From ed9bf64c03bf5fee5e115645de5a975baaa9041d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 09 一月 2026 11:04:53 +0800
Subject: [PATCH] 125 战斗 修改死亡表现 带动作的子技能同时触发导致的卡死
---
Main/System/Battle/BattleObject/BattleObject.cs | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index 71a9942..cba9472 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -315,7 +315,7 @@
return true;
}
- public virtual void Hurt(BattleHurtParam battleHurtParam)
+ public virtual void Hurt(BattleHurtParam battleHurtParam, RecordAction causingRecordAction = null)
{
bool isLastHit = battleHurtParam.hitIndex >= battleHurtParam.skillConfig.DamageDivide.Length - 1;
bool firstHit = battleHurtParam.hitIndex == 0;
@@ -352,7 +352,7 @@
{
PushDropItems(battleHurtParam.battleDrops);
}
- battleField.OnObjsDead(new List<BattleDeadPack>() { battleHurtParam.deadPack });
+ battleField.OnObjsDead(new List<BattleDeadPack>() { battleHurtParam.deadPack }, causingRecordAction);
}
else
--
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