From ee032c35c49d47daba2dee1580b3abbe59d59bd8 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 01 九月 2025 16:29:46 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗npc消失的问题处理

---
 Main/System/Battle/BattleObject/BattleObjectFactory.cs |   56 ++++++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 50 insertions(+), 6 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index f7d9304..3982ef4 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -2,26 +2,70 @@
 using System.Collections.Generic;
 using System;
 using UnityEngine;
+using Spine.Unity;
 
 public class BattleObjectFactory
 {
     //  鏈剰鏄鍦ㄨ繖閲屽仛姹犵殑鍐呭鐨� 浣嗘槸鎯充簡涓�涓� 鍒╃敤鏁堢巼鏈夌偣宸� 鏈�澶氬仛涓�涓嬬孩鑹叉柟鐨勭紦瀛� 钃濊壊鏂圭殑鍗虫椂鐢� 鍗虫椂鍒犻櫎 鎴栬�呯紦瀛樹笂涓�娆℃垬鏂楃殑灏辫
-    private static int AutoIncrementID = 100000;
+    // private static int AutoIncrementID = 100000;
 
+    private static float modelScaleRate => float.Parse(FuncConfigConfig.Get("BattleModelScale").Numerical1);
+
+    //  杩欓噷鎶ラ敊浜嗘鏌ヤ竴涓�
     public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
     {
-        HeroSkinConfig skinCfg = teamHero.heroInfo.skinConfig;
+        HeroSkinConfig skinCfg = teamHero.skinConfig;
+        if (skinCfg == null)
+        {
+            BattleDebug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
+            return null;
+        }
+
         GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
-        GameObject goParent = posNodeList[teamHero.heroIndex];
+
+        if (battleGO == null)
+        {
+            BattleDebug.LogError("BattleObjectFactory.CreateBattleObject: battleGO is null for " + teamHero.heroId);
+            return null;
+        }
+
+        BattleDebug.LogError("1 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
+
+        GameObject goParent = posNodeList[teamHero.positionNum];
         BattleObject battleObject = new BattleObject(_battleField);
-        battleObject.BattleObjectId = AutoIncrementID++;
-        battleGO.name = battleObject.BattleObjectId.ToString();
-        battleObject.Init(GameObject.Instantiate(battleGO, goParent.transform), teamHero, _Camp);
+        battleObject.ObjID = teamHero.ObjID;
+
+        GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
+        SkeletonGraphic skeletonGraphic = realGO.GetComponentInChildren<SkeletonGraphic>(true);
+
+        var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
+        if (skeletonDataAsset == null)
+        {
+            BattleDebug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
+            return null;
+        }
+
+        BattleDebug.LogError("2 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
+
+        float finalScaleRate = modelScaleRate * teamHero.modelScale;
+
+        skeletonGraphic.skeletonDataAsset = skeletonDataAsset;
+        skeletonGraphic.Initialize(true);
+        realGO.name = battleObject.ObjID.ToString();
+        realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
+        RectTransform rectTrans = realGO.GetComponent<RectTransform>();
+        rectTrans.anchoredPosition = Vector2.zero;
+        battleObject.Init(realGO, teamHero, _Camp);
+
+        BattleDebug.LogError(realGO.name +  " /3 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
+
+
         return battleObject;
     }
 
     public static void DestroyBattleObject(int key, BattleObject battleObj)
     {
+        BattleDebug.LogError("BattleObject destroy");
         battleObj.Destroy();
         battleObj = null;
     }

--
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