From ede92bb7bc68c56abdb04f932e7d2c038a69d372 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 21 十一月 2025 19:29:23 +0800
Subject: [PATCH] 0312 物品框支持装备显示

---
 Main/System/MainLevel/MainBossEnterWin.cs |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)

diff --git a/Main/System/MainLevel/MainBossEnterWin.cs b/Main/System/MainLevel/MainBossEnterWin.cs
index 7bde641..c86b5d5 100644
--- a/Main/System/MainLevel/MainBossEnterWin.cs
+++ b/Main/System/MainLevel/MainBossEnterWin.cs
@@ -24,6 +24,7 @@
     [SerializeField] Button fightBtn;
     [SerializeField] Image fightIcon;
     [SerializeField] ScrollerController dropItemScroller;
+    [SerializeField] Button heroRoadBtn;
 
 
     protected override void InitComponent()
@@ -39,6 +40,11 @@
         });
 
         fightBtn.AddListener(FightBoss);
+
+        heroRoadBtn.AddListener(() =>
+        {
+            UIManager.Instance.OpenWindow<DayMissionBaseWin>(2);
+        });
     }
 
     protected override void OnPreOpen()
@@ -129,6 +135,8 @@
             }
         }
         bossBG.SetOrgSprite(chapterConfig.BG, "MainLevel");
+
+        heroRoadBtn.SetActive(FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.DayMission));
     }
 
 
@@ -137,6 +145,7 @@
         if (MainLevelManager.Instance.CanChallengeBoss())
         {
             BattleManager.Instance.SendTurnFight(2);
+            BattleManager.Instance.storyBattleField.CleanBattle();
             AutoFightModel.Instance.isPause = true;
         }
         CloseWindow();

--
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