From ed9bf64c03bf5fee5e115645de5a975baaa9041d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 09 一月 2026 11:04:53 +0800
Subject: [PATCH] 125 战斗 修改死亡表现 带动作的子技能同时触发导致的卡死
---
Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs b/Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs
index 6321135..e01ae0b 100644
--- a/Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs
@@ -16,6 +16,11 @@
return isFinish;
}
+ public override bool IsActionCompleted()
+ {
+ return isActionCompleted || isFinish;
+ }
+
public override void Run()
{
@@ -55,6 +60,7 @@
private void StartBattleCallback()
{
+ isActionCompleted = true;
isFinish = true;
EventBroadcast.Instance.Broadcast(EventName.DISPLAY_BATTLE_UI, battleField.guid, true);
battleField.DistributeNextPackage();
--
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