From ed9bf64c03bf5fee5e115645de5a975baaa9041d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 09 一月 2026 11:04:53 +0800
Subject: [PATCH] 125 战斗 修改死亡表现 带动作的子技能同时触发导致的卡死

---
 Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs b/Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs
index 6321135..e01ae0b 100644
--- a/Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/BattleStartAction.cs
@@ -16,6 +16,11 @@
 		return isFinish;
 	}
 
+	public override bool IsActionCompleted()
+	{
+		return isActionCompleted || isFinish;
+	}
+
 
 	public override void Run()
 	{
@@ -55,6 +60,7 @@
 
 	private void StartBattleCallback()
 	{
+		isActionCompleted = true;
 		isFinish = true;
 		EventBroadcast.Instance.Broadcast(EventName.DISPLAY_BATTLE_UI, battleField.guid, true);
 		battleField.DistributeNextPackage();

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