From ede92bb7bc68c56abdb04f932e7d2c038a69d372 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 19:29:23 +0800
Subject: [PATCH] 0312 物品框支持装备显示
---
Main/System/MainLevel/MainBossEnterWin.cs | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/Main/System/MainLevel/MainBossEnterWin.cs b/Main/System/MainLevel/MainBossEnterWin.cs
index 7bde641..c86b5d5 100644
--- a/Main/System/MainLevel/MainBossEnterWin.cs
+++ b/Main/System/MainLevel/MainBossEnterWin.cs
@@ -24,6 +24,7 @@
[SerializeField] Button fightBtn;
[SerializeField] Image fightIcon;
[SerializeField] ScrollerController dropItemScroller;
+ [SerializeField] Button heroRoadBtn;
protected override void InitComponent()
@@ -39,6 +40,11 @@
});
fightBtn.AddListener(FightBoss);
+
+ heroRoadBtn.AddListener(() =>
+ {
+ UIManager.Instance.OpenWindow<DayMissionBaseWin>(2);
+ });
}
protected override void OnPreOpen()
@@ -129,6 +135,8 @@
}
}
bossBG.SetOrgSprite(chapterConfig.BG, "MainLevel");
+
+ heroRoadBtn.SetActive(FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.DayMission));
}
@@ -137,6 +145,7 @@
if (MainLevelManager.Instance.CanChallengeBoss())
{
BattleManager.Instance.SendTurnFight(2);
+ BattleManager.Instance.storyBattleField.CleanBattle();
AutoFightModel.Instance.isPause = true;
}
CloseWindow();
--
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