From ee032c35c49d47daba2dee1580b3abbe59d59bd8 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 01 九月 2025 16:29:46 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗npc消失的问题处理
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index ef959f3..894ed7c 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,7 +4,7 @@
public static class SkillEffectFactory
{
- public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, H0604_tagUseSkillAttack tagUseSkillAttack)
+ public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
switch (skillConfig.effectType)
{
@@ -17,7 +17,7 @@
// case SkillEffectType.StageEffect:
// return new StageSkillEffect(skillConfig, caster, targets);
default:
- UnityEngine.Debug.LogError("Unknown Skill Effect Type");
+ BattleDebug.LogError("Unknown Skill Effect Type");
break;
}
return null;
--
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