From ee791f4c389d9a3f45f32532521eb20efd0d8a9a Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期一, 15 九月 2025 10:25:49 +0800 Subject: [PATCH] 125 【战斗】战斗系统 层级问题处理 --- Main/System/Battle/SkillEffect/NormalSkillEffect.cs | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs index 0fa8e87..140ddf8 100644 --- a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs +++ b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs @@ -29,12 +29,12 @@ if (skillConfig.ExplosionEffectId > 0) { - caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffectId, targetTransform, caster.Camp); + caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplosionEffectId, targetTransform, caster.Camp); } if (skillConfig.ExplosionEffect2 > 0) { - caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffect2, targetTransform, caster.Camp); + caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplosionEffect2, targetTransform, caster.Camp); } for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++) -- Gitblit v1.8.0