From ee791f4c389d9a3f45f32532521eb20efd0d8a9a Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 15 九月 2025 10:25:49 +0800
Subject: [PATCH] 125 【战斗】战斗系统 层级问题处理

---
 Main/System/Battle/SkillEffect/NormalSkillEffect.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
index 0fa8e87..140ddf8 100644
--- a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -29,12 +29,12 @@
 
         if (skillConfig.ExplosionEffectId > 0)
         {
-            caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
+            caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
         }
 
         if (skillConfig.ExplosionEffect2 > 0)
         {
-            caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
+            caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
         }
 
         for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)

--
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