStateChange(int _functionId)
-// {
-// if (m_FunctionId == _functionId)
-// {
-// OnFunctionUnLockStateChange();
-// }
-// }
+ private void OnFunctionUnLockStateChange(int _functionId)
+ {
+ if (m_FunctionId == _functionId)
+ {
+ OnFunctionUnLockStateChange();
+ }
+ }
-// private void OnFunctionUnLockStateChange()
-// {
-// if (m_FunctionId == 0)
-// {
-// return;
-// }
+ private void OnFunctionUnLockStateChange()
+ {
+ if (m_FunctionId == 0)
+ {
+ return;
+ }
-// var isOpen = m_FunctionId == -1 || FuncOpen.Instance.IsFuncOpen(m_FunctionId);
-// state = isOpen ? state == TitleBtnState.Click ? TitleBtnState.Click : TitleBtnState.Normal : TitleBtnState.Locked;
-// }
+ var isOpen = m_FunctionId == -1 || FuncOpen.Instance.IsFuncOpen(m_FunctionId);
+ state = isOpen ? state == TitleBtnState.Click ? TitleBtnState.Click : TitleBtnState.Normal : TitleBtnState.Locked;
+ }
-// #if UNITY_EDITOR
-// protected override void OnValidate()
-// {
-// base.OnValidate();
-// OnStateChange();
-// }
-// #endif
+#if UNITY_EDITOR
+ protected override void OnValidate()
+ {
+ base.OnValidate();
+ OnStateChange();
+ }
+#endif
-// }
+}
-// }
--
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